bug修复
This commit is contained in:
1 parent
48186a3608
commit
4a7e69337f
4 files changed
+100
-32
No files matched your search
@@ -707,7 +707,7 @@
|
|||||||
}
|
}
|
||||||
updateWorld(skeleton);
|
updateWorld(skeleton);
|
||||||
draw();
|
draw();
|
||||||
const entry = state.getCurrent(0);
|
const entry = currentTrack();
|
||||||
if (entry) {
|
if (entry) {
|
||||||
const currentTime = getTrackAnimationTime(entry);
|
const currentTime = getTrackAnimationTime(entry);
|
||||||
if (now >= statusHoldUntil) {
|
if (now >= statusHoldUntil) {
|
||||||
@@ -966,10 +966,23 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Spine 4.3 起 AnimationState.getCurrent() 被改名为 getTrack(),这里统一做版本兼容。
|
||||||
|
function currentTrack() {
|
||||||
|
if (!state) return null;
|
||||||
|
try {
|
||||||
|
if (typeof state.getCurrent === 'function') return state.getCurrent(0) || null;
|
||||||
|
if (typeof state.getTrack === 'function') return state.getTrack(0) || null;
|
||||||
|
const tracks = state.tracks;
|
||||||
|
return (tracks && tracks[0]) || null;
|
||||||
|
} catch (e) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 跳到指定时间点:暂停播放,重置动画到目标时间
|
// 跳到指定时间点:暂停播放,重置动画到目标时间
|
||||||
function seekTo(time) {
|
function seekTo(time) {
|
||||||
if (!state || !skeleton) return;
|
if (!state || !skeleton) return;
|
||||||
const track = state.getCurrent(0);
|
const track = currentTrack();
|
||||||
const anim = track ? track.animation : null;
|
const anim = track ? track.animation : null;
|
||||||
playing = false;
|
playing = false;
|
||||||
updatePlayButton();
|
updatePlayButton();
|
||||||
@@ -1204,7 +1217,7 @@
|
|||||||
});
|
});
|
||||||
document.getElementById('loopCheck').addEventListener('change', (e) => {
|
document.getElementById('loopCheck').addEventListener('change', (e) => {
|
||||||
loop = e.target.checked;
|
loop = e.target.checked;
|
||||||
const cur = state.getCurrent(0);
|
const cur = currentTrack();
|
||||||
if (cur) cur.loop = loop;
|
if (cur) cur.loop = loop;
|
||||||
});
|
});
|
||||||
document.getElementById('speedRange').addEventListener('input', (e) => {
|
document.getElementById('speedRange').addEventListener('input', (e) => {
|
||||||
@@ -1246,11 +1259,15 @@
|
|||||||
});
|
});
|
||||||
const endTimelineSeek = () => {
|
const endTimelineSeek = () => {
|
||||||
if (!seeking) return;
|
if (!seeking) return;
|
||||||
seekTimelineToNearestFrame();
|
try {
|
||||||
seeking = false;
|
seekTimelineToNearestFrame();
|
||||||
playing = false;
|
} finally {
|
||||||
updatePlayButton();
|
// 无论吸附是否抛错都要复位,否则 seeking 会永久卡住导致时间轴不再同步。
|
||||||
timeline.blur();
|
seeking = false;
|
||||||
|
playing = false;
|
||||||
|
updatePlayButton();
|
||||||
|
timeline.blur();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
timeline.addEventListener('pointerup', endTimelineSeek);
|
timeline.addEventListener('pointerup', endTimelineSeek);
|
||||||
// 指针移出滑块后松开时也要完成吸附。
|
// 指针移出滑块后松开时也要完成吸附。
|
||||||
|
|||||||
@@ -707,7 +707,7 @@
|
|||||||
}
|
}
|
||||||
updateWorld(skeleton);
|
updateWorld(skeleton);
|
||||||
draw();
|
draw();
|
||||||
const entry = state.getCurrent(0);
|
const entry = currentTrack();
|
||||||
if (entry) {
|
if (entry) {
|
||||||
const currentTime = getTrackAnimationTime(entry);
|
const currentTime = getTrackAnimationTime(entry);
|
||||||
if (now >= statusHoldUntil) {
|
if (now >= statusHoldUntil) {
|
||||||
@@ -966,10 +966,23 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Spine 4.3 起 AnimationState.getCurrent() 被改名为 getTrack(),这里统一做版本兼容。
|
||||||
|
function currentTrack() {
|
||||||
|
if (!state) return null;
|
||||||
|
try {
|
||||||
|
if (typeof state.getCurrent === 'function') return state.getCurrent(0) || null;
|
||||||
|
if (typeof state.getTrack === 'function') return state.getTrack(0) || null;
|
||||||
|
const tracks = state.tracks;
|
||||||
|
return (tracks && tracks[0]) || null;
|
||||||
|
} catch (e) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 跳到指定时间点:暂停播放,重置动画到目标时间
|
// 跳到指定时间点:暂停播放,重置动画到目标时间
|
||||||
function seekTo(time) {
|
function seekTo(time) {
|
||||||
if (!state || !skeleton) return;
|
if (!state || !skeleton) return;
|
||||||
const track = state.getCurrent(0);
|
const track = currentTrack();
|
||||||
const anim = track ? track.animation : null;
|
const anim = track ? track.animation : null;
|
||||||
playing = false;
|
playing = false;
|
||||||
updatePlayButton();
|
updatePlayButton();
|
||||||
@@ -1204,7 +1217,7 @@
|
|||||||
});
|
});
|
||||||
document.getElementById('loopCheck').addEventListener('change', (e) => {
|
document.getElementById('loopCheck').addEventListener('change', (e) => {
|
||||||
loop = e.target.checked;
|
loop = e.target.checked;
|
||||||
const cur = state.getCurrent(0);
|
const cur = currentTrack();
|
||||||
if (cur) cur.loop = loop;
|
if (cur) cur.loop = loop;
|
||||||
});
|
});
|
||||||
document.getElementById('speedRange').addEventListener('input', (e) => {
|
document.getElementById('speedRange').addEventListener('input', (e) => {
|
||||||
@@ -1246,11 +1259,15 @@
|
|||||||
});
|
});
|
||||||
const endTimelineSeek = () => {
|
const endTimelineSeek = () => {
|
||||||
if (!seeking) return;
|
if (!seeking) return;
|
||||||
seekTimelineToNearestFrame();
|
try {
|
||||||
seeking = false;
|
seekTimelineToNearestFrame();
|
||||||
playing = false;
|
} finally {
|
||||||
updatePlayButton();
|
// 无论吸附是否抛错都要复位,否则 seeking 会永久卡住导致时间轴不再同步。
|
||||||
timeline.blur();
|
seeking = false;
|
||||||
|
playing = false;
|
||||||
|
updatePlayButton();
|
||||||
|
timeline.blur();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
timeline.addEventListener('pointerup', endTimelineSeek);
|
timeline.addEventListener('pointerup', endTimelineSeek);
|
||||||
// 指针移出滑块后松开时也要完成吸附。
|
// 指针移出滑块后松开时也要完成吸附。
|
||||||
|
|||||||
@@ -707,7 +707,7 @@
|
|||||||
}
|
}
|
||||||
updateWorld(skeleton);
|
updateWorld(skeleton);
|
||||||
draw();
|
draw();
|
||||||
const entry = state.getCurrent(0);
|
const entry = currentTrack();
|
||||||
if (entry) {
|
if (entry) {
|
||||||
const currentTime = getTrackAnimationTime(entry);
|
const currentTime = getTrackAnimationTime(entry);
|
||||||
if (now >= statusHoldUntil) {
|
if (now >= statusHoldUntil) {
|
||||||
@@ -966,10 +966,23 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Spine 4.3 起 AnimationState.getCurrent() 被改名为 getTrack(),这里统一做版本兼容。
|
||||||
|
function currentTrack() {
|
||||||
|
if (!state) return null;
|
||||||
|
try {
|
||||||
|
if (typeof state.getCurrent === 'function') return state.getCurrent(0) || null;
|
||||||
|
if (typeof state.getTrack === 'function') return state.getTrack(0) || null;
|
||||||
|
const tracks = state.tracks;
|
||||||
|
return (tracks && tracks[0]) || null;
|
||||||
|
} catch (e) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 跳到指定时间点:暂停播放,重置动画到目标时间
|
// 跳到指定时间点:暂停播放,重置动画到目标时间
|
||||||
function seekTo(time) {
|
function seekTo(time) {
|
||||||
if (!state || !skeleton) return;
|
if (!state || !skeleton) return;
|
||||||
const track = state.getCurrent(0);
|
const track = currentTrack();
|
||||||
const anim = track ? track.animation : null;
|
const anim = track ? track.animation : null;
|
||||||
playing = false;
|
playing = false;
|
||||||
updatePlayButton();
|
updatePlayButton();
|
||||||
@@ -1204,7 +1217,7 @@
|
|||||||
});
|
});
|
||||||
document.getElementById('loopCheck').addEventListener('change', (e) => {
|
document.getElementById('loopCheck').addEventListener('change', (e) => {
|
||||||
loop = e.target.checked;
|
loop = e.target.checked;
|
||||||
const cur = state.getCurrent(0);
|
const cur = currentTrack();
|
||||||
if (cur) cur.loop = loop;
|
if (cur) cur.loop = loop;
|
||||||
});
|
});
|
||||||
document.getElementById('speedRange').addEventListener('input', (e) => {
|
document.getElementById('speedRange').addEventListener('input', (e) => {
|
||||||
@@ -1246,11 +1259,15 @@
|
|||||||
});
|
});
|
||||||
const endTimelineSeek = () => {
|
const endTimelineSeek = () => {
|
||||||
if (!seeking) return;
|
if (!seeking) return;
|
||||||
seekTimelineToNearestFrame();
|
try {
|
||||||
seeking = false;
|
seekTimelineToNearestFrame();
|
||||||
playing = false;
|
} finally {
|
||||||
updatePlayButton();
|
// 无论吸附是否抛错都要复位,否则 seeking 会永久卡住导致时间轴不再同步。
|
||||||
timeline.blur();
|
seeking = false;
|
||||||
|
playing = false;
|
||||||
|
updatePlayButton();
|
||||||
|
timeline.blur();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
timeline.addEventListener('pointerup', endTimelineSeek);
|
timeline.addEventListener('pointerup', endTimelineSeek);
|
||||||
// 指针移出滑块后松开时也要完成吸附。
|
// 指针移出滑块后松开时也要完成吸附。
|
||||||
|
|||||||
+25
-8
@@ -707,7 +707,7 @@
|
|||||||
}
|
}
|
||||||
updateWorld(skeleton);
|
updateWorld(skeleton);
|
||||||
draw();
|
draw();
|
||||||
const entry = state.getCurrent(0);
|
const entry = currentTrack();
|
||||||
if (entry) {
|
if (entry) {
|
||||||
const currentTime = getTrackAnimationTime(entry);
|
const currentTime = getTrackAnimationTime(entry);
|
||||||
if (now >= statusHoldUntil) {
|
if (now >= statusHoldUntil) {
|
||||||
@@ -966,10 +966,23 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Spine 4.3 起 AnimationState.getCurrent() 被改名为 getTrack(),这里统一做版本兼容。
|
||||||
|
function currentTrack() {
|
||||||
|
if (!state) return null;
|
||||||
|
try {
|
||||||
|
if (typeof state.getCurrent === 'function') return state.getCurrent(0) || null;
|
||||||
|
if (typeof state.getTrack === 'function') return state.getTrack(0) || null;
|
||||||
|
const tracks = state.tracks;
|
||||||
|
return (tracks && tracks[0]) || null;
|
||||||
|
} catch (e) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 跳到指定时间点:暂停播放,重置动画到目标时间
|
// 跳到指定时间点:暂停播放,重置动画到目标时间
|
||||||
function seekTo(time) {
|
function seekTo(time) {
|
||||||
if (!state || !skeleton) return;
|
if (!state || !skeleton) return;
|
||||||
const track = state.getCurrent(0);
|
const track = currentTrack();
|
||||||
const anim = track ? track.animation : null;
|
const anim = track ? track.animation : null;
|
||||||
playing = false;
|
playing = false;
|
||||||
updatePlayButton();
|
updatePlayButton();
|
||||||
@@ -1204,7 +1217,7 @@
|
|||||||
});
|
});
|
||||||
document.getElementById('loopCheck').addEventListener('change', (e) => {
|
document.getElementById('loopCheck').addEventListener('change', (e) => {
|
||||||
loop = e.target.checked;
|
loop = e.target.checked;
|
||||||
const cur = state.getCurrent(0);
|
const cur = currentTrack();
|
||||||
if (cur) cur.loop = loop;
|
if (cur) cur.loop = loop;
|
||||||
});
|
});
|
||||||
document.getElementById('speedRange').addEventListener('input', (e) => {
|
document.getElementById('speedRange').addEventListener('input', (e) => {
|
||||||
@@ -1246,11 +1259,15 @@
|
|||||||
});
|
});
|
||||||
const endTimelineSeek = () => {
|
const endTimelineSeek = () => {
|
||||||
if (!seeking) return;
|
if (!seeking) return;
|
||||||
seekTimelineToNearestFrame();
|
try {
|
||||||
seeking = false;
|
seekTimelineToNearestFrame();
|
||||||
playing = false;
|
} finally {
|
||||||
updatePlayButton();
|
// 无论吸附是否抛错都要复位,否则 seeking 会永久卡住导致时间轴不再同步。
|
||||||
timeline.blur();
|
seeking = false;
|
||||||
|
playing = false;
|
||||||
|
updatePlayButton();
|
||||||
|
timeline.blur();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
timeline.addEventListener('pointerup', endTimelineSeek);
|
timeline.addEventListener('pointerup', endTimelineSeek);
|
||||||
// 指针移出滑块后松开时也要完成吸附。
|
// 指针移出滑块后松开时也要完成吸附。
|
||||||
|
|||||||
Reference in new issue
Block a user