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SpineParticlesWeb/DateToSpine/third_party/spine-runtimes/4.3/spine-cpp/include/spine/Timeline.h
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Timeline_h
#define Spine_Timeline_h
#include <spine/RTTI.h>
#include <spine/Array.h>
#include <spine/SpineObject.h>
#include <spine/Property.h>
namespace spine {
class Skeleton;
class Event;
enum MixFrom {
MixFrom_Current = 0,
MixFrom_Setup = 1,
MixFrom_First = 2
};
/// The base class for all timelines.
///
/// See <a href='https://esotericsoftware.com/spine-applying-animations#Timeline-API'>Applying Animations</a> in the Spine
/// Runtimes Guide.
class SP_API Timeline : public SpineObject {
RTTI_DECL_NOPARENT
public:
Timeline(size_t frameCount, size_t frameEntries);
virtual ~Timeline();
/// Applies this timeline to the skeleton.
///
/// See <a href='https://esotericsoftware.com/spine-applying-animations#Timeline-API'>Applying Animations</a> in the Spine
/// Runtimes Guide.
/// @param skeleton The skeleton the timeline is applied to. This provides access to the bones, slots, and other skeleton
/// components the timelines may change.
/// @param lastTime The last time in seconds this timeline was applied. Some timelines trigger only at discrete times, in
/// which case all keys are triggered between lastTime (exclusive) and time (inclusive). Pass -1 the first time a
/// timeline is applied to ensure frame 0 is triggered.
/// @param time The time in seconds the skeleton is being posed for. Timelines find the frame before and after this time and
/// interpolate between the frame values.
/// @param events If any events are fired, they are added to this list. Can be NULL to ignore fired events or if no timelines
/// fire events.
/// @param alpha 0 applies setup or current values (depending on from), 1 uses timeline values, and intermediate values
/// interpolate between them. Adjusting alpha over time can mix a timeline in or out.
/// @param from If true, alpha transitions between setup and timeline values, setup values are used before the first
/// frame (current values are not used). If false, alpha transitions between current and timeline values, no change
/// is made before the first frame.
/// @param add If true, for timelines that support it, their values are added to the setup or current values (depending on
/// from).
/// @param out True when the animation is mixing out, else it is mixing in. Used by timelines that perform instant
/// transitions.
/// @param appliedPose True to modify getAppliedPose(), else getPose() is modified.
virtual void apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixFrom from, bool add, bool out,
bool appliedPose) = 0;
/// True if this timeline supports additive blending.
bool getAdditive() {
return _additive;
}
/// True if this timeline sets values instantaneously and does not support interpolation between frames.
bool getInstant() {
return _instant;
}
size_t getFrameEntries();
size_t getFrameCount();
Array<float> &getFrames();
float getDuration();
virtual Array<PropertyId> &getPropertyIds();
protected:
void setPropertyIds(PropertyId propertyIds[], size_t propertyIdsCount);
Array<PropertyId> _propertyIds;
Array<float> _frames;
size_t _frameEntries;
bool _additive;
bool _instant;
};
}
#endif /* Spine_Timeline_h */