64 lines
3.7 KiB
TypeScript
64 lines
3.7 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { ClippingAttachment } from "./attachments/ClippingAttachment.js";
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import { Slot } from "./Slot.js";
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import { Color, NumberArrayLike } from "./Utils.js";
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export declare class SkeletonClipping {
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private triangulator;
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private clippingPolygon;
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private clipOutput;
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clippedVertices: number[];
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clippedUVs: number[];
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clippedTriangles: number[];
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private scratch;
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private clipAttachment;
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private clippingPolygons;
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clipStart(slot: Slot, clip: ClippingAttachment): number;
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clipEndWithSlot(slot: Slot): void;
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clipEnd(): void;
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isClipping(): boolean;
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/**
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* @deprecated Use clipTriangles without verticesLength parameter. Mark for removal in 4.3.
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*/
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clipTriangles(vertices: NumberArrayLike, verticesLength: number, triangles: NumberArrayLike, trianglesLength: number): void;
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/**
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* @deprecated Use clipTriangles without verticesLength parameter. Mark for removal in 4.3.
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*/
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clipTriangles(vertices: NumberArrayLike, verticesLength: number, triangles: NumberArrayLike, trianglesLength: number, uvs: NumberArrayLike, light: Color, dark: Color, twoColor: boolean): void;
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clipTriangles(vertices: NumberArrayLike, triangles: NumberArrayLike, trianglesLength: number): void;
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clipTriangles(vertices: NumberArrayLike, triangles: NumberArrayLike, trianglesLength: number, uvs: NumberArrayLike, light: Color, dark: Color, twoColor: boolean): void;
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private clipTrianglesNoRender;
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private clipTrianglesRender;
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clipTrianglesUnpacked(vertices: NumberArrayLike, triangles: NumberArrayLike, trianglesLength: number, uvs: NumberArrayLike): void;
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/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
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* area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
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clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
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static makeClockwise(polygon: NumberArrayLike): void;
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}
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