Files
SpineParticlesWeb/vendor/spine/spine-pixi-v7/dist/darkTintMesh/DarkTintMaterial.d.ts
T

67 lines
2.8 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import type { ColorSource } from "@pixi/core";
import { Shader, TextureMatrix, Texture } from "@pixi/core";
export interface IDarkTintMaterialOptions {
alpha?: number;
tint?: ColorSource;
darkTint?: ColorSource;
pluginName?: string;
uniforms?: Record<string, unknown>;
}
export declare class DarkTintMaterial extends Shader {
readonly uvMatrix: TextureMatrix;
batchable: boolean;
pluginName: string;
_tintRGB: number;
_darkTintRGB: number;
/**
* Only do update if tint or alpha changes.
* @private
* @default false
*/
private _colorDirty;
private _alpha;
private _tintColor;
private _darkTintColor;
constructor(texture?: Texture);
get texture(): Texture;
set texture(value: Texture);
set alpha(value: number);
get alpha(): number;
set tint(value: ColorSource);
get tint(): ColorSource;
set darkTint(value: ColorSource);
get darkTint(): ColorSource;
get tintValue(): number;
get darkTintValue(): number;
/** Gets called automatically by the Mesh. Intended to be overridden for custom {@link PIXI.MeshMaterial} objects. */
update(): void;
}