diff --git a/LICENSES/Spine-3.4-License.txt b/LICENSES/Spine-3.4-License.txt new file mode 100644 index 0000000..9e0f60d --- /dev/null +++ b/LICENSES/Spine-3.4-License.txt @@ -0,0 +1,33 @@ +Source revision: ef5013143178918ddfc7cabfbddeae7aec7cf84e (official 3.4.02 tag) +Runtime: https://github.com/EsotericSoftware/spine-runtimes/blob/3.4.02/spine-ts/build/spine-canvas.js +Binary parser source: https://github.com/EsotericSoftware/spine-runtimes/blob/3.4.02/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java + +/****************************************************************************** + * Spine Runtimes Software License v2.5 + * + * Copyright (c) 2013-2016, Esoteric Software + * All rights reserved. + * + * You are granted a perpetual, non-exclusive, non-sublicensable, and + * non-transferable license to use, install, execute, and perform the Spine + * Runtimes software and derivative works solely for personal or internal + * use. Without the written permission of Esoteric Software (see Section 2 of + * the Spine Software License Agreement), you may not (a) modify, translate, + * adapt, or develop new applications using the Spine Runtimes or otherwise + * create derivative works or improvements of the Spine Runtimes or (b) remove, + * delete, alter, or obscure any trademarks or any copyright, trademark, patent, + * or other intellectual property or proprietary rights notices on or in the + * Software, including any copy thereof. Redistributions in binary or source + * form must include this license and terms. + * + * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF + * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER + * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + *****************************************************************************/ diff --git a/README.md b/README.md index c9ad3d5..fa88594 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,9 @@ 普通图片(`png/jpg/jpeg/webp`)仍由 Eagle 原生预览,插件不接管。 -支持的 Spine 版本:**3.6 / 3.7 / 3.8 / 4.0 / 4.1 / 4.2 / 4.3**。 +Eagle 按最后一段后缀分发格式扩展,因此插件同时注册 `txt` 和 `bytes`,再检查完整文件名。导入复合后缀时,插件通过缩略图回调将 `lili.atlas.txt` 规范为 `name: "lili"`、`ext: "atlas.txt"`,`skel.bytes` 同理,磁盘文件名保持不变;同时生成匹配新名称的 WebP 缓存。这样可避开 Eagle 对 `txt` 强制显示文本卡片的逻辑。普通 TXT 保留文本内容、正常显示;普通 BYTES 显示文件说明,两者都不扫描资源库。修改注册后需要重新加载插件或重启 Eagle。旧条目重新生成缩略图后,如果列表仍保留旧名称,需要重新打开素材库。 + +支持的 Spine 版本:**3.4 / 3.6 / 3.7 / 3.8 / 4.0 / 4.1 / 4.2 / 4.3**。 > 关键特性:无需网络、不走 CDN。所有 Spine 官方运行时代码都已拷贝到插件本地 `lib/` 目录,不含 git 子模块。 @@ -31,6 +33,7 @@ SpineViewer/ │ ├─ spine-legacy-binary.js # 3.6/3.7 二进制解析兼容层 │ └─ spine-render.js # 纯 Node 渲染模块(缩略图用) ├─ lib/ # 各版本 Spine 官方运行时(已拷贝到本地) +│ ├─ 3.4/ spine-canvas.js │ ├─ 3.6/ spine-canvas.js │ ├─ 3.7/ spine-canvas.js │ ├─ 3.8/ spine-canvas.js @@ -57,12 +60,12 @@ SpineViewer/ - 播放 / 暂停(空格) - 循环开关 - 播放速度调节 - - 预乘 Alpha(PMA)贴图渲染开关 + - 预乘 Alpha(PMA)贴图渲染开关:仅手动切换时保存当前素材的设置,重新打开自动恢复;默认导入和预览不写入设置 - 时间轴拖动、动画时长、秒刻度与关键帧标记 - 零时长动画按单帧静态姿势预览 - 自动适配并居中 - 将当前帧设为自定义缩略图,并通知 Eagle 立即刷新列表缓存 -4. **缩略图**:使用 `@napi-rs/canvas` 在 Node 中跨 item 文件夹读取资源并渲染骨骼首帧。自动生成和预览器中手动点击“生成缩略图”都会在右下角添加 Spine 官方 badge,便于识别数据文件。导入时会等待同批文件写入稳定,再按入库批次配对,避免复用旧库里的同名资源。处理器写入 PNG 工作图,最终缩略图缓存格式由 Eagle 决定,可能是体积更小的 WebP。 +4. **缩略图**:使用 `@napi-rs/canvas` 在 Node 中跨 item 文件夹读取资源并渲染骨骼首帧。自动生成和预览器中手动点击“生成缩略图”都会在右下角添加 Spine 官方 badge,左下角添加完整导出版本号(例如 `3.4.02`),便于识别数据文件。无法识别版本时不显示版本文字。导入时会等待同批文件写入稳定,再按入库批次配对,避免复用旧库里的同名资源。处理器写入 PNG 工作图,最终缩略图缓存格式由 Eagle 决定,可能是体积更小的 WebP。 - 同一前缀的 `atlas/json/skel` 共用资源发现和渲染任务,完成后主动补刷这一组的全部数据条目。 - JSON 只在存在 Spine 官方导出的 `skeleton.spine` 版本字段时才按骨骼数据处理;普通 JSON、JSONC 和仅含 `bones` / `slots` 同名字段的数据会立即生成中性文件缩略图,不进入全库资源扫描或补刷队列。 - 暂时缺少骨骼、atlas 或贴图时,前台最多短暂等待约半秒便显示回退图;后台采用逐步降频的方式观察约两分钟。链路补齐且文件稳定后自动生成 WebP 并通知 Eagle 刷新;更晚补拖的文件会通过新的导入回调重新触发识别。 @@ -72,6 +75,10 @@ SpineViewer/ ## 使用说明 +预览与手动缩略图使用 WebGL 绘制网格三角形,避免 Canvas 逐三角形裁切造成的细线接缝,覆盖全部八个运行时版本。WebGL 不可用时回退到 Canvas。 + +Eagle 的公开素材 API 不提供任意自定义元数据字段。预乘设置保存在 Eagle 用户数据目录的 `SpineViewer/preview-settings/` 下,以素材库和素材 ID 区分;不修改 Eagle 的 `metadata.json`、标签或注释,也不会随素材导出到其他电脑。 + - 将 Spine 导出的一整套文件(`.skel`/`.json` + `.atlas` + `.png` 等)放在**同一个文件夹**并导入 Eagle。 - 点击其中任何一个文件即可预览动画;点击配套的贴图或 atlas 也会自动找到整套资源。 @@ -79,6 +86,17 @@ SpineViewer/ ## 关于新版/旧版二进制 +- **3.4**:使用官方 3.4.02 运行时与匹配的二进制解析分支,支持 JSON、SKEL、SKEL.BYTES、ATLAS、ATLAS.TXT,包含网格、变形、多皮肤、约束、时间轴、预乘及缩略图。3.4 本身没有裁剪附件。已验证九组官方 JSON/SKEL 示例;本地路径长度修正见 `lib/3.4/README.md`。 + +3.4 测试资源与回归命令(下载包括配套 PNG,可直接导入 Eagle): + +```sh +node tests/fetch-legacy-fixtures.js tests/.fixtures 3.4 +node tests/legacy-binary.test.js tests/.fixtures 3.4 +``` + +3.4 JSON 导出对数值采用截断,测试容许对应量化误差;Goblins 二进制还将三个端点相同的阶梯区间优化为线性,测试明确验证此差异。运行时保留二进制原始精度。 + - **3.8 / 4.x** 的 `.skel` / `.skel.bytes` 二进制文件完整支持。 - **3.6 / 3.7**:插件已加入基于官方同版本 `spine-libgdx/SkeletonBinary.java` 移植的 JavaScript 解析兼容层,支持 `.skel` / `.skel.bytes`。无需同时导入 JSON;SKEL、atlas 和贴图齐全即可预览、生成缩略图及后台补刷。 - 旧版数据始终使用匹配的 3.6 或 3.7 运行时,保留网格、权重、变形、约束、裁剪、绘制顺序和事件。3.7 的 IK 压缩/拉伸与音频事件字段单独解析。兼容层不需要编译或联网。 diff --git a/js/eagle-compound.js b/js/eagle-compound.js new file mode 100644 index 0000000..d83a939 --- /dev/null +++ b/js/eagle-compound.js @@ -0,0 +1,17 @@ +'use strict'; +const path = require('path'); + +// Preserve name + '.' + ext exactly; only split the compound suffix correctly. +// Return through Eagle's thumbnail callback so Eagle persists its own metadata. +function normalizeItem(src, item) { + const filename = path.basename(src); + const match = filename.match(/^(.*)\.(atlas\.txt|skel\.bytes)$/i); + if (!match || !item || !item.ext) return false; + if (item.name + '.' + item.ext !== filename) return false; + if (item.name === match[1] && item.ext === match[2]) return false; + item.name = match[1]; item.ext = match[2]; + delete item.text; + return true; +} + +module.exports = { normalizeItem }; diff --git a/js/spine-badge.js b/js/spine-badge.js index 655addd..aa2bc55 100644 --- a/js/spine-badge.js +++ b/js/spine-badge.js @@ -11,4 +11,20 @@ function dataUrl() { return cachedDataUrl; } -module.exports = { path: badgePath, dataUrl }; +function drawVersion(ctx, width, height, version) { + if (!/^\d+\.\d+(?:\.\d+)?$/.test(String(version || ''))) return; + const fontSize = Math.max(12, Math.round(Math.min(width, height) * 0.055)); + const margin = Math.max(10, Math.round(Math.min(width, height) * 0.03)); + ctx.save(); + try { + ctx.font = '600 ' + fontSize + 'px sans-serif'; + ctx.textAlign = 'left'; ctx.textBaseline = 'middle'; + const boxHeight = fontSize + 12; + const y = height - margin - boxHeight; + ctx.fillStyle = 'rgba(0,0,0,0.65)'; + ctx.fillRect(margin, y, ctx.measureText(version).width + 16, boxHeight); + ctx.fillStyle = '#ffffff'; ctx.fillText(version, margin + 8, y + boxHeight / 2); + } finally { ctx.restore(); } +} + +module.exports = { path: badgePath, dataUrl, drawVersion }; diff --git a/js/spine-canvas-clipping.js b/js/spine-canvas-clipping.js index 6ff1084..ecd1dec 100644 --- a/js/spine-canvas-clipping.js +++ b/js/spine-canvas-clipping.js @@ -152,6 +152,27 @@ function createLegacyRenderer(spine, context) { return base; } +// 3.4 predates clipping attachments and computes packed vertices on attachments. +function create34Renderer(spine, context) { + const base = new (rendererConstructor(spine))(context); + base.triangleRendering = true; + base.premultipliedAlpha = false; + base.draw = skeleton => { + try { + for (const slot of skeleton.drawOrder) { + const attachment = slot.getAttachment(); + if (!(attachment instanceof spine.RegionAttachment) && !(attachment instanceof spine.MeshAttachment)) continue; + const vertices = attachment.updateWorldVertices(slot, false); + const image = imageForCanvas(imageFromAttachment(attachment), context, base.premultipliedAlpha); + if (!image) continue; + context.globalAlpha = vertices[5]; + drawInterleaved(base, image, vertices, attachment instanceof spine.MeshAttachment ? attachment.triangles : QUAD_TRIANGLES); + } + } finally { context.globalAlpha = 1; } + }; + return base; +} + function create43Renderer(spine, context) { const Renderer = rendererConstructor(spine); if (!Renderer || !spine.SkeletonRendererCore) throw new Error('Spine 4.3 Canvas 渲染器不完整'); @@ -190,9 +211,12 @@ function create43Renderer(spine, context) { } function createRenderer(spine, context, runtimeDir) { - return runtimeDir === '4.3' + const renderer = runtimeDir === '3.4' ? create34Renderer(spine, context) : runtimeDir === '4.3' ? create43Renderer(spine, context) : createLegacyRenderer(spine, context); + // Explicitly disable debug drawing in every supported runtime. + renderer.debugRendering = false; + return require('./spine-webgl-rasterizer.js').attach(renderer, context); } module.exports = { createRenderer }; diff --git a/js/spine-legacy-binary.js b/js/spine-legacy-binary.js index 4df2d1b..cffa71b 100644 --- a/js/spine-legacy-binary.js +++ b/js/spine-legacy-binary.js @@ -1,8 +1,9 @@ 'use strict'; -// Adapted from Esoteric Software's 3.6/3.7 spine-libgdx SkeletonBinary.java. +// Adapted from Esoteric Software's 3.4/3.6/3.7 spine-libgdx SkeletonBinary.java. // Copyright (c) 2013-2019, Esoteric Software. See // LICENSES/Spine-Legacy-Binary-License.txt for the original license notices. +// 3.4 source and license: LICENSES/Spine-3.4-License.txt. // Decode the versioned wire format to an in-memory SkeletonJson object. The // matching runtime builds attachments/timelines and applies loader.scale once. @@ -60,13 +61,14 @@ class Input { function decode(bytes, runtimeDir) { const r = new Input(bytes); const skeleton = { hash: r.string(), spine: r.string() }; - if (!/^3\.[67]\./.test(skeleton.spine || '')) r.fail('仅支持 Spine 3.6 / 3.7'); + if (!/^3\.[467]\./.test(skeleton.spine || '')) r.fail('仅支持 Spine 3.4 / 3.6 / 3.7'); const version = skeleton.spine.slice(0, 3); if (runtimeDir && version !== runtimeDir) r.fail('骨骼版本与运行时不一致'); const v37 = version === '3.7'; + const v34 = version === '3.4'; skeleton.width = r.float(); skeleton.height = r.float(); const nonessential = r.bool(); - if (nonessential) { skeleton.fps = r.float(); skeleton.images = r.string(); if (v37) skeleton.audio = r.string(); } + if (nonessential) { if (!v34) skeleton.fps = r.float(); skeleton.images = r.string(); if (v37) skeleton.audio = r.string(); } const root = { skeleton, bones: [], slots: [], ik: [], transform: [], path: [], skins: dict(), events: dict(), animations: dict() }; const boneName = () => r.ref(root.bones).name; const slotName = () => r.ref(root.slots).name; @@ -75,24 +77,26 @@ function decode(bytes, runtimeDir) { for (let i = 0, n = r.count(); i < n; i++) { const b = { name: r.string() }; if (i) b.parent = boneName(); fields(b, 'rotation x y scaleX scaleY shearX shearY length'); - b.transform = r.ref(['normal', 'onlyTranslation', 'noRotationOrReflection', 'noScale', 'noScaleOrReflection']); + if (v34) { b.inheritRotation = r.bool(); b.inheritScale = r.bool(); } + else b.transform = r.ref(['normal', 'onlyTranslation', 'noRotationOrReflection', 'noScale', 'noScaleOrReflection']); if (nonessential) b.color = r.color(); root.bones.push(b); } for (let i = 0, n = r.count(); i < n; i++) { const s = { name: r.string(), bone: boneName(), color: r.color() }; - const dark = r.color(); if (dark !== 'ffffffff') s.dark = dark.slice(2); + if (!v34) { const dark = r.color(); if (dark !== 'ffffffff') s.dark = dark.slice(2); } s.attachment = r.string(); s.blend = r.ref(['normal', 'additive', 'multiply', 'screen']); root.slots.push(s); } for (let i = 0, n = r.count(); i < n; i++) { - const c = { name: r.string(), order: r.varint(), bones: boneList(), target: boneName(), mix: r.float(), bendPositive: r.byte() === 1 }; + const c = { name: r.string(), order: v34 ? 0 : r.varint(), bones: boneList(), target: boneName(), mix: r.float(), bendPositive: r.byte() === 1 }; if (v37) { c.compress = r.bool(); c.stretch = r.bool(); c.uniform = r.bool(); } root.ik.push(c); } for (let i = 0, n = r.count(); i < n; i++) { - const c = { name: r.string(), order: r.varint(), bones: boneList(), target: boneName(), local: r.bool(), relative: r.bool() }; + const c = { name: r.string(), order: v34 ? 0 : r.varint(), bones: boneList(), target: boneName() }; + if (!v34) { c.local = r.bool(); c.relative = r.bool(); } fields(c, 'rotation x y scaleX scaleY shearY rotateMix translateMix scaleMix shearMix'); root.transform.push(c); } for (let i = 0, n = r.count(); i < n; i++) { - const c = { name: r.string(), order: r.varint(), bones: boneList(), target: slotName(), + const c = { name: r.string(), order: v34 ? 0 : r.varint(), bones: boneList(), target: slotName(), positionMode: r.ref(['fixed', 'percent']), spacingMode: r.ref(['length', 'fixed', 'percent']), rotateMode: r.ref(['tangent', 'chain', 'chainScale']) }; fields(c, 'rotation position spacing rotateMix translateMix'); root.path.push(c); } @@ -108,6 +112,7 @@ function decode(bytes, runtimeDir) { function attachment(key) { const a = { name: r.string() || key }; const type = r.byte(); + if (v34 && type > 4) r.fail('3.4 不支持此附件类型:' + type); a.type = ['region', 'boundingbox', 'mesh', 'linkedmesh', 'path', 'point', 'clipping'][type]; if (!a.type) r.fail('未知附件类型:' + type); if (type === 0) { @@ -167,7 +172,7 @@ function decode(bytes, runtimeDir) { const type = r.byte(); if (type === 0) timelines.attachment = frames(f => { f.name = r.string(); }, false); else if (type === 1) timelines.color = frames(f => { f.color = r.color(); }); - else if (type === 2) timelines.twoColor = frames(f => { f.light = r.color(); f.dark = r.color().slice(2); }); + else if (type === 2 && !v34) timelines.twoColor = frames(f => { f.light = r.color(); f.dark = r.color().slice(2); }); else r.fail('未知插槽时间线'); } } @@ -228,7 +233,8 @@ function decode(bytes, runtimeDir) { } function install(spine, runtimeDir) { - if (runtimeDir !== '3.6' && runtimeDir !== '3.7') return spine; + if (!['3.4', '3.6', '3.7'].includes(runtimeDir)) return spine; + if (runtimeDir === '3.4') spine.AtlasAttachmentLoader = spine.TextureAtlasAttachmentLoader; spine.SkeletonBinary = class SkeletonBinary { constructor(attachmentLoader) { this.attachmentLoader = attachmentLoader; this.scale = 1; } readSkeletonData(bytes) { diff --git a/js/spine-preview-settings.js b/js/spine-preview-settings.js new file mode 100644 index 0000000..93b6e87 --- /dev/null +++ b/js/spine-preview-settings.js @@ -0,0 +1,58 @@ +'use strict'; + +// Eagle's item API has no arbitrary custom fields. Keep plugin metadata in +// userData, keyed by library + item ID, without editing Eagle metadata.json. +const fs = require('fs'); +const path = require('path'); +const crypto = require('crypto'); + +function identity(sourcePath, itemId) { + const directory = path.dirname(path.resolve(sourcePath)); + const match = path.basename(directory).match(/^(.+)\.info$/i); + return match + ? path.dirname(directory) + ':' + (itemId || match[1]) + : path.resolve(sourcePath); +} + +function createStore(userDataPath, sourcePath, itemId) { + const key = crypto.createHash('sha256').update(identity(sourcePath, itemId)).digest('hex'); + const directory = path.join(userDataPath, 'SpineViewer', 'preview-settings'); + const file = path.join(directory, key + '.json'); + return { + file, + read() { + try { + const data = JSON.parse(fs.readFileSync(file, 'utf8')); + return typeof data.premultipliedAlpha === 'boolean' ? data.premultipliedAlpha : undefined; + } catch (e) { + if (e.code === 'ENOENT') return undefined; + throw e; + } + }, + // This method is called only by the user's checkbox change event. + write(premultipliedAlpha) { + if (typeof premultipliedAlpha !== 'boolean') throw new TypeError('预乘设置必须为布尔值'); + fs.mkdirSync(directory, { recursive: true }); + const temp = file + '.' + crypto.randomBytes(8).toString('hex') + '.tmp'; + try { + fs.writeFileSync(temp, JSON.stringify({ premultipliedAlpha }, null, 2) + '\n', { flag: 'wx' }); + fs.renameSync(temp, file); + } finally { + try { fs.unlinkSync(temp); } catch (e) { if (e.code !== 'ENOENT') throw e; } + } + } + }; +} + +async function resolveDataPath(app) { + try { + const value = app && (app.userDataPath || (typeof app.getPath === 'function' && await app.getPath('userData'))); + if (typeof value === 'string' && value) return value; + } catch (e) { /* Some Eagle format-view windows reject app.getPath IPC. */ } + const home = require('os').homedir(); + if (process.platform === 'darwin') return path.join(home, 'Library', 'Application Support', 'Eagle'); + if (process.platform === 'win32') return path.join(process.env.APPDATA || path.join(home, 'AppData', 'Roaming'), 'Eagle'); + return path.join(process.env.XDG_CONFIG_HOME || path.join(home, '.config'), 'Eagle'); +} + +module.exports = { createStore, resolveDataPath }; diff --git a/js/spine-render.js b/js/spine-render.js index 9b7bea6..c941712 100644 --- a/js/spine-render.js +++ b/js/spine-render.js @@ -191,7 +191,8 @@ async function renderThumbnail({ skeletonPath, atlasPath, texturePaths, version, ctx.translate(-cx, -cy); let renderer = null; - if (spine.canvas && spine.canvas.SkeletonRenderer) renderer = new spine.canvas.SkeletonRenderer(ctx); + if (runtimeDir === '3.4') renderer = require('./spine-canvas-clipping.js').createRenderer(spine, ctx, runtimeDir); + else if (spine.canvas && spine.canvas.SkeletonRenderer) renderer = new spine.canvas.SkeletonRenderer(ctx); else if (spine.SkeletonRenderer) renderer = new spine.SkeletonRenderer(ctx); if (renderer) { // 使用三角渲染,正确处理 mesh 附件(如角色身体的网格) @@ -202,6 +203,7 @@ async function renderThumbnail({ skeletonPath, atlasPath, texturePaths, version, } await drawSpineBadge(ctx, cw, ch); + spineBadge.drawVersion(ctx, cw, ch, skeletonData.version || version); const buf = canvas.toBuffer('image/png'); return buf; } diff --git a/js/spine-utils.js b/js/spine-utils.js index cec07e7..ee341e2 100644 --- a/js/spine-utils.js +++ b/js/spine-utils.js @@ -104,6 +104,7 @@ function chooseRuntimeDir(version, isBinary) { const major = parseInt(version.split('.')[0], 10); if (major === 3) { const minor = parseFloat(version); + if (minor === 3.4) return '3.4'; if (minor <= 3.6) return '3.6'; if (minor <= 3.7 + 0.0001) return '3.7'; return '3.8'; @@ -360,7 +361,9 @@ function collectSpineFiles(roots, validFolders) { */ function collectSpineFilesCached(filePath, roots) { const libRoot = findLibraryRoot(filePath); - const key = libRoot || path.dirname(path.dirname(filePath)); + // Outside an Eagle library, sibling asset folders are independent search + // scopes. Sharing their parent as a cache key can return another skeleton. + const key = libRoot || JSON.stringify([...roots].sort()); const now = Date.now(); const cached = fileIndexCache.get(key); if (cached && now - cached.time < 1500) return cached.files; diff --git a/js/spine-webgl-rasterizer.js b/js/spine-webgl-rasterizer.js new file mode 100644 index 0000000..d8e42a2 --- /dev/null +++ b/js/spine-webgl-rasterizer.js @@ -0,0 +1,129 @@ +'use strict'; + +// Rasterize adjacent mesh triangles together, with GPU edge ownership rules. +// Canvas clip()+drawImage() anti-aliases each triangle separately and exposes +// the background along shared edges, which looks like a wireframe overlay. +function createRasterizer(context) { + const document = context.canvas && context.canvas.ownerDocument; + if (!document || typeof context.getTransform !== 'function') return null; + const canvas = document.createElement('canvas'); + const gl = canvas.getContext('webgl', { + alpha: true, premultipliedAlpha: true, antialias: true, + preserveDrawingBuffer: true, depth: false, stencil: false + }); + if (!gl) return null; + function shader(type, source) { + const shader = gl.createShader(type); + gl.shaderSource(shader, source); gl.compileShader(shader); + if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) throw new Error(gl.getShaderInfoLog(shader)); + return shader; + } + const vertex = shader(gl.VERTEX_SHADER, ` + attribute vec2 position; + attribute vec2 uv; + uniform vec2 resolution; + varying vec2 textureUV; + void main() { + vec2 p = position / resolution * 2.0 - 1.0; + gl_Position = vec4(p.x, -p.y, 0.0, 1.0); + textureUV = uv; + }`); + const fragment = shader(gl.FRAGMENT_SHADER, ` + precision mediump float; + uniform sampler2D image; + uniform float opacity; + varying vec2 textureUV; + void main() { + vec4 color = texture2D(image, textureUV); + float alpha = color.a * opacity; + gl_FragColor = vec4(color.rgb * opacity, alpha); + }`); + const program = gl.createProgram(); gl.attachShader(program, vertex); gl.attachShader(program, fragment); gl.linkProgram(program); + if (!gl.getProgramParameter(program, gl.LINK_STATUS)) throw new Error(gl.getProgramInfoLog(program)); + gl.deleteShader(vertex); gl.deleteShader(fragment); + const buffer = gl.createBuffer(); + const position = gl.getAttribLocation(program, 'position'), uv = gl.getAttribLocation(program, 'uv'); + const resolution = gl.getUniformLocation(program, 'resolution'), opacity = gl.getUniformLocation(program, 'opacity'); + const textures = new Map(); + let coordinates = [], currentImage = null, currentAlpha = 1, transform; + let disposed = false, lost = false; + canvas.addEventListener('webglcontextlost', event => { event.preventDefault(); lost = true; }); + function texture(image) { + if (textures.has(image)) return textures.get(image); + const t = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, t); + // Premultiply before interpolation so translucent edges do not darken. + gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); + gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image); + textures.set(image, t); return t; + } + function flush() { + if (!coordinates.length) return; + gl.bindTexture(gl.TEXTURE_2D, texture(currentImage)); + gl.uniform1f(opacity, currentAlpha); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(coordinates), gl.STREAM_DRAW); + gl.drawArrays(gl.TRIANGLES, 0, coordinates.length / 4); + coordinates.length = 0; + } + return { + begin() { + if (disposed || lost || gl.isContextLost()) return false; + const target = context.canvas; + if (canvas.width !== target.width) canvas.width = target.width; + if (canvas.height !== target.height) canvas.height = target.height; + transform = context.getTransform(); coordinates.length = 0; currentImage = null; + gl.viewport(0, 0, canvas.width, canvas.height); + gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT); + gl.useProgram(program); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + gl.enableVertexAttribArray(position); gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 16, 0); + gl.enableVertexAttribArray(uv); gl.vertexAttribPointer(uv, 2, gl.FLOAT, false, 16, 8); + gl.uniform2f(resolution, canvas.width, canvas.height); + gl.activeTexture(gl.TEXTURE0); gl.uniform1i(gl.getUniformLocation(program, 'image'), 0); + gl.enable(gl.BLEND); gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA); + return true; + }, + triangle(image, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2) { + const alpha = context.globalAlpha; + if (image !== currentImage || alpha !== currentAlpha) { flush(); currentImage = image; currentAlpha = alpha; } + const t = transform; + coordinates.push( + t.a * x0 + t.c * y0 + t.e, t.b * x0 + t.d * y0 + t.f, u0, v0, + t.a * x1 + t.c * y1 + t.e, t.b * x1 + t.d * y1 + t.f, u1, v1, + t.a * x2 + t.c * y2 + t.e, t.b * x2 + t.d * y2 + t.f, u2, v2); + }, + end() { + flush(); + context.save(); + try { context.setTransform(1, 0, 0, 1, 0, 0); context.globalAlpha = 1; context.drawImage(canvas, 0, 0); } + finally { context.restore(); } + }, + dispose() { + if (disposed) return; disposed = true; + for (const value of textures.values()) gl.deleteTexture(value); + textures.clear(); gl.deleteBuffer(buffer); gl.deleteProgram(program); + const extension = gl.getExtension('WEBGL_lose_context'); if (extension) extension.loseContext(); + } + }; +} + +function attach(renderer, context) { + let rasterizer; + try { rasterizer = createRasterizer(context); } catch (e) { return renderer; } + if (!rasterizer) return renderer; + const draw = renderer.draw.bind(renderer), triangle = renderer.drawTriangle.bind(renderer); + renderer.draw = skeleton => { + if (!rasterizer.begin()) return draw(skeleton); + renderer.drawTriangle = rasterizer.triangle; + try { draw(skeleton); rasterizer.end(); } + finally { renderer.drawTriangle = triangle; } + }; + renderer.dispose = rasterizer.dispose; + renderer.rasterization = 'webgl'; + return renderer; +} + +module.exports = { createRasterizer, attach }; diff --git a/lib/3.4/README.md b/lib/3.4/README.md new file mode 100644 index 0000000..a2b7131 --- /dev/null +++ b/lib/3.4/README.md @@ -0,0 +1,9 @@ +# Spine 3.4 runtime + +Bundled from the official `3.4.02` tag, commit `ef5013143178918ddfc7cabfbddeae7aec7cf84e`, `spine-ts/build/spine-canvas.js`. + +Local correction: `SkeletonJson` path-length loop writes `lengths[i]`, not `lengths[i++]`. The original increments twice and reads beyond the source array, producing missing/NaN lengths. + +The plugin provides binary decoding and the `AtlasAttachmentLoader` name alias in `js/spine-legacy-binary.js`. Rendering uses the 3.4 attachment vertex API in `js/spine-canvas-clipping.js`. 3.4 has no clipping attachments; no newer attachment types are synthesized. + +License: `LICENSES/Spine-3.4-License.txt`. diff --git a/lib/3.4/spine-canvas.js b/lib/3.4/spine-canvas.js new file mode 100644 index 0000000..7ea5529 --- /dev/null +++ b/lib/3.4/spine-canvas.js @@ -0,0 +1,4767 @@ +var spine; +(function (spine) { + var AssetManager = (function () { + function AssetManager(textureLoader, pathPrefix) { + if (pathPrefix === void 0) { pathPrefix = ""; } + this.assets = {}; + this.errors = {}; + this.toLoad = 0; + this.loaded = 0; + this.textureLoader = textureLoader; + this.pathPrefix = pathPrefix; + } + AssetManager.prototype.loadText = function (path, success, error) { + var _this = this; + if (success === void 0) { success = null; } + if (error === void 0) { error = null; } + path = this.pathPrefix + path; + this.toLoad++; + var request = new XMLHttpRequest(); + request.onreadystatechange = function () { + if (request.readyState == XMLHttpRequest.DONE) { + if (request.status >= 200 && request.status < 300) { + if (success) + success(path, request.responseText); + _this.assets[path] = request.responseText; + } + else { + if (error) + error(path, "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText); + _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText; + } + _this.toLoad--; + _this.loaded++; + } + }; + request.open("GET", path, true); + request.send(); + }; + AssetManager.prototype.loadTexture = function (path, success, error) { + var _this = this; + if (success === void 0) { success = null; } + if (error === void 0) { error = null; } + path = this.pathPrefix + path; + this.toLoad++; + var img = new Image(); + img.src = path; + img.crossOrigin = "anonymous"; + img.onload = function (ev) { + if (success) + success(path, img); + var texture = _this.textureLoader(img); + _this.assets[path] = texture; + _this.toLoad--; + _this.loaded++; + }; + img.onerror = function (ev) { + if (error) + error(path, "Couldn't load image " + path); + _this.errors[path] = "Couldn't load image " + path; + _this.toLoad--; + _this.loaded++; + }; + }; + AssetManager.prototype.get = function (path) { + path = this.pathPrefix + path; + return this.assets[path]; + }; + AssetManager.prototype.remove = function (path) { + path = this.pathPrefix + path; + var asset = this.assets[path]; + if (asset.dispose) + asset.dispose(); + this.assets[path] = null; + }; + AssetManager.prototype.removeAll = function () { + for (var key in this.assets) { + var asset = this.assets[key]; + if (asset.dispose) + asset.dispose(); + } + this.assets = {}; + }; + AssetManager.prototype.isLoadingComplete = function () { + return this.toLoad == 0; + }; + AssetManager.prototype.getToLoad = function () { + return this.toLoad; + }; + AssetManager.prototype.getLoaded = function () { + return this.loaded; + }; + AssetManager.prototype.dispose = function () { + this.removeAll(); + }; + AssetManager.prototype.hasErrors = function () { + return Object.keys(this.errors).length > 0; + }; + AssetManager.prototype.getErrors = function () { + return this.errors; + }; + return AssetManager; + }()); + spine.AssetManager = AssetManager; +})(spine || (spine = {})); +var __extends = (this && this.__extends) || function (d, b) { + for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; + function __() { this.constructor = d; } + d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); +}; +var spine; +(function (spine) { + var canvas; + (function (canvas) { + var AssetManager = (function (_super) { + __extends(AssetManager, _super); + function AssetManager(pathPrefix) { + if (pathPrefix === void 0) { pathPrefix = ""; } + _super.call(this, function (image) { return new spine.canvas.CanvasTexture(image); }, pathPrefix); + } + return AssetManager; + }(spine.AssetManager)); + canvas.AssetManager = AssetManager; + })(canvas = spine.canvas || (spine.canvas = {})); +})(spine || (spine = {})); +var spine; +(function (spine) { + var Texture = (function () { + function Texture(image) { + this._image = image; + } + Texture.prototype.getImage = function () { + return this._image; + }; + Texture.filterFromString = function (text) { + switch (text.toLowerCase()) { + case "nearest": return TextureFilter.Nearest; + case "linear": return TextureFilter.Linear; + case "mipmap": return TextureFilter.MipMap; + case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest; + case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest; + case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear; + case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear; + default: throw new Error("Unknown texture filter " + text); + } + }; + Texture.wrapFromString = function (text) { + switch (text.toLowerCase()) { + case "mirroredtepeat": return TextureWrap.MirroredRepeat; + case "clamptoedge": return TextureWrap.ClampToEdge; + case "repeat": return TextureWrap.Repeat; + default: throw new Error("Unknown texture wrap " + text); + } + }; + return Texture; + }()); + spine.Texture = Texture; + (function (TextureFilter) { + TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest"; + TextureFilter[TextureFilter["Linear"] = 9729] = "Linear"; + TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap"; + TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest"; + TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest"; + TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear"; + TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear"; + })(spine.TextureFilter || (spine.TextureFilter = {})); + var TextureFilter = spine.TextureFilter; + (function (TextureWrap) { + TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat"; + TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge"; + TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat"; + })(spine.TextureWrap || (spine.TextureWrap = {})); + var TextureWrap = spine.TextureWrap; + var TextureRegion = (function () { + function TextureRegion() { + this.u = 0; + this.v = 0; + this.u2 = 0; + this.v2 = 0; + this.width = 0; + this.height = 0; + this.rotate = false; + this.offsetX = 0; + this.offsetY = 0; + this.originalWidth = 0; + this.originalHeight = 0; + } + return TextureRegion; + }()); + spine.TextureRegion = TextureRegion; +})(spine || (spine = {})); +var spine; +(function (spine) { + var canvas; + (function (canvas) { + var CanvasTexture = (function (_super) { + __extends(CanvasTexture, _super); + function CanvasTexture(image) { + _super.call(this, image); + } + CanvasTexture.prototype.setFilters = function (minFilter, magFilter) { }; + CanvasTexture.prototype.setWraps = function (uWrap, vWrap) { }; + CanvasTexture.prototype.dispose = function () { }; + return CanvasTexture; + }(spine.Texture)); + canvas.CanvasTexture = CanvasTexture; + })(canvas = spine.canvas || (spine.canvas = {})); +})(spine || (spine = {})); +var spine; +(function (spine) { + var canvas; + (function (canvas) { + var SkeletonRenderer = (function () { + function SkeletonRenderer(context) { + this.triangleRendering = false; + this.debugRendering = false; + this.ctx = context; + } + SkeletonRenderer.prototype.draw = function (skeleton) { + if (this.triangleRendering) + this.drawTriangles(skeleton); + else + this.drawImages(skeleton); + }; + SkeletonRenderer.prototype.drawImages = function (skeleton) { + var ctx = this.ctx; + var drawOrder = skeleton.drawOrder; + if (this.debugRendering) + ctx.strokeStyle = "green"; + for (var i = 0, n = drawOrder.length; i < n; i++) { + var slot = drawOrder[i]; + var attachment = slot.getAttachment(); + var region = null; + var image = null; + var vertices = null; + if (attachment instanceof spine.RegionAttachment) { + var regionAttachment = attachment; + vertices = regionAttachment.updateWorldVertices(slot, false); + region = regionAttachment.region; + image = (region).texture.getImage(); + } + else + continue; + var att = attachment; + var bone = slot.bone; + var x = vertices[0]; + var y = vertices[1]; + var rotation = (bone.getWorldRotationX() - att.rotation) * Math.PI / 180; + var xx = vertices[24] - vertices[0]; + var xy = vertices[25] - vertices[1]; + var yx = vertices[8] - vertices[0]; + var yy = vertices[9] - vertices[1]; + var w = Math.sqrt(xx * xx + xy * xy), h = -Math.sqrt(yx * yx + yy * yy); + ctx.translate(x, y); + ctx.rotate(rotation); + if (region.rotate) { + ctx.rotate(Math.PI / 2); + ctx.drawImage(image, region.x, region.y, region.height, region.width, 0, 0, h, -w); + ctx.rotate(-Math.PI / 2); + } + else { + ctx.drawImage(image, region.x, region.y, region.width, region.height, 0, 0, w, h); + } + if (this.debugRendering) + ctx.strokeRect(0, 0, w, h); + ctx.rotate(-rotation); + ctx.translate(-x, -y); + } + }; + SkeletonRenderer.prototype.drawTriangles = function (skeleton) { + var blendMode = null; + var vertices = null; + var triangles = null; + var drawOrder = skeleton.drawOrder; + for (var i = 0, n = drawOrder.length; i < n; i++) { + var slot = drawOrder[i]; + var attachment = slot.getAttachment(); + var texture = null; + var region = null; + if (attachment instanceof spine.RegionAttachment) { + var regionAttachment = attachment; + vertices = regionAttachment.updateWorldVertices(slot, false); + triangles = SkeletonRenderer.QUAD_TRIANGLES; + region = regionAttachment.region; + texture = region.texture.getImage(); + } + else if (attachment instanceof spine.MeshAttachment) { + var mesh = attachment; + vertices = mesh.updateWorldVertices(slot, false); + triangles = mesh.triangles; + texture = mesh.region.renderObject.texture.getImage(); + } + else + continue; + if (texture != null) { + var slotBlendMode = slot.data.blendMode; + if (slotBlendMode != blendMode) { + blendMode = slotBlendMode; + } + var ctx = this.ctx; + for (var j = 0; j < triangles.length; j += 3) { + var t1 = triangles[j] * 8, t2 = triangles[j + 1] * 8, t3 = triangles[j + 2] * 8; + var x0 = vertices[t1], y0 = vertices[t1 + 1], u0 = vertices[t1 + 6], v0 = vertices[t1 + 7]; + var x1 = vertices[t2], y1 = vertices[t2 + 1], u1 = vertices[t2 + 6], v1 = vertices[t2 + 7]; + var x2 = vertices[t3], y2 = vertices[t3 + 1], u2 = vertices[t3 + 6], v2 = vertices[t3 + 7]; + this.drawTriangle(texture, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2); + if (this.debugRendering) { + ctx.strokeStyle = "green"; + ctx.beginPath(); + ctx.moveTo(x0, y0); + ctx.lineTo(x1, y1); + ctx.lineTo(x2, y2); + ctx.lineTo(x0, y0); + ctx.stroke(); + } + } + } + } + }; + SkeletonRenderer.prototype.drawTriangle = function (img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2) { + var ctx = this.ctx; + u0 *= img.width; + v0 *= img.height; + u1 *= img.width; + v1 *= img.height; + u2 *= img.width; + v2 *= img.height; + ctx.beginPath(); + ctx.moveTo(x0, y0); + ctx.lineTo(x1, y1); + ctx.lineTo(x2, y2); + ctx.closePath(); + x1 -= x0; + y1 -= y0; + x2 -= x0; + y2 -= y0; + u1 -= u0; + v1 -= v0; + u2 -= u0; + v2 -= v0; + var det = 1 / (u1 * v2 - u2 * v1), a = (v2 * x1 - v1 * x2) * det, b = (v2 * y1 - v1 * y2) * det, c = (u1 * x2 - u2 * x1) * det, d = (u1 * y2 - u2 * y1) * det, e = x0 - a * u0 - c * v0, f = y0 - b * u0 - d * v0; + ctx.save(); + ctx.transform(a, b, c, d, e, f); + ctx.clip(); + ctx.drawImage(img, 0, 0); + ctx.restore(); + }; + SkeletonRenderer.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0]; + return SkeletonRenderer; + }()); + canvas.SkeletonRenderer = SkeletonRenderer; + })(canvas = spine.canvas || (spine.canvas = {})); +})(spine || (spine = {})); +var spine; +(function (spine) { + var Animation = (function () { + function Animation(name, timelines, duration) { + if (name == null) + throw new Error("name cannot be null."); + if (timelines == null) + throw new Error("timelines cannot be null."); + this.name = name; + this.timelines = timelines; + this.duration = duration; + } + Animation.prototype.apply = function (skeleton, lastTime, time, loop, events) { + if (skeleton == null) + throw new Error("skeleton cannot be null."); + if (loop && this.duration != 0) { + time %= this.duration; + if (lastTime > 0) + lastTime %= this.duration; + } + var timelines = this.timelines; + for (var i = 0, n = timelines.length; i < n; i++) + timelines[i].apply(skeleton, lastTime, time, events, 1); + }; + Animation.prototype.mix = function (skeleton, lastTime, time, loop, events, alpha) { + if (skeleton == null) + throw new Error("skeleton cannot be null."); + if (loop && this.duration != 0) { + time %= this.duration; + if (lastTime > 0) + lastTime %= this.duration; + } + var timelines = this.timelines; + for (var i = 0, n = timelines.length; i < n; i++) + timelines[i].apply(skeleton, lastTime, time, events, alpha); + }; + Animation.binarySearch = function (values, target, step) { + if (step === void 0) { step = 1; } + var low = 0; + var high = values.length / step - 2; + if (high == 0) + return step; + var current = high >>> 1; + while (true) { + if (values[(current + 1) * step] <= target) + low = current + 1; + else + high = current; + if (low == high) + return (low + 1) * step; + current = (low + high) >>> 1; + } + }; + Animation.linearSearch = function (values, target, step) { + for (var i = 0, last = values.length - step; i <= last; i += step) + if (values[i] > target) + return i; + return -1; + }; + return Animation; + }()); + spine.Animation = Animation; + var CurveTimeline = (function () { + function CurveTimeline(frameCount) { + if (frameCount <= 0) + throw new Error("frameCount must be > 0: " + frameCount); + this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE); + } + CurveTimeline.prototype.getFrameCount = function () { + return this.curves.length / CurveTimeline.BEZIER_SIZE + 1; + }; + CurveTimeline.prototype.setLinear = function (frameIndex) { + this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR; + }; + CurveTimeline.prototype.setStepped = function (frameIndex) { + this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED; + }; + CurveTimeline.prototype.getCurveType = function (frameIndex) { + var index = frameIndex * CurveTimeline.BEZIER_SIZE; + if (index == this.curves.length) + return CurveTimeline.LINEAR; + var type = this.curves[index]; + if (type == CurveTimeline.LINEAR) + return CurveTimeline.LINEAR; + if (type == CurveTimeline.STEPPED) + return CurveTimeline.STEPPED; + return CurveTimeline.BEZIER; + }; + CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) { + var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03; + var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006; + var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy; + var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667; + var i = frameIndex * CurveTimeline.BEZIER_SIZE; + var curves = this.curves; + curves[i++] = CurveTimeline.BEZIER; + var x = dfx, y = dfy; + for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) { + curves[i] = x; + curves[i + 1] = y; + dfx += ddfx; + dfy += ddfy; + ddfx += dddfx; + ddfy += dddfy; + x += dfx; + y += dfy; + } + }; + CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) { + percent = spine.MathUtils.clamp(percent, 0, 1); + var curves = this.curves; + var i = frameIndex * CurveTimeline.BEZIER_SIZE; + var type = curves[i]; + if (type == CurveTimeline.LINEAR) + return percent; + if (type == CurveTimeline.STEPPED) + return 0; + i++; + var x = 0; + for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) { + x = curves[i]; + if (x >= percent) { + var prevX = void 0, prevY = void 0; + if (i == start) { + prevX = 0; + prevY = 0; + } + else { + prevX = curves[i - 2]; + prevY = curves[i - 1]; + } + return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX); + } + } + var y = curves[i - 1]; + return y + (1 - y) * (percent - x) / (1 - x); + }; + CurveTimeline.LINEAR = 0; + CurveTimeline.STEPPED = 1; + CurveTimeline.BEZIER = 2; + CurveTimeline.BEZIER_SIZE = 10 * 2 - 1; + return CurveTimeline; + }()); + spine.CurveTimeline = CurveTimeline; + var RotateTimeline = (function (_super) { + __extends(RotateTimeline, _super); + function RotateTimeline(frameCount) { + _super.call(this, frameCount); + this.frames = spine.Utils.newFloatArray(frameCount << 1); + } + RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) { + frameIndex <<= 1; + this.frames[frameIndex] = time; + this.frames[frameIndex + RotateTimeline.ROTATION] = degrees; + }; + RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var bone = skeleton.bones[this.boneIndex]; + if (time >= frames[frames.length - RotateTimeline.ENTRIES]) { + var amount_1 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION] - bone.rotation; + while (amount_1 > 180) + amount_1 -= 360; + while (amount_1 < -180) + amount_1 += 360; + bone.rotation += amount_1 * alpha; + return; + } + var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES); + var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION]; + var frameTime = frames[frame]; + var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime)); + var amount = frames[frame + RotateTimeline.ROTATION] - prevRotation; + while (amount > 180) + amount -= 360; + while (amount < -180) + amount += 360; + amount = bone.data.rotation + (prevRotation + amount * percent) - bone.rotation; + while (amount > 180) + amount -= 360; + while (amount < -180) + amount += 360; + bone.rotation += amount * alpha; + }; + RotateTimeline.ENTRIES = 2; + RotateTimeline.PREV_TIME = -2; + RotateTimeline.PREV_ROTATION = -1; + RotateTimeline.ROTATION = 1; + return RotateTimeline; + }(CurveTimeline)); + spine.RotateTimeline = RotateTimeline; + var TranslateTimeline = (function (_super) { + __extends(TranslateTimeline, _super); + function TranslateTimeline(frameCount) { + _super.call(this, frameCount); + this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES); + } + TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) { + frameIndex *= TranslateTimeline.ENTRIES; + this.frames[frameIndex] = time; + this.frames[frameIndex + TranslateTimeline.X] = x; + this.frames[frameIndex + TranslateTimeline.Y] = y; + }; + TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var bone = skeleton.bones[this.boneIndex]; + if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) { + bone.x += (bone.data.x + frames[frames.length + TranslateTimeline.PREV_X] - bone.x) * alpha; + bone.y += (bone.data.y + frames[frames.length + TranslateTimeline.PREV_Y] - bone.y) * alpha; + return; + } + var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES); + var prevX = frames[frame + TranslateTimeline.PREV_X]; + var prevY = frames[frame + TranslateTimeline.PREV_Y]; + var frameTime = frames[frame]; + var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime)); + bone.x += (bone.data.x + prevX + (frames[frame + TranslateTimeline.X] - prevX) * percent - bone.x) * alpha; + bone.y += (bone.data.y + prevY + (frames[frame + TranslateTimeline.Y] - prevY) * percent - bone.y) * alpha; + }; + TranslateTimeline.ENTRIES = 3; + TranslateTimeline.PREV_TIME = -3; + TranslateTimeline.PREV_X = -2; + TranslateTimeline.PREV_Y = -1; + TranslateTimeline.X = 1; + TranslateTimeline.Y = 2; + return TranslateTimeline; + }(CurveTimeline)); + spine.TranslateTimeline = TranslateTimeline; + var ScaleTimeline = (function (_super) { + __extends(ScaleTimeline, _super); + function ScaleTimeline(frameCount) { + _super.call(this, frameCount); + } + ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var bone = skeleton.bones[this.boneIndex]; + if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) { + bone.scaleX += (bone.data.scaleX * frames[frames.length + ScaleTimeline.PREV_X] - bone.scaleX) * alpha; + bone.scaleY += (bone.data.scaleY * frames[frames.length + ScaleTimeline.PREV_Y] - bone.scaleY) * alpha; + return; + } + var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES); + var prevX = frames[frame + ScaleTimeline.PREV_X]; + var prevY = frames[frame + ScaleTimeline.PREV_Y]; + var frameTime = frames[frame]; + var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime)); + bone.scaleX += (bone.data.scaleX * (prevX + (frames[frame + ScaleTimeline.X] - prevX) * percent) - bone.scaleX) * alpha; + bone.scaleY += (bone.data.scaleY * (prevY + (frames[frame + ScaleTimeline.Y] - prevY) * percent) - bone.scaleY) * alpha; + }; + return ScaleTimeline; + }(TranslateTimeline)); + spine.ScaleTimeline = ScaleTimeline; + var ShearTimeline = (function (_super) { + __extends(ShearTimeline, _super); + function ShearTimeline(frameCount) { + _super.call(this, frameCount); + } + ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var bone = skeleton.bones[this.boneIndex]; + if (time >= frames[frames.length - ShearTimeline.ENTRIES]) { + bone.shearX += (bone.data.shearX + frames[frames.length + ShearTimeline.PREV_X] - bone.shearX) * alpha; + bone.shearY += (bone.data.shearY + frames[frames.length + ShearTimeline.PREV_Y] - bone.shearY) * alpha; + return; + } + var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES); + var prevX = frames[frame + ShearTimeline.PREV_X]; + var prevY = frames[frame + ShearTimeline.PREV_Y]; + var frameTime = frames[frame]; + var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime)); + bone.shearX += (bone.data.shearX + (prevX + (frames[frame + ShearTimeline.X] - prevX) * percent) - bone.shearX) * alpha; + bone.shearY += (bone.data.shearY + (prevY + (frames[frame + ShearTimeline.Y] - prevY) * percent) - bone.shearY) * alpha; + }; + return ShearTimeline; + }(TranslateTimeline)); + spine.ShearTimeline = ShearTimeline; + var ColorTimeline = (function (_super) { + __extends(ColorTimeline, _super); + function ColorTimeline(frameCount) { + _super.call(this, frameCount); + this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES); + } + ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) { + frameIndex *= ColorTimeline.ENTRIES; + this.frames[frameIndex] = time; + this.frames[frameIndex + ColorTimeline.R] = r; + this.frames[frameIndex + ColorTimeline.G] = g; + this.frames[frameIndex + ColorTimeline.B] = b; + this.frames[frameIndex + ColorTimeline.A] = a; + }; + ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var r = 0, g = 0, b = 0, a = 0; + if (time >= frames[frames.length - ColorTimeline.ENTRIES]) { + var i = frames.length; + r = frames[i + ColorTimeline.PREV_R]; + g = frames[i + ColorTimeline.PREV_G]; + b = frames[i + ColorTimeline.PREV_B]; + a = frames[i + ColorTimeline.PREV_A]; + } + else { + var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES); + r = frames[frame + ColorTimeline.PREV_R]; + g = frames[frame + ColorTimeline.PREV_G]; + b = frames[frame + ColorTimeline.PREV_B]; + a = frames[frame + ColorTimeline.PREV_A]; + var frameTime = frames[frame]; + var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime)); + r += (frames[frame + ColorTimeline.R] - r) * percent; + g += (frames[frame + ColorTimeline.G] - g) * percent; + b += (frames[frame + ColorTimeline.B] - b) * percent; + a += (frames[frame + ColorTimeline.A] - a) * percent; + } + var color = skeleton.slots[this.slotIndex].color; + if (alpha < 1) + color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha); + else + color.set(r, g, b, a); + }; + ColorTimeline.ENTRIES = 5; + ColorTimeline.PREV_TIME = -5; + ColorTimeline.PREV_R = -4; + ColorTimeline.PREV_G = -3; + ColorTimeline.PREV_B = -2; + ColorTimeline.PREV_A = -1; + ColorTimeline.R = 1; + ColorTimeline.G = 2; + ColorTimeline.B = 3; + ColorTimeline.A = 4; + return ColorTimeline; + }(CurveTimeline)); + spine.ColorTimeline = ColorTimeline; + var AttachmentTimeline = (function () { + function AttachmentTimeline(frameCount) { + this.frames = spine.Utils.newFloatArray(frameCount); + this.attachmentNames = new Array(frameCount); + } + AttachmentTimeline.prototype.getFrameCount = function () { + return this.frames.length; + }; + AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) { + this.frames[frameIndex] = time; + this.attachmentNames[frameIndex] = attachmentName; + }; + AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var frameIndex = 0; + if (time >= frames[frames.length - 1]) + frameIndex = frames.length - 1; + else + frameIndex = Animation.binarySearch(frames, time, 1) - 1; + var attachmentName = this.attachmentNames[frameIndex]; + skeleton.slots[this.slotIndex] + .setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName)); + }; + return AttachmentTimeline; + }()); + spine.AttachmentTimeline = AttachmentTimeline; + var EventTimeline = (function () { + function EventTimeline(frameCount) { + this.frames = spine.Utils.newFloatArray(frameCount); + this.events = new Array(frameCount); + } + EventTimeline.prototype.getFrameCount = function () { + return this.frames.length; + }; + EventTimeline.prototype.setFrame = function (frameIndex, event) { + this.frames[frameIndex] = event.time; + this.events[frameIndex] = event; + }; + EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) { + if (firedEvents == null) + return; + var frames = this.frames; + var frameCount = this.frames.length; + if (lastTime > time) { + this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha); + lastTime = -1; + } + else if (lastTime >= frames[frameCount - 1]) + return; + if (time < frames[0]) + return; + var frame = 0; + if (lastTime < frames[0]) + frame = 0; + else { + frame = Animation.binarySearch(frames, lastTime); + var frameTime = frames[frame]; + while (frame > 0) { + if (frames[frame - 1] != frameTime) + break; + frame--; + } + } + for (; frame < frameCount && time >= frames[frame]; frame++) + firedEvents.push(this.events[frame]); + }; + return EventTimeline; + }()); + spine.EventTimeline = EventTimeline; + var DrawOrderTimeline = (function () { + function DrawOrderTimeline(frameCount) { + this.frames = spine.Utils.newFloatArray(frameCount); + this.drawOrders = new Array(frameCount); + } + DrawOrderTimeline.prototype.getFrameCount = function () { + return this.frames.length; + }; + DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) { + this.frames[frameIndex] = time; + this.drawOrders[frameIndex] = drawOrder; + }; + DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var frame = 0; + if (time >= frames[frames.length - 1]) + frame = frames.length - 1; + else + frame = Animation.binarySearch(frames, time) - 1; + var drawOrder = skeleton.drawOrder; + var slots = skeleton.slots; + var drawOrderToSetupIndex = this.drawOrders[frame]; + if (drawOrderToSetupIndex == null) + spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length); + else { + for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++) + drawOrder[i] = slots[drawOrderToSetupIndex[i]]; + } + }; + return DrawOrderTimeline; + }()); + spine.DrawOrderTimeline = DrawOrderTimeline; + var DeformTimeline = (function (_super) { + __extends(DeformTimeline, _super); + function DeformTimeline(frameCount) { + _super.call(this, frameCount); + this.frames = spine.Utils.newFloatArray(frameCount); + this.frameVertices = new Array(frameCount); + } + DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) { + this.frames[frameIndex] = time; + this.frameVertices[frameIndex] = vertices; + }; + DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) { + var slot = skeleton.slots[this.slotIndex]; + var slotAttachment = slot.getAttachment(); + if (!(slotAttachment instanceof spine.VertexAttachment) || !slotAttachment.applyDeform(this.attachment)) + return; + var frames = this.frames; + if (time < frames[0]) + return; + var frameVertices = this.frameVertices; + var vertexCount = frameVertices[0].length; + var verticesArray = slot.attachmentVertices; + if (verticesArray.length != vertexCount) + alpha = 1; + var vertices = spine.Utils.setArraySize(verticesArray, vertexCount); + if (time >= frames[frames.length - 1]) { + var lastVertices = frameVertices[frames.length - 1]; + if (alpha < 1) { + for (var i = 0; i < vertexCount; i++) + vertices[i] += (lastVertices[i] - vertices[i]) * alpha; + } + else + spine.Utils.arrayCopy(lastVertices, 0, vertices, 0, vertexCount); + return; + } + var frame = Animation.binarySearch(frames, time); + var prevVertices = frameVertices[frame - 1]; + var nextVertices = frameVertices[frame]; + var frameTime = frames[frame]; + var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime)); + if (alpha < 1) { + for (var i = 0; i < vertexCount; i++) { + var prev = prevVertices[i]; + vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha; + } + } + else { + for (var i = 0; i < vertexCount; i++) { + var prev = prevVertices[i]; + vertices[i] = prev + (nextVertices[i] - prev) * percent; + } + } + }; + return DeformTimeline; + }(CurveTimeline)); + spine.DeformTimeline = DeformTimeline; + var IkConstraintTimeline = (function (_super) { + __extends(IkConstraintTimeline, _super); + function IkConstraintTimeline(frameCount) { + _super.call(this, frameCount); + this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES); + } + IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, bendDirection) { + frameIndex *= IkConstraintTimeline.ENTRIES; + this.frames[frameIndex] = time; + this.frames[frameIndex + IkConstraintTimeline.MIX] = mix; + this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection; + }; + IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var constraint = skeleton.ikConstraints[this.ikConstraintIndex]; + if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) { + constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha; + constraint.bendDirection = Math.floor(frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION]); + return; + } + var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES); + var mix = frames[frame + IkConstraintTimeline.PREV_MIX]; + var frameTime = frames[frame]; + var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime)); + constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha; + constraint.bendDirection = Math.floor(frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION]); + }; + IkConstraintTimeline.ENTRIES = 3; + IkConstraintTimeline.PREV_TIME = -3; + IkConstraintTimeline.PREV_MIX = -2; + IkConstraintTimeline.PREV_BEND_DIRECTION = -1; + IkConstraintTimeline.MIX = 1; + IkConstraintTimeline.BEND_DIRECTION = 2; + return IkConstraintTimeline; + }(CurveTimeline)); + spine.IkConstraintTimeline = IkConstraintTimeline; + var TransformConstraintTimeline = (function (_super) { + __extends(TransformConstraintTimeline, _super); + function TransformConstraintTimeline(frameCount) { + _super.call(this, frameCount); + this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES); + } + TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) { + frameIndex *= TransformConstraintTimeline.ENTRIES; + this.frames[frameIndex] = time; + this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix; + this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix; + this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix; + this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix; + }; + TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var constraint = skeleton.transformConstraints[this.transformConstraintIndex]; + if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) { + var i = frames.length; + constraint.rotateMix += (frames[i + TransformConstraintTimeline.PREV_ROTATE] - constraint.rotateMix) * alpha; + constraint.translateMix += (frames[i + TransformConstraintTimeline.PREV_TRANSLATE] - constraint.translateMix) * alpha; + constraint.scaleMix += (frames[i + TransformConstraintTimeline.PREV_SCALE] - constraint.scaleMix) * alpha; + constraint.shearMix += (frames[i + TransformConstraintTimeline.PREV_SHEAR] - constraint.shearMix) * alpha; + return; + } + var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES); + var frameTime = frames[frame]; + var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime)); + var rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE]; + var translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE]; + var scale = frames[frame + TransformConstraintTimeline.PREV_SCALE]; + var shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR]; + constraint.rotateMix += (rotate + (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent - constraint.rotateMix) * alpha; + constraint.translateMix += (translate + (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent - constraint.translateMix) + * alpha; + constraint.scaleMix += (scale + (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent - constraint.scaleMix) * alpha; + constraint.shearMix += (shear + (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent - constraint.shearMix) * alpha; + }; + TransformConstraintTimeline.ENTRIES = 5; + TransformConstraintTimeline.PREV_TIME = -5; + TransformConstraintTimeline.PREV_ROTATE = -4; + TransformConstraintTimeline.PREV_TRANSLATE = -3; + TransformConstraintTimeline.PREV_SCALE = -2; + TransformConstraintTimeline.PREV_SHEAR = -1; + TransformConstraintTimeline.ROTATE = 1; + TransformConstraintTimeline.TRANSLATE = 2; + TransformConstraintTimeline.SCALE = 3; + TransformConstraintTimeline.SHEAR = 4; + return TransformConstraintTimeline; + }(CurveTimeline)); + spine.TransformConstraintTimeline = TransformConstraintTimeline; + var PathConstraintPositionTimeline = (function (_super) { + __extends(PathConstraintPositionTimeline, _super); + function PathConstraintPositionTimeline(frameCount) { + _super.call(this, frameCount); + this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES); + } + PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) { + frameIndex *= PathConstraintPositionTimeline.ENTRIES; + this.frames[frameIndex] = time; + this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value; + }; + PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var constraint = skeleton.pathConstraints[this.pathConstraintIndex]; + if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES]) { + var i = frames.length; + constraint.position += (frames[i + PathConstraintPositionTimeline.PREV_VALUE] - constraint.position) * alpha; + return; + } + var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES); + var position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE]; + var frameTime = frames[frame]; + var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime)); + constraint.position += (position + (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent - constraint.position) * alpha; + }; + PathConstraintPositionTimeline.ENTRIES = 2; + PathConstraintPositionTimeline.PREV_TIME = -2; + PathConstraintPositionTimeline.PREV_VALUE = -1; + PathConstraintPositionTimeline.VALUE = 1; + return PathConstraintPositionTimeline; + }(CurveTimeline)); + spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline; + var PathConstraintSpacingTimeline = (function (_super) { + __extends(PathConstraintSpacingTimeline, _super); + function PathConstraintSpacingTimeline(frameCount) { + _super.call(this, frameCount); + } + PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var constraint = skeleton.pathConstraints[this.pathConstraintIndex]; + if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES]) { + var i = frames.length; + constraint.spacing += (frames[i + PathConstraintSpacingTimeline.PREV_VALUE] - constraint.spacing) * alpha; + return; + } + var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES); + var spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE]; + var frameTime = frames[frame]; + var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime)); + constraint.spacing += (spacing + (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent - constraint.spacing) * alpha; + }; + return PathConstraintSpacingTimeline; + }(PathConstraintPositionTimeline)); + spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline; + var PathConstraintMixTimeline = (function (_super) { + __extends(PathConstraintMixTimeline, _super); + function PathConstraintMixTimeline(frameCount) { + _super.call(this, frameCount); + this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES); + } + PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) { + frameIndex *= PathConstraintMixTimeline.ENTRIES; + this.frames[frameIndex] = time; + this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix; + this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix; + }; + PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha) { + var frames = this.frames; + if (time < frames[0]) + return; + var constraint = skeleton.pathConstraints[this.pathConstraintIndex]; + if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) { + var i = frames.length; + constraint.rotateMix += (frames[i + PathConstraintMixTimeline.PREV_ROTATE] - constraint.rotateMix) * alpha; + constraint.translateMix += (frames[i + PathConstraintMixTimeline.PREV_TRANSLATE] - constraint.translateMix) * alpha; + return; + } + var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES); + var rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE]; + var translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE]; + var frameTime = frames[frame]; + var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime)); + constraint.rotateMix += (rotate + (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent - constraint.rotateMix) * alpha; + constraint.translateMix += (translate + (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent - constraint.translateMix) + * alpha; + }; + PathConstraintMixTimeline.ENTRIES = 3; + PathConstraintMixTimeline.PREV_TIME = -3; + PathConstraintMixTimeline.PREV_ROTATE = -2; + PathConstraintMixTimeline.PREV_TRANSLATE = -1; + PathConstraintMixTimeline.ROTATE = 1; + PathConstraintMixTimeline.TRANSLATE = 2; + return PathConstraintMixTimeline; + }(CurveTimeline)); + spine.PathConstraintMixTimeline = PathConstraintMixTimeline; +})(spine || (spine = {})); +var spine; +(function (spine) { + var AnimationState = (function () { + function AnimationState(data) { + if (data === void 0) { data = null; } + this.tracks = new Array(); + this.events = new Array(); + this.listeners = new Array(); + this.timeScale = 1; + if (data == null) + throw new Error("data cannot be null."); + this.data = data; + } + AnimationState.prototype.update = function (delta) { + delta *= this.timeScale; + for (var i = 0; i < this.tracks.length; i++) { + var current = this.tracks[i]; + if (current == null) + continue; + var next = current.next; + if (next != null) { + var nextTime = current.lastTime - next.delay; + if (nextTime >= 0) { + var nextDelta = delta * next.timeScale; + next.time = nextTime + nextDelta; + current.time += delta * current.timeScale; + this.setCurrent(i, next); + next.time -= nextDelta; + current = next; + } + } + else if (!current.loop && current.lastTime >= current.endTime) { + this.clearTrack(i); + continue; + } + current.time += delta * current.timeScale; + if (current.previous != null) { + var previousDelta = delta * current.previous.timeScale; + current.previous.time += previousDelta; + current.mixTime += previousDelta; + } + } + }; + AnimationState.prototype.apply = function (skeleton) { + var events = this.events; + var listenerCount = this.listeners.length; + for (var i = 0; i < this.tracks.length; i++) { + var current = this.tracks[i]; + if (current == null) + continue; + events.length = 0; + var time = current.time; + var lastTime = current.lastTime; + var endTime = current.endTime; + var loop = current.loop; + if (!loop && time > endTime) + time = endTime; + var previous = current.previous; + if (previous == null) + current.animation.mix(skeleton, lastTime, time, loop, events, current.mix); + else { + var previousTime = previous.time; + if (!previous.loop && previousTime > previous.endTime) + previousTime = previous.endTime; + previous.animation.apply(skeleton, previousTime, previousTime, previous.loop, null); + var alpha = current.mixTime / current.mixDuration * current.mix; + if (alpha >= 1) { + alpha = 1; + current.previous = null; + } + current.animation.mix(skeleton, lastTime, time, loop, events, alpha); + } + for (var ii = 0, nn = events.length; ii < nn; ii++) { + var event_1 = events[ii]; + if (current.listener != null && current.listener.event != null) + current.listener.event(i, event_1); + for (var iii = 0; iii < listenerCount; iii++) + if (this.listeners[iii].event) + this.listeners[iii].event(i, event_1); + } + if (loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime)) { + var count = spine.MathUtils.toInt(time / endTime); + if (current.listener != null && current.listener.complete) + current.listener.complete(i, count); + for (var ii = 0, nn = this.listeners.length; ii < nn; ii++) + if (this.listeners[ii].complete) + this.listeners[ii].complete(i, count); + } + current.lastTime = current.time; + } + }; + AnimationState.prototype.clearTracks = function () { + for (var i = 0, n = this.tracks.length; i < n; i++) + this.clearTrack(i); + this.tracks.length = 0; + }; + AnimationState.prototype.clearTrack = function (trackIndex) { + if (trackIndex >= this.tracks.length) + return; + var current = this.tracks[trackIndex]; + if (current == null) + return; + if (current.listener != null && current.listener.end != null) + current.listener.end(trackIndex); + for (var i = 0, n = this.listeners.length; i < n; i++) + if (this.listeners[i].end) + this.listeners[i].end(trackIndex); + this.tracks[trackIndex] = null; + this.freeAll(current); + }; + AnimationState.prototype.freeAll = function (entry) { + while (entry != null) { + var next = entry.next; + entry = next; + } + }; + AnimationState.prototype.expandToIndex = function (index) { + if (index < this.tracks.length) + return this.tracks[index]; + spine.Utils.setArraySize(this.tracks, index - this.tracks.length + 1, null); + this.tracks.length = index + 1; + return null; + }; + AnimationState.prototype.setCurrent = function (index, entry) { + var current = this.expandToIndex(index); + if (current != null) { + var previous = current.previous; + current.previous = null; + if (current.listener != null && current.listener.end != null) + current.listener.end(index); + for (var i = 0, n = this.listeners.length; i < n; i++) + if (this.listeners[i].end) + this.listeners[i].end(index); + entry.mixDuration = this.data.getMix(current.animation, entry.animation); + if (entry.mixDuration > 0) { + entry.mixTime = 0; + if (previous != null && current.mixTime / current.mixDuration < 0.5) { + entry.previous = previous; + previous = current; + } + else + entry.previous = current; + } + } + this.tracks[index] = entry; + if (entry.listener != null && entry.listener.start != null) + entry.listener.start(index); + for (var i = 0, n = this.listeners.length; i < n; i++) + if (this.listeners[i].start) + this.listeners[i].start(index); + }; + AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) { + var animation = this.data.skeletonData.findAnimation(animationName); + if (animation == null) + throw new Error("Animation not found: " + animationName); + return this.setAnimationWith(trackIndex, animation, loop); + }; + AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) { + var current = this.expandToIndex(trackIndex); + if (current != null) + this.freeAll(current.next); + var entry = new TrackEntry(); + entry.animation = animation; + entry.loop = loop; + entry.endTime = animation.duration; + this.setCurrent(trackIndex, entry); + return entry; + }; + AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) { + var animation = this.data.skeletonData.findAnimation(animationName); + if (animation == null) + throw new Error("Animation not found: " + animationName); + return this.addAnimationWith(trackIndex, animation, loop, delay); + }; + AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) { + var entry = new TrackEntry(); + entry.animation = animation; + entry.loop = loop; + entry.endTime = animation.duration; + var last = this.expandToIndex(trackIndex); + if (last != null) { + while (last.next != null) + last = last.next; + last.next = entry; + } + else + this.tracks[trackIndex] = entry; + if (delay <= 0) { + if (last != null) + delay += last.endTime - this.data.getMix(last.animation, animation); + else + delay = 0; + } + entry.delay = delay; + return entry; + }; + AnimationState.prototype.getCurrent = function (trackIndex) { + if (trackIndex >= this.tracks.length) + return null; + return this.tracks[trackIndex]; + }; + AnimationState.prototype.addListener = function (listener) { + if (listener == null) + throw new Error("listener cannot be null."); + this.listeners.push(listener); + }; + AnimationState.prototype.removeListener = function (listener) { + var index = this.listeners.indexOf(listener); + if (index >= 0) + this.listeners.splice(index, 1); + }; + AnimationState.prototype.clearListeners = function () { + this.listeners.length = 0; + }; + return AnimationState; + }()); + spine.AnimationState = AnimationState; + var TrackEntry = (function () { + function TrackEntry() { + this.loop = false; + this.delay = 0; + this.time = 0; + this.lastTime = -1; + this.endTime = 0; + this.timeScale = 1; + this.mixTime = 0; + this.mixDuration = 0; + this.mix = 1; + } + TrackEntry.prototype.reset = function () { + this.next = null; + this.previous = null; + this.animation = null; + this.listener = null; + this.timeScale = 1; + this.lastTime = -1; + this.time = 0; + }; + TrackEntry.prototype.isComplete = function () { + return this.time >= this.endTime; + }; + return TrackEntry; + }()); + spine.TrackEntry = TrackEntry; + var AnimationStateAdapter = (function () { + function AnimationStateAdapter() { + } + AnimationStateAdapter.prototype.event = function (trackIndex, event) { + }; + AnimationStateAdapter.prototype.complete = function (trackIndex, loopCount) { + }; + AnimationStateAdapter.prototype.start = function (trackIndex) { + }; + AnimationStateAdapter.prototype.end = function (trackIndex) { + }; + return AnimationStateAdapter; + }()); + spine.AnimationStateAdapter = AnimationStateAdapter; +})(spine || (spine = {})); +var spine; +(function (spine) { + var AnimationStateData = (function () { + function AnimationStateData(skeletonData) { + this.animationToMixTime = {}; + this.defaultMix = 0; + if (skeletonData == null) + throw new Error("skeletonData cannot be null."); + this.skeletonData = skeletonData; + } + AnimationStateData.prototype.setMix = function (fromName, toName, duration) { + var from = this.skeletonData.findAnimation(fromName); + if (from == null) + throw new Error("Animation not found: " + fromName); + var to = this.skeletonData.findAnimation(toName); + if (to == null) + throw new Error("Animation not found: " + toName); + this.setMixWith(from, to, duration); + }; + AnimationStateData.prototype.setMixWith = function (from, to, duration) { + if (from == null) + throw new Error("from cannot be null."); + if (to == null) + throw new Error("to cannot be null."); + var key = from.name + to.name; + this.animationToMixTime[key] = duration; + }; + AnimationStateData.prototype.getMix = function (from, to) { + var key = from.name + to.name; + var value = this.animationToMixTime[key]; + return value === undefined ? this.defaultMix : value; + }; + return AnimationStateData; + }()); + spine.AnimationStateData = AnimationStateData; +})(spine || (spine = {})); +var spine; +(function (spine) { + var Attachment = (function () { + function Attachment(name) { + if (name == null) + throw new Error("name cannot be null."); + this.name = name; + } + return Attachment; + }()); + spine.Attachment = Attachment; + var VertexAttachment = (function (_super) { + __extends(VertexAttachment, _super); + function VertexAttachment(name) { + _super.call(this, name); + this.worldVerticesLength = 0; + } + VertexAttachment.prototype.computeWorldVertices = function (slot, worldVertices) { + this.computeWorldVerticesWith(slot, 0, this.worldVerticesLength, worldVertices, 0); + }; + VertexAttachment.prototype.computeWorldVerticesWith = function (slot, start, count, worldVertices, offset) { + count += offset; + var skeleton = slot.bone.skeleton; + var x = skeleton.x, y = skeleton.y; + var deformArray = slot.attachmentVertices; + var vertices = this.vertices; + var bones = this.bones; + if (bones == null) { + if (deformArray.length > 0) + vertices = deformArray; + var bone = slot.bone; + x += bone.worldX; + y += bone.worldY; + var a = bone.a, b = bone.b, c = bone.c, d = bone.d; + for (var v_1 = start, w = offset; w < count; v_1 += 2, w += 2) { + var vx = vertices[v_1], vy = vertices[v_1 + 1]; + worldVertices[w] = vx * a + vy * b + x; + worldVertices[w + 1] = vx * c + vy * d + y; + } + return; + } + var v = 0, skip = 0; + for (var i = 0; i < start; i += 2) { + var n = bones[v]; + v += n + 1; + skip += n; + } + var skeletonBones = skeleton.bones; + if (deformArray.length == 0) { + for (var w = offset, b = skip * 3; w < count; w += 2) { + var wx = x, wy = y; + var n = bones[v++]; + n += v; + for (; v < n; v++, b += 3) { + var bone = skeletonBones[bones[v]]; + var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2]; + wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight; + wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight; + } + worldVertices[w] = wx; + worldVertices[w + 1] = wy; + } + } + else { + var deform = deformArray; + for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += 2) { + var wx = x, wy = y; + var n = bones[v++]; + n += v; + for (; v < n; v++, b += 3, f += 2) { + var bone = skeletonBones[bones[v]]; + var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2]; + wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight; + wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight; + } + worldVertices[w] = wx; + worldVertices[w + 1] = wy; + } + } + }; + VertexAttachment.prototype.applyDeform = function (sourceAttachment) { + return this == sourceAttachment; + }; + return VertexAttachment; + }(Attachment)); + spine.VertexAttachment = VertexAttachment; +})(spine || (spine = {})); +var spine; +(function (spine) { + (function (AttachmentType) { + AttachmentType[AttachmentType["Region"] = 0] = "Region"; + AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox"; + AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh"; + AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh"; + AttachmentType[AttachmentType["Path"] = 4] = "Path"; + })(spine.AttachmentType || (spine.AttachmentType = {})); + var AttachmentType = spine.AttachmentType; +})(spine || (spine = {})); +var spine; +(function (spine) { + var BoundingBoxAttachment = (function (_super) { + __extends(BoundingBoxAttachment, _super); + function BoundingBoxAttachment(name) { + _super.call(this, name); + this.color = new spine.Color(1, 1, 1, 1); + } + return BoundingBoxAttachment; + }(spine.VertexAttachment)); + spine.BoundingBoxAttachment = BoundingBoxAttachment; +})(spine || (spine = {})); +var spine; +(function (spine) { + var MeshAttachment = (function (_super) { + __extends(MeshAttachment, _super); + function MeshAttachment(name) { + _super.call(this, name); + this.color = new spine.Color(1, 1, 1, 1); + this.inheritDeform = false; + this.tempColor = new spine.Color(0, 0, 0, 0); + } + MeshAttachment.prototype.updateUVs = function () { + var regionUVs = this.regionUVs; + var verticesLength = regionUVs.length; + var worldVerticesLength = (verticesLength >> 1) * 8; + if (this.worldVertices == null || this.worldVertices.length != worldVerticesLength) + this.worldVertices = spine.Utils.newFloatArray(worldVerticesLength); + var u = 0, v = 0, width = 0, height = 0; + if (this.region == null) { + u = v = 0; + width = height = 1; + } + else { + u = this.region.u; + v = this.region.v; + width = this.region.u2 - u; + height = this.region.v2 - v; + } + if (this.region.rotate) { + for (var i = 0, w = 6; i < verticesLength; i += 2, w += 8) { + this.worldVertices[w] = u + regionUVs[i + 1] * width; + this.worldVertices[w + 1] = v + height - regionUVs[i] * height; + } + } + else { + for (var i = 0, w = 6; i < verticesLength; i += 2, w += 8) { + this.worldVertices[w] = u + regionUVs[i] * width; + this.worldVertices[w + 1] = v + regionUVs[i + 1] * height; + } + } + }; + MeshAttachment.prototype.updateWorldVertices = function (slot, premultipliedAlpha) { + var skeleton = slot.bone.skeleton; + var skeletonColor = skeleton.color, slotColor = slot.color, meshColor = this.color; + var alpha = skeletonColor.a * slotColor.a * meshColor.a; + var multiplier = premultipliedAlpha ? alpha : 1; + var color = this.tempColor; + color.set(skeletonColor.r * slotColor.r * meshColor.r * multiplier, skeletonColor.g * slotColor.g * meshColor.g * multiplier, skeletonColor.b * slotColor.b * meshColor.b * multiplier, alpha); + var x = skeleton.x, y = skeleton.y; + var deformArray = slot.attachmentVertices; + var vertices = this.vertices, worldVertices = this.worldVertices; + var bones = this.bones; + if (bones == null) { + var verticesLength = vertices.length; + if (deformArray.length > 0) + vertices = deformArray; + var bone = slot.bone; + x += bone.worldX; + y += bone.worldY; + var a = bone.a, b = bone.b, c = bone.c, d = bone.d; + for (var v = 0, w = 0; v < verticesLength; v += 2, w += 8) { + var vx = vertices[v], vy = vertices[v + 1]; + worldVertices[w] = vx * a + vy * b + x; + worldVertices[w + 1] = vx * c + vy * d + y; + worldVertices[w + 2] = color.r; + worldVertices[w + 3] = color.g; + worldVertices[w + 4] = color.b; + worldVertices[w + 5] = color.a; + } + return worldVertices; + } + var skeletonBones = skeleton.bones; + if (deformArray.length == 0) { + for (var w = 0, v = 0, b = 0, n = bones.length; v < n; w += 8) { + var wx = x, wy = y; + var nn = bones[v++] + v; + for (; v < nn; v++, b += 3) { + var bone = skeletonBones[bones[v]]; + var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2]; + wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight; + wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight; + } + worldVertices[w] = wx; + worldVertices[w + 1] = wy; + worldVertices[w + 2] = color.r; + worldVertices[w + 3] = color.g; + worldVertices[w + 4] = color.b; + worldVertices[w + 5] = color.a; + } + } + else { + var deform = deformArray; + for (var w = 0, v = 0, b = 0, f = 0, n = bones.length; v < n; w += 8) { + var wx = x, wy = y; + var nn = bones[v++] + v; + for (; v < nn; v++, b += 3, f += 2) { + var bone = skeletonBones[bones[v]]; + var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2]; + wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight; + wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight; + } + worldVertices[w] = wx; + worldVertices[w + 1] = wy; + worldVertices[w + 2] = color.r; + worldVertices[w + 3] = color.g; + worldVertices[w + 4] = color.b; + worldVertices[w + 5] = color.a; + } + } + return worldVertices; + }; + MeshAttachment.prototype.applyDeform = function (sourceAttachment) { + return this == sourceAttachment || (this.inheritDeform && this.parentMesh == sourceAttachment); + }; + MeshAttachment.prototype.getParentMesh = function () { + return this.parentMesh; + }; + MeshAttachment.prototype.setParentMesh = function (parentMesh) { + this.parentMesh = parentMesh; + if (parentMesh != null) { + this.bones = parentMesh.bones; + this.vertices = parentMesh.vertices; + this.regionUVs = parentMesh.regionUVs; + this.triangles = parentMesh.triangles; + this.hullLength = parentMesh.hullLength; + } + }; + return MeshAttachment; + }(spine.VertexAttachment)); + spine.MeshAttachment = MeshAttachment; +})(spine || (spine = {})); +var spine; +(function (spine) { + var PathAttachment = (function (_super) { + __extends(PathAttachment, _super); + function PathAttachment(name) { + _super.call(this, name); + this.closed = false; + this.constantSpeed = false; + this.color = new spine.Color(1, 1, 1, 1); + } + return PathAttachment; + }(spine.VertexAttachment)); + spine.PathAttachment = PathAttachment; +})(spine || (spine = {})); +var spine; +(function (spine) { + var RegionAttachment = (function (_super) { + __extends(RegionAttachment, _super); + function RegionAttachment(name) { + _super.call(this, name); + this.x = 0; + this.y = 0; + this.scaleX = 1; + this.scaleY = 1; + this.rotation = 0; + this.width = 0; + this.height = 0; + this.color = new spine.Color(1, 1, 1, 1); + this.offset = spine.Utils.newFloatArray(8); + this.vertices = spine.Utils.newFloatArray(8 * 4); + this.tempColor = new spine.Color(1, 1, 1, 1); + } + RegionAttachment.prototype.setRegion = function (region) { + var vertices = this.vertices; + if (region.rotate) { + vertices[RegionAttachment.U2] = region.u; + vertices[RegionAttachment.V2] = region.v2; + vertices[RegionAttachment.U3] = region.u; + vertices[RegionAttachment.V3] = region.v; + vertices[RegionAttachment.U4] = region.u2; + vertices[RegionAttachment.V4] = region.v; + vertices[RegionAttachment.U1] = region.u2; + vertices[RegionAttachment.V1] = region.v2; + } + else { + vertices[RegionAttachment.U1] = region.u; + vertices[RegionAttachment.V1] = region.v2; + vertices[RegionAttachment.U2] = region.u; + vertices[RegionAttachment.V2] = region.v; + vertices[RegionAttachment.U3] = region.u2; + vertices[RegionAttachment.V3] = region.v; + vertices[RegionAttachment.U4] = region.u2; + vertices[RegionAttachment.V4] = region.v2; + } + this.region = region; + }; + RegionAttachment.prototype.updateOffset = function () { + var regionScaleX = this.width / this.region.originalWidth * this.scaleX; + var regionScaleY = this.height / this.region.originalHeight * this.scaleY; + var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX; + var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY; + var localX2 = localX + this.region.width * regionScaleX; + var localY2 = localY + this.region.height * regionScaleY; + var radians = this.rotation * Math.PI / 180; + var cos = Math.cos(radians); + var sin = Math.sin(radians); + var localXCos = localX * cos + this.x; + var localXSin = localX * sin; + var localYCos = localY * cos + this.y; + var localYSin = localY * sin; + var localX2Cos = localX2 * cos + this.x; + var localX2Sin = localX2 * sin; + var localY2Cos = localY2 * cos + this.y; + var localY2Sin = localY2 * sin; + var offset = this.offset; + offset[RegionAttachment.OX1] = localXCos - localYSin; + offset[RegionAttachment.OY1] = localYCos + localXSin; + offset[RegionAttachment.OX2] = localXCos - localY2Sin; + offset[RegionAttachment.OY2] = localY2Cos + localXSin; + offset[RegionAttachment.OX3] = localX2Cos - localY2Sin; + offset[RegionAttachment.OY3] = localY2Cos + localX2Sin; + offset[RegionAttachment.OX4] = localX2Cos - localYSin; + offset[RegionAttachment.OY4] = localYCos + localX2Sin; + }; + RegionAttachment.prototype.updateWorldVertices = function (slot, premultipliedAlpha) { + var skeleton = slot.bone.skeleton; + var skeletonColor = skeleton.color; + var slotColor = slot.color; + var regionColor = this.color; + var alpha = skeletonColor.a * slotColor.a * regionColor.a; + var multiplier = premultipliedAlpha ? alpha : 1; + var color = this.tempColor; + color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha); + var vertices = this.vertices; + var offset = this.offset; + var bone = slot.bone; + var x = skeleton.x + bone.worldX, y = skeleton.y + bone.worldY; + var a = bone.a, b = bone.b, c = bone.c, d = bone.d; + var offsetX = 0, offsetY = 0; + offsetX = offset[RegionAttachment.OX1]; + offsetY = offset[RegionAttachment.OY1]; + vertices[RegionAttachment.X1] = offsetX * a + offsetY * b + x; + vertices[RegionAttachment.Y1] = offsetX * c + offsetY * d + y; + vertices[RegionAttachment.C1R] = color.r; + vertices[RegionAttachment.C1G] = color.g; + vertices[RegionAttachment.C1B] = color.b; + vertices[RegionAttachment.C1A] = color.a; + offsetX = offset[RegionAttachment.OX2]; + offsetY = offset[RegionAttachment.OY2]; + vertices[RegionAttachment.X2] = offsetX * a + offsetY * b + x; + vertices[RegionAttachment.Y2] = offsetX * c + offsetY * d + y; + vertices[RegionAttachment.C2R] = color.r; + vertices[RegionAttachment.C2G] = color.g; + vertices[RegionAttachment.C2B] = color.b; + vertices[RegionAttachment.C2A] = color.a; + offsetX = offset[RegionAttachment.OX3]; + offsetY = offset[RegionAttachment.OY3]; + vertices[RegionAttachment.X3] = offsetX * a + offsetY * b + x; + vertices[RegionAttachment.Y3] = offsetX * c + offsetY * d + y; + vertices[RegionAttachment.C3R] = color.r; + vertices[RegionAttachment.C3G] = color.g; + vertices[RegionAttachment.C3B] = color.b; + vertices[RegionAttachment.C3A] = color.a; + offsetX = offset[RegionAttachment.OX4]; + offsetY = offset[RegionAttachment.OY4]; + vertices[RegionAttachment.X4] = offsetX * a + offsetY * b + x; + vertices[RegionAttachment.Y4] = offsetX * c + offsetY * d + y; + vertices[RegionAttachment.C4R] = color.r; + vertices[RegionAttachment.C4G] = color.g; + vertices[RegionAttachment.C4B] = color.b; + vertices[RegionAttachment.C4A] = color.a; + return vertices; + }; + RegionAttachment.OX1 = 0; + RegionAttachment.OY1 = 1; + RegionAttachment.OX2 = 2; + RegionAttachment.OY2 = 3; + RegionAttachment.OX3 = 4; + RegionAttachment.OY3 = 5; + RegionAttachment.OX4 = 6; + RegionAttachment.OY4 = 7; + RegionAttachment.X1 = 0; + RegionAttachment.Y1 = 1; + RegionAttachment.C1R = 2; + RegionAttachment.C1G = 3; + RegionAttachment.C1B = 4; + RegionAttachment.C1A = 5; + RegionAttachment.U1 = 6; + RegionAttachment.V1 = 7; + RegionAttachment.X2 = 8; + RegionAttachment.Y2 = 9; + RegionAttachment.C2R = 10; + RegionAttachment.C2G = 11; + RegionAttachment.C2B = 12; + RegionAttachment.C2A = 13; + RegionAttachment.U2 = 14; + RegionAttachment.V2 = 15; + RegionAttachment.X3 = 16; + RegionAttachment.Y3 = 17; + RegionAttachment.C3R = 18; + RegionAttachment.C3G = 19; + RegionAttachment.C3B = 20; + RegionAttachment.C3A = 21; + RegionAttachment.U3 = 22; + RegionAttachment.V3 = 23; + RegionAttachment.X4 = 24; + RegionAttachment.Y4 = 25; + RegionAttachment.C4R = 26; + RegionAttachment.C4G = 27; + RegionAttachment.C4B = 28; + RegionAttachment.C4A = 29; + RegionAttachment.U4 = 30; + RegionAttachment.V4 = 31; + return RegionAttachment; + }(spine.Attachment)); + spine.RegionAttachment = RegionAttachment; +})(spine || (spine = {})); +var spine; +(function (spine) { + (function (BlendMode) { + BlendMode[BlendMode["Normal"] = 0] = "Normal"; + BlendMode[BlendMode["Additive"] = 1] = "Additive"; + BlendMode[BlendMode["Multiply"] = 2] = "Multiply"; + BlendMode[BlendMode["Screen"] = 3] = "Screen"; + })(spine.BlendMode || (spine.BlendMode = {})); + var BlendMode = spine.BlendMode; +})(spine || (spine = {})); +var spine; +(function (spine) { + var Bone = (function () { + function Bone(data, skeleton, parent) { + this.children = new Array(); + this.x = 0; + this.y = 0; + this.rotation = 0; + this.scaleX = 0; + this.scaleY = 0; + this.shearX = 0; + this.shearY = 0; + this.appliedRotation = 0; + this.a = 0; + this.b = 0; + this.worldX = 0; + this.c = 0; + this.d = 0; + this.worldY = 0; + this.worldSignX = 0; + this.worldSignY = 0; + this.sorted = false; + if (data == null) + throw new Error("data cannot be null."); + if (skeleton == null) + throw new Error("skeleton cannot be null."); + this.data = data; + this.skeleton = skeleton; + this.parent = parent; + this.setToSetupPose(); + } + Bone.prototype.update = function () { + this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY); + }; + Bone.prototype.updateWorldTransform = function () { + this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY); + }; + Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) { + this.appliedRotation = rotation; + var rotationY = rotation + 90 + shearY; + var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX, lb = spine.MathUtils.cosDeg(rotationY) * scaleY; + var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX, ld = spine.MathUtils.sinDeg(rotationY) * scaleY; + var parent = this.parent; + if (parent == null) { + var skeleton = this.skeleton; + if (skeleton.flipX) { + x = -x; + la = -la; + lb = -lb; + } + if (skeleton.flipY) { + y = -y; + lc = -lc; + ld = -ld; + } + this.a = la; + this.b = lb; + this.c = lc; + this.d = ld; + this.worldX = x; + this.worldY = y; + this.worldSignX = spine.MathUtils.signum(scaleX); + this.worldSignY = spine.MathUtils.signum(scaleY); + return; + } + var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d; + this.worldX = pa * x + pb * y + parent.worldX; + this.worldY = pc * x + pd * y + parent.worldY; + this.worldSignX = parent.worldSignX * spine.MathUtils.signum(scaleX); + this.worldSignY = parent.worldSignY * spine.MathUtils.signum(scaleY); + if (this.data.inheritRotation && this.data.inheritScale) { + this.a = pa * la + pb * lc; + this.b = pa * lb + pb * ld; + this.c = pc * la + pd * lc; + this.d = pc * lb + pd * ld; + } + else { + if (this.data.inheritRotation) { + pa = 1; + pb = 0; + pc = 0; + pd = 1; + do { + var cos = spine.MathUtils.cosDeg(parent.appliedRotation), sin = spine.MathUtils.sinDeg(parent.appliedRotation); + var temp = pa * cos + pb * sin; + pb = pb * cos - pa * sin; + pa = temp; + temp = pc * cos + pd * sin; + pd = pd * cos - pc * sin; + pc = temp; + if (!parent.data.inheritRotation) + break; + parent = parent.parent; + } while (parent != null); + this.a = pa * la + pb * lc; + this.b = pa * lb + pb * ld; + this.c = pc * la + pd * lc; + this.d = pc * lb + pd * ld; + } + else if (this.data.inheritScale) { + pa = 1; + pb = 0; + pc = 0; + pd = 1; + do { + var cos = spine.MathUtils.cosDeg(parent.appliedRotation), sin = spine.MathUtils.sinDeg(parent.appliedRotation); + var psx = parent.scaleX, psy = parent.scaleY; + var za = cos * psx, zb = sin * psy, zc = sin * psx, zd = cos * psy; + var temp = pa * za + pb * zc; + pb = pb * zd - pa * zb; + pa = temp; + temp = pc * za + pd * zc; + pd = pd * zd - pc * zb; + pc = temp; + if (psx >= 0) + sin = -sin; + temp = pa * cos + pb * sin; + pb = pb * cos - pa * sin; + pa = temp; + temp = pc * cos + pd * sin; + pd = pd * cos - pc * sin; + pc = temp; + if (!parent.data.inheritScale) + break; + parent = parent.parent; + } while (parent != null); + this.a = pa * la + pb * lc; + this.b = pa * lb + pb * ld; + this.c = pc * la + pd * lc; + this.d = pc * lb + pd * ld; + } + else { + this.a = la; + this.b = lb; + this.c = lc; + this.d = ld; + } + if (this.skeleton.flipX) { + this.a = -this.a; + this.b = -this.b; + } + if (this.skeleton.flipY) { + this.c = -this.c; + this.d = -this.d; + } + } + }; + Bone.prototype.setToSetupPose = function () { + var data = this.data; + this.x = data.x; + this.y = data.y; + this.rotation = data.rotation; + this.scaleX = data.scaleX; + this.scaleY = data.scaleY; + this.shearX = data.shearX; + this.shearY = data.shearY; + }; + Bone.prototype.getWorldRotationX = function () { + return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg; + }; + Bone.prototype.getWorldRotationY = function () { + return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg; + }; + Bone.prototype.getWorldScaleX = function () { + return Math.sqrt(this.a * this.a + this.b * this.b) * this.worldSignX; + }; + Bone.prototype.getWorldScaleY = function () { + return Math.sqrt(this.c * this.c + this.d * this.d) * this.worldSignY; + }; + Bone.prototype.worldToLocalRotationX = function () { + var parent = this.parent; + if (parent == null) + return this.rotation; + var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, a = this.a, c = this.c; + return Math.atan2(pa * c - pc * a, pd * a - pb * c) * spine.MathUtils.radDeg; + }; + Bone.prototype.worldToLocalRotationY = function () { + var parent = this.parent; + if (parent == null) + return this.rotation; + var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d, b = this.b, d = this.d; + return Math.atan2(pa * d - pc * b, pd * b - pb * d) * spine.MathUtils.radDeg; + }; + Bone.prototype.rotateWorld = function (degrees) { + var a = this.a, b = this.b, c = this.c, d = this.d; + var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees); + this.a = cos * a - sin * c; + this.b = cos * b - sin * d; + this.c = sin * a + cos * c; + this.d = sin * b + cos * d; + }; + Bone.prototype.updateLocalTransform = function () { + var parent = this.parent; + if (parent == null) { + this.x = this.worldX; + this.y = this.worldY; + this.rotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg; + this.scaleX = Math.sqrt(this.a * this.a + this.c * this.c); + this.scaleY = Math.sqrt(this.b * this.b + this.d * this.d); + var det = this.a * this.d - this.b * this.c; + this.shearX = 0; + this.shearY = Math.atan2(this.a * this.b + this.c * this.d, det) * spine.MathUtils.radDeg; + return; + } + var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d; + var pid = 1 / (pa * pd - pb * pc); + var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY; + this.x = (dx * pd * pid - dy * pb * pid); + this.y = (dy * pa * pid - dx * pc * pid); + var ia = pid * pd; + var id = pid * pa; + var ib = pid * pb; + var ic = pid * pc; + var ra = ia * this.a - ib * this.c; + var rb = ia * this.b - ib * this.d; + var rc = id * this.c - ic * this.a; + var rd = id * this.d - ic * this.b; + this.shearX = 0; + this.scaleX = Math.sqrt(ra * ra + rc * rc); + if (this.scaleX > 0.0001) { + var det = ra * rd - rb * rc; + this.scaleY = det / this.scaleX; + this.shearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg; + this.rotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg; + } + else { + this.scaleX = 0; + this.scaleY = Math.sqrt(rb * rb + rd * rd); + this.shearY = 0; + this.rotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg; + } + this.appliedRotation = this.rotation; + }; + Bone.prototype.worldToLocal = function (world) { + var a = this.a, b = this.b, c = this.c, d = this.d; + var invDet = 1 / (a * d - b * c); + var x = world.x - this.worldX, y = world.y - this.worldY; + world.x = (x * d * invDet - y * b * invDet); + world.y = (y * a * invDet - x * c * invDet); + return world; + }; + Bone.prototype.localToWorld = function (local) { + var x = local.x, y = local.y; + local.x = x * this.a + y * this.b + this.worldX; + local.y = x * this.c + y * this.d + this.worldY; + return local; + }; + return Bone; + }()); + spine.Bone = Bone; +})(spine || (spine = {})); +var spine; +(function (spine) { + var BoneData = (function () { + function BoneData(index, name, parent) { + this.x = 0; + this.y = 0; + this.rotation = 0; + this.scaleX = 1; + this.scaleY = 1; + this.shearX = 0; + this.shearY = 0; + this.inheritRotation = true; + this.inheritScale = true; + if (index < 0) + throw new Error("index must be >= 0."); + if (name == null) + throw new Error("name cannot be null."); + this.index = index; + this.name = name; + this.parent = parent; + } + return BoneData; + }()); + spine.BoneData = BoneData; +})(spine || (spine = {})); +var spine; +(function (spine) { + var Event = (function () { + function Event(time, data) { + if (data == null) + throw new Error("data cannot be null."); + this.time = time; + this.data = data; + } + return Event; + }()); + spine.Event = Event; +})(spine || (spine = {})); +var spine; +(function (spine) { + var EventData = (function () { + function EventData(name) { + this.name = name; + } + return EventData; + }()); + spine.EventData = EventData; +})(spine || (spine = {})); +var spine; +(function (spine) { + var IkConstraint = (function () { + function IkConstraint(data, skeleton) { + this.mix = 1; + this.bendDirection = 0; + this.level = 0; + if (data == null) + throw new Error("data cannot be null."); + if (skeleton == null) + throw new Error("skeleton cannot be null."); + this.data = data; + this.mix = data.mix; + this.bendDirection = data.bendDirection; + this.bones = new Array(); + for (var i = 0; i < data.bones.length; i++) + this.bones.push(skeleton.findBone(data.bones[i].name)); + this.target = skeleton.findBone(data.target.name); + } + IkConstraint.prototype.apply = function () { + this.update(); + }; + IkConstraint.prototype.update = function () { + var target = this.target; + var bones = this.bones; + switch (bones.length) { + case 1: + this.apply1(bones[0], target.worldX, target.worldY, this.mix); + break; + case 2: + this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.mix); + break; + } + }; + IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) { + var pp = bone.parent; + var id = 1 / (pp.a * pp.d - pp.b * pp.c); + var x = targetX - pp.worldX, y = targetY - pp.worldY; + var tx = (x * pp.d - y * pp.b) * id - bone.x, ty = (y * pp.a - x * pp.c) * id - bone.y; + var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.shearX - bone.rotation; + if (bone.scaleX < 0) + rotationIK += 180; + if (rotationIK > 180) + rotationIK -= 360; + else if (rotationIK < -180) + rotationIK += 360; + bone.updateWorldTransformWith(bone.x, bone.y, bone.rotation + rotationIK * alpha, bone.scaleX, bone.scaleY, bone.shearX, bone.shearY); + }; + IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, alpha) { + if (alpha == 0) { + child.updateWorldTransform(); + return; + } + var px = parent.x, py = parent.y, psx = parent.scaleX, psy = parent.scaleY, csx = child.scaleX; + var os1 = 0, os2 = 0, s2 = 0; + if (psx < 0) { + psx = -psx; + os1 = 180; + s2 = -1; + } + else { + os1 = 0; + s2 = 1; + } + if (psy < 0) { + psy = -psy; + s2 = -s2; + } + if (csx < 0) { + csx = -csx; + os2 = 180; + } + else + os2 = 0; + var cx = child.x, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d; + var u = Math.abs(psx - psy) <= 0.0001; + if (!u) { + cy = 0; + cwx = a * cx + parent.worldX; + cwy = c * cx + parent.worldY; + } + else { + cy = child.y; + cwx = a * cx + b * cy + parent.worldX; + cwy = c * cx + d * cy + parent.worldY; + } + var pp = parent.parent; + a = pp.a; + b = pp.b; + c = pp.c; + d = pp.d; + var id = 1 / (a * d - b * c), x = targetX - pp.worldX, y = targetY - pp.worldY; + var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py; + x = cwx - pp.worldX; + y = cwy - pp.worldY; + var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py; + var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1 = 0, a2 = 0; + outer: if (u) { + l2 *= psx; + var cos = (tx * tx + ty * ty - l1 * l1 - l2 * l2) / (2 * l1 * l2); + if (cos < -1) + cos = -1; + else if (cos > 1) + cos = 1; + a2 = Math.acos(cos) * bendDir; + a = l1 + l2 * cos; + b = l2 * Math.sin(a2); + a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b); + } + else { + a = psx * l2; + b = psy * l2; + var aa = a * a, bb = b * b, dd = tx * tx + ty * ty, ta = Math.atan2(ty, tx); + c = bb * l1 * l1 + aa * dd - aa * bb; + var c1 = -2 * bb * l1, c2 = bb - aa; + d = c1 * c1 - 4 * c2 * c; + if (d >= 0) { + var q = Math.sqrt(d); + if (c1 < 0) + q = -q; + q = -(c1 + q) / 2; + var r0 = q / c2, r1 = c / q; + var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1; + if (r * r <= dd) { + y = Math.sqrt(dd - r * r) * bendDir; + a1 = ta - Math.atan2(y, r); + a2 = Math.atan2(y / psy, (r - l1) / psx); + break outer; + } + } + var minAngle = 0, minDist = Number.MAX_VALUE, minX = 0, minY = 0; + var maxAngle = 0, maxDist = 0, maxX = 0, maxY = 0; + x = l1 + a; + d = x * x; + if (d > maxDist) { + maxAngle = 0; + maxDist = d; + maxX = x; + } + x = l1 - a; + d = x * x; + if (d < minDist) { + minAngle = spine.MathUtils.PI; + minDist = d; + minX = x; + } + var angle = Math.acos(-a * l1 / (aa - bb)); + x = a * Math.cos(angle) + l1; + y = b * Math.sin(angle); + d = x * x + y * y; + if (d < minDist) { + minAngle = angle; + minDist = d; + minX = x; + minY = y; + } + if (d > maxDist) { + maxAngle = angle; + maxDist = d; + maxX = x; + maxY = y; + } + if (dd <= (minDist + maxDist) / 2) { + a1 = ta - Math.atan2(minY * bendDir, minX); + a2 = minAngle * bendDir; + } + else { + a1 = ta - Math.atan2(maxY * bendDir, maxX); + a2 = maxAngle * bendDir; + } + } + var os = Math.atan2(cy, cx) * s2; + var rotation = parent.rotation; + a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation; + if (a1 > 180) + a1 -= 360; + else if (a1 < -180) + a1 += 360; + parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, parent.scaleX, parent.scaleY, 0, 0); + rotation = child.rotation; + a2 = ((a2 + os) * spine.MathUtils.radDeg - child.shearX) * s2 + os2 - rotation; + if (a2 > 180) + a2 -= 360; + else if (a2 < -180) + a2 += 360; + child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.scaleX, child.scaleY, child.shearX, child.shearY); + }; + return IkConstraint; + }()); + spine.IkConstraint = IkConstraint; +})(spine || (spine = {})); +var spine; +(function (spine) { + var IkConstraintData = (function () { + function IkConstraintData(name) { + this.bones = new Array(); + this.bendDirection = 1; + this.mix = 1; + this.name = name; + } + return IkConstraintData; + }()); + spine.IkConstraintData = IkConstraintData; +})(spine || (spine = {})); +var spine; +(function (spine) { + var PathConstraint = (function () { + function PathConstraint(data, skeleton) { + this.position = 0; + this.spacing = 0; + this.rotateMix = 0; + this.translateMix = 0; + this.spaces = new Array(); + this.positions = new Array(); + this.world = new Array(); + this.curves = new Array(); + this.lengths = new Array(); + this.segments = new Array(); + if (data == null) + throw new Error("data cannot be null."); + if (skeleton == null) + throw new Error("skeleton cannot be null."); + this.data = data; + this.bones = new Array(); + for (var i = 0, n = data.bones.length; i < n; i++) + this.bones.push(skeleton.findBone(data.bones[i].name)); + this.target = skeleton.findSlot(data.target.name); + this.position = data.position; + this.spacing = data.spacing; + this.rotateMix = data.rotateMix; + this.translateMix = data.translateMix; + } + PathConstraint.prototype.apply = function () { + this.update(); + }; + PathConstraint.prototype.update = function () { + var attachment = this.target.getAttachment(); + if (!(attachment instanceof spine.PathAttachment)) + return; + var rotateMix = this.rotateMix, translateMix = this.translateMix; + var translate = translateMix > 0, rotate = rotateMix > 0; + if (!translate && !rotate) + return; + var data = this.data; + var spacingMode = data.spacingMode; + var lengthSpacing = spacingMode == spine.SpacingMode.Length; + var rotateMode = data.rotateMode; + var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale; + var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1; + var bones = this.bones; + var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null; + var spacing = this.spacing; + if (scale || lengthSpacing) { + if (scale) + lengths = spine.Utils.setArraySize(this.lengths, boneCount); + for (var i = 0, n = spacesCount - 1; i < n;) { + var bone = bones[i]; + var length_1 = bone.data.length, x = length_1 * bone.a, y = length_1 * bone.c; + length_1 = Math.sqrt(x * x + y * y); + if (scale) + lengths[i] = length_1; + spaces[++i] = lengthSpacing ? Math.max(0, length_1 + spacing) : spacing; + } + } + else { + for (var i = 1; i < spacesCount; i++) + spaces[i] = spacing; + } + var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, spacingMode == spine.SpacingMode.Percent); + var skeleton = this.target.bone.skeleton; + var skeletonX = skeleton.x, skeletonY = skeleton.y; + var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation; + var tip = rotateMode == spine.RotateMode.Chain && offsetRotation == 0; + for (var i = 0, p = 3; i < boneCount; i++, p += 3) { + var bone = bones[i]; + bone.worldX += (boneX - skeletonX - bone.worldX) * translateMix; + bone.worldY += (boneY - skeletonY - bone.worldY) * translateMix; + var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY; + if (scale) { + var length_2 = lengths[i]; + if (length_2 != 0) { + var s = (Math.sqrt(dx * dx + dy * dy) / length_2 - 1) * rotateMix + 1; + bone.a *= s; + bone.c *= s; + } + } + boneX = x; + boneY = y; + if (rotate) { + var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0; + if (tangents) + r = positions[p - 1]; + else if (spaces[i + 1] == 0) + r = positions[p + 2]; + else + r = Math.atan2(dy, dx); + r -= Math.atan2(c, a) - offsetRotation * spine.MathUtils.degRad; + if (tip) { + cos = Math.cos(r); + sin = Math.sin(r); + var length_3 = bone.data.length; + boneX += (length_3 * (cos * a - sin * c) - dx) * rotateMix; + boneY += (length_3 * (sin * a + cos * c) - dy) * rotateMix; + } + if (r > spine.MathUtils.PI) + r -= spine.MathUtils.PI2; + else if (r < -spine.MathUtils.PI) + r += spine.MathUtils.PI2; + r *= rotateMix; + cos = Math.cos(r); + sin = Math.sin(r); + bone.a = cos * a - sin * c; + bone.b = cos * b - sin * d; + bone.c = sin * a + cos * c; + bone.d = sin * b + cos * d; + } + } + }; + PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) { + var target = this.target; + var position = this.position; + var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null; + var closed = path.closed; + var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE; + if (!path.constantSpeed) { + var lengths = path.lengths; + curveCount -= closed ? 1 : 2; + var pathLength_1 = lengths[curveCount]; + if (percentPosition) + position *= pathLength_1; + if (percentSpacing) { + for (var i = 0; i < spacesCount; i++) + spaces[i] *= pathLength_1; + } + world = spine.Utils.setArraySize(this.world, 8); + for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) { + var space = spaces[i]; + position += space; + var p = position; + if (closed) { + p %= pathLength_1; + if (p < 0) + p += pathLength_1; + curve = 0; + } + else if (p < 0) { + if (prevCurve != PathConstraint.BEFORE) { + prevCurve = PathConstraint.BEFORE; + path.computeWorldVerticesWith(target, 2, 4, world, 0); + } + this.addBeforePosition(p, world, 0, out, o); + continue; + } + else if (p > pathLength_1) { + if (prevCurve != PathConstraint.AFTER) { + prevCurve = PathConstraint.AFTER; + path.computeWorldVerticesWith(target, verticesLength - 6, 4, world, 0); + } + this.addAfterPosition(p - pathLength_1, world, 0, out, o); + continue; + } + for (;; curve++) { + var length_4 = lengths[curve]; + if (p > length_4) + continue; + if (curve == 0) + p /= length_4; + else { + var prev = lengths[curve - 1]; + p = (p - prev) / (length_4 - prev); + } + break; + } + if (curve != prevCurve) { + prevCurve = curve; + if (closed && curve == curveCount) { + path.computeWorldVerticesWith(target, verticesLength - 4, 4, world, 0); + path.computeWorldVerticesWith(target, 0, 4, world, 4); + } + else + path.computeWorldVerticesWith(target, curve * 6 + 2, 8, world, 0); + } + this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0)); + } + return out; + } + if (closed) { + verticesLength += 2; + world = spine.Utils.setArraySize(this.world, verticesLength); + path.computeWorldVerticesWith(target, 2, verticesLength - 4, world, 0); + path.computeWorldVerticesWith(target, 0, 2, world, verticesLength - 4); + world[verticesLength - 2] = world[0]; + world[verticesLength - 1] = world[1]; + } + else { + curveCount--; + verticesLength -= 4; + world = spine.Utils.setArraySize(this.world, verticesLength); + path.computeWorldVerticesWith(target, 2, verticesLength, world, 0); + } + var curves = spine.Utils.setArraySize(this.curves, curveCount); + var pathLength = 0; + var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0; + var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0; + for (var i = 0, w = 2; i < curveCount; i++, w += 6) { + cx1 = world[w]; + cy1 = world[w + 1]; + cx2 = world[w + 2]; + cy2 = world[w + 3]; + x2 = world[w + 4]; + y2 = world[w + 5]; + tmpx = (x1 - cx1 * 2 + cx2) * 0.1875; + tmpy = (y1 - cy1 * 2 + cy2) * 0.1875; + dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375; + dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375; + ddfx = tmpx * 2 + dddfx; + ddfy = tmpy * 2 + dddfy; + dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667; + dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667; + pathLength += Math.sqrt(dfx * dfx + dfy * dfy); + dfx += ddfx; + dfy += ddfy; + ddfx += dddfx; + ddfy += dddfy; + pathLength += Math.sqrt(dfx * dfx + dfy * dfy); + dfx += ddfx; + dfy += ddfy; + pathLength += Math.sqrt(dfx * dfx + dfy * dfy); + dfx += ddfx + dddfx; + dfy += ddfy + dddfy; + pathLength += Math.sqrt(dfx * dfx + dfy * dfy); + curves[i] = pathLength; + x1 = x2; + y1 = y2; + } + if (percentPosition) + position *= pathLength; + if (percentSpacing) { + for (var i = 0; i < spacesCount; i++) + spaces[i] *= pathLength; + } + var segments = this.segments; + var curveLength = 0; + for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) { + var space = spaces[i]; + position += space; + var p = position; + if (closed) { + p %= pathLength; + if (p < 0) + p += pathLength; + curve = 0; + } + else if (p < 0) { + this.addBeforePosition(p, world, 0, out, o); + continue; + } + else if (p > pathLength) { + this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o); + continue; + } + for (;; curve++) { + var length_5 = curves[curve]; + if (p > length_5) + continue; + if (curve == 0) + p /= length_5; + else { + var prev = curves[curve - 1]; + p = (p - prev) / (length_5 - prev); + } + break; + } + if (curve != prevCurve) { + prevCurve = curve; + var ii = curve * 6; + x1 = world[ii]; + y1 = world[ii + 1]; + cx1 = world[ii + 2]; + cy1 = world[ii + 3]; + cx2 = world[ii + 4]; + cy2 = world[ii + 5]; + x2 = world[ii + 6]; + y2 = world[ii + 7]; + tmpx = (x1 - cx1 * 2 + cx2) * 0.03; + tmpy = (y1 - cy1 * 2 + cy2) * 0.03; + dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006; + dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006; + ddfx = tmpx * 2 + dddfx; + ddfy = tmpy * 2 + dddfy; + dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667; + dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667; + curveLength = Math.sqrt(dfx * dfx + dfy * dfy); + segments[0] = curveLength; + for (ii = 1; ii < 8; ii++) { + dfx += ddfx; + dfy += ddfy; + ddfx += dddfx; + ddfy += dddfy; + curveLength += Math.sqrt(dfx * dfx + dfy * dfy); + segments[ii] = curveLength; + } + dfx += ddfx; + dfy += ddfy; + curveLength += Math.sqrt(dfx * dfx + dfy * dfy); + segments[8] = curveLength; + dfx += ddfx + dddfx; + dfy += ddfy + dddfy; + curveLength += Math.sqrt(dfx * dfx + dfy * dfy); + segments[9] = curveLength; + segment = 0; + } + p *= curveLength; + for (;; segment++) { + var length_6 = segments[segment]; + if (p > length_6) + continue; + if (segment == 0) + p /= length_6; + else { + var prev = segments[segment - 1]; + p = segment + (p - prev) / (length_6 - prev); + } + break; + } + this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0)); + } + return out; + }; + PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) { + var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx); + out[o] = x1 + p * Math.cos(r); + out[o + 1] = y1 + p * Math.sin(r); + out[o + 2] = r; + }; + PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) { + var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx); + out[o] = x1 + p * Math.cos(r); + out[o + 1] = y1 + p * Math.sin(r); + out[o + 2] = r; + }; + PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) { + if (p == 0) + p = 0.0001; + var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u; + var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p; + var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt; + out[o] = x; + out[o + 1] = y; + if (tangents) + out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt)); + }; + PathConstraint.NONE = -1; + PathConstraint.BEFORE = -2; + PathConstraint.AFTER = -3; + return PathConstraint; + }()); + spine.PathConstraint = PathConstraint; +})(spine || (spine = {})); +var spine; +(function (spine) { + var PathConstraintData = (function () { + function PathConstraintData(name) { + this.bones = new Array(); + this.name = name; + } + return PathConstraintData; + }()); + spine.PathConstraintData = PathConstraintData; + (function (PositionMode) { + PositionMode[PositionMode["Fixed"] = 0] = "Fixed"; + PositionMode[PositionMode["Percent"] = 1] = "Percent"; + })(spine.PositionMode || (spine.PositionMode = {})); + var PositionMode = spine.PositionMode; + (function (SpacingMode) { + SpacingMode[SpacingMode["Length"] = 0] = "Length"; + SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed"; + SpacingMode[SpacingMode["Percent"] = 2] = "Percent"; + })(spine.SpacingMode || (spine.SpacingMode = {})); + var SpacingMode = spine.SpacingMode; + (function (RotateMode) { + RotateMode[RotateMode["Tangent"] = 0] = "Tangent"; + RotateMode[RotateMode["Chain"] = 1] = "Chain"; + RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale"; + })(spine.RotateMode || (spine.RotateMode = {})); + var RotateMode = spine.RotateMode; +})(spine || (spine = {})); +var spine; +(function (spine) { + var Assets = (function () { + function Assets(clientId) { + this.toLoad = new Array(); + this.assets = {}; + this.clientId = clientId; + } + Assets.prototype.loaded = function () { + var i = 0; + for (var v in this.assets) + i++; + return i; + }; + return Assets; + }()); + var SharedAssetManager = (function () { + function SharedAssetManager(pathPrefix) { + if (pathPrefix === void 0) { pathPrefix = ""; } + this.clientAssets = {}; + this.queuedAssets = {}; + this.rawAssets = {}; + this.errors = {}; + this.pathPrefix = pathPrefix; + } + SharedAssetManager.prototype.queueAsset = function (clientId, textureLoader, path) { + var clientAssets = this.clientAssets[clientId]; + if (clientAssets === null || clientAssets === undefined) { + clientAssets = new Assets(clientId); + this.clientAssets[clientId] = clientAssets; + } + if (textureLoader !== null) + clientAssets.textureLoader = textureLoader; + clientAssets.toLoad.push(path); + if (this.queuedAssets[path] === path) { + return false; + } + else { + this.queuedAssets[path] = path; + return true; + } + }; + SharedAssetManager.prototype.loadText = function (clientId, path) { + var _this = this; + path = this.pathPrefix + path; + if (!this.queueAsset(clientId, null, path)) + return; + var request = new XMLHttpRequest(); + request.onreadystatechange = function () { + if (request.readyState == XMLHttpRequest.DONE) { + if (request.status >= 200 && request.status < 300) { + _this.rawAssets[path] = request.responseText; + } + else { + _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText; + } + } + }; + request.open("GET", path, true); + request.send(); + }; + SharedAssetManager.prototype.loadJson = function (clientId, path) { + var _this = this; + path = this.pathPrefix + path; + if (!this.queueAsset(clientId, null, path)) + return; + var request = new XMLHttpRequest(); + request.onreadystatechange = function () { + if (request.readyState == XMLHttpRequest.DONE) { + if (request.status >= 200 && request.status < 300) { + _this.rawAssets[path] = JSON.parse(request.responseText); + } + else { + _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText; + } + } + }; + request.open("GET", path, true); + request.send(); + }; + SharedAssetManager.prototype.loadTexture = function (clientId, textureLoader, path) { + var _this = this; + path = this.pathPrefix + path; + if (!this.queueAsset(clientId, textureLoader, path)) + return; + var img = new Image(); + img.src = path; + img.crossOrigin = "anonymous"; + img.onload = function (ev) { + _this.rawAssets[path] = img; + }; + img.onerror = function (ev) { + _this.errors[path] = "Couldn't load image " + path; + }; + }; + SharedAssetManager.prototype.get = function (clientId, path) { + path = this.pathPrefix + path; + var clientAssets = this.clientAssets[clientId]; + if (clientAssets === null || clientAssets === undefined) + return true; + return clientAssets.assets[path]; + }; + SharedAssetManager.prototype.updateClientAssets = function (clientAssets) { + for (var i = 0; i < clientAssets.toLoad.length; i++) { + var path = clientAssets.toLoad[i]; + var asset = clientAssets.assets[path]; + if (asset === null || asset === undefined) { + var rawAsset = this.rawAssets[path]; + if (rawAsset === null || rawAsset === undefined) + continue; + if (rawAsset instanceof HTMLImageElement) { + clientAssets.assets[path] = clientAssets.textureLoader(rawAsset); + } + else { + clientAssets.assets[path] = rawAsset; + } + } + } + }; + SharedAssetManager.prototype.isLoadingComplete = function (clientId) { + var clientAssets = this.clientAssets[clientId]; + if (clientAssets === null || clientAssets === undefined) + return true; + this.updateClientAssets(clientAssets); + return clientAssets.toLoad.length == clientAssets.loaded(); + }; + SharedAssetManager.prototype.dispose = function () { + }; + SharedAssetManager.prototype.hasErrors = function () { + return Object.keys(this.errors).length > 0; + }; + SharedAssetManager.prototype.getErrors = function () { + return this.errors; + }; + return SharedAssetManager; + }()); + spine.SharedAssetManager = SharedAssetManager; +})(spine || (spine = {})); +var spine; +(function (spine) { + var Skeleton = (function () { + function Skeleton(data) { + this._updateCache = new Array(); + this.time = 0; + this.flipX = false; + this.flipY = false; + this.x = 0; + this.y = 0; + if (data == null) + throw new Error("data cannot be null."); + this.data = data; + this.bones = new Array(); + for (var i = 0; i < data.bones.length; i++) { + var boneData = data.bones[i]; + var bone = void 0; + if (boneData.parent == null) + bone = new spine.Bone(boneData, this, null); + else { + var parent_1 = this.bones[boneData.parent.index]; + bone = new spine.Bone(boneData, this, parent_1); + parent_1.children.push(bone); + } + this.bones.push(bone); + } + this.slots = new Array(); + this.drawOrder = new Array(); + for (var i = 0; i < data.slots.length; i++) { + var slotData = data.slots[i]; + var bone = this.bones[slotData.boneData.index]; + var slot = new spine.Slot(slotData, bone); + this.slots.push(slot); + this.drawOrder.push(slot); + } + this.ikConstraints = new Array(); + this.ikConstraintsSorted = new Array(); + for (var i = 0; i < data.ikConstraints.length; i++) { + var ikConstraintData = data.ikConstraints[i]; + this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this)); + } + this.transformConstraints = new Array(); + for (var i = 0; i < data.transformConstraints.length; i++) { + var transformConstraintData = data.transformConstraints[i]; + this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this)); + } + this.pathConstraints = new Array(); + for (var i = 0; i < data.pathConstraints.length; i++) { + var pathConstraintData = data.pathConstraints[i]; + this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this)); + } + this.color = new spine.Color(1, 1, 1, 1); + this.updateCache(); + } + Skeleton.prototype.updateCache = function () { + var updateCache = this._updateCache; + updateCache.length = 0; + var bones = this.bones; + for (var i = 0, n = bones.length; i < n; i++) + bones[i].sorted = false; + var ikConstraints = this.ikConstraintsSorted; + ikConstraints.length = 0; + for (var i = 0; i < this.ikConstraints.length; i++) + ikConstraints.push(this.ikConstraints[i]); + var ikCount = ikConstraints.length; + for (var i = 0, level = 0, n = ikCount; i < n; i++) { + var ik = ikConstraints[i]; + var bone = ik.bones[0].parent; + for (level = 0; bone != null; level++) + bone = bone.parent; + ik.level = level; + } + for (var i = 1, ii = 0; i < ikCount; i++) { + var ik = ikConstraints[i]; + var level = ik.level; + for (ii = i - 1; ii >= 0; ii--) { + var other = ikConstraints[ii]; + if (other.level < level) + break; + ikConstraints[ii + 1] = other; + } + ikConstraints[ii + 1] = ik; + } + for (var i = 0, n = ikConstraints.length; i < n; i++) { + var constraint = ikConstraints[i]; + var target = constraint.target; + this.sortBone(target); + var constrained = constraint.bones; + var parent_2 = constrained[0]; + this.sortBone(parent_2); + updateCache.push(constraint); + this.sortReset(parent_2.children); + constrained[constrained.length - 1].sorted = true; + } + var pathConstraints = this.pathConstraints; + for (var i = 0, n = pathConstraints.length; i < n; i++) { + var constraint = pathConstraints[i]; + var slot = constraint.target; + var slotIndex = slot.data.index; + var slotBone = slot.bone; + if (this.skin != null) + this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone); + if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin) + this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone); + for (var ii = 0, nn = this.data.skins.length; ii < nn; ii++) + this.sortPathConstraintAttachment(this.data.skins[ii], slotIndex, slotBone); + var attachment = slot.getAttachment(); + if (attachment instanceof spine.PathAttachment) + this.sortPathConstraintAttachmentWith(attachment, slotBone); + var constrained = constraint.bones; + var boneCount = constrained.length; + for (var ii = 0; ii < boneCount; ii++) + this.sortBone(constrained[ii]); + updateCache.push(constraint); + for (var ii = 0; ii < boneCount; ii++) + this.sortReset(constrained[ii].children); + for (var ii = 0; ii < boneCount; ii++) + constrained[ii].sorted = true; + } + var transformConstraints = this.transformConstraints; + for (var i = 0, n = transformConstraints.length; i < n; i++) { + var constraint = transformConstraints[i]; + this.sortBone(constraint.target); + var constrained = constraint.bones; + var boneCount = constrained.length; + for (var ii = 0; ii < boneCount; ii++) + this.sortBone(constrained[ii]); + updateCache.push(constraint); + for (var ii = 0; ii < boneCount; ii++) + this.sortReset(constrained[ii].children); + for (var ii = 0; ii < boneCount; ii++) + constrained[ii].sorted = true; + } + for (var i = 0, n = bones.length; i < n; i++) + this.sortBone(bones[i]); + }; + Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) { + var attachments = skin.attachments[slotIndex]; + if (!attachments) + return; + for (var key in attachments) { + this.sortPathConstraintAttachmentWith(attachments[key], slotBone); + } + }; + Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) { + if (!(attachment instanceof spine.PathAttachment)) + return; + var pathBones = attachment.bones; + if (pathBones == null) + this.sortBone(slotBone); + else { + var bones = this.bones; + var i = 0; + while (i < pathBones.length) { + var boneCount = pathBones[i++]; + for (var n = i + boneCount; i < n; i++) { + var boneIndex = pathBones[i]; + this.sortBone(bones[boneIndex]); + } + } + } + }; + Skeleton.prototype.sortBone = function (bone) { + if (bone.sorted) + return; + var parent = bone.parent; + if (parent != null) + this.sortBone(parent); + bone.sorted = true; + this._updateCache.push(bone); + }; + Skeleton.prototype.sortReset = function (bones) { + for (var i = 0, n = bones.length; i < n; i++) { + var bone = bones[i]; + if (bone.sorted) + this.sortReset(bone.children); + bone.sorted = false; + } + }; + Skeleton.prototype.updateWorldTransform = function () { + var updateCache = this._updateCache; + for (var i = 0, n = updateCache.length; i < n; i++) + updateCache[i].update(); + }; + Skeleton.prototype.setToSetupPose = function () { + this.setBonesToSetupPose(); + this.setSlotsToSetupPose(); + }; + Skeleton.prototype.setBonesToSetupPose = function () { + var bones = this.bones; + for (var i = 0, n = bones.length; i < n; i++) + bones[i].setToSetupPose(); + var ikConstraints = this.ikConstraints; + for (var i = 0, n = ikConstraints.length; i < n; i++) { + var constraint = ikConstraints[i]; + constraint.bendDirection = constraint.data.bendDirection; + constraint.mix = constraint.data.mix; + } + var transformConstraints = this.transformConstraints; + for (var i = 0, n = transformConstraints.length; i < n; i++) { + var constraint = transformConstraints[i]; + var data = constraint.data; + constraint.rotateMix = data.rotateMix; + constraint.translateMix = data.translateMix; + constraint.scaleMix = data.scaleMix; + constraint.shearMix = data.shearMix; + } + var pathConstraints = this.pathConstraints; + for (var i = 0, n = pathConstraints.length; i < n; i++) { + var constraint = pathConstraints[i]; + var data = constraint.data; + constraint.position = data.position; + constraint.spacing = data.spacing; + constraint.rotateMix = data.rotateMix; + constraint.translateMix = data.translateMix; + } + }; + Skeleton.prototype.setSlotsToSetupPose = function () { + var slots = this.slots; + spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length); + for (var i = 0, n = slots.length; i < n; i++) + slots[i].setToSetupPose(); + }; + Skeleton.prototype.getRootBone = function () { + if (this.bones.length == 0) + return null; + return this.bones[0]; + }; + Skeleton.prototype.findBone = function (boneName) { + if (boneName == null) + throw new Error("boneName cannot be null."); + var bones = this.bones; + for (var i = 0, n = bones.length; i < n; i++) { + var bone = bones[i]; + if (bone.data.name == boneName) + return bone; + } + return null; + }; + Skeleton.prototype.findBoneIndex = function (boneName) { + if (boneName == null) + throw new Error("boneName cannot be null."); + var bones = this.bones; + for (var i = 0, n = bones.length; i < n; i++) + if (bones[i].data.name == boneName) + return i; + return -1; + }; + Skeleton.prototype.findSlot = function (slotName) { + if (slotName == null) + throw new Error("slotName cannot be null."); + var slots = this.slots; + for (var i = 0, n = slots.length; i < n; i++) { + var slot = slots[i]; + if (slot.data.name == slotName) + return slot; + } + return null; + }; + Skeleton.prototype.findSlotIndex = function (slotName) { + if (slotName == null) + throw new Error("slotName cannot be null."); + var slots = this.slots; + for (var i = 0, n = slots.length; i < n; i++) + if (slots[i].data.name == slotName) + return i; + return -1; + }; + Skeleton.prototype.setSkinByName = function (skinName) { + var skin = this.data.findSkin(skinName); + if (skin == null) + throw new Error("Skin not found: " + skinName); + this.setSkin(skin); + }; + Skeleton.prototype.setSkin = function (newSkin) { + if (newSkin != null) { + if (this.skin != null) + newSkin.attachAll(this, this.skin); + else { + var slots = this.slots; + for (var i = 0, n = slots.length; i < n; i++) { + var slot = slots[i]; + var name_1 = slot.data.attachmentName; + if (name_1 != null) { + var attachment = newSkin.getAttachment(i, name_1); + if (attachment != null) + slot.setAttachment(attachment); + } + } + } + } + this.skin = newSkin; + }; + Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) { + return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName); + }; + Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) { + if (attachmentName == null) + throw new Error("attachmentName cannot be null."); + if (this.skin != null) { + var attachment = this.skin.getAttachment(slotIndex, attachmentName); + if (attachment != null) + return attachment; + } + if (this.data.defaultSkin != null) + return this.data.defaultSkin.getAttachment(slotIndex, attachmentName); + return null; + }; + Skeleton.prototype.setAttachment = function (slotName, attachmentName) { + if (slotName == null) + throw new Error("slotName cannot be null."); + var slots = this.slots; + for (var i = 0, n = slots.length; i < n; i++) { + var slot = slots[i]; + if (slot.data.name == slotName) { + var attachment = null; + if (attachmentName != null) { + attachment = this.getAttachment(i, attachmentName); + if (attachment == null) + throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName); + } + slot.setAttachment(attachment); + return; + } + } + throw new Error("Slot not found: " + slotName); + }; + Skeleton.prototype.findIkConstraint = function (constraintName) { + if (constraintName == null) + throw new Error("constraintName cannot be null."); + var ikConstraints = this.ikConstraints; + for (var i = 0, n = ikConstraints.length; i < n; i++) { + var ikConstraint = ikConstraints[i]; + if (ikConstraint.data.name == constraintName) + return ikConstraint; + } + return null; + }; + Skeleton.prototype.findTransformConstraint = function (constraintName) { + if (constraintName == null) + throw new Error("constraintName cannot be null."); + var transformConstraints = this.transformConstraints; + for (var i = 0, n = transformConstraints.length; i < n; i++) { + var constraint = transformConstraints[i]; + if (constraint.data.name == constraintName) + return constraint; + } + return null; + }; + Skeleton.prototype.findPathConstraint = function (constraintName) { + if (constraintName == null) + throw new Error("constraintName cannot be null."); + var pathConstraints = this.pathConstraints; + for (var i = 0, n = pathConstraints.length; i < n; i++) { + var constraint = pathConstraints[i]; + if (constraint.data.name == constraintName) + return constraint; + } + return null; + }; + Skeleton.prototype.getBounds = function (offset, size) { + if (offset == null) + throw new Error("offset cannot be null."); + if (size == null) + throw new Error("size cannot be null."); + var drawOrder = this.drawOrder; + var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY; + for (var i = 0, n = drawOrder.length; i < n; i++) { + var slot = drawOrder[i]; + var vertices = null; + var attachment = slot.getAttachment(); + if (attachment instanceof spine.RegionAttachment) + vertices = attachment.updateWorldVertices(slot, false); + else if (attachment instanceof spine.MeshAttachment) + vertices = attachment.updateWorldVertices(slot, true); + if (vertices != null) { + for (var ii = 0, nn = vertices.length; ii < nn; ii += 8) { + var x = vertices[ii], y = vertices[ii + 1]; + minX = Math.min(minX, x); + minY = Math.min(minY, y); + maxX = Math.max(maxX, x); + maxY = Math.max(maxY, y); + } + } + } + offset.set(minX, minY); + size.set(maxX - minX, maxY - minY); + }; + Skeleton.prototype.update = function (delta) { + this.time += delta; + }; + return Skeleton; + }()); + spine.Skeleton = Skeleton; +})(spine || (spine = {})); +var spine; +(function (spine) { + var SkeletonBounds = (function () { + function SkeletonBounds() { + this.minX = 0; + this.minY = 0; + this.maxX = 0; + this.maxY = 0; + this.boundingBoxes = new Array(); + this.polygons = new Array(); + this.polygonPool = new spine.Pool(function () { + return spine.Utils.newFloatArray(16); + }); + } + SkeletonBounds.prototype.update = function (skeleton, updateAabb) { + if (skeleton == null) + throw new Error("skeleton cannot be null."); + var boundingBoxes = this.boundingBoxes; + var polygons = this.polygons; + var polygonPool = this.polygonPool; + var slots = skeleton.slots; + var slotCount = slots.length; + boundingBoxes.length = 0; + polygonPool.freeAll(polygons); + polygons.length = 0; + for (var i = 0; i < slotCount; i++) { + var slot = slots[i]; + var attachment = slot.getAttachment(); + if (attachment instanceof spine.BoundingBoxAttachment) { + var boundingBox = attachment; + boundingBoxes.push(boundingBox); + var polygon = polygonPool.obtain(); + if (polygon.length != boundingBox.worldVerticesLength) { + polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength); + } + polygons.push(polygon); + boundingBox.computeWorldVertices(slot, polygon); + } + } + if (updateAabb) + this.aabbCompute(); + }; + SkeletonBounds.prototype.aabbCompute = function () { + var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY; + var polygons = this.polygons; + for (var i = 0, n = polygons.length; i < n; i++) { + var polygon = polygons[i]; + var vertices = polygon; + for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) { + var x = vertices[ii]; + var y = vertices[ii + 1]; + minX = Math.min(minX, x); + minY = Math.min(minY, y); + maxX = Math.max(maxX, x); + maxY = Math.max(maxY, y); + } + } + this.minX = minX; + this.minY = minY; + this.maxX = maxX; + this.maxY = maxY; + }; + SkeletonBounds.prototype.aabbContainsPoint = function (x, y) { + return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY; + }; + SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) { + var minX = this.minX; + var minY = this.minY; + var maxX = this.maxX; + var maxY = this.maxY; + if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY)) + return false; + var m = (y2 - y1) / (x2 - x1); + var y = m * (minX - x1) + y1; + if (y > minY && y < maxY) + return true; + y = m * (maxX - x1) + y1; + if (y > minY && y < maxY) + return true; + var x = (minY - y1) / m + x1; + if (x > minX && x < maxX) + return true; + x = (maxY - y1) / m + x1; + if (x > minX && x < maxX) + return true; + return false; + }; + SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) { + return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY; + }; + SkeletonBounds.prototype.containsPoint = function (x, y) { + var polygons = this.polygons; + for (var i = 0, n = polygons.length; i < n; i++) + if (this.containsPointPolygon(polygons[i], x, y)) + return this.boundingBoxes[i]; + return null; + }; + SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) { + var vertices = polygon; + var nn = polygon.length; + var prevIndex = nn - 2; + var inside = false; + for (var ii = 0; ii < nn; ii += 2) { + var vertexY = vertices[ii + 1]; + var prevY = vertices[prevIndex + 1]; + if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) { + var vertexX = vertices[ii]; + if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x) + inside = !inside; + } + prevIndex = ii; + } + return inside; + }; + SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) { + var polygons = this.polygons; + for (var i = 0, n = polygons.length; i < n; i++) + if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2)) + return this.boundingBoxes[i]; + return null; + }; + SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) { + var vertices = polygon; + var nn = polygon.length; + var width12 = x1 - x2, height12 = y1 - y2; + var det1 = x1 * y2 - y1 * x2; + var x3 = vertices[nn - 2], y3 = vertices[nn - 1]; + for (var ii = 0; ii < nn; ii += 2) { + var x4 = vertices[ii], y4 = vertices[ii + 1]; + var det2 = x3 * y4 - y3 * x4; + var width34 = x3 - x4, height34 = y3 - y4; + var det3 = width12 * height34 - height12 * width34; + var x = (det1 * width34 - width12 * det2) / det3; + if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) { + var y = (det1 * height34 - height12 * det2) / det3; + if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) + return true; + } + x3 = x4; + y3 = y4; + } + return false; + }; + SkeletonBounds.prototype.getPolygon = function (boundingBox) { + if (boundingBox == null) + throw new Error("boundingBox cannot be null."); + var index = this.boundingBoxes.indexOf(boundingBox); + return index == -1 ? null : this.polygons[index]; + }; + SkeletonBounds.prototype.getWidth = function () { + return this.maxX - this.minX; + }; + SkeletonBounds.prototype.getHeight = function () { + return this.maxY - this.minY; + }; + return SkeletonBounds; + }()); + spine.SkeletonBounds = SkeletonBounds; +})(spine || (spine = {})); +var spine; +(function (spine) { + var SkeletonData = (function () { + function SkeletonData() { + this.bones = new Array(); + this.slots = new Array(); + this.skins = new Array(); + this.events = new Array(); + this.animations = new Array(); + this.ikConstraints = new Array(); + this.transformConstraints = new Array(); + this.pathConstraints = new Array(); + } + SkeletonData.prototype.findBone = function (boneName) { + if (boneName == null) + throw new Error("boneName cannot be null."); + var bones = this.bones; + for (var i = 0, n = bones.length; i < n; i++) { + var bone = bones[i]; + if (bone.name == boneName) + return bone; + } + return null; + }; + SkeletonData.prototype.findBoneIndex = function (boneName) { + if (boneName == null) + throw new Error("boneName cannot be null."); + var bones = this.bones; + for (var i = 0, n = bones.length; i < n; i++) + if (bones[i].name == boneName) + return i; + return -1; + }; + SkeletonData.prototype.findSlot = function (slotName) { + if (slotName == null) + throw new Error("slotName cannot be null."); + var slots = this.slots; + for (var i = 0, n = slots.length; i < n; i++) { + var slot = slots[i]; + if (slot.name == slotName) + return slot; + } + return null; + }; + SkeletonData.prototype.findSlotIndex = function (slotName) { + if (slotName == null) + throw new Error("slotName cannot be null."); + var slots = this.slots; + for (var i = 0, n = slots.length; i < n; i++) + if (slots[i].name == slotName) + return i; + return -1; + }; + SkeletonData.prototype.findSkin = function (skinName) { + if (skinName == null) + throw new Error("skinName cannot be null."); + var skins = this.skins; + for (var i = 0, n = skins.length; i < n; i++) { + var skin = skins[i]; + if (skin.name == skinName) + return skin; + } + return null; + }; + SkeletonData.prototype.findEvent = function (eventDataName) { + if (eventDataName == null) + throw new Error("eventDataName cannot be null."); + var events = this.events; + for (var i = 0, n = events.length; i < n; i++) { + var event_2 = events[i]; + if (event_2.name == eventDataName) + return event_2; + } + return null; + }; + SkeletonData.prototype.findAnimation = function (animationName) { + if (animationName == null) + throw new Error("animationName cannot be null."); + var animations = this.animations; + for (var i = 0, n = animations.length; i < n; i++) { + var animation = animations[i]; + if (animation.name == animationName) + return animation; + } + return null; + }; + SkeletonData.prototype.findIkConstraint = function (constraintName) { + if (constraintName == null) + throw new Error("constraintName cannot be null."); + var ikConstraints = this.ikConstraints; + for (var i = 0, n = ikConstraints.length; i < n; i++) { + var constraint = ikConstraints[i]; + if (constraint.name == constraintName) + return constraint; + } + return null; + }; + SkeletonData.prototype.findTransformConstraint = function (constraintName) { + if (constraintName == null) + throw new Error("constraintName cannot be null."); + var transformConstraints = this.transformConstraints; + for (var i = 0, n = transformConstraints.length; i < n; i++) { + var constraint = transformConstraints[i]; + if (constraint.name == constraintName) + return constraint; + } + return null; + }; + SkeletonData.prototype.findPathConstraint = function (constraintName) { + if (constraintName == null) + throw new Error("constraintName cannot be null."); + var pathConstraints = this.pathConstraints; + for (var i = 0, n = pathConstraints.length; i < n; i++) { + var constraint = pathConstraints[i]; + if (constraint.name == constraintName) + return constraint; + } + return null; + }; + SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) { + if (pathConstraintName == null) + throw new Error("pathConstraintName cannot be null."); + var pathConstraints = this.pathConstraints; + for (var i = 0, n = pathConstraints.length; i < n; i++) + if (pathConstraints[i].name == pathConstraintName) + return i; + return -1; + }; + return SkeletonData; + }()); + spine.SkeletonData = SkeletonData; +})(spine || (spine = {})); +var spine; +(function (spine) { + var SkeletonJson = (function () { + function SkeletonJson(attachmentLoader) { + this.scale = 1; + this.linkedMeshes = new Array(); + this.attachmentLoader = attachmentLoader; + } + SkeletonJson.prototype.readSkeletonData = function (json) { + var scale = this.scale; + var skeletonData = new spine.SkeletonData(); + var root = typeof (json) === "string" ? JSON.parse(json) : json; + var skeletonMap = root.skeleton; + if (skeletonMap != null) { + skeletonData.hash = skeletonMap.hash; + skeletonData.version = skeletonMap.spine; + skeletonData.width = skeletonMap.width; + skeletonData.height = skeletonMap.height; + skeletonData.imagesPath = skeletonMap.images; + } + if (root.bones) { + for (var i = 0; i < root.bones.length; i++) { + var boneMap = root.bones[i]; + var parent_3 = null; + var parentName = this.getValue(boneMap, "parent", null); + if (parentName != null) { + parent_3 = skeletonData.findBone(parentName); + if (parent_3 == null) + throw new Error("Parent bone not found: " + parentName); + } + var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_3); + data.length = this.getValue(boneMap, "length", 0) * scale; + data.x = this.getValue(boneMap, "x", 0) * scale; + data.y = this.getValue(boneMap, "y", 0) * scale; + data.rotation = this.getValue(boneMap, "rotation", 0); + data.scaleX = this.getValue(boneMap, "scaleX", 1); + data.scaleY = this.getValue(boneMap, "scaleY", 1); + data.shearX = this.getValue(boneMap, "shearX", 0); + data.shearY = this.getValue(boneMap, "shearY", 0); + data.inheritRotation = this.getValue(boneMap, "inheritRotation", true); + data.inheritScale = this.getValue(boneMap, "inheritScale", true); + skeletonData.bones.push(data); + } + } + if (root.slots) { + for (var i = 0; i < root.slots.length; i++) { + var slotMap = root.slots[i]; + var slotName = slotMap.name; + var boneName = slotMap.bone; + var boneData = skeletonData.findBone(boneName); + if (boneData == null) + throw new Error("Slot bone not found: " + boneName); + var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData); + var color = this.getValue(slotMap, "color", null); + if (color != null) + data.color.setFromString(color); + data.attachmentName = this.getValue(slotMap, "attachment", null); + data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal")); + skeletonData.slots.push(data); + } + } + if (root.ik) { + for (var i = 0; i < root.ik.length; i++) { + var constraintMap = root.ik[i]; + var data = new spine.IkConstraintData(constraintMap.name); + for (var j = 0; j < constraintMap.bones.length; j++) { + var boneName = constraintMap.bones[j]; + var bone = skeletonData.findBone(boneName); + if (bone == null) + throw new Error("IK bone not found: " + boneName); + data.bones.push(bone); + } + var targetName = constraintMap.target; + data.target = skeletonData.findBone(targetName); + if (data.target == null) + throw new Error("IK target bone not found: " + targetName); + data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1; + data.mix = this.getValue(constraintMap, "mix", 1); + skeletonData.ikConstraints.push(data); + } + } + if (root.transform) { + for (var i = 0; i < root.transform.length; i++) { + var constraintMap = root.transform[i]; + var data = new spine.TransformConstraintData(constraintMap.name); + for (var j = 0; j < constraintMap.bones.length; j++) { + var boneName = constraintMap.bones[j]; + var bone = skeletonData.findBone(boneName); + if (bone == null) + throw new Error("Transform constraint bone not found: " + boneName); + data.bones.push(bone); + } + var targetName = constraintMap.target; + data.target = skeletonData.findBone(targetName); + if (data.target == null) + throw new Error("Transform constraint target bone not found: " + targetName); + data.offsetRotation = this.getValue(constraintMap, "rotation", 0); + data.offsetX = this.getValue(constraintMap, "x", 0) * scale; + data.offsetY = this.getValue(constraintMap, "y", 0) * scale; + data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0); + data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0); + data.offsetShearY = this.getValue(constraintMap, "shearY", 0); + data.rotateMix = this.getValue(constraintMap, "rotateMix", 1); + data.translateMix = this.getValue(constraintMap, "translateMix", 1); + data.scaleMix = this.getValue(constraintMap, "scaleMix", 1); + data.shearMix = this.getValue(constraintMap, "shearMix", 1); + skeletonData.transformConstraints.push(data); + } + } + if (root.path) { + for (var i = 0; i < root.path.length; i++) { + var constraintMap = root.path[i]; + var data = new spine.PathConstraintData(constraintMap.name); + for (var j = 0; j < constraintMap.bones.length; j++) { + var boneName = constraintMap.bones[j]; + var bone = skeletonData.findBone(boneName); + if (bone == null) + throw new Error("Transform constraint bone not found: " + boneName); + data.bones.push(bone); + } + var targetName = constraintMap.target; + data.target = skeletonData.findSlot(targetName); + if (data.target == null) + throw new Error("Path target slot not found: " + targetName); + data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent")); + data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length")); + data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent")); + data.offsetRotation = this.getValue(constraintMap, "rotation", 0); + data.position = this.getValue(constraintMap, "position", 0); + if (data.positionMode == spine.PositionMode.Fixed) + data.position *= scale; + data.spacing = this.getValue(constraintMap, "spacing", 0); + if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed) + data.spacing *= scale; + data.rotateMix = this.getValue(constraintMap, "rotateMix", 1); + data.translateMix = this.getValue(constraintMap, "translateMix", 1); + skeletonData.pathConstraints.push(data); + } + } + if (root.skins) { + for (var skinName in root.skins) { + var skinMap = root.skins[skinName]; + var skin = new spine.Skin(skinName); + for (var slotName in skinMap) { + var slotIndex = skeletonData.findSlotIndex(slotName); + if (slotIndex == -1) + throw new Error("Slot not found: " + slotName); + var slotMap = skinMap[slotName]; + for (var entryName in slotMap) { + var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName); + if (attachment != null) + skin.addAttachment(slotIndex, entryName, attachment); + } + } + skeletonData.skins.push(skin); + if (skin.name == "default") + skeletonData.defaultSkin = skin; + } + } + for (var i = 0, n = this.linkedMeshes.length; i < n; i++) { + var linkedMesh = this.linkedMeshes[i]; + var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin); + if (skin == null) + throw new Error("Skin not found: " + linkedMesh.skin); + var parent_4 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent); + if (parent_4 == null) + throw new Error("Parent mesh not found: " + linkedMesh.parent); + linkedMesh.mesh.setParentMesh(parent_4); + linkedMesh.mesh.updateUVs(); + } + this.linkedMeshes.length = 0; + if (root.events) { + for (var eventName in root.events) { + var eventMap = root.events[eventName]; + var data = new spine.EventData(eventName); + data.intValue = this.getValue(eventMap, "int", 0); + data.floatValue = this.getValue(eventMap, "float", 0); + data.stringValue = this.getValue(eventMap, "string", null); + skeletonData.events.push(data); + } + } + if (root.animations) { + for (var animationName in root.animations) { + var animationMap = root.animations[animationName]; + this.readAnimation(animationMap, animationName, skeletonData); + } + } + return skeletonData; + }; + SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name) { + var scale = this.scale; + name = this.getValue(map, "name", name); + var type = this.getValue(map, "type", "region"); + switch (type) { + case "region": { + var path = this.getValue(map, "path", name); + var region = this.attachmentLoader.newRegionAttachment(skin, name, path); + if (region == null) + return null; + region.path = path; + region.x = this.getValue(map, "x", 0) * scale; + region.y = this.getValue(map, "y", 0) * scale; + region.scaleX = this.getValue(map, "scaleX", 1); + region.scaleY = this.getValue(map, "scaleY", 1); + region.rotation = this.getValue(map, "rotation", 0); + region.width = map.width * scale; + region.height = map.height * scale; + var color = this.getValue(map, "color", null); + if (color != null) + region.color.setFromString(color); + region.updateOffset(); + return region; + } + case "boundingbox": { + var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name); + if (box == null) + return null; + this.readVertices(map, box, map.vertexCount << 1); + var color = this.getValue(map, "color", null); + if (color != null) + box.color.setFromString(color); + return box; + } + case "mesh": + case "linkedmesh": { + var path = this.getValue(map, "path", name); + var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path); + if (mesh == null) + return null; + mesh.path = path; + var color = this.getValue(map, "color", null); + if (color != null) + mesh.color.setFromString(color); + var parent_5 = this.getValue(map, "parent", null); + if (parent_5 != null) { + mesh.inheritDeform = this.getValue(map, "deform", true); + this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_5)); + return mesh; + } + var uvs = map.uvs; + this.readVertices(map, mesh, uvs.length); + mesh.triangles = map.triangles; + mesh.regionUVs = uvs; + mesh.updateUVs(); + mesh.hullLength = this.getValue(map, "hull", 0) * 2; + return mesh; + } + case "path": { + var path = this.attachmentLoader.newPathAttachment(skin, name); + if (path == null) + return null; + path.closed = this.getValue(map, "closed", false); + path.constantSpeed = this.getValue(map, "constantSpeed", true); + var vertexCount = map.vertexCount; + this.readVertices(map, path, vertexCount << 1); + var lengths = spine.Utils.newArray(vertexCount / 3, 0); + for (var i = 0; i < map.lengths.length; i++) + lengths[i] = map.lengths[i] * scale; + path.lengths = lengths; + var color = this.getValue(map, "color", null); + if (color != null) + path.color.setFromString(color); + return path; + } + } + return null; + }; + SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) { + var scale = this.scale; + attachment.worldVerticesLength = verticesLength; + var vertices = map.vertices; + if (verticesLength == vertices.length) { + if (scale != 1) { + for (var i = 0, n = vertices.length; i < n; i++) + vertices[i] *= scale; + } + attachment.vertices = spine.Utils.toFloatArray(vertices); + return; + } + var weights = new Array(); + var bones = new Array(); + for (var i = 0, n = vertices.length; i < n;) { + var boneCount = vertices[i++]; + bones.push(boneCount); + for (var nn = i + boneCount * 4; i < nn; i += 4) { + bones.push(vertices[i]); + weights.push(vertices[i + 1] * scale); + weights.push(vertices[i + 2] * scale); + weights.push(vertices[i + 3]); + } + } + attachment.bones = bones; + attachment.vertices = spine.Utils.toFloatArray(weights); + }; + SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) { + var scale = this.scale; + var timelines = new Array(); + var duration = 0; + if (map.slots) { + for (var slotName in map.slots) { + var slotMap = map.slots[slotName]; + var slotIndex = skeletonData.findSlotIndex(slotName); + if (slotIndex == -1) + throw new Error("Slot not found: " + slotName); + for (var timelineName in slotMap) { + var timelineMap = slotMap[timelineName]; + if (timelineName == "color") { + var timeline = new spine.ColorTimeline(timelineMap.length); + timeline.slotIndex = slotIndex; + var frameIndex = 0; + for (var i = 0; i < timelineMap.length; i++) { + var valueMap = timelineMap[i]; + var color = new spine.Color(); + color.setFromString(valueMap.color); + timeline.setFrame(frameIndex, valueMap.time, color.r, color.g, color.b, color.a); + this.readCurve(valueMap, timeline, frameIndex); + frameIndex++; + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]); + } + else if (timelineName = "attachment") { + var timeline = new spine.AttachmentTimeline(timelineMap.length); + timeline.slotIndex = slotIndex; + var frameIndex = 0; + for (var i = 0; i < timelineMap.length; i++) { + var valueMap = timelineMap[i]; + timeline.setFrame(frameIndex++, valueMap.time, valueMap.name); + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]); + } + else + throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")"); + } + } + } + if (map.bones) { + for (var boneName in map.bones) { + var boneMap = map.bones[boneName]; + var boneIndex = skeletonData.findBoneIndex(boneName); + if (boneIndex == -1) + throw new Error("Bone not found: " + boneName); + for (var timelineName in boneMap) { + var timelineMap = boneMap[timelineName]; + if (timelineName === "rotate") { + var timeline = new spine.RotateTimeline(timelineMap.length); + timeline.boneIndex = boneIndex; + var frameIndex = 0; + for (var i = 0; i < timelineMap.length; i++) { + var valueMap = timelineMap[i]; + timeline.setFrame(frameIndex, valueMap.time, valueMap.angle); + this.readCurve(valueMap, timeline, frameIndex); + frameIndex++; + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]); + } + else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") { + var timeline = null; + var timelineScale = 1; + if (timelineName === "scale") + timeline = new spine.ScaleTimeline(timelineMap.length); + else if (timelineName === "shear") + timeline = new spine.ShearTimeline(timelineMap.length); + else { + timeline = new spine.TranslateTimeline(timelineMap.length); + timelineScale = scale; + } + timeline.boneIndex = boneIndex; + var frameIndex = 0; + for (var i = 0; i < timelineMap.length; i++) { + var valueMap = timelineMap[i]; + var x = this.getValue(valueMap, "x", 0), y = this.getValue(valueMap, "y", 0); + timeline.setFrame(frameIndex, valueMap.time, x * timelineScale, y * timelineScale); + this.readCurve(valueMap, timeline, frameIndex); + frameIndex++; + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]); + } + else + throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")"); + } + } + } + if (map.ik) { + for (var constraintName in map.ik) { + var constraintMap = map.ik[constraintName]; + var constraint = skeletonData.findIkConstraint(constraintName); + var timeline = new spine.IkConstraintTimeline(constraintMap.length); + timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint); + var frameIndex = 0; + for (var i = 0; i < constraintMap.length; i++) { + var valueMap = constraintMap[i]; + timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "bendPositive", true) ? 1 : -1); + this.readCurve(valueMap, timeline, frameIndex); + frameIndex++; + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]); + } + } + if (map.transform) { + for (var constraintName in map.transform) { + var constraintMap = map.transform[constraintName]; + var constraint = skeletonData.findTransformConstraint(constraintName); + var timeline = new spine.TransformConstraintTimeline(constraintMap.length); + timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint); + var frameIndex = 0; + for (var i = 0; i < constraintMap.length; i++) { + var valueMap = constraintMap[i]; + timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1)); + this.readCurve(valueMap, timeline, frameIndex); + frameIndex++; + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]); + } + } + if (map.paths) { + for (var constraintName in map.paths) { + var constraintMap = map.paths[constraintName]; + var index = skeletonData.findPathConstraintIndex(constraintName); + if (index == -1) + throw new Error("Path constraint not found: " + constraintName); + var data = skeletonData.pathConstraints[index]; + for (var timelineName in constraintMap) { + var timelineMap = constraintMap[timelineName]; + if (timelineName === "position" || timelineName === "spacing") { + var timeline = null; + var timelineScale = 1; + if (timelineName === "spacing") { + timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length); + if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed) + timelineScale = scale; + } + else { + timeline = new spine.PathConstraintPositionTimeline(timelineMap.length); + if (data.positionMode == spine.PositionMode.Fixed) + timelineScale = scale; + } + timeline.pathConstraintIndex = index; + var frameIndex = 0; + for (var i = 0; i < timelineMap.length; i++) { + var valueMap = timelineMap[i]; + timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, timelineName, 0) * timelineScale); + this.readCurve(valueMap, timeline, frameIndex); + frameIndex++; + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]); + } + else if (timelineName === "mix") { + var timeline = new spine.PathConstraintMixTimeline(timelineMap.length); + timeline.pathConstraintIndex = index; + var frameIndex = 0; + for (var i = 0; i < timelineMap.length; i++) { + var valueMap = timelineMap[i]; + timeline.setFrame(frameIndex, valueMap.time, this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1)); + this.readCurve(valueMap, timeline, frameIndex); + frameIndex++; + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]); + } + } + } + } + if (map.deform) { + for (var deformName in map.deform) { + var deformMap = map.deform[deformName]; + var skin = skeletonData.findSkin(deformName); + if (skin == null) + throw new Error("Skin not found: " + deformName); + for (var slotName in deformMap) { + var slotMap = deformMap[slotName]; + var slotIndex = skeletonData.findSlotIndex(slotName); + if (slotIndex == -1) + throw new Error("Slot not found: " + slotMap.name); + for (var timelineName in slotMap) { + var timelineMap = slotMap[timelineName]; + var attachment = skin.getAttachment(slotIndex, timelineName); + if (attachment == null) + throw new Error("Deform attachment not found: " + timelineMap.name); + var weighted = attachment.bones != null; + var vertices = attachment.vertices; + var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length; + var timeline = new spine.DeformTimeline(timelineMap.length); + timeline.slotIndex = slotIndex; + timeline.attachment = attachment; + var frameIndex = 0; + for (var j = 0; j < timelineMap.length; j++) { + var valueMap = timelineMap[j]; + var deform = void 0; + var verticesValue = this.getValue(valueMap, "vertices", null); + if (verticesValue == null) + deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices; + else { + deform = spine.Utils.newFloatArray(deformLength); + var start = this.getValue(valueMap, "offset", 0); + spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length); + if (scale != 1) { + for (var i = start, n = i + verticesValue.length; i < n; i++) + deform[i] *= scale; + } + if (!weighted) { + for (var i = 0; i < deformLength; i++) + deform[i] += vertices[i]; + } + } + timeline.setFrame(frameIndex, valueMap.time, deform); + this.readCurve(valueMap, timeline, frameIndex); + frameIndex++; + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]); + } + } + } + } + var drawOrderNode = map.drawOrder; + if (drawOrderNode == null) + drawOrderNode = map.draworder; + if (drawOrderNode != null) { + var timeline = new spine.DrawOrderTimeline(drawOrderNode.length); + var slotCount = skeletonData.slots.length; + var frameIndex = 0; + for (var j = 0; j < drawOrderNode.length; j++) { + var drawOrderMap = drawOrderNode[j]; + var drawOrder = null; + var offsets = this.getValue(drawOrderMap, "offsets", null); + if (offsets != null) { + drawOrder = spine.Utils.newArray(slotCount, -1); + var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0); + var originalIndex = 0, unchangedIndex = 0; + for (var i = 0; i < offsets.length; i++) { + var offsetMap = offsets[i]; + var slotIndex = skeletonData.findSlotIndex(offsetMap.slot); + if (slotIndex == -1) + throw new Error("Slot not found: " + offsetMap.slot); + while (originalIndex != slotIndex) + unchanged[unchangedIndex++] = originalIndex++; + drawOrder[originalIndex + offsetMap.offset] = originalIndex++; + } + while (originalIndex < slotCount) + unchanged[unchangedIndex++] = originalIndex++; + for (var i = slotCount - 1; i >= 0; i--) + if (drawOrder[i] == -1) + drawOrder[i] = unchanged[--unchangedIndex]; + } + timeline.setFrame(frameIndex++, drawOrderMap.time, drawOrder); + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]); + } + if (map.events) { + var timeline = new spine.EventTimeline(map.events.length); + var frameIndex = 0; + for (var i = 0; i < map.events.length; i++) { + var eventMap = map.events[i]; + var eventData = skeletonData.findEvent(eventMap.name); + if (eventData == null) + throw new Error("Event not found: " + eventMap.name); + var event_3 = new spine.Event(eventMap.time, eventData); + event_3.intValue = this.getValue(eventMap, "int", eventData.intValue); + event_3.floatValue = this.getValue(eventMap, "float", eventData.floatValue); + event_3.stringValue = this.getValue(eventMap, "string", eventData.stringValue); + timeline.setFrame(frameIndex++, event_3); + } + timelines.push(timeline); + duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]); + } + if (isNaN(duration)) { + throw new Error("Error while parsing animation, duration is NaN"); + } + skeletonData.animations.push(new spine.Animation(name, timelines, duration)); + }; + SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) { + if (!map.curve) + return; + if (map.curve === "stepped") + timeline.setStepped(frameIndex); + else if (Object.prototype.toString.call(map.curve) === '[object Array]') { + var curve = map.curve; + timeline.setCurve(frameIndex, curve[0], curve[1], curve[2], curve[3]); + } + }; + SkeletonJson.prototype.getValue = function (map, prop, defaultValue) { + return map[prop] !== undefined ? map[prop] : defaultValue; + }; + SkeletonJson.blendModeFromString = function (str) { + str = str.toLowerCase(); + if (str == "normal") + return spine.BlendMode.Normal; + if (str == "additive") + return spine.BlendMode.Additive; + if (str == "multiply") + return spine.BlendMode.Multiply; + if (str == "screen") + return spine.BlendMode.Screen; + throw new Error("Unknown blend mode: " + str); + }; + SkeletonJson.positionModeFromString = function (str) { + str = str.toLowerCase(); + if (str == "fixed") + return spine.PositionMode.Fixed; + if (str == "percent") + return spine.PositionMode.Percent; + throw new Error("Unknown position mode: " + str); + }; + SkeletonJson.spacingModeFromString = function (str) { + str = str.toLowerCase(); + if (str == "length") + return spine.SpacingMode.Length; + if (str == "fixed") + return spine.SpacingMode.Fixed; + if (str == "percent") + return spine.SpacingMode.Percent; + throw new Error("Unknown position mode: " + str); + }; + SkeletonJson.rotateModeFromString = function (str) { + str = str.toLowerCase(); + if (str == "tangent") + return spine.RotateMode.Tangent; + if (str == "chain") + return spine.RotateMode.Chain; + if (str == "chainscale") + return spine.RotateMode.ChainScale; + throw new Error("Unknown rotate mode: " + str); + }; + return SkeletonJson; + }()); + spine.SkeletonJson = SkeletonJson; + var LinkedMesh = (function () { + function LinkedMesh(mesh, skin, slotIndex, parent) { + this.mesh = mesh; + this.skin = skin; + this.slotIndex = slotIndex; + this.parent = parent; + } + return LinkedMesh; + }()); +})(spine || (spine = {})); +var spine; +(function (spine) { + var Skin = (function () { + function Skin(name) { + this.attachments = new Array(); + if (name == null) + throw new Error("name cannot be null."); + this.name = name; + } + Skin.prototype.addAttachment = function (slotIndex, name, attachment) { + if (attachment == null) + throw new Error("attachment cannot be null."); + var attachments = this.attachments; + if (slotIndex >= attachments.length) + attachments.length = slotIndex + 1; + if (!attachments[slotIndex]) + attachments[slotIndex] = {}; + attachments[slotIndex][name] = attachment; + }; + Skin.prototype.getAttachment = function (slotIndex, name) { + var dictionary = this.attachments[slotIndex]; + return dictionary ? dictionary[name] : null; + }; + Skin.prototype.attachAll = function (skeleton, oldSkin) { + var slotIndex = 0; + for (var i = 0; i < skeleton.slots.length; i++) { + var slot = skeleton.slots[i]; + var slotAttachment = slot.getAttachment(); + if (slotAttachment && slotIndex < oldSkin.attachments.length) { + var dictionary = oldSkin.attachments[slotIndex]; + for (var key in dictionary) { + var skinAttachment = dictionary[key]; + if (slotAttachment == skinAttachment) { + var attachment = this.getAttachment(slotIndex, key); + if (attachment != null) + slot.setAttachment(attachment); + break; + } + } + } + slotIndex++; + } + }; + return Skin; + }()); + spine.Skin = Skin; +})(spine || (spine = {})); +var spine; +(function (spine) { + var Slot = (function () { + function Slot(data, bone) { + this.attachmentVertices = new Array(); + if (data == null) + throw new Error("data cannot be null."); + if (bone == null) + throw new Error("bone cannot be null."); + this.data = data; + this.bone = bone; + this.color = new spine.Color(); + this.setToSetupPose(); + } + Slot.prototype.getAttachment = function () { + return this.attachment; + }; + Slot.prototype.setAttachment = function (attachment) { + if (this.attachment == attachment) + return; + this.attachment = attachment; + this.attachmentTime = this.bone.skeleton.time; + this.attachmentVertices.length = 0; + }; + Slot.prototype.setAttachmentTime = function (time) { + this.attachmentTime = this.bone.skeleton.time - time; + }; + Slot.prototype.getAttachmentTime = function () { + return this.bone.skeleton.time - this.attachmentTime; + }; + Slot.prototype.setToSetupPose = function () { + this.color.setFromColor(this.data.color); + if (this.data.attachmentName == null) + this.attachment = null; + else { + this.attachment = null; + this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName)); + } + }; + return Slot; + }()); + spine.Slot = Slot; +})(spine || (spine = {})); +var spine; +(function (spine) { + var SlotData = (function () { + function SlotData(index, name, boneData) { + this.color = new spine.Color(1, 1, 1, 1); + if (index < 0) + throw new Error("index must be >= 0."); + if (name == null) + throw new Error("name cannot be null."); + if (boneData == null) + throw new Error("boneData cannot be null."); + this.index = index; + this.name = name; + this.boneData = boneData; + } + return SlotData; + }()); + spine.SlotData = SlotData; +})(spine || (spine = {})); +var spine; +(function (spine) { + var TextureAtlas = (function () { + function TextureAtlas(atlasText, textureLoader) { + this.pages = new Array(); + this.regions = new Array(); + this.load(atlasText, textureLoader); + } + TextureAtlas.prototype.load = function (atlasText, textureLoader) { + if (textureLoader == null) + throw new Error("textureLoader cannot be null."); + var reader = new TextureAtlasReader(atlasText); + var tuple = new Array(4); + var page = null; + while (true) { + var line = reader.readLine(); + if (line == null) + break; + line = line.trim(); + if (line.length == 0) + page = null; + else if (!page) { + page = new TextureAtlasPage(); + page.name = line; + if (reader.readTuple(tuple) == 2) { + page.width = parseInt(tuple[0]); + page.height = parseInt(tuple[1]); + reader.readTuple(tuple); + } + reader.readTuple(tuple); + page.minFilter = spine.Texture.filterFromString(tuple[0]); + page.magFilter = spine.Texture.filterFromString(tuple[1]); + var direction = reader.readValue(); + page.uWrap = spine.TextureWrap.ClampToEdge; + page.vWrap = spine.TextureWrap.ClampToEdge; + if (direction == "x") + page.uWrap = spine.TextureWrap.Repeat; + else if (direction == "y") + page.vWrap = spine.TextureWrap.Repeat; + else if (direction == "xy") + page.uWrap = page.vWrap = spine.TextureWrap.Repeat; + page.texture = textureLoader(line); + page.texture.setFilters(page.minFilter, page.magFilter); + page.texture.setWraps(page.uWrap, page.vWrap); + page.width = page.texture.getImage().width; + page.height = page.texture.getImage().height; + this.pages.push(page); + } + else { + var region = new TextureAtlasRegion(); + region.name = line; + region.page = page; + region.rotate = reader.readValue() == "true"; + reader.readTuple(tuple); + var x = parseInt(tuple[0]); + var y = parseInt(tuple[1]); + reader.readTuple(tuple); + var width = parseInt(tuple[0]); + var height = parseInt(tuple[1]); + region.u = x / page.width; + region.v = y / page.height; + if (region.rotate) { + region.u2 = (x + height) / page.width; + region.v2 = (y + width) / page.height; + } + else { + region.u2 = (x + width) / page.width; + region.v2 = (y + height) / page.height; + } + region.x = x; + region.y = y; + region.width = Math.abs(width); + region.height = Math.abs(height); + if (reader.readTuple(tuple) == 4) { + if (reader.readTuple(tuple) == 4) { + reader.readTuple(tuple); + } + } + region.originalWidth = parseInt(tuple[0]); + region.originalHeight = parseInt(tuple[1]); + reader.readTuple(tuple); + region.offsetX = parseInt(tuple[0]); + region.offsetY = parseInt(tuple[1]); + region.index = parseInt(reader.readValue()); + region.texture = page.texture; + this.regions.push(region); + } + } + }; + TextureAtlas.prototype.findRegion = function (name) { + for (var i = 0; i < this.regions.length; i++) { + if (this.regions[i].name == name) { + return this.regions[i]; + } + } + return null; + }; + TextureAtlas.prototype.dispose = function () { + for (var i = 0; i < this.pages.length; i++) { + this.pages[i].texture.dispose(); + } + }; + return TextureAtlas; + }()); + spine.TextureAtlas = TextureAtlas; + var TextureAtlasReader = (function () { + function TextureAtlasReader(text) { + this.index = 0; + this.lines = text.split(/\r\n|\r|\n/); + } + TextureAtlasReader.prototype.readLine = function () { + if (this.index >= this.lines.length) + return null; + return this.lines[this.index++]; + }; + TextureAtlasReader.prototype.readValue = function () { + var line = this.readLine(); + var colon = line.indexOf(":"); + if (colon == -1) + throw new Error("Invalid line: " + line); + return line.substring(colon + 1).trim(); + }; + TextureAtlasReader.prototype.readTuple = function (tuple) { + var line = this.readLine(); + var colon = line.indexOf(":"); + if (colon == -1) + throw new Error("Invalid line: " + line); + var i = 0, lastMatch = colon + 1; + for (; i < 3; i++) { + var comma = line.indexOf(",", lastMatch); + if (comma == -1) + break; + tuple[i] = line.substr(lastMatch, comma - lastMatch).trim(); + lastMatch = comma + 1; + } + tuple[i] = line.substring(lastMatch).trim(); + return i + 1; + }; + return TextureAtlasReader; + }()); + var TextureAtlasPage = (function () { + function TextureAtlasPage() { + } + return TextureAtlasPage; + }()); + spine.TextureAtlasPage = TextureAtlasPage; + var TextureAtlasRegion = (function (_super) { + __extends(TextureAtlasRegion, _super); + function TextureAtlasRegion() { + _super.apply(this, arguments); + } + return TextureAtlasRegion; + }(spine.TextureRegion)); + spine.TextureAtlasRegion = TextureAtlasRegion; +})(spine || (spine = {})); +var spine; +(function (spine) { + var TextureAtlasAttachmentLoader = (function () { + function TextureAtlasAttachmentLoader(atlas) { + this.atlas = atlas; + } + TextureAtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) { + var region = this.atlas.findRegion(path); + if (region == null) + throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")"); + region.renderObject = region; + var attachment = new spine.RegionAttachment(name); + attachment.setRegion(region); + return attachment; + }; + TextureAtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) { + var region = this.atlas.findRegion(path); + if (region == null) + throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")"); + region.renderObject = region; + var attachment = new spine.MeshAttachment(name); + attachment.region = region; + return attachment; + }; + TextureAtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) { + return new spine.BoundingBoxAttachment(name); + }; + TextureAtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) { + return new spine.PathAttachment(name); + }; + return TextureAtlasAttachmentLoader; + }()); + spine.TextureAtlasAttachmentLoader = TextureAtlasAttachmentLoader; +})(spine || (spine = {})); +var spine; +(function (spine) { + var TransformConstraint = (function () { + function TransformConstraint(data, skeleton) { + this.rotateMix = 0; + this.translateMix = 0; + this.scaleMix = 0; + this.shearMix = 0; + this.temp = new spine.Vector2(); + if (data == null) + throw new Error("data cannot be null."); + if (skeleton == null) + throw new Error("skeleton cannot be null."); + this.data = data; + this.rotateMix = data.rotateMix; + this.translateMix = data.translateMix; + this.scaleMix = data.scaleMix; + this.shearMix = data.shearMix; + this.bones = new Array(); + for (var i = 0; i < data.bones.length; i++) + this.bones.push(skeleton.findBone(data.bones[i].name)); + this.target = skeleton.findBone(data.target.name); + } + TransformConstraint.prototype.apply = function () { + this.update(); + }; + TransformConstraint.prototype.update = function () { + var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix; + var target = this.target; + var ta = target.a, tb = target.b, tc = target.c, td = target.d; + var bones = this.bones; + for (var i = 0, n = bones.length; i < n; i++) { + var bone = bones[i]; + if (rotateMix > 0) { + var a = bone.a, b = bone.b, c = bone.c, d = bone.d; + var r = Math.atan2(tc, ta) - Math.atan2(c, a) + this.data.offsetRotation * spine.MathUtils.degRad; + if (r > spine.MathUtils.PI) + r -= spine.MathUtils.PI2; + else if (r < -spine.MathUtils.PI) + r += spine.MathUtils.PI2; + r *= rotateMix; + var cos = Math.cos(r), sin = Math.sin(r); + bone.a = cos * a - sin * c; + bone.b = cos * b - sin * d; + bone.c = sin * a + cos * c; + bone.d = sin * b + cos * d; + } + if (translateMix > 0) { + var temp = this.temp; + target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY)); + bone.worldX += (temp.x - bone.worldX) * translateMix; + bone.worldY += (temp.y - bone.worldY) * translateMix; + } + if (scaleMix > 0) { + var bs = Math.sqrt(bone.a * bone.a + bone.c * bone.c); + var ts = Math.sqrt(ta * ta + tc * tc); + var s = bs > 0.00001 ? (bs + (ts - bs + this.data.offsetScaleX) * scaleMix) / bs : 0; + bone.a *= s; + bone.c *= s; + bs = Math.sqrt(bone.b * bone.b + bone.d * bone.d); + ts = Math.sqrt(tb * tb + td * td); + s = bs > 0.00001 ? (bs + (ts - bs + this.data.offsetScaleY) * scaleMix) / bs : 0; + bone.b *= s; + bone.d *= s; + } + if (shearMix > 0) { + var b = bone.b, d = bone.d; + var by = Math.atan2(d, b); + var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a)); + if (r > spine.MathUtils.PI) + r -= spine.MathUtils.PI2; + else if (r < -spine.MathUtils.PI) + r += spine.MathUtils.PI2; + r = by + (r + this.data.offsetShearY * spine.MathUtils.degRad) * shearMix; + var s = Math.sqrt(b * b + d * d); + bone.b = Math.cos(r) * s; + bone.d = Math.sin(r) * s; + } + } + }; + return TransformConstraint; + }()); + spine.TransformConstraint = TransformConstraint; +})(spine || (spine = {})); +var spine; +(function (spine) { + var TransformConstraintData = (function () { + function TransformConstraintData(name) { + this.bones = new Array(); + this.rotateMix = 0; + this.translateMix = 0; + this.scaleMix = 0; + this.shearMix = 0; + this.offsetRotation = 0; + this.offsetX = 0; + this.offsetY = 0; + this.offsetScaleX = 0; + this.offsetScaleY = 0; + this.offsetShearY = 0; + if (name == null) + throw new Error("name cannot be null."); + this.name = name; + } + return TransformConstraintData; + }()); + spine.TransformConstraintData = TransformConstraintData; +})(spine || (spine = {})); +var spine; +(function (spine) { + var Color = (function () { + function Color(r, g, b, a) { + if (r === void 0) { r = 0; } + if (g === void 0) { g = 0; } + if (b === void 0) { b = 0; } + if (a === void 0) { a = 0; } + this.r = r; + this.g = g; + this.b = b; + this.a = a; + } + Color.prototype.set = function (r, g, b, a) { + this.r = r; + this.g = g; + this.b = b; + this.a = a; + this.clamp(); + return this; + }; + Color.prototype.setFromColor = function (c) { + this.r = c.r; + this.g = c.g; + this.b = c.b; + this.a = c.a; + return this; + }; + Color.prototype.setFromString = function (hex) { + hex = hex.charAt(0) == '#' ? hex.substr(1) : hex; + this.r = parseInt(hex.substr(0, 2), 16) / 255.0; + this.g = parseInt(hex.substr(2, 2), 16) / 255.0; + this.b = parseInt(hex.substr(4, 2), 16) / 255.0; + this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0; + return this; + }; + Color.prototype.add = function (r, g, b, a) { + this.r += r; + this.g += g; + this.b += b; + this.a += a; + this.clamp(); + return this; + }; + Color.prototype.clamp = function () { + if (this.r < 0) + this.r = 0; + else if (this.r > 1) + this.r = 1; + if (this.g < 0) + this.g = 0; + else if (this.g > 1) + this.g = 1; + if (this.b < 0) + this.b = 0; + else if (this.b > 1) + this.b = 1; + if (this.a < 0) + this.a = 0; + else if (this.a > 1) + this.a = 1; + return this; + }; + Color.WHITE = new Color(1, 1, 1, 1); + Color.RED = new Color(1, 0, 0, 1); + Color.GREEN = new Color(0, 1, 0, 1); + Color.BLUE = new Color(0, 0, 1, 1); + Color.MAGENTA = new Color(1, 0, 1, 1); + return Color; + }()); + spine.Color = Color; + var MathUtils = (function () { + function MathUtils() { + } + MathUtils.clamp = function (value, min, max) { + if (value < min) + return min; + if (value > max) + return max; + return value; + }; + MathUtils.cosDeg = function (degrees) { + return Math.cos(degrees * MathUtils.degRad); + }; + MathUtils.sinDeg = function (degrees) { + return Math.sin(degrees * MathUtils.degRad); + }; + MathUtils.signum = function (value) { + return value >= 0 ? 1 : -1; + }; + MathUtils.toInt = function (x) { + return x > 0 ? Math.floor(x) : Math.ceil(x); + }; + MathUtils.cbrt = function (x) { + var y = Math.pow(Math.abs(x), 1 / 3); + return x < 0 ? -y : y; + }; + MathUtils.PI = 3.1415927; + MathUtils.PI2 = MathUtils.PI * 2; + MathUtils.radiansToDegrees = 180 / MathUtils.PI; + MathUtils.radDeg = MathUtils.radiansToDegrees; + MathUtils.degreesToRadians = MathUtils.PI / 180; + MathUtils.degRad = MathUtils.degreesToRadians; + return MathUtils; + }()); + spine.MathUtils = MathUtils; + var Utils = (function () { + function Utils() { + } + Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) { + for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) { + dest[j] = source[i]; + } + }; + Utils.setArraySize = function (array, size, value) { + if (value === void 0) { value = 0; } + var oldSize = array.length; + if (oldSize == size) + return array; + array.length = size; + if (oldSize < size) { + for (var i = oldSize; i < size; i++) + array[i] = value; + } + return array; + }; + Utils.newArray = function (size, defaultValue) { + var array = new Array(size); + for (var i = 0; i < size; i++) + array[i] = defaultValue; + return array; + }; + Utils.newFloatArray = function (size) { + if (Utils.SUPPORTS_TYPED_ARRAYS) { + return new Float32Array(size); + } + else { + var array = new Array(size); + for (var i = 0; i < array.length; i++) + array[i] = 0; + return array; + } + }; + Utils.toFloatArray = function (array) { + return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array; + }; + Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined"; + return Utils; + }()); + spine.Utils = Utils; + var DebugUtils = (function () { + function DebugUtils() { + } + DebugUtils.logBones = function (skeleton) { + for (var i = 0; i < skeleton.bones.length; i++) { + var bone = skeleton.bones[i]; + console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY); + } + }; + return DebugUtils; + }()); + spine.DebugUtils = DebugUtils; + var Pool = (function () { + function Pool(instantiator) { + this.items = new Array(); + this.instantiator = instantiator; + } + Pool.prototype.obtain = function () { + return this.items.length > 0 ? this.items.pop() : this.instantiator(); + }; + Pool.prototype.free = function (item) { + this.items.push(item); + }; + Pool.prototype.freeAll = function (items) { + for (var i = 0; i < items.length; i++) + this.items[i] = items[i]; + }; + Pool.prototype.clear = function () { + this.items.length = 0; + }; + return Pool; + }()); + spine.Pool = Pool; + var Vector2 = (function () { + function Vector2(x, y) { + if (x === void 0) { x = 0; } + if (y === void 0) { y = 0; } + this.x = x; + this.y = y; + } + Vector2.prototype.set = function (x, y) { + this.x = x; + this.y = y; + return this; + }; + Vector2.prototype.length = function () { + var x = this.x; + var y = this.y; + return Math.sqrt(x * x + y * y); + }; + Vector2.prototype.normalize = function () { + var len = this.length(); + if (len != 0) { + this.x /= len; + this.y /= len; + } + return this; + }; + return Vector2; + }()); + spine.Vector2 = Vector2; + var TimeKeeper = (function () { + function TimeKeeper() { + this.maxDelta = 0.064; + this.framesPerSecond = 0; + this.delta = 0; + this.totalTime = 0; + this.lastTime = Date.now() / 1000; + this.frameCount = 0; + this.frameTime = 0; + } + TimeKeeper.prototype.update = function () { + var now = Date.now() / 1000; + this.delta = now - this.lastTime; + this.frameTime += this.delta; + this.totalTime += this.delta; + if (this.delta > this.maxDelta) + this.delta = this.maxDelta; + this.lastTime = now; + this.frameCount++; + if (this.frameTime > 1) { + this.framesPerSecond = this.frameCount / this.frameTime; + this.frameTime = 0; + this.frameCount = 0; + } + }; + return TimeKeeper; + }()); + spine.TimeKeeper = TimeKeeper; +})(spine || (spine = {})); +//# sourceMappingURL=spine-canvas.js.map diff --git a/manifest.json b/manifest.json index 768c885..ddc3729 100644 --- a/manifest.json +++ b/manifest.json @@ -14,7 +14,7 @@ ], "devTools": false, "preview": { - "skel,skel.bytes,json,atlas,atlas.txt": { + "skel,skel.bytes,bytes,json,atlas,atlas.txt,txt": { "thumbnail": { "path": "thumbnail/spine.js", "size": 400, diff --git a/tests/compound-extensions.test.js b/tests/compound-extensions.test.js new file mode 100644 index 0000000..408baca --- /dev/null +++ b/tests/compound-extensions.test.js @@ -0,0 +1,34 @@ +'use strict'; +const assert = require('node:assert/strict'); +const fs = require('fs'); +const path = require('path'); +const os = require('os'); +const utils = require('../js/spine-utils'); +const manifest = require('../manifest.json'); +const registered = Object.keys(manifest.preview).flatMap(key => key.split(',')); +// Eagle uses path.extname for item.ext, then dispatches by that exact key. +for (const name of ['hero.atlas.txt', 'hero.skel.bytes', 'HERO.ATLAS.TXT', 'HERO.SKEL.BYTES']) { + assert(registered.includes(path.extname(name).slice(1).toLowerCase())); + assert.equal(utils.stemOf(name).toLowerCase(), 'hero'); +} +for (const name of ['notes.txt', 'payload.bytes', 'hero.atlas.txt.bak']) assert.equal(utils.extOf(name), null); +const root = fs.mkdtempSync(path.join(os.tmpdir(), 'spine-extensions-test-')); +try { + // Sibling directories with identical filenames must not share stale indexes. + for (const version of ['3.4', '3.6', '3.7', '3.8', '4.0', '4.1', '4.2', '4.3']) { + const directory = path.join(root, version); fs.mkdirSync(directory); + const skeleton = path.join(directory, 'hero.skel.bytes'); + const atlas = path.join(directory, 'hero.atlas.txt'); + // These tests cover routing/discovery; real binary decoding is tested by + // legacy-binary.test.js and the all-version official sample smoke tests. + fs.writeFileSync(skeleton, Buffer.from('\0' + version + '.1\0')); + fs.writeFileSync(atlas, 'hero.png\nsize: 64,64\nformat: RGBA8888\nfilter: Linear,Linear\nrepeat: none\nregion\n rotate: false\n xy: 0,0\n size: 64,64\n'); + fs.writeFileSync(path.join(directory, 'hero.png'), 'texture'); + for (const selected of [skeleton, atlas]) for (const strictStem of [false, true]) { + const assets = utils.discoverAssets(selected, { strictStem }); + assert.equal(assets.skeletonPath, skeleton); assert.equal(assets.atlasPath, atlas); + assert.equal(assets.isBinary, true); assert.equal(utils.chooseRuntimeDir(utils.detectVersion(skeleton), true), version); + } + } + console.log('PASS: Eagle last-extension routing, case handling, ordinary-file exclusion and sibling cache isolation'); +} finally { fs.rmSync(root, { recursive: true, force: true }); } diff --git a/tests/fetch-legacy-fixtures.js b/tests/fetch-legacy-fixtures.js index 14ede3e..b414c82 100644 --- a/tests/fetch-legacy-fixtures.js +++ b/tests/fetch-legacy-fixtures.js @@ -4,6 +4,20 @@ const fs = require('fs'); const path = require('path'); const { execFileSync } = require('child_process'); const destination = path.resolve(process.argv[2] || path.join(__dirname, '.fixtures')); +if (process.argv[3] === '3.4') { + const revision = 'ef5013143178918ddfc7cabfbddeae7aec7cf84e'; + for (const name of ['spineboy', 'goblins', 'vine', 'stretchyman', 'tank', 'raptor']) { + const directory = path.join(destination, '3.4', name); + fs.mkdirSync(directory, { recursive: true }); + const variants = name === 'spineboy' ? [name, name + '-mesh', name + '-hover'] : name === 'goblins' ? [name, name + '-mesh'] : [name]; + for (const file of [...variants.flatMap(v => [v + '.json', v + '.skel']), name + '.atlas', name + '.png']) { + const url = `https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/${revision}/examples/${name}/export/${file}`; + execFileSync('curl', ['--http1.1', '-LfsS', '--retry', '2', '--max-time', '60', url, '-o', path.join(directory, file)]); + } + console.log('3.4 / ' + name); + } + process.exit(0); +} const revisions = { '3.6': '654c20e5b0e523040b6366bbd1042510d2645134', '3.7': '9639bcc81722d7178fd9d1cdc1a3d55a4c91f989' }; for (const [version, revision] of Object.entries(revisions)) { for (const name of ['spineboy', 'goblins', 'vine', 'stretchyman', 'tank', 'coin', 'raptor']) { @@ -16,4 +30,3 @@ for (const [version, revision] of Object.entries(revisions)) { console.log(version + ' / ' + name); } } - diff --git a/tests/legacy-binary.test.js b/tests/legacy-binary.test.js index d103967..9604bbd 100644 --- a/tests/legacy-binary.test.js +++ b/tests/legacy-binary.test.js @@ -24,22 +24,38 @@ function runtime(version) { vm.runInContext(fs.readFileSync(path.join(__dirname, '..', 'lib', version, 'spine-canvas.js'), 'utf8'), context); return install(context.spine, version); } -for (const version of ['3.6', '3.7']) { +const versions = process.argv[3] === '3.4' ? ['3.4'] : ['3.6', '3.7']; +let pairs = 0; +for (const version of versions) { const spine = runtime(version); + // 3.4 JSON export truncates to two decimal places instead of rounding. + const quantization = version === '3.4' ? 0.0102 : 0.0052; assert.equal(utils.chooseRuntimeDir(version + '.32', true), version); - for (const name of names) { - const directory = path.join(fixtures, version, name); - const bytes = fs.readFileSync(path.join(directory, name + '-pro.skel')); - const json = JSON.parse(fs.readFileSync(path.join(directory, name + '-pro.json'), 'utf8')); + for (const name of version === '3.4' ? ['spineboy', 'spineboy-mesh', 'spineboy-hover', 'goblins', 'goblins-mesh', 'vine', 'stretchyman', 'tank', 'raptor'] : names) { + const directory = path.join(fixtures, version, version === '3.4' ? name.split('-')[0] : name); + const file = name + (version === '3.4' ? '' : '-pro'); + const bytes = fs.readFileSync(path.join(directory, file + '.skel')); + const json = JSON.parse(fs.readFileSync(path.join(directory, file + '.json'), 'utf8')); const decoded = decode(bytes, version); assert.equal(decoded.skeleton.hash, json.skeleton.hash); assert.equal(decoded.skeleton.spine, json.skeleton.spine); - assert.equal(utils.detectVersion(path.join(directory, name + '-pro.skel')), json.skeleton.spine); + assert.equal(utils.detectVersion(path.join(directory, file + '.skel')), json.skeleton.spine); // Region geometry uses a real official atlas; no native Canvas dependency // is needed to verify animation poses and renderer triangle output. const texture = { getImage: () => ({ width: 1024, height: 1024 }), setFilters() {}, setWraps() {} }; - const atlas = new spine.TextureAtlas(fs.readFileSync(path.join(directory, name + '.atlas'), 'utf8'), () => texture); + const atlas = new spine.TextureAtlas(fs.readFileSync(path.join(directory, (version === '3.4' ? name.split('-')[0] : name) + '.atlas'), 'utf8'), () => texture); const attachmentLoader = new spine.AtlasAttachmentLoader(atlas); + // 3.4 Goblins binary optimizes three constant segments to linear; + // JSON keeps stepped. Their equal endpoints produce identical poses. + if (version === '3.4' && name.startsWith('goblins')) { + for (const [bone, type, index] of [['left lower leg', 'translate', 2], ['right lower leg', 'translate', 0], ['hip', 'rotate', 0]]) { + const timeline = json.animations.walk.bones[bone][type]; + assert.equal(timeline[index].curve, 'stepped'); + assert.equal(decoded.animations.walk.bones[bone][type][index].curve, undefined); + for (const field of type === 'rotate' ? ['angle'] : ['x', 'y']) assert.equal(timeline[index][field], timeline[index + 1][field]); + delete timeline[index].curve; + } + } // In the pinned 3.6 raptor exports, the same-hash JSON puts the stepped // IK curve on frame 0, while the SKEL stores it on frame 1. Assert the // exact discrepancy, then align only this JSON comparison oracle. @@ -60,7 +76,7 @@ for (const version of ['3.6', '3.7']) { assert.deepEqual(Array.from(data.animations, a => a.name), Array.from(expected.animations, a => a.name)); for (let i = 0; i < data.bones.length; i++) { for (const k of ['x', 'y', 'rotation', 'scaleX', 'scaleY', 'shearX', 'shearY', 'length']) - near(data.bones[i][k], expected.bones[i][k], 0.0052, name + '/bone/' + k); + near(data.bones[i][k], expected.bones[i][k], quantization, name + '/bone/' + k); } for (const skin of data.skins) { const reference = expected.findSkin(skin.name); @@ -69,20 +85,24 @@ for (const version of ['3.6', '3.7']) { const b = reference.getAttachment(Number(slot), key); assert(b, key); assert.equal(a.constructor.name, b.constructor.name); for (const field of ['vertices', 'regionUVs', 'triangles', 'bones', 'lengths']) { - if (a[field]) arrayNear(a[field], b[field], field === 'triangles' || field === 'bones' ? 0 : 0.0052, name + '/' + key + '/' + field); + if (a[field]) arrayNear(a[field], b[field], field === 'triangles' || field === 'bones' ? 0 : quantization, name + '/' + key + '/' + field); } } } } for (const animation of data.animations) { const refAnimation = expected.findAnimation(animation.name); - near(animation.duration, refAnimation.duration, 0.00006, 'duration'); + near(animation.duration, refAnimation.duration, version === '3.4' ? 0.00011 : 0.00006, 'duration'); assert.equal(animation.timelines.length, refAnimation.timelines.length); + // Older JSON and binary exports order independent slot timelines differently. + const timelineKey = t => [t.constructor.name, t.slotIndex, t.boneIndex, t.ikConstraintIndex, t.transformConstraintIndex, t.pathConstraintIndex, t.attachment && t.attachment.name].join('/'); + const references = new Map(refAnimation.timelines.map(t => [timelineKey(t), t])); for (let i = 0; i < animation.timelines.length; i++) { - const a = animation.timelines[i], b = refAnimation.timelines[i]; + const a = animation.timelines[i], b = references.get(timelineKey(a)); + assert(b, timelineKey(a)); assert.equal(a.constructor.name, b.constructor.name); - arrayNear(a.frames, b.frames, 0.0052, name + '/' + animation.name + '/frames'); - if (a.curves) arrayNear(a.curves, b.curves, 0.0052, name + '/' + animation.name + '/curves'); + arrayNear(a.frames, b.frames, quantization, name + '/' + animation.name + '/frames'); + if (a.curves) arrayNear(a.curves, b.curves, quantization, name + '/' + animation.name + '/curves'); if (a.attachmentNames) assert.deepEqual(Array.from(a.attachmentNames), Array.from(b.attachmentNames)); if (a.frameVertices) for (let f = 0; f < a.frameVertices.length; f++) arrayNear(a.frameVertices[f], b.frameVertices[f], 0.0104, 'deform'); } @@ -100,7 +120,11 @@ for (const version of ['3.6', '3.7']) { assert.deepEqual(Array.from(pair[0].slots, s => s.getAttachment()?.name), Array.from(pair[1].slots, s => s.getAttachment()?.name)); for (let i = 0; i < pair[0].bones.length; i++) for (const field of ['a', 'b', 'c', 'd', 'worldX', 'worldY']) { // Quantized JSON weights/curves compound along bone chains. - near(pair[0].bones[i][field], pair[1].bones[i][field], 2.1, name + '/' + animation.name + '/' + field); + // 3.4 truncates weights/scales by up to 0.01. Bound accumulated + // world-position error by 1% of export size; local data is checked above. + const tolerance = version === '3.4' && field.startsWith('world') + ? Math.max(2.1, Math.max(json.skeleton.width, json.skeleton.height) * scale * 0.01) : 2.1; + near(pair[0].bones[i][field], pair[1].bones[i][field], tolerance, name + '/' + animation.name + '/' + field); } const renderer = clipping.createRenderer(spine, { globalAlpha: 1 }, version); let triangles = 0; @@ -116,6 +140,7 @@ for (const version of ['3.6', '3.7']) { const wrapped = Buffer.concat([Buffer.from([9, 8, 7]), bytes, Buffer.from([6])]); assert.equal(decode(wrapped.subarray(3, -1), version).skeleton.hash, json.skeleton.hash); console.log('PASS ' + version + ' / ' + name); + pairs++; } } for (const version of ['3.8', '4.0', '4.1', '4.2', '4.3']) assert.equal(utils.chooseRuntimeDir(version + '.1', true), version); @@ -174,4 +199,4 @@ for (const version of ['3.6', '3.7']) for (const nonessential of [false, true]) assert.equal(data.bones[0].name, '根😀'); assert.equal(data.events[0].intValue, -123); assert.equal(data.animations[0].duration, 0.5); } -console.log(`PASS: 14 official JSON/SKEL pairs, ${animations} animation/scale checks, ${poses} pose/render checks`); +console.log(`PASS: ${pairs} official JSON/SKEL pairs, ${animations} animation/scale checks, ${poses} pose/render checks`); diff --git a/tests/preview-settings.test.js b/tests/preview-settings.test.js new file mode 100644 index 0000000..e6ed5b7 --- /dev/null +++ b/tests/preview-settings.test.js @@ -0,0 +1,26 @@ +'use strict'; +const assert = require('node:assert/strict'); +const fs = require('fs'); +const path = require('path'); +const os = require('os'); +const { createStore } = require('../js/spine-preview-settings'); +const root = fs.mkdtempSync(path.join(os.tmpdir(), 'spine-settings-test-')); +try { + const userData = path.join(root, 'settings'); + const source = path.join(root, 'A.library', 'images', 'ITEM.info', 'hero.skel.bytes'); + const store = createStore(userData, source); + assert.equal(store.read(), undefined); + assert.equal(fs.existsSync(userData), false, 'opening an item must not create metadata'); + store.write(true); + assert.deepEqual(JSON.parse(fs.readFileSync(store.file)), { premultipliedAlpha: true }); + assert.equal(createStore(userData, source).read(), true); + // Asset rename preserves the Eagle item identity. + assert.equal(createStore(userData, path.join(path.dirname(source), 'renamed.skel.bytes')).read(), true); + store.write(false); + assert.equal(createStore(userData, source).read(), false, 'false must not be treated as unset'); + assert.equal(createStore(userData, source.replace('ITEM.info', 'OTHER.info')).read(), undefined); + assert.equal(createStore(userData, source.replace('A.library', 'B.library')).read(), undefined); + assert.throws(() => store.write('false'), TypeError); + assert.equal(fs.existsSync(path.dirname(source)), false, 'never modify Eagle metadata'); + console.log('PASS: no default writes, explicit true/false, reopening, rename and library isolation'); +} finally { fs.rmSync(root, { recursive: true, force: true }); } diff --git a/tests/thumbnail-compound.test.js b/tests/thumbnail-compound.test.js new file mode 100644 index 0000000..7db4798 --- /dev/null +++ b/tests/thumbnail-compound.test.js @@ -0,0 +1,46 @@ +'use strict'; +const assert = require('assert/strict'); +const fs = require('fs'); +const os = require('os'); +const path = require('path'); +const { normalizeItem } = require('../js/eagle-compound'); +const generate = require('../thumbnail/spine'); +const { canvasLib } = require('../js/spine-render'); +const root = fs.mkdtempSync(path.join(os.tmpdir(), 'spine-compound-thumbnail-')); +const fixtures = path.resolve(process.argv[2] || path.join(__dirname, '.fixtures/3.4/spineboy')); + +(async () => { + try { + for (const [name, ext, full] of [['lili.atlas', 'txt', 'atlas.txt'], ['lili.skel', 'bytes', 'skel.bytes']]) { + const item = { name, ext, text: 'old text' }; + const source = path.join(root, name + '.' + ext); + assert(normalizeItem(source, item)); + assert.equal(item.name, 'lili'); assert.equal(item.ext, full); + assert.equal(path.basename(source), item.name + '.' + item.ext); + assert.equal(item.text, undefined); assert.equal(normalizeItem(source, item), false); + } + for (const text of ['', 'ordinary text\nsecond line']) { + const src = path.join(root, 'notes.txt'); fs.writeFileSync(src, text); + const result = await generate({ src, dest: path.join(root, 'notes_thumbnail.png'), item: { name: 'notes', ext: 'txt' } }); + assert.equal(result.text, text); assert.equal(result.ext, 'txt'); assert.equal(result.name, 'notes'); + } + for (const [source, target] of [['spineboy-mesh.skel', 'spineboy.skel.bytes'], ['spineboy.atlas', 'spineboy.atlas.txt'], ['spineboy.png', 'spineboy.png']]) + fs.copyFileSync(path.join(fixtures, source), path.join(root, target)); + for (const [name, ext] of [['spineboy.atlas', 'txt'], ['spineboy.skel', 'bytes']]) { + const src = path.join(root, name + '.' + ext), before = fs.readFileSync(src); + const dest = path.join(root, name + '_thumbnail.png'); + const result = await generate({ src, dest, item: { name, ext } }); + assert.equal(result.name, 'spineboy'); assert.equal(result.ext, name.split('.')[1] + '.' + ext); + assert(before.equals(fs.readFileSync(path.join(root, result.name + '.' + result.ext)))); + const canonical = path.join(root, 'spineboy_thumbnail.png'); + assert(fs.existsSync(dest)); assert(fs.existsSync(canonical)); + assert.equal(fs.readFileSync(canonical).subarray(8,12).toString(), 'WEBP'); + const image = await canvasLib.loadImage(canonical), canvas = canvasLib.createCanvas(400,400); + const ctx = canvas.getContext('2d'); ctx.drawImage(image,0,0); + const pixels = ctx.getImageData(12,356,110,32).data; + let white = 0; for (let i = 0; i < pixels.length; i += 4) if (pixels[i]>190 && pixels[i+1]>190 && pixels[i+2]>190) white++; + assert(white > 50, 'bottom-left version watermark must be visible'); + } + console.log('PASS: ordinary TXT remains visible, compound metadata round-trip, canonical WebP cache and version watermark'); + } finally { fs.rmSync(root, { recursive: true, force: true }); } +})().catch(error => { console.error(error); process.exitCode = 1; }); diff --git a/tests/webgl-rasterizer.html b/tests/webgl-rasterizer.html new file mode 100644 index 0000000..2e677e2 --- /dev/null +++ b/tests/webgl-rasterizer.html @@ -0,0 +1,36 @@ + + +Spine mesh seam regression +
Running
+ + + diff --git a/thumbnail/spine.js b/thumbnail/spine.js index 90865fb..131e038 100644 --- a/thumbnail/spine.js +++ b/thumbnail/spine.js @@ -22,7 +22,7 @@ const renderJobs = new Map(); const refreshJobs = new Map(); /** 插件代码版本:每次改动递增,用于确认 Eagle 是否加载到最新代码 */ -const VERSION = 'v11'; +const VERSION = 'v13'; function coordinationKey(src) { const root = utils.findLibraryRoot(src) || path.dirname(path.dirname(src)); @@ -125,7 +125,37 @@ async function renderThumbnailShared(assets, options) { * - dest : 需要生成的缩略图 PNG 路径 * - item : 当前 item 对象(可更新宽高) */ -module.exports = async ({ src, dest, item }) => { +module.exports = async (options) => { + const { src, dest, item } = options; + const changed = require('../js/eagle-compound.js').normalizeItem(src, item); + // Eagle originally chooses the cache name before invoking the plugin. + // Supply that requested output as well as the corrected compound-name cache. + const canonical = changed && path.basename(dest).endsWith('_thumbnail.png') + ? path.join(path.dirname(dest), item.name + '_thumbnail.png') : dest; + const result = await generate({ ...options, deferRefresh: changed }); + if (canonical !== dest && fs.existsSync(dest)) { + if (render.canvasLib) { + const image = await render.canvasLib.loadImage(dest); + const canvas = render.canvasLib.createCanvas(image.width, image.height); + canvas.getContext('2d').drawImage(image, 0, 0); + fs.writeFileSync(canonical, await canvas.encode('webp', 90)); + } else fs.copyFileSync(dest, canonical); + } + if (changed && item.id) { + log('复合后缀元数据已规范化: name=' + item.name + ' ext=' + item.ext); + // The item does not enter Eagle's item map until this callback returns. + // Reconcile afterwards, using the correctly named persistent cache. + setTimeout(() => { + try { + const assets = utils.discoverAssets(src, { strictStem: true, allowCrossBatch: true }); + if (assetSignature(assets)) refreshRelatedThumbnails(assets, canonical, item.id).catch(e => log(String(e))); + } catch (e) { log('复合后缀补刷失败: ' + String(e)); } + }, 1500); + } + return result; +}; + +async function generate({ src, dest, item, deferRefresh }) { try { // 记录 Eagle 传入的关键信息,便于诊断 src/item 的实际形态 log('HIT ' + VERSION + ' src=' + src + ' (isTexture=' + utils.isTextureFile(src) + ')'); @@ -143,6 +173,20 @@ module.exports = async ({ src, dest, item }) => { // —— 防御:若 src 是图片(png/jpg/jpeg/webp),不生成占位图, // 而是把原始图片复制/转换为缩略图,交由系统展示真实内容。 const srcExt = utils.extOf(path.basename(src)); + // Eagle dispatches compound suffixes as txt/bytes. Only the complete + // .atlas.txt/.skel.bytes names enter Spine discovery; ordinary files exit. + if (!srcExt) { + if (/\.txt$/i.test(src)) { + // Eagle's native text card requires item.text, even for an empty file. + item.text = ''; + const fd = fs.openSync(src, 'r'); + try { const buffer = Buffer.alloc(32768); item.text = buffer.subarray(0, fs.readSync(fd, buffer, 0, buffer.length, 0)).toString('utf8'); } + finally { fs.closeSync(fd); } + } + await writeNeutralJsonPlaceholder(dest); + item.width = 400; item.height = 400; + return resolve(item); + } if (utils.isTextureFile(src) || srcExt === '.png' || srcExt === '.jpg' || srcExt === '.jpeg' || srcExt === '.webp') { await copyImageAsThumb(src, dest); try { const s = imageSizeOf(dest); item.width = s.width || item.width; item.height = s.height || item.height; } catch (e) {} @@ -181,7 +225,7 @@ module.exports = async ({ src, dest, item }) => { if (!runtimeDir) { if (await writeAtlasFallback(assets, dest)) { - await refreshRelatedThumbnails(assets, dest, item && item.id); + if (!deferRefresh) await refreshRelatedThumbnails(assets, dest, item && item.id); item.width = 400; item.height = 400; return resolve(item); } @@ -219,7 +263,7 @@ module.exports = async ({ src, dest, item }) => { if (!png) { if (await writeAtlasFallback(assets, dest)) { log('骨骼无法解析,已使用 atlas 贴图缩略图: ' + src); - await refreshRelatedThumbnails(assets, dest, item && item.id); + if (!deferRefresh) await refreshRelatedThumbnails(assets, dest, item && item.id); item.width = 400; item.height = 400; return resolve(item); } @@ -227,7 +271,7 @@ module.exports = async ({ src, dest, item }) => { } fs.writeFileSync(dest, png); - await refreshRelatedThumbnails(assets, dest, item && item.id); + if (!deferRefresh) await refreshRelatedThumbnails(assets, dest, item && item.id); try { const size = imageSizeOf(dest); @@ -262,7 +306,22 @@ function itemIdFromAssetPath(filePath) { return match ? match[1] : null; } -function setEagleCustomThumbnail(itemId, thumbnailPath) { +async function setEagleCustomThumbnail(itemId, thumbnailPath, expectedFilename) { + if (expectedFilename) { + // Eagle's foreground may still hold the old name after a type change. + // Do not let setCustomThumbnail persist that stale name back to metadata. + const info = await new Promise((resolveInfo, rejectInfo) => { + const req = http.get('http://127.0.0.1:41595/api/item/info?id=' + encodeURIComponent(itemId), response => { + let body = ''; response.on('data', chunk => { body += chunk; }); + response.on('end', () => { + try { const result = JSON.parse(body); if (result.status !== 'success') throw new Error('Eagle 素材尚未入库'); resolveInfo(result.data); } + catch (error) { rejectInfo(error); } + }); + }); + req.setTimeout(3000, () => req.destroy(new Error('Eagle 素材信息请求超时'))); req.on('error', rejectInfo); + }); + if (!info || info.name + '.' + info.ext !== expectedFilename) throw new Error('Eagle 尚未同步复合后缀名称,请重新打开素材库后刷新缩略图'); + } return new Promise((resolveRequest, rejectRequest) => { const body = JSON.stringify({ id: itemId, thumbnailPath }); const request = http.request({ @@ -280,6 +339,7 @@ function setEagleCustomThumbnail(itemId, thumbnailPath) { }); }); request.on('error', rejectRequest); + request.setTimeout(12000, () => request.destroy(new Error('Eagle 缩略图请求超时'))); request.end(body); }); } @@ -307,7 +367,10 @@ async function refreshRelatedThumbnails(assets, thumbnailPath, currentItemId) { let apiPath = thumbnailPath; try { apiPath = await createWebpCopy(thumbnailPath, utils.normalizeStem(path.basename(assets.skeletonPath || assets.atlasPath))); - const results = await Promise.allSettled(ids.map((id) => setEagleCustomThumbnail(id, apiPath))); + const results = await Promise.allSettled(ids.map((id) => { + const source = (assets.relatedDataPaths || []).find(file => itemIdFromAssetPath(file) === id); + return setEagleCustomThumbnail(id, apiPath, source && path.basename(source)); + })); const failed = results.filter((result) => result.status === 'rejected'); if (failed.length) throw failed[0].reason; log('统一补刷完成: ' + ids.length + ' 个条目 [' + ids.join(',') + ']'); @@ -458,6 +521,7 @@ async function writeAtlasFallback(assets, dest) { const h = Math.max(1, Math.round(img.height * scale)); ctx.drawImage(img, Math.round((size - w) / 2), Math.round((size - h) / 2), w, h); await render.drawSpineBadge(ctx, size, size); + if (assets.skeletonPath) require('../js/spine-badge.js').drawVersion(ctx, size, size, utils.detectVersion(assets.skeletonPath)); fs.writeFileSync(dest, canvas.toBuffer('image/png')); return true; } catch (e) { diff --git a/viewer/spine.html b/viewer/spine.html index 4153293..1b24240 100644 --- a/viewer/spine.html +++ b/viewer/spine.html @@ -137,7 +137,7 @@ 1.0x
@@ -237,9 +237,11 @@ let skeleton = null, state = null, stateData = null, skeletonData = null; let renderer = null; let activeRuntimeDir = null; + let activeVersion = null; let currentAnim = 0, currentSkin = null; let playing = true, loop = true, speed = 1; let premultipliedAlpha = false; + let previewSettings = null; let timeKeeper = null, lastTime = 0, running = false; let seeking = false; // 用户正在拖动时间轴 let duration = 0; // 当前动画时长 @@ -414,6 +416,13 @@ } async function setEagleCustomThumbnail(itemId, thumbnailPath) { + if (/\.(atlas\.txt|skel\.bytes)$/i.test(filePath)) { + const response = await fetch('http://localhost:41595/api/item/info?id=' + encodeURIComponent(itemId)); + const info = await response.json(); + if (!response.ok || info.status !== 'success' || info.data.name + '.' + info.data.ext !== path.basename(filePath)) + throw new Error('Eagle 尚未同步复合后缀名称,请重新打开素材库'); + if (info.data.ext === 'txt') throw new Error('此条目仍按 TXT 登记,请在 Eagle 重新生成缩略图并重新打开素材库'); + } const response = await fetch('http://localhost:41595/api/item/setCustomThumbnail', { method: 'POST', headers: { 'Content-Type': 'application/json' }, @@ -457,16 +466,18 @@ octx.translate(size / 2, size / 2); octx.scale(scale, -scale); octx.translate(-cx, -cy); - let offRenderer = renderer; + let offRenderer = null; try { offRenderer = clippingRenderer.createRenderer(spine, octx, activeRuntimeDir); - } catch (e) { /* 沿用原 renderer,可能无法正确绑定离屏 ctx */ } - offRenderer.premultipliedAlpha = premultipliedAlpha; - if (offRenderer && 'triangleRendering' in offRenderer) offRenderer.triangleRendering = true; - offRenderer.draw(skeleton); - octx.restore(); + offRenderer.premultipliedAlpha = premultipliedAlpha; + offRenderer.draw(skeleton); + } finally { + if (offRenderer && offRenderer.dispose) offRenderer.dispose(); + octx.restore(); + } } await drawSpineBadge(octx, size, size); + require('../js/spine-badge.js').drawVersion(octx, size, size, activeVersion); // Eagle 的 *_thumbnail.png 通常实际保存 WebP;优先使用 WebP 显著减小体积。 let out = off.toDataURL('image/webp', 0.9); @@ -487,7 +498,7 @@ // 兼容旧版 Eagle:保留原先的磁盘写入方案,但明确提示可能需要手动刷新列表。 try { fs.writeFileSync(outPath, buf); - setStatus('缩略图已写入;当前 Eagle 版本未能自动刷新,请按 Cmd/Ctrl+R', 6000); + setStatus('缩略图已写入;自动刷新失败:' + ((e && e.message) || String(e)), 6000); log('Eagle API 更新失败,已回退写入: ' + ((e && e.message) || String(e))); } catch (e2) { setStatus('生成缩略图失败: ' + ((e2 && e2.message) || String(e2)), 6000); @@ -798,6 +809,27 @@ // ---------- 加载资源并与运行时交互 ---------- async function loadAssets() { + if (!utils.extOf(path.basename(filePath))) { + // Registering txt/bytes is required by Eagle's extension dispatch. + // Ordinary text remains readable and never starts Spine discovery. + document.getElementById('toolbar').style.display = 'none'; + document.getElementById('timelineBar').style.display = 'none'; + let message = '此文件不是 .atlas.txt 或 .skel.bytes 格式的 Spine 资源。'; + if (/\.txt$/i.test(filePath)) { + const fd = fs.openSync(filePath, 'r'); + try { + const buffer = Buffer.alloc(256 * 1024); + const count = fs.readSync(fd, buffer, 0, buffer.length, 0); + message = buffer.subarray(0, count).toString('utf8'); + if (fs.fstatSync(fd).size > count) message += '\n\n(仅显示前 256 KB)'; + } finally { fs.closeSync(fd); } + } + showError(path.basename(filePath), message); + const box = overlay.querySelector('.box'); + box.style.cssText = 'max-width:none;width:100%;height:100%;overflow:auto;text-align:left'; + document.getElementById('errorTitle').style.color = 'var(--text)'; + return; + } // Eagle 只能按 .json 扩展名把文件交给格式扩展。查看器必须再次检查内容, // 防止普通 JSON 被拿去匹配库中其他 Spine 骨骼资源。 if (utils.extOf(path.basename(filePath)) === '.json' && utils.classifySkeletonJson(filePath) !== 'spine') { @@ -814,12 +846,21 @@ } return; } + try { + const settings = require('../js/spine-preview-settings.js'); + const userData = await settings.resolveDataPath(typeof eagle !== 'undefined' ? eagle.app : null); + previewSettings = settings.createStore(userData, filePath, urlParams.get('id')); + const saved = previewSettings.read(); + if (saved !== undefined) premultipliedAlpha = saved; + document.getElementById('pmaCheck').checked = premultipliedAlpha; + } catch (e) { log('读取预乘设置失败: ' + e.message); } // 检测版本并选择运行时 const version = utils.detectVersion(assets.skeletonPath); + activeVersion = version; const runtimeDir = utils.chooseRuntimeDir(version, assets.isBinary); if (!runtimeDir) { - showError('版本不支持', '无法识别的 Spine 版本:' + (version || '未知') + '\n支持的版本:3.6 / 3.7 / 3.8 / 4.0 / 4.1 / 4.2 / 4.3'); + showError('版本不支持', '无法识别的 Spine 版本:' + (version || '未知') + '\n支持的版本:3.4 / 3.6 / 3.7 / 3.8 / 4.0 / 4.1 / 4.2 / 4.3'); return; } activeRuntimeDir = runtimeDir; @@ -877,6 +918,7 @@ renderer = clippingRenderer.createRenderer(spine, ctx, runtimeDir); renderer.premultipliedAlpha = premultipliedAlpha; + document.getElementById('pmaCheck').disabled = false; fillAnimations(); fillSkins(); @@ -945,7 +987,13 @@ premultipliedAlpha = e.target.checked; if (renderer) renderer.premultipliedAlpha = premultipliedAlpha; draw(); - setStatus(premultipliedAlpha ? '已开启预乘 Alpha 渲染' : '已关闭预乘 Alpha 渲染', 1800); + try { + if (!previewSettings) throw new Error('素材设置尚未就绪'); + previewSettings.write(premultipliedAlpha); + setStatus((premultipliedAlpha ? '预乘已开启' : '预乘已关闭') + ' · 已记住此素材的设置', 1800); + } catch (err) { + setStatus('预乘已切换,但设置保存失败:' + err.message, 5000); + } }); document.getElementById('reloadBtn').addEventListener('click', () => { window.location.reload();