自动缩略图插件
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@@ -2,7 +2,7 @@
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// 每次改动递增。Eagle 里的 service 插件是启动时加载并常驻的,改完代码必须重新加载插件
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// 才会生效;状态栏会显示这个版本号,方便确认加载的到底是不是最新代码。
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const VERSION = 'v32';
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const VERSION = 'v59';
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const path = require('path');
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const os = require('os');
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@@ -12,6 +12,7 @@ const fs = require('fs');
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const REQUIRED = [
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'SpineThumbLibraryWatcher', 'SpineThumbSpineAssets', 'SpineThumbRenderer', 'SpineThumbSettings',
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'SpineUtils', 'SpineBadge', 'SpineVisibleBounds', 'SpineAnimatedProfiles', 'SpineAnimatedWebpEncoder',
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'SpineThumbProgress',
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];
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const missing = REQUIRED.filter((name) => !window[name]);
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if (missing.length) {
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@@ -23,6 +24,7 @@ const { scanSpineItems } = window.SpineThumbSpineAssets;
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const { renderThumbnailAuto, withTimeout } = window.SpineThumbRenderer;
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const settingsStore = window.SpineThumbSettings;
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const utils = window.SpineUtils;
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const progress = window.SpineThumbProgress;
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const statusEl = document.getElementById('status');
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const libraryEl = document.getElementById('library');
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@@ -35,11 +37,22 @@ const modeEl = document.getElementById('mode');
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const strategyEl = document.getElementById('strategy');
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const stats = { batches: 0, added: 0, spine: 0, complete: 0, generated: 0, skipped: 0, failed: 0 };
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// 一次排队超过这个数量(动态模式)才开进度弹窗(这种批量通常要等很久)。
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// 判定用排队数,不要求最终真的都产出动态 WebP。
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const PROGRESS_MIN_DYNAMIC = 10;
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// 弹窗上的「停止」按钮会把动作写进这个文件,宿主读回来执行暂停/继续/取消。
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const CONTROL_FILE = path.join(os.tmpdir(), 'spine-thumbnail-progress-control.json');
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let settings = { ...settingsStore.DEFAULTS };
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let libraryPath = null;
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let imagesDir = null;
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const queue = [];
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let running = false;
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// 本轮(一次队列排空)的统计和是否要开进度弹窗的标记;排空后一起清掉。
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let runStats = null;
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let runShowsProgress = false;
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// 弹窗暂停期间,队列原地等待,不再取出新的素材。
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let paused = false;
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let lastControlAt = 0;
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// 「待观察」:本次配套不全的资产记在这里,下一批导入时连带重新检查。
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// Eagle 的重复添加提示会把一次导入拆成几批,靠它才能等齐配套文件。
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const pending = new Set();
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@@ -114,6 +127,23 @@ function describeThumbnail(rendered) {
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(rendered.fallback ? '(' + rendered.fallback + ')' : '');
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}
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/**
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* 记本轮(一次队列排空)的产出,顺手把进度推给弹窗。
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* animated 只统计真正做出动态 WebP 的数量;name 用来在弹窗里显示最近完成的文件。
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*/
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function countRun(outcome, animated, name) {
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if (!runStats) return;
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// 弹窗的暂停/取消随时生效:万一用户在最后一个素材渲染期间点了取消,这里也能记上。
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applyControl();
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runStats[outcome] += 1;
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if (animated) runStats.animated += 1;
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runStats.done += 1;
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runStats.name = name || '';
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if (runShowsProgress) {
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progress.update({ done: runStats.done, total: runStats.total, name: runStats.name });
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}
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}
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/** 一个素材的缩略图生成流程:查重 → 渲染 → 写临时文件 → 走官方接口设置 → 清理。 */
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async function generateOne(item) {
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let tempPath = null;
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@@ -125,6 +155,7 @@ async function generateOne(item) {
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const eagleItem = await eagle.item.getById(itemId);
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if (!eagleItem) {
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stats.failed += 1;
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countRun('failed', false, item.entryName);
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log('跳过 ' + label + ':Eagle 里找不到这个素材', 'warn');
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return;
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}
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@@ -146,6 +177,7 @@ async function generateOne(item) {
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// 不覆盖用户已有的自定义缩略图(Eagle 审核要求避免静默覆盖用户数据)。
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if (eagleItem.customThumbnail === true) {
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stats.skipped += 1;
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countRun('skipped', false, item.entryName);
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log('跳过 ' + label + ':已有自定义缩略图', 'dim');
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return;
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}
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@@ -172,9 +204,11 @@ async function generateOne(item) {
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const applied = await withTimeout(eagleItem.setCustomThumbnail(tempPath), 20000, '设置缩略图 ' + item.dirName);
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if (applied !== true) throw new Error('Eagle 拒绝了这个缩略图');
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stats.generated += 1;
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countRun('generated', rendered.mode === 'animated', item.entryName);
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log('已生成 ' + label + ' | ' + describeThumbnail(rendered) + ' | Spine ' + version, 'ok');
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} catch (error) {
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stats.failed += 1;
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countRun('failed', false, item.entryName);
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log('生成失败 ' + label + ':' + ((error && error.message) || error), 'fail');
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} finally {
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try { if (tempPath && fs.existsSync(tempPath)) fs.unlinkSync(tempPath); } catch (error) { /* ignore */ }
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@@ -182,22 +216,92 @@ async function generateOne(item) {
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}
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}
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/** 读弹窗写下的控制指令:{ action: 'pause' | 'resume' | 'cancel', at: 时间戳 }。 */
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function readControl() {
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try {
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const data = JSON.parse(fs.readFileSync(CONTROL_FILE, 'utf8'));
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if (data && typeof data.action === 'string' && Number.isFinite(data.at)) return data;
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} catch (error) { /* 没有文件或内容不完整 */ }
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return null;
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}
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/** 执行弹窗按钮的意图:暂停、继续、取消(取消 = 丢掉剩下的队列,已生成的保留)。 */
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function applyControl() {
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const control = readControl();
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if (!control || control.at === lastControlAt) return;
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lastControlAt = control.at;
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if (control.action === 'pause') {
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paused = true;
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setStatus('已暂停(在进度弹窗里继续或取消)');
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} else if (control.action === 'resume') {
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paused = false;
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} else if (control.action === 'cancel') {
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paused = false;
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const dropped = queue.length;
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queue.length = 0;
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log('已取消本轮生成:丢弃剩余 ' + dropped + ' 个素材,已完成 ' +
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(runStats ? runStats.done : 0) + ' 张(成功 ' + (runStats ? runStats.generated : 0) +
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' 张,失败 ' + (runStats ? runStats.failed : 0) +
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' 张,跳过 ' + (runStats ? runStats.skipped : 0) + ' 张)', 'warn');
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}
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}
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/** 串行处理队列:一次只渲染一个,避免批量导入时把 Eagle 卡住。 */
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async function processQueue() {
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if (running) return;
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running = true;
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// 一次队列排空算一轮,从零开始记;排空后再决定要不要弹通知。
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if (!runStats) {
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runStats = {
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startedAt: Date.now(),
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total: queue.length,
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done: 0,
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name: '',
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animated: 0,
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generated: 0,
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failed: 0,
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skipped: 0,
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};
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}
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paused = false;
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// 记下开跑那一刻控制文件的时间戳:上一轮遗留的暂停/取消指令不能再生效。
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const stale = readControl();
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lastControlAt = stale ? stale.at : 0;
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try {
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while (queue.length) {
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applyControl();
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if (paused) {
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await new Promise((resolve) => setTimeout(resolve, 300));
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continue;
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}
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const item = queue.shift();
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// 取消是在上面 applyControl 里生效的,队列可能刚好被清空。
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if (!item) break;
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setStatus('正在生成缩略图…剩余 ' + queue.length + ' 个');
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await generateOne(item);
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}
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setStatus('监听中');
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} finally {
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running = false;
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paused = false;
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// 收尾放进 finally:哪怕中途出异常,进度弹窗也必须收到"本轮结束",不能一直挂着。
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const run = runStats;
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const showsProgress = runShowsProgress;
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runStats = null;
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runShowsProgress = false;
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if (run && showsProgress) finishRun(run);
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}
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}
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/** 在这轮结束时把结果同时写进面板日志和进度弹窗。 */
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function finishRun(run) {
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const seconds = Math.max(1, Math.round((Date.now() - run.startedAt) / 1000));
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const summary = '成功 ' + run.generated + ' 张,失败 ' + run.failed + ' 张,跳过 ' +
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run.skipped + ' 张,用时 ' + seconds + ' 秒。';
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log('本轮完成:' + summary, 'ok');
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progress.finish(summary);
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}
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// 批次之间串行执行:配对大目录是同步重活,上一批没跑完就让下一批等着。
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let batchChain = Promise.resolve();
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@@ -235,9 +339,16 @@ async function handleBatchAsync({ added, total, reason }) {
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// 配套不全的先记下来,等下一批补齐时再处理;补齐了就从待观察里移除。
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const incomplete = items.filter((item) => !item.complete);
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pending.clear();
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for (const item of incomplete) pending.add(item.dirName);
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// 「待观察」只在自动生成开着的时候记:关着的时候导入的素材属于"没赶上",不该在
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// 开关重新打开后被回头处理——这个插件只对导入当时开着开关的素材生效。
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if (settings.enabled) {
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for (const item of incomplete) pending.add(item.dirName);
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}
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if (incomplete.length) {
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log('有 ' + incomplete.length + ' 个资产配套不全,先记为待观察,等后续批次补齐', 'warn');
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log(settings.enabled
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? '有 ' + incomplete.length + ' 个资产配套不全,先记为待观察,等后续批次补齐'
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: '有 ' + incomplete.length + ' 个资产配套不全,本批不处理',
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settings.enabled ? 'warn' : 'dim');
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}
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for (const item of items) {
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const name = (filePath) => (filePath ? path.basename(filePath) : '无');
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@@ -253,11 +364,22 @@ async function handleBatchAsync({ added, total, reason }) {
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const ready = items.filter((item) => item.complete);
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if (!ready.length) return;
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if (!settings.enabled) {
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log('检测到 ' + ready.length + ' 个可生成的资产,但自动生成处于关闭状态;勾选上方开关后会立即处理', 'warn');
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setStatus('检测到新增 ' + added.length + ' 个素材(自动生成未启用)');
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log('自动生成已关闭,本批 ' + ready.length + ' 个资产已跳过', 'warn');
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setStatus('自动生成未启用,本批已跳过');
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return;
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}
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queue.push(...ready);
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// 已经在跑的一轮又来新素材,把总数补上,进度条才不会一直显示满。
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if (runStats) runStats.total += ready.length;
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// 硬性条件:动态模式且这一次排队超过 10 个,才开进度弹窗,跑完在里面给汇总。
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if (settings.mode !== 'static' && ready.length > PROGRESS_MIN_DYNAMIC) {
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runShowsProgress = true;
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progress.open();
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progress.update({
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done: runStats ? runStats.done : 0,
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total: runStats ? runStats.total : queue.length,
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});
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}
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log('已加入队列 ' + ready.length + ' 个,当前排队 ' + queue.length + ' 个' +
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(running ? '(正在处理中)' : ''), 'dim');
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processQueue();
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