112 lines
3.9 KiB
C++
112 lines
3.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_SliderData_h
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#define Spine_SliderData_h
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#include <spine/ConstraintData.h>
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#include <spine/PosedData.h>
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#include <spine/SliderPose.h>
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#include <spine/SpineString.h>
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namespace spine {
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class Animation;
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class BoneData;
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class FromProperty;
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class Slider;
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class Skeleton;
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/// Stores the setup pose for a Slider
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class SP_API SliderData : public ConstraintDataGeneric<Slider, SliderPose> {
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friend class SkeletonBinary;
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friend class SkeletonData;
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friend class SkeletonJson;
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friend class Slider;
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friend class SliderMixTimeline;
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friend class SliderTimeline;
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RTTI_DECL
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public:
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explicit SliderData(const String &name);
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~SliderData();
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/// Creates a slider instance.
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virtual Constraint &create(Skeleton &skeleton) override;
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/// The animation the slider will apply.
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Animation &getAnimation();
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void setAnimation(Animation &animation);
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/// When true, the animation is applied by adding it to the current pose rather than overwriting it.
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bool getAdditive();
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void setAdditive(bool additive);
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/// When true, the animation repeats after its duration, otherwise the last frame is used.
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bool getLoop();
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void setLoop(bool loop);
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/// When set, the bone's transform property is used to set the slider's SliderPose::getTime().
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BoneData *getBone();
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void setBone(BoneData *bone);
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/// When a bone is set, the specified transform property is used to set the slider's SliderPose::getTime().
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FromProperty *getProperty();
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void setProperty(FromProperty *property);
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/// When a bone is set, this is the scale of the property value in relation to the slider time.
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float getScale();
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void setScale(float scale);
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/// When a bone is set, the offset is added to the property.
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float getOffset();
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void setOffset(float offset);
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/// When a bone is set, the maximum slider time for the bone property range, or 0 if nonessential data was not exported.
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float getMax();
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void setMax(float max);
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/// When true and a bone is set, the bone's local transform property is read instead of its world transform.
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bool getLocal();
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void setLocal(bool local);
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private:
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Animation *_animation;
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bool _additive;
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bool _loop;
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BoneData *_bone;
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FromProperty *_property;
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float _offset;
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float _scale;
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float _max;
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bool _local;
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};
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}
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#endif /* Spine_SliderData_h */ |