54 lines
3.0 KiB
TypeScript
54 lines
3.0 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { VertexAttachment, Attachment } from "./attachments/Attachment.js";
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import { AttachmentLoader } from "./attachments/AttachmentLoader.js";
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import { SkeletonData } from "./SkeletonData.js";
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import { Skin } from "./Skin.js";
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import { Sequence } from "./attachments/Sequence.js";
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/** Loads skeleton data in the Spine JSON format.
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*
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* See [Spine JSON format](http://esotericsoftware.com/spine-json-format) and
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* [JSON and binary data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the Spine
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* Runtimes Guide. */
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export declare class SkeletonJson {
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attachmentLoader: AttachmentLoader;
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/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
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* runtime than were used in Spine.
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*
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* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
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scale: number;
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private linkedMeshes;
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constructor(attachmentLoader: AttachmentLoader);
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readSkeletonData(json: string | any): SkeletonData;
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readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment | null;
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readSequence(map: any): Sequence | null;
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readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
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readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
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}
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