干净发布副本
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'use strict';
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// 每次改动递增。Eagle 里的 service 插件是启动时加载并常驻的,改完代码必须重新加载插件
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// 才会生效;状态栏会显示这个版本号,方便确认加载的到底是不是最新代码。
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const VERSION = 'v65';
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const path = require('path');
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const os = require('os');
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const fs = require('fs');
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// 本地模块由 index.html 用 <script> 标签按顺序加载后挂在 window 上。
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const REQUIRED = [
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'SpineThumbLibraryWatcher', 'SpineThumbSpineAssets', 'SpineThumbRenderer', 'SpineThumbSettings',
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'SpineUtils', 'SpineBadge', 'SpineVisibleBounds', 'SpineAnimatedProfiles', 'SpineAnimatedWebpEncoder',
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'SpineThumbProgress',
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];
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const missing = REQUIRED.filter((name) => !window[name]);
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if (missing.length) {
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document.getElementById('status').textContent = '本地模块未加载:' + missing.join(', ');
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throw new Error('本地模块未加载,请检查 index.html 里 script 的顺序:' + missing.join(', '));
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}
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const { createLibraryWatcher, cleanupStaleFiles } = window.SpineThumbLibraryWatcher;
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const { scanSpineItems } = window.SpineThumbSpineAssets;
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const { renderThumbnailAuto, withTimeout } = window.SpineThumbRenderer;
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const settingsStore = window.SpineThumbSettings;
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const utils = window.SpineUtils;
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const progress = window.SpineThumbProgress;
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const statusEl = document.getElementById('status');
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const libraryEl = document.getElementById('library');
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const statsEl = document.getElementById('stats');
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const logEl = document.getElementById('log');
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const toggleEl = document.getElementById('toggle');
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const clearEl = document.getElementById('clear');
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const filtersEl = document.getElementById('filters');
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const modeEl = document.getElementById('mode');
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const strategyEl = document.getElementById('strategy');
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const stats = { batches: 0, added: 0, spine: 0, complete: 0, generated: 0, skipped: 0, failed: 0 };
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// 一次排队超过这个数量(动态模式)才开进度弹窗(这种批量通常要等很久)。
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// 判定用排队数,不要求最终真的都产出动态 WebP。
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const PROGRESS_MIN_DYNAMIC = 10;
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// 弹窗上的「停止」按钮会把动作写进这个文件,宿主读回来执行暂停/继续/取消。
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const CONTROL_FILE = path.join(os.tmpdir(), 'spine-thumbnail-progress-control.json');
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const STALE_TEMP_AGE_MS = 24 * 60 * 60 * 1000;
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let settings = { ...settingsStore.DEFAULTS };
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let libraryPath = null;
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let imagesDir = null;
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const queue = [];
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let running = false;
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// 本轮(一次队列排空)的统计和是否要开进度弹窗的标记;排空后一起清掉。
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let runStats = null;
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let runShowsProgress = false;
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// 弹窗暂停期间,队列原地等待,不再取出新的素材。
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let paused = false;
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let lastControlAt = 0;
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// 「待观察」:本次配套不全的资产记在这里,下一批导入时连带重新检查。
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// Eagle 的重复添加提示会把一次导入拆成几批,靠它才能等齐配套文件。
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const pending = new Set();
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function log(message, kind) {
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const line = document.createElement('li');
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if (kind) line.className = kind;
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line.textContent = '[' + new Date().toTimeString().slice(0, 8) + '] ' + message;
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logEl.appendChild(line);
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while (logEl.childElementCount > 400) logEl.removeChild(logEl.firstElementChild);
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logEl.scrollTop = logEl.scrollHeight;
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console.log('[SpineThumbnailGenerateServer] ' + message);
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}
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function setStatus(text) {
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statusEl.textContent = text;
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}
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function refreshStats() {
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statsEl.textContent = '批次 ' + stats.batches +
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' · 新增 ' + stats.added +
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' · Spine ' + stats.spine +
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' · 完整 ' + stats.complete +
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' · 已生成 ' + stats.generated +
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' · 跳过 ' + stats.skipped +
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' · 失败 ' + stats.failed;
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}
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function itemIdOf(dirName) {
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return String(dirName).replace(/\.info$/i, '');
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}
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// Eagle 里同一个文件可能同时存在于多个文件夹(34-43/3.7/tank 这种),只写 item id
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// 用户看不出是哪一份。这里把文件夹 id 还原成 Eagle 界面上显示的路径。
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// 文件夹树每批重读一次(见 handleBatchAsync):导入会新建文件夹、同一会话里也可能重建
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// 素材库,跨批次复用旧 id 的话日志会整片变成「未分类」。
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let folderPaths = null;
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function loadFolderPaths() {
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folderPaths = new Map();
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try {
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const tree = JSON.parse(fs.readFileSync(path.join(libraryPath, 'metadata.json'), 'utf8')).folders || [];
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const walk = (list, prefix) => {
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for (const f of list || []) {
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const full = prefix + (f.name || f.id);
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folderPaths.set(f.id, full);
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walk(f.children, full + '/');
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}
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};
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walk(tree, '');
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} catch (error) { /* 读不到就只显示未分类 */ }
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}
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function folderPathOf(folderIds) {
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if (!folderPaths) loadFolderPaths();
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const id = (Array.isArray(folderIds) && folderIds[0]) || null;
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return (id && folderPaths.get(id)) || '未分类';
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}
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/** 日志里的渲染结果描述。参数不走本地化,和主插件的候选标签是同一套写法。 */
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function describeThumbnail(rendered) {
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const kb = Math.max(1, Math.round(rendered.buffer.length / 1024));
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if (rendered.mode === 'animated') {
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return '动态 ' + rendered.detail + '*' + rendered.detail + '@' + rendered.fps + 'fps/q' +
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rendered.quality + '/' + kb + 'kb(目标 ' + rendered.targetKilobytes + 'kb)/' +
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rendered.frames + ' 帧/动画 ' + rendered.animation +
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'/' + (rendered.strategy === 'speed' ? '最优速度' : '最优体积') +
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(rendered.fits === false ? '(最小档仍超出目标体积,可以考虑提高缩略图大小)' : '');
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}
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return '静帧 ' + rendered.width + '*' + rendered.height + '/' + kb + 'kb' +
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(rendered.fallback ? '(' + rendered.fallback + ')' : '');
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}
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/**
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* 记本轮(一次队列排空)的产出,顺手把进度推给弹窗。
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* animated 只统计真正做出动态 WebP 的数量;name 用来在弹窗里显示最近完成的文件。
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*/
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function countRun(outcome, animated, name) {
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if (!runStats) return;
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// 弹窗的暂停/取消随时生效:万一用户在最后一个素材渲染期间点了取消,这里也能记上。
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applyControl();
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runStats[outcome] += 1;
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if (animated) runStats.animated += 1;
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runStats.done += 1;
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runStats.name = name || '';
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if (runShowsProgress) {
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progress.update({ done: runStats.done, total: runStats.total, name: runStats.name });
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}
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}
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/** 一个素材的缩略图生成流程:查重 → 渲染 → 写临时文件 → 走官方接口设置 → 清理。 */
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async function generateOne(item) {
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let tempPath = null;
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// 日志统一用「文件名 | Eagle 文件夹路径」,比 MU9RVSxxxx.info 好认;
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// 这些信息配对阶段就读到了,Eagle API 拿不到素材时也能照样显示。
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const label = item.entryName + ' | ' + folderPathOf(item.folders);
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try {
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const itemId = itemIdOf(item.dirName);
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const eagleItem = await eagle.item.getById(itemId);
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if (!eagleItem) {
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stats.failed += 1;
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countRun('failed', false, item.entryName);
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log('跳过 ' + label + ':Eagle 里找不到这个素材', 'warn');
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return;
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}
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// 复合后缀(.skel.bytes / .atlas.txt):Eagle 只按最后一个点拆 name/ext,atlas.txt
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// 会被当成纯文本,卡片写死成文本预览,自定义缩略图根本显示不出来。把整段后缀塞进
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// ext 后 Eagle 认不出这个类型,就会用我们生成的缩略图当封面。
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// 只在「name + '.' + ext 就是磁盘上的真实文件名」时才改,避免覆盖用户自己改过的名字。
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const parts = utils.splitCompoundName(eagleItem.name + (eagleItem.ext ? '.' + eagleItem.ext : ''));
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if (parts && (eagleItem.name !== parts.name || eagleItem.ext !== parts.ext)) {
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try {
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eagleItem.name = parts.name;
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eagleItem.ext = parts.ext;
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await withTimeout(eagleItem.save(), 20000, '修正复合后缀 ' + label);
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log('修正复合后缀 ' + label + ' → ' + parts.name + '.' + parts.ext, 'dim');
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} catch (error) {
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log('修正复合后缀失败 ' + label + ':' + ((error && error.message) || error), 'warn');
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}
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}
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// 不覆盖用户已有的自定义缩略图(Eagle 审核要求避免静默覆盖用户数据)。
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if (eagleItem.customThumbnail === true) {
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stats.skipped += 1;
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countRun('skipped', false, item.entryName);
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log('跳过 ' + label + ':已有自定义缩略图', 'dim');
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return;
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}
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const version = utils.detectVersion(item.skeletonPath);
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const runtimeDir = utils.chooseRuntimeDir(version, item.isBinary);
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// 动态缩略图要逐帧渲染再逐档试体积,比一张静帧慢得多,超时时间分开给。
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const animated = settings.mode !== 'static';
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const rendered = await withTimeout(renderThumbnailAuto({
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skeletonPath: item.skeletonPath,
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atlasPath: item.atlasPath,
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texturePaths: item.texturePaths,
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runtimeDir,
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isBinary: item.isBinary,
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version,
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size: 400,
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mode: settings.mode,
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strategy: settings.strategy,
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onProgress: (current, total) => {
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setStatus('正在渲染动画帧 ' + current + '/' + total + '(排队 ' + queue.length + ' 个)');
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},
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}), animated ? 300000 : 60000, '渲染 ' + label);
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tempPath = path.join(os.tmpdir(), 'spine-thumb-' + itemId + '-' + Date.now() + (rendered.extension || '.png'));
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fs.writeFileSync(tempPath, rendered.buffer);
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const applied = await withTimeout(eagleItem.setCustomThumbnail(tempPath), 20000, '设置缩略图 ' + item.dirName);
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if (applied !== true) throw new Error('Eagle 拒绝了这个缩略图');
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stats.generated += 1;
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countRun('generated', rendered.mode === 'animated', item.entryName);
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log('已生成 ' + label + ' | ' + describeThumbnail(rendered) + ' | Spine ' + version, 'ok');
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} catch (error) {
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stats.failed += 1;
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countRun('failed', false, item.entryName);
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log('生成失败 ' + label + ':' + ((error && error.message) || error), 'fail');
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} finally {
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try { if (tempPath && fs.existsSync(tempPath)) fs.unlinkSync(tempPath); } catch (error) { /* ignore */ }
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refreshStats();
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}
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}
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/** 读弹窗写下的控制指令:{ action: 'pause' | 'resume' | 'cancel', at: 时间戳 }。 */
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function readControl() {
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try {
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const data = JSON.parse(fs.readFileSync(CONTROL_FILE, 'utf8'));
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if (data && typeof data.action === 'string' && Number.isFinite(data.at)) return data;
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} catch (error) { /* 没有文件或内容不完整 */ }
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return null;
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}
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/** 执行弹窗按钮的意图:暂停、继续、取消(取消 = 丢掉剩下的队列,已生成的保留)。 */
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function applyControl() {
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const control = readControl();
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if (!control || control.at === lastControlAt) return;
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lastControlAt = control.at;
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if (control.action === 'pause') {
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paused = true;
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setStatus('已暂停(在进度弹窗里继续或取消)');
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} else if (control.action === 'resume') {
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paused = false;
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} else if (control.action === 'cancel') {
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paused = false;
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const dropped = queue.length;
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queue.length = 0;
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log('已取消本轮生成:丢弃剩余 ' + dropped + ' 个素材,已完成 ' +
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(runStats ? runStats.done : 0) + ' 张(成功 ' + (runStats ? runStats.generated : 0) +
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' 张,失败 ' + (runStats ? runStats.failed : 0) +
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' 张,跳过 ' + (runStats ? runStats.skipped : 0) + ' 张)', 'warn');
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}
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}
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/** 串行处理队列:一次只渲染一个,避免批量导入时把 Eagle 卡住。 */
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async function processQueue() {
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if (running) return;
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running = true;
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// 一次队列排空算一轮,从零开始记;排空后再决定要不要弹通知。
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if (!runStats) {
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runStats = {
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startedAt: Date.now(),
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total: queue.length,
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done: 0,
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name: '',
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animated: 0,
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generated: 0,
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failed: 0,
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skipped: 0,
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};
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}
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paused = false;
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// 记下开跑那一刻控制文件的时间戳:上一轮遗留的暂停/取消指令不能再生效。
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const stale = readControl();
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lastControlAt = stale ? stale.at : 0;
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try {
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while (queue.length) {
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applyControl();
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if (paused) {
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await new Promise((resolve) => setTimeout(resolve, 300));
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continue;
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}
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const item = queue.shift();
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// 取消是在上面 applyControl 里生效的,队列可能刚好被清空。
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if (!item) break;
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setStatus('正在生成缩略图…剩余 ' + queue.length + ' 个');
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await generateOne(item);
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}
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setStatus('监听中');
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} finally {
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running = false;
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paused = false;
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// 收尾放进 finally:哪怕中途出异常,进度弹窗也必须收到"本轮结束",不能一直挂着。
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const run = runStats;
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const showsProgress = runShowsProgress;
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runStats = null;
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runShowsProgress = false;
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if (run && showsProgress) finishRun(run);
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cleanupStaleFiles(os.tmpdir(), 'spine-thumb-', STALE_TEMP_AGE_MS);
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}
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}
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/** 在这轮结束时把结果同时写进面板日志和进度弹窗。 */
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function finishRun(run) {
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const seconds = Math.max(1, Math.round((Date.now() - run.startedAt) / 1000));
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const summary = '成功 ' + run.generated + ' 张,失败 ' + run.failed + ' 张,跳过 ' +
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run.skipped + ' 张,用时 ' + seconds + ' 秒。';
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log('本轮完成:' + summary, 'ok');
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progress.finish(summary);
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}
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// 批次之间串行执行:配对大目录是同步重活,上一批没跑完就让下一批等着。
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let batchChain = Promise.resolve();
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function handleBatch(batch) {
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batchChain = batchChain
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.then(() => handleBatchAsync(batch))
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.catch((error) => log('处理批次失败:' + ((error && error.message) || error), 'error'));
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}
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/** 一批静默结束后触发:只分析本次新增的目录,避免每次全库扫描。 */
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async function handleBatchAsync({ added, total, reason }) {
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// Eagle 后台写缩略图、写 metadata 也会让 images/ 产生目录事件,静默后同样走到这里。
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// 没有新增目录就等于什么都没发生:不计数、不写日志,否则「批次」会被噪音刷成几十上百。
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if (!added.length) return;
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// 每批都重读库的文件夹树:这批导入可能刚建了新文件夹,沿用上一批的 id 会全部查不到。
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loadFolderPaths();
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stats.batches += 1;
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stats.added += added.length;
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log('这批结束:新增 ' + added.length + ' 个,库内共 ' + total + ' 个(' + reason + ')');
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// 本次新增 + 之前配套不全的,一起重新检查。
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const candidates = [...new Set([...added, ...pending])];
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if (pending.size) log('连带重新检查之前 ' + pending.size + ' 个配套不全的资产', 'dim');
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// 先把上面这行日志真正刷到屏幕上,再开始配对——配对是同步扫全库的重活,
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// 一旦开始浏览器就没机会重绘,日志会「迟到」到全部结束才一次性出现。
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setStatus('正在配对新增素材…');
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await new Promise((resolve) => setTimeout(resolve, 0));
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const items = await scanSpineItems(imagesDir, candidates, utils, (current, all) => {
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setStatus('正在配对 ' + current + '/' + all);
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});
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// 统计只算本次新增的:待观察的重查会重复计入,数字会虚高。
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const fresh = items.filter((item) => added.includes(item.dirName));
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stats.spine += fresh.length;
|
||||
stats.complete += fresh.filter((item) => item.complete).length;
|
||||
if (!items.length) log('这批里没有 Spine 资产', 'dim');
|
||||
// 配套不全的先记下来,等下一批补齐时再处理;补齐了就从待观察里移除。
|
||||
const incomplete = items.filter((item) => !item.complete);
|
||||
pending.clear();
|
||||
// 「待观察」只在自动生成开着的时候记:关着的时候导入的素材属于"没赶上",不该在
|
||||
// 开关重新打开后被回头处理——这个插件只对导入当时开着开关的素材生效。
|
||||
if (settings.enabled) {
|
||||
for (const item of incomplete) pending.add(item.dirName);
|
||||
}
|
||||
if (incomplete.length) {
|
||||
log(settings.enabled
|
||||
? '有 ' + incomplete.length + ' 个资产配套不全,先记为待观察,等后续批次补齐'
|
||||
: '有 ' + incomplete.length + ' 个资产配套不全,本批不处理',
|
||||
settings.enabled ? 'warn' : 'dim');
|
||||
}
|
||||
for (const item of items) {
|
||||
const name = (filePath) => (filePath ? path.basename(filePath) : '无');
|
||||
log(' ' + item.entryName + ' | ' + folderPathOf(item.folders) + ' | ' +
|
||||
(item.complete ? '完整' : '不完整') +
|
||||
'|骨架 ' + name(item.skeletonPath) +
|
||||
'|atlas ' + name(item.atlasPath) +
|
||||
'|贴图页 ' + item.pages + '(缺 ' + item.missingTextures + ')',
|
||||
item.complete ? 'ok' : 'warn');
|
||||
}
|
||||
refreshStats();
|
||||
|
||||
const ready = items.filter((item) => item.complete);
|
||||
if (!ready.length) return;
|
||||
if (!settings.enabled) {
|
||||
log('自动生成已关闭,本批 ' + ready.length + ' 个资产已跳过', 'warn');
|
||||
setStatus('自动生成未启用,本批已跳过');
|
||||
return;
|
||||
}
|
||||
queue.push(...ready);
|
||||
// 已经在跑的一轮又来新素材,把总数补上,进度条才不会一直显示满。
|
||||
if (runStats) runStats.total += ready.length;
|
||||
// 硬性条件:动态模式且这一次排队超过 10 个,才开进度弹窗,跑完在里面给汇总。
|
||||
if (settings.mode !== 'static' && ready.length > PROGRESS_MIN_DYNAMIC) {
|
||||
runShowsProgress = true;
|
||||
progress.open();
|
||||
progress.update({
|
||||
done: runStats ? runStats.done : 0,
|
||||
total: runStats ? runStats.total : queue.length,
|
||||
});
|
||||
}
|
||||
log('已加入队列 ' + ready.length + ' 个,当前排队 ' + queue.length + ' 个' +
|
||||
(running ? '(正在处理中)' : ''), 'dim');
|
||||
processQueue();
|
||||
}
|
||||
|
||||
const libraryWatcher = createLibraryWatcher({ onBatch: handleBatch, onLog: log });
|
||||
|
||||
log('插件代码版本 ' + VERSION);
|
||||
|
||||
async function resolveLibraryPath() {
|
||||
const direct = eagle.library && eagle.library.path;
|
||||
if (direct) return direct;
|
||||
try {
|
||||
const info = await eagle.library.info();
|
||||
const fromApi = info && (info.path || info.libraryPath || info.dir);
|
||||
if (fromApi) return fromApi;
|
||||
log('library.info() 没有返回路径字段:' + JSON.stringify(info), 'dim');
|
||||
} catch (error) {
|
||||
log('library.info() 调用失败:' + ((error && error.message) || error), 'error');
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
async function start() {
|
||||
const resolved = await resolveLibraryPath();
|
||||
if (!resolved) {
|
||||
setStatus('没有拿到素材库路径');
|
||||
log('切换素材库时会重试', 'warn');
|
||||
return;
|
||||
}
|
||||
libraryPath = resolved;
|
||||
imagesDir = path.join(resolved, 'images');
|
||||
folderPaths = null; // 换库了,文件夹树重新读
|
||||
libraryEl.textContent = resolved;
|
||||
setStatus(libraryWatcher.start(resolved) ? '监听中' : '监听失败');
|
||||
}
|
||||
|
||||
function startSafely() {
|
||||
start().catch((error) => {
|
||||
setStatus('启动失败:' + ((error && error.message) || error));
|
||||
log('启动失败:' + ((error && error.stack) || error), 'error');
|
||||
});
|
||||
}
|
||||
|
||||
async function loadSettings() {
|
||||
try {
|
||||
settings = await settingsStore.read();
|
||||
} catch (error) {
|
||||
log('读取设置失败,按默认值处理(关闭):' + ((error && error.message) || error), 'warn');
|
||||
settings = { ...settingsStore.DEFAULTS };
|
||||
}
|
||||
toggleEl.checked = settings.enabled === true;
|
||||
modeEl.value = settings.mode === 'static' ? 'static' : 'animated';
|
||||
strategyEl.value = settings.strategy === 'speed' ? 'speed' : 'size';
|
||||
}
|
||||
|
||||
toggleEl.addEventListener('change', async () => {
|
||||
settings = { ...settings, enabled: toggleEl.checked };
|
||||
try {
|
||||
await settingsStore.write(settings);
|
||||
} catch (error) {
|
||||
log('保存设置失败:' + ((error && error.message) || error), 'warn');
|
||||
}
|
||||
if (settings.enabled) {
|
||||
log('自动生成已启用。之后导入的 Spine 资产会自动生成缩略图。', 'ok');
|
||||
setStatus('监听中');
|
||||
} else {
|
||||
queue.length = 0;
|
||||
log('自动生成已关闭,待处理队列已清空。', 'dim');
|
||||
setStatus('监听中(自动生成已关闭)');
|
||||
}
|
||||
});
|
||||
|
||||
// 只清显示,不动统计和 queue:Eagle 的 devtools 控制台里仍然留着完整历史。
|
||||
clearEl.addEventListener('click', () => {
|
||||
logEl.textContent = '';
|
||||
});
|
||||
|
||||
modeEl.addEventListener('change', async () => {
|
||||
settings = { ...settings, mode: modeEl.value === 'static' ? 'static' : 'animated' };
|
||||
try {
|
||||
await settingsStore.write(settings);
|
||||
} catch (error) {
|
||||
log('保存设置失败:' + ((error && error.message) || error), 'warn');
|
||||
}
|
||||
log(settings.mode === 'static'
|
||||
? '生成方式:静帧(始终 setup pose,PNG)'
|
||||
: '生成方式:动态(取第一个动画压成 WebP,没有动画时回退 setup pose)', 'dim');
|
||||
});
|
||||
|
||||
strategyEl.addEventListener('change', async () => {
|
||||
settings = { ...settings, strategy: strategyEl.value === 'speed' ? 'speed' : 'size' };
|
||||
try {
|
||||
await settingsStore.write(settings);
|
||||
} catch (error) {
|
||||
log('保存设置失败:' + ((error && error.message) || error), 'warn');
|
||||
}
|
||||
log(settings.strategy === 'speed'
|
||||
? '生成策略:最优速度(粗估挑档,只生成最小的一两档)'
|
||||
: '生成策略:最优体积(十档全生成,取实际体积最小的那一档)', 'dim');
|
||||
});
|
||||
|
||||
// 日志分类过滤交给 CSS:这里只切 #log 的 data-filter 和按钮高亮。
|
||||
filtersEl.addEventListener('click', (event) => {
|
||||
const button = event.target.closest('button[data-filter]');
|
||||
if (!button) return;
|
||||
logEl.dataset.filter = button.dataset.filter;
|
||||
for (const item of filtersEl.children) item.classList.toggle('active', item === button);
|
||||
});
|
||||
|
||||
// 先确认脚本本身执行到了这里,再谈 Eagle 事件有没有来。
|
||||
document.getElementById('status').textContent = '脚本已加载 ' + VERSION + ',等待 Eagle 事件…';
|
||||
cleanupStaleFiles(os.tmpdir(), 'spine-thumb-', STALE_TEMP_AGE_MS);
|
||||
|
||||
if (typeof eagle === 'undefined') {
|
||||
setStatus('eagle API 未注入');
|
||||
log('页面上没有 eagle 对象,插件无法与 Eagle 通信', 'error');
|
||||
} else {
|
||||
eagle.onPluginCreate(async (plugin) => {
|
||||
// 官方文档:onPluginCreate 用来初始化插件所需的模块,plugin.path 就是插件所在目录。
|
||||
// app.getPath 这类 API 必须在这个事件之后才能调用,所以设置读取也放在这里。
|
||||
window.SpinePluginPath = (plugin && plugin.path) || window.SpinePluginRoot;
|
||||
log('插件已创建:' + ((plugin && plugin.manifest && plugin.manifest.name) || 'SpineThumbnailGenerateServer'));
|
||||
try {
|
||||
await loadSettings();
|
||||
} catch (error) {
|
||||
log('读取设置失败,按默认值处理(关闭):' + ((error && error.message) || error), 'warn');
|
||||
}
|
||||
startSafely();
|
||||
});
|
||||
eagle.onLibraryChanged((changedPath) => {
|
||||
log('切换素材库:' + changedPath);
|
||||
startSafely();
|
||||
});
|
||||
// 兜底:service 插件可能在窗口打开前就已创建完,创建事件错过了就自己启动一次。
|
||||
setTimeout(() => {
|
||||
if (libraryEl.textContent === '—') {
|
||||
log('没有收到创建事件,直接尝试启动', 'dim');
|
||||
loadSettings().catch(() => {}).then(startSafely);
|
||||
}
|
||||
}, 800);
|
||||
}
|
||||
Reference in new issue
Block a user