mac版本插件

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Source revision: ef5013143178918ddfc7cabfbddeae7aec7cf84e (official 3.4.02 tag)
Runtime: https://github.com/EsotericSoftware/spine-runtimes/blob/3.4.02/spine-ts/build/spine-canvas.js
Binary parser source: https://github.com/EsotericSoftware/spine-runtimes/blob/3.4.02/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
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Source revision: 2cd9467d2736b7f3a0b81382f117c73823bfb44b (official 3.5.51 tag)
Runtime: https://github.com/EsotericSoftware/spine-runtimes/blob/3.5.51/spine-ts/build/spine-canvas.js
Binary parser source: https://github.com/EsotericSoftware/spine-runtimes/blob/3.5.51/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
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Source: https://github.com/EsotericSoftware/spine-runtimes/blob/3.6/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
Source: https://github.com/EsotericSoftware/spine-runtimes/blob/3.7/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonBinary.java
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
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Spine Runtimes License Agreement
Last updated April 5, 2025. Replaces all prior versions.
Copyright (c) 2013-2025, Esoteric Software LLC
Integration of the Spine Runtimes into software or otherwise creating
derivative works of the Spine Runtimes is permitted under the terms and
conditions of Section 2 of the Spine Editor License Agreement:
https://esotericsoftware.com/spine-editor-license
Otherwise, it is permitted to integrate the Spine Runtimes into software
or otherwise create derivative works of the Spine Runtimes (collectively,
"Products"), provided that each user of the Products must obtain their own
Spine Editor license and redistribution of the Products in any form must
include this license and copyright notice.
THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2020 lynweklm@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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# SpineViewer 1.1.0
Eagle 的离线 Spine 骨骼动画预览插件,支持 Spine 3.4、3.5、3.6、3.7、3.8、4.0、4.1、4.2、4.3。
## 功能与使用
1. 将同一套骨骼文件(`.skel` / `.skel.bytes` / Spine `.json`)、图集(`.atlas` / `.atlas.txt`)和配套贴图一起导入 Eagle,建议放在同一个 Eagle 文件夹内,并保留文件名配对关系。
2. 打开骨骼或图集文件即可预览。普通图片仍使用 Eagle 原生预览。
3. 支持动画和皮肤切换、播放/暂停(空格)、循环、速度、时间轴拖动、缩放适配、背景与预乘 Alpha(PMA)切换。
4. 自动生成带 Spine 标记和版本号的缩略图,也可在预览器中将当前帧设为缩略图。资源未配齐时先显示占位图,补齐后会尝试自动刷新。
所有运行时均随包提供,无需联网。缺少或不匹配的原生 Canvas 依赖会使自动缩略图降级为占位图。
## 打包与平台替换
本目录就是插件根目录,在 Eagle 中加载此目录,再使用插件的“打包插件”功能生成 `.eagleplugin`;接收者安装生成的文件即可。
当前附带 **macOS Apple 芯片** 的 `@napi-rs/canvas` **0.1.66**。清单保留源码的 `all/all` 设置,正式出包前请根据下表手动设置 `manifest.json` 的 `platform` 和 `arch`。
保留 `node_modules/@napi-rs/canvas/` 公共目录,将同级的 `canvas-darwin-arm64/` 替换为目标平台的完整包目录(不要只改目录名),所有原生包版本必须为 **0.1.66**:
| 目标平台 | `node_modules/@napi-rs/` 下的原生包目录 | platform | arch |
| --- | --- | --- | --- |
| macOS Apple 芯片 | `canvas-darwin-arm64/`(已附带) | `mac` | `arm` |
| macOS Intel | `canvas-darwin-x64/` | `mac` | `x64` |
| Windows x64 | `canvas-win32-x64-msvc/` | `win` | `x64` |
对应目录中应包含 `package.json` 和原生文件 `skia.darwin-arm64.node`、`skia.darwin-x64.node` 或 `skia.win32-x64-msvc.node`。可在目标系统的临时目录复制本包的 `package.json`、`package-lock.json`,运行 `npm ci --omit=dev`,然后将生成的整个 `node_modules/` 替换到本目录。按实际运行进程架构选择依赖;Apple 芯片上以 Rosetta 运行的 x64 进程需要 x64 依赖。
如制作包含多个平台的合并包,可将所需原生包目录并排保留,公共 `canvas/` 只保留一份;覆盖并验证所有目标平台后再使用 `all/all`。平台字段见 [Eagle 官方说明](https://developer.eagle.cool/plugin-api/tutorial/manifest)。
打包前在目标 Eagle 中检查一次动画预览和自动缩略图;本目录未附带 Windows / Intel Mac 二进制,也未在这些系统上验证。
第三方许可证见 `LICENSES/`,分发时请保留。
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# Spine badge
`spine-badge.png` 下载自 Esoteric Software 官方 [Spine Brand assets](https://esotericsoftware.com/branding) 页面。
插件只在缩略图右下角等比缩放显示该 badge,用于标明条目是 Spine 数据文件;图形本身未做拉伸、变色或其他修改。
Binary file not shown.

After

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'use strict';
const path = require('path');
// Preserve name + '.' + ext exactly; only split the compound suffix correctly.
// Return through Eagle's thumbnail callback so Eagle persists its own metadata.
function normalizeItem(src, item) {
const filename = path.basename(src);
const match = filename.match(/^(.*)\.(atlas\.txt|skel\.bytes)$/i);
if (!match || !item || !item.ext) return false;
if (item.name + '.' + item.ext !== filename) return false;
if (item.name === match[1] && item.ext === match[2]) return false;
item.name = match[1]; item.ext = match[2];
delete item.text;
return true;
}
module.exports = { normalizeItem };
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'use strict';
const patterns = new WeakMap();
// Called with the same world-to-canvas transform used to draw the skeleton.
function drawCheckerboard(ctx, width, height) {
let pattern = patterns.get(ctx);
if (!pattern) {
const tile = ctx.canvas.ownerDocument.createElement('canvas');
tile.width = tile.height = 100;
const paint = tile.getContext('2d');
paint.fillStyle = '#505052'; paint.fillRect(0, 0, 100, 100);
paint.fillStyle = '#5a5a5c'; paint.fillRect(0, 0, 50, 50); paint.fillRect(50, 50, 50, 50);
pattern = ctx.createPattern(tile, 'repeat'); patterns.set(ctx, pattern);
}
const m = ctx.getTransform().inverse();
const corners = [[0,0], [width,0], [width,height], [0,height]].map(([x,y]) => [m.a*x+m.c*y+m.e, m.b*x+m.d*y+m.f]);
const xs = corners.map(p => p[0]), ys = corners.map(p => p[1]);
const x = Math.min(...xs), y = Math.min(...ys);
if (!Number.isFinite(x + y)) return;
ctx.save();
try { ctx.imageSmoothingEnabled = false; ctx.fillStyle = pattern; ctx.fillRect(x, y, Math.max(...xs)-x, Math.max(...ys)-y); }
finally { ctx.restore(); }
}
module.exports = { drawCheckerboard };
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const fs = require('fs');
const path = require('path');
const badgePath = path.join(__dirname, '..', 'assets', 'spine-badge.png');
let cachedDataUrl = null;
function dataUrl() {
if (!cachedDataUrl) {
cachedDataUrl = 'data:image/png;base64,' + fs.readFileSync(badgePath).toString('base64');
}
return cachedDataUrl;
}
function drawVersion(ctx, width, height, version) {
version = String(version || '');
if (version.length > 40 || !/^\d+\.\d+(?:\.\d+)?(?:[-+][a-z0-9][a-z0-9.-]*)?$/i.test(version)) return;
const fontSize = Math.max(12, Math.round(Math.min(width, height) * 0.055));
const margin = Math.max(10, Math.round(Math.min(width, height) * 0.03));
ctx.save();
try {
ctx.font = '600 ' + fontSize + 'px sans-serif';
ctx.textAlign = 'left'; ctx.textBaseline = 'middle';
const boxHeight = fontSize + 12;
const y = height - margin - boxHeight;
ctx.fillStyle = 'rgba(0,0,0,0.65)';
ctx.fillRect(margin, y, ctx.measureText(version).width + 16, boxHeight);
ctx.fillStyle = '#ffffff'; ctx.fillText(version, margin + 8, y + boxHeight / 2);
} finally { ctx.restore(); }
}
module.exports = { path: badgePath, dataUrl, drawVersion };
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'use strict';
// The official spine-canvas SkeletonRenderer does not process clipping
// attachments. Keep its triangle rasterizer, but feed it geometry produced by
// SkeletonClipping so the viewer matches Spine's draw order and clipping rules.
const QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
const BLEND_MODES = ['source-over', 'lighter', 'multiply', 'screen'];
const unpremultipliedImages = new WeakMap();
function rendererConstructor(spine) {
return (spine.canvas && spine.canvas.SkeletonRenderer) || spine.SkeletonRenderer;
}
function imageFromAttachment(attachment) {
const region = attachment && attachment.region;
// 4.0 stores the texture on the atlas page, while the other bundled
// runtimes expose it directly on the attachment region.
const renderRegion = region && region.renderObject;
const texture = region && (region.texture
|| (region.page && region.page.texture)
|| (renderRegion && renderRegion.texture)
|| (renderRegion && renderRegion.page && renderRegion.page.texture));
return texture && typeof texture.getImage === 'function' ? texture.getImage() : null;
}
// Canvas 2D always applies source-alpha blending. A Spine texture exported
// with PMA already has RGB multiplied by alpha, so drawing it directly would
// multiply translucent edge pixels a second time. Convert it once to straight
// alpha and cache the result; Canvas can then blend it correctly.
function imageForCanvas(image, context, premultipliedAlpha) {
if (!premultipliedAlpha || !image || (typeof image !== 'object' && typeof image !== 'function')) return image;
const cached = unpremultipliedImages.get(image);
if (cached) return cached;
try {
const ownerDocument = context.canvas && context.canvas.ownerDocument;
const doc = ownerDocument || (typeof document !== 'undefined' ? document : null);
if (!image.width || !image.height) return image;
let canvas;
if (doc) canvas = doc.createElement('canvas');
else {
try { canvas = require('@napi-rs/canvas').createCanvas(image.width, image.height); }
catch (e) { return image; }
}
canvas.width = image.width;
canvas.height = image.height;
const ctx = canvas.getContext('2d', { willReadFrequently: true });
ctx.drawImage(image, 0, 0);
const pixels = ctx.getImageData(0, 0, canvas.width, canvas.height);
const data = pixels.data;
for (let i = 0; i < data.length; i += 4) {
const alpha = data[i + 3];
if (alpha > 0 && alpha < 255) {
const factor = 255 / alpha;
data[i] = Math.min(255, Math.round(data[i] * factor));
data[i + 1] = Math.min(255, Math.round(data[i + 1] * factor));
data[i + 2] = Math.min(255, Math.round(data[i + 2] * factor));
}
}
ctx.putImageData(pixels, 0, 0);
unpremultipliedImages.set(image, canvas);
return canvas;
} catch (e) {
// If pixel access is unavailable, retain the original texture so preview
// remains usable instead of failing the whole frame.
return image;
}
}
function unpackVertices(vertices, count) {
const positions = new Array(count * 2);
const uvs = new Array(count * 2);
for (let i = 0, p = 0; i < count; i++, p += 2) {
const source = i * 8;
positions[p] = vertices[source];
positions[p + 1] = vertices[source + 1];
uvs[p] = vertices[source + 6];
uvs[p + 1] = vertices[source + 7];
}
return { positions, uvs };
}
function drawInterleaved(base, image, vertices, triangles, darkColor) {
for (let i = 0; i < triangles.length; i += 3) {
const a = triangles[i] * 8;
const b = triangles[i + 1] * 8;
const c = triangles[i + 2] * 8;
base.drawTriangle(image,
vertices[a], vertices[a + 1], vertices[a + 6], vertices[a + 7],
vertices[b], vertices[b + 1], vertices[b + 6], vertices[b + 7],
vertices[c], vertices[c + 1], vertices[c + 6], vertices[c + 7],
[...vertices.slice(a+2,a+6), ...vertices.slice(b+2,b+6), ...vertices.slice(c+2,c+6)],
darkColor ? Array.from({length:3}, () => [darkColor.r,darkColor.g,darkColor.b,0]).flat() : undefined);
}
}
function createLegacyRenderer(spine, context) {
const Renderer = rendererConstructor(spine);
if (!Renderer || !spine.SkeletonClipping) throw new Error('Spine Canvas 渲染器不完整');
const base = new Renderer(context);
base.triangleRendering = true;
base.premultipliedAlpha = false;
const clipper = new spine.SkeletonClipping();
const dark = new spine.Color(0, 0, 0, 0);
base.draw = function drawWithClipping(skeleton) {
const composite = context.globalCompositeOperation;
const drawOrder = skeleton.drawOrder;
const pma = !!base.premultipliedAlpha;
try {
for (let i = 0; i < drawOrder.length; i++) {
const slot = drawOrder[i];
if (slot.bone && slot.bone.active === false) {
clipper.clipEndWithSlot(slot);
continue;
}
const attachment = slot.getAttachment();
if (attachment instanceof spine.ClippingAttachment) {
clipper.clipStart(slot, attachment);
continue;
}
try {
if (!attachment) continue;
let vertices;
let triangles;
let vertexCount;
if (attachment instanceof spine.RegionAttachment) {
vertices = base.computeRegionVertices(slot, attachment, false);
triangles = Renderer.QUAD_TRIANGLES || QUAD_TRIANGLES;
vertexCount = 4;
} else if (attachment instanceof spine.MeshAttachment) {
vertices = base.computeMeshVertices(slot, attachment, false);
triangles = attachment.triangles;
vertexCount = attachment.worldVerticesLength >> 1;
} else {
continue;
}
const sourceImage = imageFromAttachment(attachment);
const image = base.gpuDrawing ? sourceImage : imageForCanvas(sourceImage, context, pma);
if (!image) continue;
context.globalAlpha = base.tempColor.a;
context.globalCompositeOperation = BLEND_MODES[slot.data.blendMode] || 'source-over';
if (clipper.isClipping()) {
const unpacked = unpackVertices(vertices, vertexCount);
clipper.clipTriangles(unpacked.positions, unpacked.positions.length,
triangles, triangles.length, unpacked.uvs, base.tempColor, dark, false);
drawInterleaved(base, image, clipper.clippedVertices, clipper.clippedTriangles, slot.darkColor);
} else {
drawInterleaved(base, image, vertices, triangles, slot.darkColor);
}
} finally {
clipper.clipEndWithSlot(slot);
}
}
} finally {
clipper.clipEnd();
context.globalAlpha = 1;
context.globalCompositeOperation = composite;
}
};
base.clipper = clipper;
return base;
}
// 3.4/3.5 predate clipping attachments and compute packed vertices on attachments.
function create34Renderer(spine, context) {
const base = new (rendererConstructor(spine))(context);
base.triangleRendering = true;
base.premultipliedAlpha = false;
base.draw = skeleton => {
const composite = context.globalCompositeOperation;
try {
for (const slot of skeleton.drawOrder) {
const attachment = slot.getAttachment();
if (!(attachment instanceof spine.RegionAttachment) && !(attachment instanceof spine.MeshAttachment)) continue;
const vertices = attachment.updateWorldVertices(slot, false);
const sourceImage = imageFromAttachment(attachment);
const image = base.gpuDrawing ? sourceImage : imageForCanvas(sourceImage, context, base.premultipliedAlpha);
if (!image) continue;
context.globalAlpha = vertices[5];
context.globalCompositeOperation = BLEND_MODES[slot.data.blendMode] || 'source-over';
drawInterleaved(base, image, vertices, attachment instanceof spine.MeshAttachment ? attachment.triangles : QUAD_TRIANGLES);
}
} finally { context.globalAlpha = 1; context.globalCompositeOperation = composite; }
};
return base;
}
function create43Renderer(spine, context) {
const Renderer = rendererConstructor(spine);
if (!Renderer || !spine.SkeletonRendererCore) throw new Error('Spine 4.3 Canvas 渲染器不完整');
const base = new Renderer(context);
base.triangleRendering = true;
base.premultipliedAlpha = false;
const core = new spine.SkeletonRendererCore();
base.draw = function drawWithCoreClipping(skeleton) {
const composite = context.globalCompositeOperation;
try {
const pma = !!base.premultipliedAlpha;
for (let command = core.render(skeleton, false); command; command = command.next) {
const sourceImage = command.texture && command.texture.getImage && command.texture.getImage();
const image = base.gpuDrawing ? sourceImage : imageForCanvas(sourceImage, context, pma);
if (!image) continue;
context.globalAlpha = ((command.colors[0] >>> 24) & 255) / 255;
context.globalCompositeOperation = BLEND_MODES[command.blendMode] || 'source-over';
const positions = command.positions;
const uvs = command.uvs;
const indices = command.indices;
for (let i = 0; i < command.numIndices; i += 3) {
const a = indices[i] * 2;
const b = indices[i + 1] * 2;
const c = indices[i + 2] * 2;
const unpack = packed => [((packed>>>16)&255)/255,((packed>>>8)&255)/255,(packed&255)/255,((packed>>>24)&255)/255];
const colors = [a,b,c].flatMap(index => unpack(command.colors[index/2]));
const darkColors = [a,b,c].flatMap(index => unpack(command.darkColors[index/2]));
base.drawTriangle(image,
positions[a], positions[a + 1], uvs[a], uvs[a + 1],
positions[b], positions[b + 1], uvs[b], uvs[b + 1],
positions[c], positions[c + 1], uvs[c], uvs[c + 1], colors, darkColors);
}
}
} finally {
context.globalAlpha = 1;
context.globalCompositeOperation = composite;
}
};
base.clipper = core.clipping;
return base;
}
function createRenderer(spine, context, runtimeDir) {
const renderer = (runtimeDir === '3.4' || runtimeDir === '3.5') ? create34Renderer(spine, context) : runtimeDir === '4.3'
? create43Renderer(spine, context)
: createLegacyRenderer(spine, context);
// Explicitly disable debug drawing in every supported runtime.
renderer.debugRendering = false;
return require('./spine-webgl-rasterizer.js').attach(renderer, context);
}
module.exports = { createRenderer };
+250
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@@ -0,0 +1,250 @@
'use strict';
// Adapted from Esoteric Software's 3.4/3.5/3.6/3.7 spine-libgdx SkeletonBinary.java.
// Copyright (c) 2013-2019, Esoteric Software. See
// LICENSES/Spine-Legacy-Binary-License.txt for the original license notices.
// 3.4 source and license: LICENSES/Spine-3.4-License.txt.
// 3.5 source and license: LICENSES/Spine-3.5-License.txt.
// Decode the versioned wire format to an in-memory SkeletonJson object. The
// matching runtime builds attachments/timelines and applies loader.scale once.
const dict = () => Object.create(null);
class Input {
constructor(bytes) {
if (!ArrayBuffer.isView(bytes)) throw new Error('骨骼二进制数据必须为字节数组');
this.view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
this.offset = 0;
}
fail(message) { throw new Error('Spine 二进制解析失败(字节 ' + this.offset + '):' + message); }
need(n) { if (n < 0 || n > this.view.byteLength - this.offset) this.fail('文件截断或长度无效'); }
byte() { this.need(1); return this.view.getUint8(this.offset++); }
bool() { const b = this.byte(); if (b > 1) this.fail('无效布尔值'); return b === 1; }
float() { this.need(4); const v = this.view.getFloat32(this.offset); this.offset += 4; if (!Number.isFinite(v)) this.fail('无效浮点数'); return v; }
int() { this.need(4); const v = this.view.getInt32(this.offset); this.offset += 4; return v; }
varint(positive = true) {
let value = 0;
for (let shift = 0; shift <= 28; shift += 7) {
const b = this.byte();
if (shift === 28 && (b & 240)) this.fail('无效变长整数');
value |= (b & 127) << shift;
if (!(b & 128)) return positive ? value : ((value >>> 1) ^ -(value & 1));
}
this.fail('无效变长整数');
}
count() { const n = this.varint(); this.need(n); return n; }
string() {
const size = this.varint();
if (size === 0) return null;
this.need(size - 1);
const end = this.offset + size - 1;
let result = '';
// Old Spine exports use Java's 1/2/3-byte UTF-8 encoding of UTF-16
// code units (including surrogate pairs), rather than string references.
while (this.offset < end) {
const b = this.byte();
if (b < 128) result += String.fromCharCode(b);
else {
const extra = (b & 224) === 192 ? 1 : (b & 240) === 224 ? 2 : -1;
if (extra < 0 || this.offset + extra > end) this.fail('无效字符串');
let code = b & (extra === 1 ? 31 : 15);
for (let i = 0; i < extra; i++) { const c = this.byte(); if ((c & 192) !== 128) this.fail('无效 UTF-8'); code = (code << 6) | (c & 63); }
result += String.fromCharCode(code);
}
}
return result;
}
color() { return (this.int() >>> 0).toString(16).padStart(8, '0'); }
floats(n) { this.need(n * 4); return Array.from({ length: n }, () => this.float()); }
shorts() { const n = this.count(); this.need(n * 2); return Array.from({ length: n }, () => { const v = this.view.getUint16(this.offset); this.offset += 2; return v; }); }
ref(list) { const i = this.varint(); if (i < 0 || i >= list.length) this.fail('索引越界:' + i); return list[i]; }
}
function decode(bytes, runtimeDir) {
const r = new Input(bytes);
const skeleton = { hash: r.string(), spine: r.string() };
if (!/^3\.[4567]\./.test(skeleton.spine || '')) r.fail('仅支持 Spine 3.4 / 3.5 / 3.6 / 3.7');
const version = skeleton.spine.slice(0, 3);
if (runtimeDir && version !== runtimeDir) r.fail('骨骼版本与运行时不一致');
const v37 = version === '3.7';
const v34 = version === '3.4';
const before36 = v34 || version === '3.5';
skeleton.width = r.float(); skeleton.height = r.float();
const nonessential = r.bool();
if (nonessential) { if (!v34) skeleton.fps = r.float(); skeleton.images = r.string(); if (v37) skeleton.audio = r.string(); }
const root = { skeleton, bones: [], slots: [], ik: [], transform: [], path: [], skins: dict(), events: dict(), animations: dict() };
const boneName = () => r.ref(root.bones).name;
const slotName = () => r.ref(root.slots).name;
const fields = (obj, names) => { for (const name of names.split(' ')) obj[name] = r.float(); return obj; };
const boneList = () => Array.from({ length: r.count() }, boneName);
for (let i = 0, n = r.count(); i < n; i++) {
const b = { name: r.string() }; if (i) b.parent = boneName();
fields(b, 'rotation x y scaleX scaleY shearX shearY length');
if (v34) { b.inheritRotation = r.bool(); b.inheritScale = r.bool(); }
else b.transform = r.ref(['normal', 'onlyTranslation', 'noRotationOrReflection', 'noScale', 'noScaleOrReflection']);
if (nonessential) b.color = r.color(); root.bones.push(b);
}
for (let i = 0, n = r.count(); i < n; i++) {
const s = { name: r.string(), bone: boneName(), color: r.color() };
if (!before36) { const dark = r.color(); if (dark !== 'ffffffff') s.dark = dark.slice(2); }
s.attachment = r.string(); s.blend = r.ref(['normal', 'additive', 'multiply', 'screen']); root.slots.push(s);
}
for (let i = 0, n = r.count(); i < n; i++) {
const c = { name: r.string(), order: v34 ? 0 : r.varint(), bones: boneList(), target: boneName(), mix: r.float(), bendPositive: r.byte() === 1 };
if (v37) { c.compress = r.bool(); c.stretch = r.bool(); c.uniform = r.bool(); } root.ik.push(c);
}
for (let i = 0, n = r.count(); i < n; i++) {
const c = { name: r.string(), order: v34 ? 0 : r.varint(), bones: boneList(), target: boneName() };
if (!before36) { c.local = r.bool(); c.relative = r.bool(); }
fields(c, 'rotation x y scaleX scaleY shearY rotateMix translateMix scaleMix shearMix'); root.transform.push(c);
}
for (let i = 0, n = r.count(); i < n; i++) {
const c = { name: r.string(), order: v34 ? 0 : r.varint(), bones: boneList(), target: slotName(),
positionMode: r.ref(['fixed', 'percent']), spacingMode: r.ref(['length', 'fixed', 'percent']), rotateMode: r.ref(['tangent', 'chain', 'chainScale']) };
fields(c, 'rotation position spacing rotateMix translateMix'); root.path.push(c);
}
function vertices(n) {
if (!r.bool()) return r.floats(n * 2);
const out = [];
for (let i = 0; i < n; i++) {
const count = r.count(); if (!count) r.fail('加权顶点没有骨骼'); out.push(count);
for (let j = 0; j < count; j++) { const index = r.varint(); if (index < 0 || index >= root.bones.length) r.fail('顶点骨骼索引越界'); out.push(index, r.float(), r.float(), r.float()); }
}
return out;
}
function attachment(key) {
const a = { name: r.string() || key };
const type = r.byte();
if (before36 && type > 4) r.fail(version + ' 不支持此附件类型:' + type);
a.type = ['region', 'boundingbox', 'mesh', 'linkedmesh', 'path', 'point', 'clipping'][type];
if (!a.type) r.fail('未知附件类型:' + type);
if (type === 0) {
a.path = r.string() || a.name; fields(a, 'rotation x y scaleX scaleY width height'); a.color = r.color();
} else if (type === 2) {
a.path = r.string() || a.name; a.color = r.color(); const count = r.count();
a.uvs = r.floats(count * 2); a.triangles = r.shorts();
if (a.triangles.some(i => i >= count)) r.fail('网格三角形索引越界');
a.vertices = vertices(count); a.hull = r.varint();
if (nonessential) { a.edges = r.shorts(); fields(a, 'width height'); }
} else if (type === 3) {
a.path = r.string() || a.name; a.color = r.color(); const skin = r.string(); if (skin !== null) a.skin = skin;
a.parent = r.string(); a.deform = r.bool(); if (nonessential) fields(a, 'width height');
} else if (type === 5) {
fields(a, 'rotation x y'); if (nonessential) a.color = r.color();
} else {
if (type === 4) { a.closed = r.bool(); a.constantSpeed = r.bool(); }
if (type === 6) a.end = slotName();
a.vertexCount = r.count(); a.vertices = vertices(a.vertexCount);
if (type === 4) a.lengths = r.floats(Math.floor(a.vertexCount / 3));
if (nonessential) a.color = r.color();
}
return a;
}
const skinNames = [];
function skin(name, isDefault = false) {
const count = r.count(); if (!count && isDefault) return;
const data = root.skins[name] = dict(); skinNames.push(name);
for (let i = 0; i < count; i++) {
const attachments = data[slotName()] = dict();
for (let j = 0, n = r.count(); j < n; j++) { const key = r.string(); attachments[key] = attachment(key); }
}
}
skin('default', true);
for (let i = 0, n = r.count(); i < n; i++) skin(r.string());
const eventNames = [];
for (let i = 0, n = r.count(); i < n; i++) {
const name = r.string(); eventNames.push(name);
const e = root.events[name] = { int: r.varint(false), float: r.float(), string: r.string() };
if (v37) { e.audio = r.string(); if (e.audio !== null) fields(e, 'volume balance'); }
}
function curve(frame) {
const type = r.byte();
if (type === 1) frame.curve = 'stepped';
else if (type === 2) frame.curve = r.floats(4);
else if (type !== 0) r.fail('未知曲线类型:' + type);
}
function frames(read, curved = true) {
const count = r.count(); if (!count) r.fail('空时间线');
return Array.from({ length: count }, (_, i) => { const frame = { time: r.float() }; read(frame); if (curved && i < count - 1) curve(frame); return frame; });
}
function animation() {
const a = { slots: dict(), bones: dict(), ik: dict(), transform: dict(), paths: dict(), deform: dict() };
for (let i = 0, n = r.count(); i < n; i++) {
const timelines = a.slots[slotName()] = dict();
for (let j = 0, m = r.count(); j < m; j++) {
const type = r.byte();
if (type === 0) timelines.attachment = frames(f => { f.name = r.string(); }, false);
else if (type === 1) timelines.color = frames(f => { f.color = r.color(); });
else if (type === 2 && !before36) timelines.twoColor = frames(f => { f.light = r.color(); f.dark = r.color().slice(2); });
else r.fail('未知插槽时间线');
}
}
for (let i = 0, n = r.count(); i < n; i++) {
const timelines = a.bones[boneName()] = dict();
for (let j = 0, m = r.count(); j < m; j++) {
const type = r.byte(), name = ['rotate', 'translate', 'scale', 'shear'][type];
if (!name) r.fail('未知骨骼时间线');
timelines[name] = frames(f => fields(f, type === 0 ? 'angle' : 'x y'));
}
}
for (let i = 0, n = r.count(); i < n; i++) {
const name = r.ref(root.ik).name;
a.ik[name] = frames(f => { f.mix = r.float(); f.bendPositive = r.byte() === 1; if (v37) { f.compress = r.bool(); f.stretch = r.bool(); } });
}
for (let i = 0, n = r.count(); i < n; i++) {
const name = r.ref(root.transform).name; a.transform[name] = frames(f => fields(f, 'rotateMix translateMix scaleMix shearMix'));
}
for (let i = 0, n = r.count(); i < n; i++) {
const timelines = a.paths[r.ref(root.path).name] = dict();
for (let j = 0, m = r.count(); j < m; j++) {
const type = r.byte(), name = ['position', 'spacing', 'mix'][type]; if (!name) r.fail('未知路径时间线');
timelines[name] = frames(f => fields(f, type === 2 ? 'rotateMix translateMix' : name));
}
}
for (let i = 0, n = r.count(); i < n; i++) {
const name = r.ref(skinNames), skinDeform = a.deform[name] = dict();
for (let j = 0, m = r.count(); j < m; j++) {
const slot = slotName(), slotDeform = skinDeform[slot] = dict();
for (let k = 0, q = r.count(); k < q; k++) {
const key = r.string();
if (!root.skins[name][slot] || !root.skins[name][slot][key]) r.fail('变形附件不存在');
slotDeform[key] = frames(f => { const length = r.count(); if (length) { f.offset = r.varint(); if (f.offset < 0 || f.offset > bytes.byteLength) r.fail('变形偏移越界'); f.vertices = r.floats(length); } });
}
}
}
const drawCount = r.count();
if (drawCount) a.drawOrder = Array.from({ length: drawCount }, () => {
const f = { time: r.float(), offsets: [] }; let previous = -1;
for (let i = 0, n = r.count(); i < n; i++) {
const index = r.varint(); const offset = r.varint();
if (index <= previous || index >= root.slots.length || index + offset < 0 || index + offset >= root.slots.length) r.fail('绘制顺序索引越界');
previous = index; f.offsets.push({ slot: root.slots[index].name, offset });
}
return f;
});
const eventCount = r.count();
if (eventCount) a.events = Array.from({ length: eventCount }, () => {
const e = { time: r.float(), name: r.ref(eventNames), int: r.varint(false), float: r.float() };
const data = root.events[e.name]; e.string = r.bool() ? r.string() : data.string;
if (v37 && data.audio !== null) fields(e, 'volume balance'); return e;
});
return a;
}
for (let i = 0, n = r.count(); i < n; i++) { const name = r.string(); root.animations[name] = animation(); }
if (r.offset !== r.view.byteLength) r.fail('文件含未识别的尾部数据');
return root;
}
function install(spine, runtimeDir) {
if (!['3.4', '3.5', '3.6', '3.7'].includes(runtimeDir)) return spine;
if (runtimeDir === '3.4') spine.AtlasAttachmentLoader = spine.TextureAtlasAttachmentLoader;
spine.SkeletonBinary = class SkeletonBinary {
constructor(attachmentLoader) { this.attachmentLoader = attachmentLoader; this.scale = 1; }
readSkeletonData(bytes) {
const loader = new spine.SkeletonJson(this.attachmentLoader); loader.scale = this.scale;
return loader.readSkeletonData(decode(bytes, runtimeDir));
}
};
return spine;
}
module.exports = { install, decode };
@@ -0,0 +1,58 @@
'use strict';
// Eagle's item API has no arbitrary custom fields. Keep plugin metadata in
// userData, keyed by library + item ID, without editing Eagle metadata.json.
const fs = require('fs');
const path = require('path');
const crypto = require('crypto');
function identity(sourcePath, itemId) {
const directory = path.dirname(path.resolve(sourcePath));
const match = path.basename(directory).match(/^(.+)\.info$/i);
return match
? path.dirname(directory) + ':' + (itemId || match[1])
: path.resolve(sourcePath);
}
function createStore(userDataPath, sourcePath, itemId) {
const key = crypto.createHash('sha256').update(identity(sourcePath, itemId)).digest('hex');
const directory = path.join(userDataPath, 'SpineViewer', 'preview-settings');
const file = path.join(directory, key + '.json');
return {
file,
read() {
try {
const data = JSON.parse(fs.readFileSync(file, 'utf8'));
return typeof data.premultipliedAlpha === 'boolean' ? data.premultipliedAlpha : undefined;
} catch (e) {
if (e.code === 'ENOENT') return undefined;
throw e;
}
},
// This method is called only by the user's checkbox change event.
write(premultipliedAlpha) {
if (typeof premultipliedAlpha !== 'boolean') throw new TypeError('预乘设置必须为布尔值');
fs.mkdirSync(directory, { recursive: true });
const temp = file + '.' + crypto.randomBytes(8).toString('hex') + '.tmp';
try {
fs.writeFileSync(temp, JSON.stringify({ premultipliedAlpha }, null, 2) + '\n', { flag: 'wx' });
fs.renameSync(temp, file);
} finally {
try { fs.unlinkSync(temp); } catch (e) { if (e.code !== 'ENOENT') throw e; }
}
}
};
}
async function resolveDataPath(app) {
try {
const value = app && (app.userDataPath || (typeof app.getPath === 'function' && await app.getPath('userData')));
if (typeof value === 'string' && value) return value;
} catch (e) { /* Some Eagle format-view windows reject app.getPath IPC. */ }
const home = require('os').homedir();
if (process.platform === 'darwin') return path.join(home, 'Library', 'Application Support', 'Eagle');
if (process.platform === 'win32') return path.join(process.env.APPDATA || path.join(home, 'AppData', 'Roaming'), 'Eagle');
return path.join(process.env.XDG_CONFIG_HOME || path.join(home, '.config'), 'Eagle');
}
module.exports = { createStore, resolveDataPath };
@@ -0,0 +1,85 @@
'use strict';
const fs = require('fs');
const path = require('path');
const os = require('os');
const crypto = require('crypto');
const { spawn } = require('child_process');
const utils = require('./spine-utils');
const sleep = ms => new Promise(resolve => setTimeout(resolve, ms));
function enqueue(src) {
const library = utils.findLibraryRoot(src);
if (!library) return; // Standalone tests/previews do not need Eagle refresh.
const key = crypto.createHash('sha256').update(__dirname + library).digest('hex');
const directory = path.join(os.tmpdir(), 'spineviewer-reconcile', key);
fs.mkdirSync(directory, { recursive: true });
const job = path.join(directory, crypto.createHash('sha256').update(src).digest('hex') + '.json');
const temp = job + '.' + crypto.randomBytes(8).toString('hex') + '.tmp';
fs.writeFileSync(temp, JSON.stringify({ src, deadline: Date.now() + 120000 }));
fs.renameSync(temp, job);
// Electron's Node mode runs the local worker without opening another Eagle.
const child = spawn(process.execPath, [__filename, directory], {
detached: true, stdio: 'ignore', env: { ...process.env, ELECTRON_RUN_AS_NODE: '1' }
});
child.on('error', error => {
try { fs.appendFileSync(path.join(__dirname, '../thumbnails.log'), '[worker] ' + String(error) + '\n'); } catch (_) {}
});
child.unref();
}
async function run(directory) {
const lock = path.join(directory, 'worker.lock');
let fd;
try { fd = fs.openSync(lock, 'wx'); }
catch (error) {
if (error.code !== 'EEXIST') throw error;
let pid;
try { pid = Number(fs.readFileSync(lock, 'utf8')); } catch (_) { return; }
if (!pid) return; // Another worker is still writing its lock.
try { process.kill(pid, 0); return; } catch (e) { if (e.code !== 'ESRCH') return; }
try { fs.unlinkSync(lock); } catch (_) { return; }
return run(directory);
}
fs.writeFileSync(fd, String(process.pid)); fs.closeSync(fd);
const snapshots = new Map();
const nextChecks = new Map();
const thumbnail = require('../thumbnail/spine');
try {
let idle = 0;
while (idle < 2) {
await sleep(1000); // Allow the importing callback/window to finish.
const jobs = fs.readdirSync(directory).filter(name => name.endsWith('.json'));
if (!jobs.length) { idle++; continue; }
idle = 0;
for (const name of jobs) {
const file = path.join(directory, name);
let raw;
try {
raw = fs.readFileSync(file, 'utf8');
const job = JSON.parse(raw);
if (Date.now() < (nextChecks.get(name) || 0)) continue;
const remaining = job.deadline - Date.now();
nextChecks.set(name, Date.now() + (remaining > 110000 ? 1000 : remaining > 80000 ? 2500 : 5000));
const result = Date.now() > job.deadline ? { complete: true }
: await thumbnail.reconcileOnce(job.src, snapshots.get(name));
snapshots.set(name, result.signature);
if (result.complete && fs.readFileSync(file, 'utf8') === raw) {
fs.unlinkSync(file); snapshots.delete(name); nextChecks.delete(name);
}
} catch (error) {
if (error.code !== 'ENOENT') fs.appendFileSync(path.join(__dirname, '../thumbnails.log'), '[worker] ' + String(error) + '\n');
}
}
}
} finally {
fs.unlinkSync(lock);
// Cover an enqueue racing the final idle check and lock release.
if (fs.readdirSync(directory).some(name => name.endsWith('.json'))) await run(directory);
}
}
module.exports = { enqueue, run };
if (require.main === module) run(process.argv[2]).catch(error => {
try { fs.appendFileSync(path.join(__dirname, '../thumbnails.log'), '[worker] ' + String(error) + '\n'); } catch (_) {}
process.exitCode = 1;
});
+217
View File
@@ -0,0 +1,217 @@
/**
* SpineViewer - 缩略图渲染模块(仅 Node 环境使用)
* 在纯 Node 中加载本地 Spine 运行时(通过 vm 注入到 global.spine),
* 使用 @napi-rs/canvas 光栅化骨骼的 setup pose / 首帧动画,输出 PNG buffer。
*/
const fs = require('fs');
const vm = require('vm');
const path = require('path');
const utils = require('./spine-utils.js');
const spineBadge = require('./spine-badge.js');
let canvasLib = null;
try {
canvasLib = require('@napi-rs/canvas');
} catch (e) {
canvasLib = null;
}
let spineBadgePromise = null;
/** 在缩略图右下角绘制官方 Spine badge,仅等比缩放,不改变官方图形。 */
async function drawSpineBadge(ctx, width, height) {
if (!canvasLib || !ctx) return;
try {
if (!spineBadgePromise) {
spineBadgePromise = canvasLib.loadImage(spineBadge.path);
}
const badge = await spineBadgePromise;
const badgeSize = Math.max(44, Math.round(Math.min(width, height) * 0.15));
const margin = Math.max(10, Math.round(badgeSize * 0.2));
ctx.drawImage(badge, width - badgeSize - margin, height - badgeSize - margin, badgeSize, badgeSize);
} catch (e) { /* 缺少 badge 时不影响缩略图主体 */ }
}
/**
* 在隔离的 vm 上下文中加载本地 Spine 运行时,返回 spine 命名空间对象。
* 使用独立上下文可避免不同版本运行时的全局变量/类相互污染(例如 4.x 与 3.x
* 的 BinaryInput、DataView 等),因此不会跨版本混用。
*/
function loadRuntime(dir) {
const code = fs.readFileSync(path.join(__dirname, '..', 'lib', dir, 'spine-canvas.js'), 'utf8');
const sandbox = {
console,
setTimeout,
clearTimeout,
setInterval,
clearInterval,
performance: { now: () => Date.now() },
};
// 部分运行时通过 window/self/globalThis 访问全局
sandbox.window = sandbox;
sandbox.self = sandbox;
sandbox.globalThis = sandbox;
vm.createContext(sandbox);
vm.runInContext(code, sandbox, { filename: 'lib/' + dir + '/spine-canvas.js' });
return require('./spine-legacy-binary.js').install(sandbox.spine, dir);
}
/** 构造 TextureAtlas 并挂载贴图(跨版本兼容)。
* texturePaths: { atlas 中引用的贴图名 -> 绝对路径 },用于跨 Eagle item 文件夹解析贴图。
*/
function buildTextureAtlas(spine, atlasText, dir, texturePaths) {
if (!canvasLib) throw new Error('@napi-rs/canvas 不可用');
return new Promise((resolve, reject) => {
(async () => {
// 解析所有页面贴图名,并预先异步加载
let pageNames = [];
try { pageNames = utils.parseAtlasPages(atlasText); } catch (e) { pageNames = []; }
const textureMap = {};
await Promise.all(pageNames.map(async (name) => {
// 优先使用跨文件夹解析出的绝对路径,否则回退到 atlas 同目录
const p = (texturePaths && texturePaths[name]) ? texturePaths[name] : path.join(dir, name);
if (!fs.existsSync(p)) return;
try {
const img = await canvasLib.loadImage(p);
textureMap[name] = img;
} catch (e) { /* ignore */ }
}));
const makeTexture = (name) => {
let img = textureMap[name];
if (!img) {
// 找不到图片时用 2x2 灰色占位纹理
const c = canvasLib.createCanvas(2, 2);
const cx = c.getContext('2d');
cx.fillStyle = '#888888';
cx.fillRect(0, 0, 2, 2);
img = c;
}
if (spine.CanvasTexture) return new spine.CanvasTexture(img);
if (spine.canvas && spine.canvas.CanvasTexture) return new spine.canvas.CanvasTexture(img);
return new spine.Texture(img);
};
let atlas;
const is4x = typeof spine.TextureAtlas === 'function' && spine.TextureAtlas.length <= 1;
if (is4x) {
atlas = new spine.TextureAtlas(atlasText);
for (const page of atlas.pages) {
const tex = makeTexture(page.name);
if (page.setTexture) page.setTexture(tex);
else page.texture = tex;
}
} else {
atlas = new spine.TextureAtlas(atlasText, (name) => makeTexture(name));
}
resolve(atlas);
})().catch(reject);
});
}
/** 读取骨骼数据(json 或二进制) */
function readSkeletonData(spine, skeletonPath, atlas, isBinary) {
const atlasLoader = new spine.AtlasAttachmentLoader(atlas);
if (isBinary) {
const loader = new spine.SkeletonBinary(atlasLoader);
loader.scale = 1;
const buf = fs.readFileSync(skeletonPath);
return loader.readSkeletonData(new Uint8Array(buf));
} else {
const loader = new spine.SkeletonJson(atlasLoader);
loader.scale = 1;
const text = fs.readFileSync(skeletonPath, 'utf8');
return loader.readSkeletonData(text);
}
}
/** 计算包围盒(跨版本兼容) */
function getBounds(spine, skeleton) {
try {
if (skeleton.getBoundsRect) {
const r = skeleton.getBoundsRect();
if (r && r.width !== undefined) return { x: r.x, y: r.y, width: r.width, height: r.height };
}
if (skeleton.getBounds) {
const offset = new spine.Vector2();
const size = new spine.Vector2();
skeleton.getBounds(offset, size, []);
if (size.x > 0 || size.y > 0) return { x: offset.x, y: offset.y, width: size.x, height: size.y };
}
} catch (e) { /* ignore */ }
return null;
}
/**
* 渲染首帧动画到 PNG buffer。
* @returns {Promise<Buffer>}
*/
async function renderThumbnail({ skeletonPath, atlasPath, texturePaths, version, runtimeDir, size = 400 }) {
if (!canvasLib) throw new Error('@napi-rs/canvas 不可用');
const isBinary = /\.skel(\.bytes)?$/i.test(skeletonPath);
const dir = path.dirname(skeletonPath);
const atlasText = fs.readFileSync(atlasPath, 'utf8');
const premultipliedAlpha = utils.parseAtlasPma(atlasText) === true;
const spine = loadRuntime(runtimeDir);
const atlas = await buildTextureAtlas(spine, atlasText, dir, texturePaths);
const skeletonData = readSkeletonData(spine, skeletonPath, atlas, isBinary);
if (!skeletonData || !skeletonData.bones || skeletonData.bones.length === 0) {
const name = path.basename(skeletonPath);
throw new Error('骨骼数据为空:' + name);
}
const skeleton = new spine.Skeleton(skeletonData);
utils.applySkin(skeleton, utils.preferredSkin(skeletonData));
// 计算所有动画的包围盒,取最合适的姿态用于缩略图。
// 默认使用 setup pose(编辑器内的标准站姿),保证缩略图稳定、接近编辑视图。
let bounds = null;
if (skeleton.setToSetupPose) skeleton.setToSetupPose();
if (skeleton.updateWorldTransform) {
if (spine.Physics && spine.Physics.update !== undefined) skeleton.updateWorldTransform(spine.Physics.update);
else skeleton.updateWorldTransform();
}
bounds = getBounds(spine, skeleton);
const cw = size, ch = size;
const canvas = canvasLib.createCanvas(cw, ch);
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#1e1e1e';
ctx.fillRect(0, 0, cw, ch);
if (bounds && bounds.width > 0 && bounds.height > 0) {
const pad = 0.1;
const scale = Math.min((cw * (1 - pad * 2)) / bounds.width, (ch * (1 - pad * 2)) / bounds.height);
// Spine 世界坐标 Y 轴向上,而 Canvas 2D Y 轴向下,需翻转 Y。
const cx = bounds.x + bounds.width / 2;
const cy = bounds.y + bounds.height / 2;
ctx.save();
ctx.translate(cw / 2, ch / 2);
ctx.scale(scale, -scale);
ctx.translate(-cx, -cy);
let renderer = null;
try { renderer = require('./spine-canvas-clipping.js').createRenderer(spine, ctx, runtimeDir); }
catch (e) {
if (spine.canvas && spine.canvas.SkeletonRenderer) renderer = new spine.canvas.SkeletonRenderer(ctx);
else if (spine.SkeletonRenderer) renderer = new spine.SkeletonRenderer(ctx);
}
if (renderer) {
// 使用三角渲染,正确处理 mesh 附件(如角色身体的网格)
if ('triangleRendering' in renderer) renderer.triangleRendering = true;
renderer.premultipliedAlpha = premultipliedAlpha;
renderer.draw(skeleton);
if (renderer.dispose) renderer.dispose();
}
ctx.restore();
}
await drawSpineBadge(ctx, cw, ch);
spineBadge.drawVersion(ctx, cw, ch, skeletonData.version || version);
const buf = canvas.toBuffer('image/png');
return buf;
}
module.exports = { renderThumbnail, loadRuntime, buildTextureAtlas, readSkeletonData, getBounds, drawSpineBadge, canvasLib };
+714
View File
@@ -0,0 +1,714 @@
/**
* SpineViewer - 工具模块
* 该模块为纯 Node.js CommonJS,供 viewer/thumbnail 复用。
* 职责:
* - 识别 Spine 导出文件的类型(skel/skel.bytes/json/atlas/atlas.txt/png/jpg/jpeg/webp)
* - 在同一个目录内自动关联配套的骨骼文件、atlas、贴图
* - 从骨骼数据中检测 Spine 版本
* - 根据版本选择合适的本地运行时
*/
const fs = require('fs');
const path = require('path');
const SKELETON_EXTS = ['.skel', '.skel.bytes', '.json'];
const ATLAS_EXTS = ['.atlas', '.atlas.txt'];
const TEXTURE_EXTS = ['.png', '.jpg', '.jpeg', '.webp'];
const ALL_EXTS = SKELETON_EXTS.concat(ATLAS_EXTS, TEXTURE_EXTS);
const fileIndexCache = new Map();
const skeletonJsonCache = new Map();
const JSON_PROBE_BYTES = 256 * 1024;
// Spine 导出常见的后缀,匹配时归一化掉
const SUFFIX_RE = /-(pro|ess|pma|base|atlas|_pma|_pro|_ess)$/i;
function extOf(name) {
const lower = name.toLowerCase();
for (let i = 0; i < SKELETON_EXTS.length; i++) {
if (lower.endsWith(SKELETON_EXTS[i])) return SKELETON_EXTS[i];
}
for (let i = 0; i < ATLAS_EXTS.length; i++) {
if (lower.endsWith(ATLAS_EXTS[i])) return ATLAS_EXTS[i];
}
for (let i = 0; i < TEXTURE_EXTS.length; i++) {
if (lower.endsWith(TEXTURE_EXTS[i])) return TEXTURE_EXTS[i];
}
return null;
}
function isSkeletonFile(name) {
const ext = extOf(name);
return ext === '.skel' || ext === '.skel.bytes' || ext === '.json';
}
function isAtlasFile(name) {
const ext = extOf(name);
return ext === '.atlas' || ext === '.atlas.txt';
}
function isTextureFile(name) {
const ext = extOf(name);
return TEXTURE_EXTS.indexOf(ext) !== -1;
}
/** 去掉文件名中的扩展名 */
function stemOf(name) {
const ext = extOf(name);
if (!ext) return name;
return name.slice(0, name.length - ext.length);
}
/** 归一化 stem,去掉 Spine 常见后缀,用于跨文件匹配 */
function normalizeStem(name) {
return stemOf(name).toLowerCase().replace(SUFFIX_RE, '');
}
/** 从 JSON 文本中读取 spine 版本 */
function detectVersionFromJson(text) {
try {
const json = JSON.parse(text);
if (json && json.skeleton && json.skeleton.spine) {
return String(json.skeleton.spine);
}
} catch (e) { /* ignore */ }
return null;
}
/** 从二进制数据中读取 spine 版本(扫描前若干字节中的版本号) */
function detectVersionFromBuffer(buf) {
let s = '';
const bytes = new Uint8Array(buf);
const len = Math.min(bytes.length, 160);
for (let i = 0; i < len; i++) {
s += String.fromCharCode(bytes[i]);
}
const m = s.match(/(\d+\.\d+(?:\.\d+)?)/);
return m ? m[1] : null;
}
/** 从文件读取 spine 版本 */
function detectVersion(filePath) {
const lower = filePath.toLowerCase();
if (lower.endsWith('.json')) {
return detectVersionFromJson(fs.readFileSync(filePath, 'utf8'));
}
return detectVersionFromBuffer(fs.readFileSync(filePath));
}
/**
* 根据检测到的版本与文件类型,选择本地运行时目录。
* - 3.4–3.7 二进制通过本地兼容解析器加载,始终使用对应版本运行时
*/
function chooseRuntimeDir(version, isBinary) {
if (!version) return null;
const major = parseInt(version.split('.')[0], 10);
if (major === 3) {
const minor = parseFloat(version);
if (minor === 3.4) return '3.4';
if (minor === 3.5) return '3.5';
if (minor <= 3.6) return '3.6';
if (minor <= 3.7 + 0.0001) return '3.7';
return '3.8';
} else if (major === 4) {
const minor = parseFloat(version);
if (minor <= 4.0 + 0.0001) return '4.0';
if (minor <= 4.1 + 0.0001) return '4.1';
if (minor <= 4.2 + 0.0001) return '4.2';
return '4.3';
}
return null;
}
/**
* 快速区分 Spine JSON、普通 JSON 和仍在写入的 JSON。
* 仅以 Spine 官方导出的 `skeleton.spine` 版本字段作为肯定标识;bones/slots 等
* 通用字段不能证明文件来自 Spine。大文件只探测前 256KB。
*/
function classifySkeletonJson(filePath) {
try {
const stat = fs.statSync(filePath);
if (!stat.isFile() || stat.size === 0) return 'pending';
const signature = stat.size + ':' + Math.round(stat.mtimeMs);
const cached = skeletonJsonCache.get(filePath);
if (cached && cached.signature === signature) return cached.kind;
const length = Math.min(stat.size, JSON_PROBE_BYTES);
const fd = fs.openSync(filePath, 'r');
const buffer = Buffer.allocUnsafe(length);
try { fs.readSync(fd, buffer, 0, length, 0); } finally { fs.closeSync(fd); }
const text = buffer.toString('utf8');
const hasSkeletonKey = /"skeleton"\s*:/i.test(text);
const versionMatch = text.match(/"skeleton"\s*:\s*\{[\s\S]{0,8192}?"spine"\s*:\s*"(\d+\.\d+(?:\.\d+)?(?:[^"\\]|\\.)*)"/i);
let kind;
if (versionMatch) {
kind = 'spine';
} else if (stat.size > JSON_PROBE_BYTES) {
kind = 'other';
} else {
try {
JSON.parse(text);
kind = 'other';
} catch (e) {
// 只有已经出现 skeleton 键但文件尚未完整写入时才继续短暂等待。
// JSONC、配置文件或损坏的普通 JSON 不应进入 Spine 补刷流程。
kind = hasSkeletonKey ? 'pending' : 'other';
}
}
if (skeletonJsonCache.size > 2048) skeletonJsonCache.clear();
skeletonJsonCache.set(filePath, { signature, kind });
return kind;
} catch (e) {
return 'pending';
}
}
function looksLikeSkeletonJson(filePath) {
return classifySkeletonJson(filePath) === 'spine';
}
/** 文件修改时间(毫秒) */
function mtimeOf(fp) {
try { return fs.statSync(fp).mtimeMs; } catch (e) { return 0; }
}
/** 读取某 item 元数据里的创建时间 btime(毫秒),用于按“同一批导入”配对 */
function btimeOf(fp) {
const d = itemMeta(path.dirname(fp));
return (d && d.btime) || 0;
}
/**
* Eagle item 的实际入库时间。
* metadata.json 的 birthtime 在生成缩略图、修改标签后也不会改变,比素材自身的
* btime/mtime 更适合判断多个独立 .info 项是否来自同一次拖入。
*/
function importTimeOf(fp) {
try {
const metaPath = path.join(path.dirname(fp), 'metadata.json');
const stat = fs.statSync(metaPath);
return stat.birthtimeMs || stat.ctimeMs || stat.mtimeMs || 0;
} catch (e) {
return btimeOf(fp);
}
}
/** 骨骼版本所属家族(3x / 4x),atlas 格式按版本家族区分 */
function versionFamily(version) {
if (!version) return null;
const major = parseInt(version.split('.')[0], 10);
return major <= 3 ? '3x' : '4x';
}
/** 根据 atlas 文本判断其格式家族(3x / 4x) */
function atlasFamily(atlasText) {
if (!atlasText) return null;
// 4.x atlas 用 `bounds:` 定义区域;3.x 用 `xy:`/`size:`/`orig:`/`offset:`。
// 注意:`scale:` 在 3.x 也会出现(如字体缩放),不能单独作为 4x 依据。
// 因此以 `bounds:` 作为最可靠的 4.x 标志;若整体含 `xy:` 判定为 3x。
if (/\bbounds\s*:/.test(atlasText)) return '4x';
if (/\bxy\s*:/.test(atlasText)) return '3x';
return '3x';
}
/** 读取某 item 文件夹的 metadata.json(含 folders、isDeleted、btime 等) */
function itemMeta(itemDir) {
if (!itemDir) return null;
try {
return JSON.parse(fs.readFileSync(path.join(itemDir, 'metadata.json'), 'utf8'));
} catch (e) {
return null;
}
}
/** 读取某个资产文件所属 item 文件夹的 Eagle 逻辑文件夹 id 列表 */
function foldersOfItem(filePath) {
const d = itemMeta(path.dirname(filePath));
return d && Array.isArray(d.folders) ? d.folders : [];
}
/** 判断某 item 是否已被放入 Eagle 回收站(isDeleted) */
function isItemDeleted(filePath) {
const d = itemMeta(path.dirname(filePath));
return !!(d && d.isDeleted);
}
/** 从任意 item 路径向上定位 Eagle 库根目录 */
function findLibraryRoot(filePath) {
let dir = path.dirname(filePath); // item 文件夹
for (let i = 0; i < 8; i++) {
const parent = path.dirname(dir);
if (parent === dir) break;
try {
if (fs.existsSync(path.join(parent, 'metadata.json')) && fs.existsSync(path.join(parent, 'images'))) {
return parent;
}
} catch (e) { /* ignore */ }
dir = parent;
}
return null;
}
/** 解析库根 metadata.json,返回 { folderId -> children[] } 及文件夹名 */
function readFolderInfo(libRoot) {
const map = {};
const names = {};
if (!libRoot) return { map, names };
try {
const d = JSON.parse(fs.readFileSync(path.join(libRoot, 'metadata.json'), 'utf8'));
const folders = d.folders || [];
for (const f of folders) {
if (!f) continue;
map[f.id] = Array.isArray(f.children) ? f.children : [];
names[f.id] = f.name || '';
}
} catch (e) { /* ignore */ }
return { map, names };
}
/**
* 计算允许匹配的 Eagle 文件夹 id 集合:
* 仅包含「选中文件所在的文件夹」本身,不下钻子文件夹,也不匹配父级/兄弟文件夹。
*/
function getValidFolders(filePath) {
const itemFolders = foldersOfItem(filePath);
if (itemFolders.length === 0) return null; // 未归入任何 Eagle 文件夹,则不限定
return new Set(itemFolders);
}
/** 判断目录是否为 Eagle 的 item 元数据文件夹(包含 metadata.json) */
function isEagleItemDir(dir) {
try { return fs.existsSync(path.join(dir, 'metadata.json')); } catch (e) { return false; }
}
/**
* 计算需要搜索的目录列表。
* Eagle 会把导入的每个文件拆分成独立的元数据文件夹(如 `images/<id>.info/`),
* 因此配套的骨骼/atlas/贴图可能位于不同的 item 文件夹中。
* 返回:当前 item 文件夹 + 其同级的所有 item 文件夹。
*/
function getSearchRoots(filePath) {
const roots = [];
const itemDir = path.dirname(filePath);
roots.push(itemDir);
if (isEagleItemDir(itemDir)) {
const parent = path.dirname(itemDir);
try {
for (const name of fs.readdirSync(parent)) {
const sub = path.join(parent, name);
try {
if (fs.statSync(sub).isDirectory() && isEagleItemDir(sub)) {
roots.push(sub);
}
} catch (e) { /* ignore */ }
}
} catch (e) { /* ignore */ }
}
return [...new Set(roots)];
}
/** 把库根目录 images/ 下所有 item 文件夹加入搜索根(去重)。
* 用于覆盖同伴位于不同 .info / 跨批次的情况(全库兜底)。 */
function buildRootsWithLibraryRoot(filePath, roots) {
const libRoot = findLibraryRoot(filePath);
if (!libRoot) return;
const imagesDir = path.join(libRoot, 'images');
try {
if (!fs.existsSync(imagesDir)) return;
for (const name of fs.readdirSync(imagesDir)) {
const sub = path.join(imagesDir, name);
try {
if (fs.statSync(sub).isDirectory() && isEagleItemDir(sub)) {
if (roots.indexOf(sub) === -1) roots.push(sub);
}
} catch (e) { /* ignore */ }
}
} catch (e) { /* ignore */ }
}
/**
* 在多个目录中收集所有 Spine 相关文件,返回 [{ name, fullPath }]。
* 若传入 validFolders(Eagle 逻辑文件夹 id 集合),则只保留位于这些文件夹内的 item,
* 从而把匹配范围限定在「选中文件所在的 Eagle 文件夹及其子文件夹」内。
*/
function collectSpineFiles(roots, validFolders) {
const seen = new Set();
const out = [];
for (const root of roots) {
let entries;
try { entries = fs.readdirSync(root); } catch (e) { continue; }
for (const name of entries) {
const full = path.join(root, name);
try { if (!fs.statSync(full).isFile()) continue; } catch (e) { continue; }
if (!extOf(name)) continue; // 只关心 Spine 相关扩展
// 排除 Eagle 回收站中已删除的项
if (isItemDeleted(full)) continue;
if (validFolders && validFolders.size) {
const itemFolders = foldersOfItem(full);
if (!itemFolders.some((f) => validFolders.has(f))) continue; // 不在允许的文件夹内
}
if (seen.has(full)) continue;
seen.add(full);
out.push({ name, fullPath: full });
}
}
return out;
}
/**
* 缩略图批量生成时,同一时刻会有很多 atlas/json/skel 回调。对全库文件清单做一个
* 很短的缓存,下一轮轮询仍会重新扫描,因此既降低大文件夹导入开销,也不会漏掉
* 正在落盘的新文件。
*/
function collectSpineFilesCached(filePath, roots, refresh) {
const libRoot = findLibraryRoot(filePath);
// Outside an Eagle library, sibling asset folders are independent search
// scopes. Sharing their parent as a cache key can return another skeleton.
const key = libRoot || JSON.stringify([...roots].sort());
const now = Date.now();
const cached = fileIndexCache.get(key);
if (!refresh && cached && now - cached.time < 1500) return cached.files;
const files = collectSpineFiles(roots, null);
fileIndexCache.set(key, { time: now, files });
return files;
}
/**
* 修正不可靠的源路径。
* Eagle 传给缩略图 handler 的 src 有时指向一个已清理/不存在的 `.info` 目录
* (例如其内部临时工作目录)。此时按文件名在整个库 images/ 下找到真实存在的
* 源文件,作为后续资源发现的基准。
*/
function resolveRealSource(filePath) {
// 源目录存在且是有效 item 目录 → 直接用
const dir = path.dirname(filePath);
if (isEagleItemDir(dir)) return filePath;
const name = path.basename(filePath);
const libRoot = findLibraryRoot(filePath);
if (!libRoot) return filePath;
const imagesDir = path.join(libRoot, 'images');
try {
if (!fs.existsSync(imagesDir)) return filePath;
// 优先找“文件名 + 类型”匹配的真实文件。若存在同名文件,返回它所在目录,
// 以便后续 getSearchRoots/selectBest 能借助其 folders/btime 精确匹配。
let fallback = null;
for (const d of fs.readdirSync(imagesDir)) {
const sub = path.join(imagesDir, d);
if (!isEagleItemDir(sub)) continue;
const cand = path.join(sub, name);
if (fs.existsSync(cand)) {
// 优先选择未被删除的项
if (!isItemDeleted(cand)) return cand;
if (!fallback) fallback = cand;
}
}
if (fallback) return fallback;
} catch (e) { /* ignore */ }
return filePath;
}
/**
* 发现与所选文件 related 的 Spine 资源(跨 Eagle 多个 item 文件夹)。
* 返回 { skeletonPath, atlasPath, texturePaths, base, isBinary, ... }
* - texturePaths: { atlas 中引用的贴图名 -> 绝对路径 }
*/
function discoverAssets(filePath, options) {
options = options || {};
const strictStem = !!options.strictStem;
const requestedCrossBatch = !!options.allowCrossBatch;
const maxCrossBatchDeltaMs = Math.max(30000, Number(options.maxCrossBatchDeltaMs) || 5 * 60 * 1000);
filePath = resolveRealSource(filePath);
const selected = path.basename(filePath);
const selectedStem = normalizeStem(selected);
// 先扫码“选中 item 文件夹 + 同级所有 .info”(精确、不跨批次)。
const roots = getSearchRoots(filePath);
// 若同级范围无法凑齐骨架+图集(常见于 Eagle 导入瞬间,同伴落在别的 .info),
// 则扩展搜索到整个库的 images/ 目录(全库兜底,靠“同家族 + 同文件夹 + 最近 btime”配对)。
buildRootsWithLibraryRoot(filePath, roots);
// 导入时 Eagle 会先创建各个 .info,再异步写 folders。严格模式必须把尚未写入
// folders 的同批资源也纳入候选,之后用 metadata.json 的 birthtime 精确配对。
const validFolders = getValidFolders(filePath);
// 导入瞬间 folders 可能尚未写入。没有明确 Eagle 文件夹 ID 时禁止跨批次,
// 否则单独导入的同名 JSON 会借用库中任意旧 atlas 生成错误缩略图。
const allowCrossBatch = requestedCrossBatch && !!(validFolders && validFolders.size);
const allowedImportDelta = allowCrossBatch ? maxCrossBatchDeltaMs : 30000;
let files = collectSpineFiles(roots, validFolders);
if (strictStem) {
const allFiles = collectSpineFilesCached(filePath, roots, options.refreshIndex);
if (allowCrossBatch && validFolders && validFolders.size) {
files = allFiles.filter((f) => foldersOfItem(f.fullPath).some((id) => validFolders.has(id)));
} else {
files = allFiles;
}
}
let skeletonFiles = files.filter((f) => isSkeletonFile(f.name));
const atlasFiles = files.filter((f) => isAtlasFile(f.name));
const textureFiles = files.filter((f) => isTextureFile(f.name));
// 导入缩略图始终按同名资源链匹配。先按 stem 缩小候选,再检查 JSON 内容,
// 避免每个回调都解析库中所有普通 JSON。
if (strictStem) {
skeletonFiles = skeletonFiles.filter((f) => normalizeStem(f.name) === selectedStem);
}
// 区分“骨架 json”和“普通 json”:只保留形似骨架的 json
const realSkeletonFiles = skeletonFiles.filter((f) => {
if (f.name.toLowerCase().endsWith('.json')) return looksLikeSkeletonJson(f.fullPath);
return true;
});
// 工具:优先选择与 refFile 同一批入库的候选,再看 Eagle 逻辑文件夹及素材时间。
// 这可区分同一文件夹中多次导入的同名 Spine 导出,又不受素材原始时间影响。
const selectBest = (cands, refFile) => {
if (!cands || cands.length === 0) return null;
const refFolders = foldersOfItem(refFile);
const refImportTime = importTimeOf(refFile);
const refBtime = btimeOf(refFile);
const ranked = cands.map((c) => {
const cFolders = foldersOfItem(c.fullPath);
return {
c,
importDelta: refImportTime ? Math.abs(importTimeOf(c.fullPath) - refImportTime) : Number.MAX_SAFE_INTEGER,
sameFolder: refFolders.length && cFolders.some((f) => refFolders.indexOf(f) !== -1) ? 1 : 0,
btimeDelta: refBtime ? Math.abs(btimeOf(c.fullPath) - refBtime) : Number.MAX_SAFE_INTEGER,
};
});
ranked.sort((a, b) => allowCrossBatch
? (b.sameFolder - a.sameFolder || a.importDelta - b.importDelta || a.btimeDelta - b.btimeDelta || a.c.fullPath.localeCompare(b.c.fullPath))
: (a.importDelta - b.importDelta || b.sameFolder - a.sameFolder || a.btimeDelta - b.btimeDelta || a.c.fullPath.localeCompare(b.c.fullPath))
);
return ranked[0].c;
};
// 辅助:读取候选 atlas 的格式家族,以及候选骨骼的版本家族
const familyOfAtlas = (f) => { try { return atlasFamily(fs.readFileSync(f.fullPath, 'utf8')); } catch (e) { return null; } };
const familyOfSkel = (f) => { try { return versionFamily(detectVersion(f.fullPath)); } catch (e) { return null; } };
// 选中的文件若是 atlas,则读取其格式家族,用于匹配同家族的骨骼
const selectedAtlasFamily = isAtlasFile(selected)
? (() => { try { return atlasFamily(fs.readFileSync(filePath, 'utf8')); } catch (e) { return null; } })()
: null;
// 1) 骨骼文件
let skeleton = null;
// 若选中的就是骨骼文件,务必使用它本身(它的版本即最终版本)
if (isSkeletonFile(selected)) {
skeleton = realSkeletonFiles.find((f) => f.fullPath === filePath) ||
realSkeletonFiles.find((f) => f.name === selected) || null;
}
if (!skeleton) {
// 依选中 stem 匹配;优先与选中 atlas 同家族(3x/4x),再按同文件夹/同批导入
let cands = realSkeletonFiles.filter((f) => normalizeStem(f.name) === selectedStem);
if (selectedAtlasFamily && cands.length > 1) {
const same = cands.filter((f) => familyOfSkel(f) === selectedAtlasFamily);
if (same.length > 0) cands = same;
}
skeleton = cands.length > 0 ? selectBest(cands, filePath) : null;
}
if (!skeleton && realSkeletonFiles.length > 0) {
if (strictStem) {
skeleton = null;
} else {
// 忽略 stem:优先与选中 atlas 同家族,再按入库批次选取
let cands = realSkeletonFiles;
if (selectedAtlasFamily) {
const same = cands.filter((f) => familyOfSkel(f) === selectedAtlasFamily);
if (same.length > 0) cands = same;
}
skeleton = selectBest(cands, filePath);
}
}
// 2) atlas 文件 —— 优先与骨骼版本家族一致(3x/4x),避免 3.8 骨骼配 4x atlas
let atlas = null;
if (isAtlasFile(selected)) {
atlas = atlasFiles.find((f) => f.fullPath === filePath) ||
atlasFiles.find((f) => f.name === selected) || null;
}
// 统一的候选选择:优先“与骨骼同家族(3x/4x)”的 atlas,再按“同文件夹 + 最近 btime”挑选。
// 家族过滤无条件优先,避免 4x 骨骼配到 3x 图集(会导致 UV/坐标错乱)。
const pickAtlas = (cands, refFile) => {
if (!cands || cands.length === 0) return null;
const skelFamily = skeleton ? familyOfSkel(skeleton) : null;
if (skelFamily) {
const same = cands.filter((f) => familyOfAtlas(f) === skelFamily);
if (same.length > 0) cands = same;
}
return selectBest(cands, refFile);
};
if (!atlas) {
let cands = atlasFiles.filter((f) => normalizeStem(f.name) === selectedStem);
atlas = pickAtlas(cands, filePath);
}
if (!atlas && skeleton) {
const skelStem = normalizeStem(skeleton.name);
let cands = atlasFiles.filter((f) => normalizeStem(f.name) === skelStem);
atlas = pickAtlas(cands, skeleton.fullPath);
}
if (!atlas && skeleton) {
if (strictStem) {
atlas = null;
} else {
// 忽略 stem:用与骨骼同家族且同批入库的 atlas
atlas = pickAtlas(atlasFiles, skeleton.fullPath);
}
}
if (!atlas && !strictStem && atlasFiles.length === 1) atlas = atlasFiles[0];
// 严格模式用于导入缩略图:配套骨骼和图集应由同一次拖入创建。若时间差
// 过大,说明新同伴还没落盘,返回缺失让调用方继续等待,不能借用旧同名资源。
if (strictStem && skeleton && atlas) {
const pairDelta = Math.abs(importTimeOf(skeleton.fullPath) - importTimeOf(atlas.fullPath));
if (pairDelta > allowedImportDelta) {
if (isAtlasFile(selected)) skeleton = null;
else atlas = null;
}
}
// 3) 解析 atlas 引用的贴图路径(多个同名贴图时,优先与 atlas 同文件夹/同批导入的)
let texturePaths = {};
if (atlas) {
let text = '';
try { text = fs.readFileSync(atlas.fullPath, 'utf8'); } catch (e) { /* ignore */ }
const pageNames = parseAtlasPages(text);
const atlasDir = path.dirname(atlas.fullPath); // atlas 所在 .info 目录
for (const pn of pageNames) {
// 1) 优先使用 atlas 所在 .info 目录里的同名贴图(最可靠)
const inAtlasDir = path.join(atlasDir, pn);
if (fs.existsSync(inAtlasDir)) {
texturePaths[pn] = inAtlasDir;
continue;
}
// 2) 否则在候选里按“同 Eagle 文件夹 + 最近 btime”挑选
let cands = textureFiles.filter((f) => f.name.toLowerCase() === pn.toLowerCase());
if (cands.length === 0) cands = textureFiles.filter((f) => normalizeStem(f.name) === normalizeStem(pn));
let hit = selectBest(cands, atlas.fullPath);
if (strictStem && hit && Math.abs(importTimeOf(hit.fullPath) - importTimeOf(atlas.fullPath)) > allowedImportDelta) hit = null;
if (hit) texturePaths[pn] = hit.fullPath;
}
}
const base = skeleton ? normalizeStem(skeleton.name) : (atlas ? normalizeStem(atlas.name) : selectedStem);
const skelLower = skeleton ? skeleton.name.toLowerCase() : '';
const skeletonIsBinary = skelLower.endsWith('.skel') || skelLower.endsWith('.skel.bytes');
const chosenFamily = skeleton ? familyOfSkel(skeleton) : (atlas ? familyOfAtlas(atlas) : null);
const skeletonTime = skeleton ? importTimeOf(skeleton.fullPath) : 0;
const atlasTime = atlas ? importTimeOf(atlas.fullPath) : 0;
const relatedSkeletonPaths = skeleton ? realSkeletonFiles.filter((f) =>
normalizeStem(f.name) === base &&
familyOfSkel(f) === chosenFamily &&
Math.abs(importTimeOf(f.fullPath) - skeletonTime) <= allowedImportDelta
).map((f) => f.fullPath) : [];
const relatedAtlasPaths = atlas ? atlasFiles.filter((f) =>
normalizeStem(f.name) === base &&
familyOfAtlas(f) === chosenFamily &&
Math.abs(importTimeOf(f.fullPath) - atlasTime) <= allowedImportDelta
).map((f) => f.fullPath) : [];
const relatedDataPaths = [...new Set(relatedSkeletonPaths.concat(relatedAtlasPaths, [filePath]))]
.filter((fp) => isSkeletonFile(fp) || isAtlasFile(fp));
return {
skeletonPath: skeleton ? skeleton.fullPath : null,
atlasPath: atlas ? atlas.fullPath : null,
texturePaths,
base,
isBinary: skeletonIsBinary,
skeletonCandidates: realSkeletonFiles.map((f) => f.name),
skeletonCandidatePaths: realSkeletonFiles.map((f) => f.fullPath),
atlasCandidates: atlasFiles.map((f) => f.name),
atlasCandidatePaths: atlasFiles.map((f) => f.fullPath),
textureCandidates: textureFiles.map((f) => f.name),
relatedDataPaths,
};
}
/** 从 atlas 文本中解析出引用的贴图页面文件名 */
function parseAtlasPages(atlasText) {
const pages = [];
if (!atlasText) return pages;
const lines = atlasText.split(/\r?\n/);
// atlas 中每个页面以一行“xxx.png”之类的文件名开始
for (let i = 0; i < lines.length; i++) {
const line = lines[i].trim();
if (/\.(png|jpg|jpeg|webp)$/i.test(line)) {
pages.push(line);
} else if (line === '') {
// 空白行之后的下一个非空行可能是下一页文件名
continue;
}
}
// 过滤掉显然是属性的行(例如 "size: 512,512"、"filter: " 等)
return pages.filter((p) => !/[=,:]/.test(p));
}
/**
* 读取 Atlas 页面声明的预乘设置。Spine 4.x 会为每个页面写入
* `pma:true/false`;旧版 Atlas 通常没有该字段,此时返回 undefined。
* Spine 的一次导出会让所有页面使用同一设置。若遇到手工拼接且声明冲突
* 的 Atlas,采用第一个页面的声明,保持与页面/区域读取顺序一致。
*/
function parseAtlasPma(atlasText) {
if (typeof atlasText !== 'string') return undefined;
const matches = Array.from(atlasText.matchAll(/^\s*pma\s*:\s*(true|false)\s*$/gim));
return matches.length ? matches[0][1].toLowerCase() === 'true' : undefined;
}
/** 找到应在首次预览时使用的皮肤:defaultSkin、名为 default 的皮肤、第一个皮肤。 */
function preferredSkin(skeletonData) {
if (!skeletonData) return null;
if (skeletonData.defaultSkin) return skeletonData.defaultSkin;
const skins = skeletonData.skins || [];
return skins.find((skin) => skin && skin.name === 'default') || skins[0] || null;
}
/** 应用皮肤并按 setup pose 重新解析槽位附件,跨 Spine 3.4–4.3 使用。 */
function applySkin(skeleton, skin) {
if (!skeleton || !skin) return false;
if (typeof skeleton.setSkin === 'function') skeleton.setSkin(skin);
else if (typeof skeleton.setSkinByName === 'function') skeleton.setSkinByName(skin.name);
else return false;
if (typeof skeleton.setSlotsToSetupPose === 'function') skeleton.setSlotsToSetupPose();
else if (typeof skeleton.setToSetupPose === 'function') skeleton.setToSetupPose();
return true;
}
module.exports = {
SKELETON_EXTS,
ATLAS_EXTS,
TEXTURE_EXTS,
ALL_EXTS,
extOf,
isSkeletonFile,
isAtlasFile,
isTextureFile,
stemOf,
normalizeStem,
detectVersion,
detectVersionFromJson,
detectVersionFromBuffer,
chooseRuntimeDir,
classifySkeletonJson,
looksLikeSkeletonJson,
discoverAssets,
parseAtlasPages,
parseAtlasPma,
preferredSkin,
applySkin,
isEagleItemDir,
getSearchRoots,
collectSpineFiles,
foldersOfItem,
findLibraryRoot,
readFolderInfo,
getValidFolders,
mtimeOf,
btimeOf,
importTimeOf,
versionFamily,
atlasFamily,
itemMeta,
isItemDeleted,
};
@@ -0,0 +1,177 @@
'use strict';
// Decode file bytes without the Canvas 2D premultiply/unpremultiply round trip.
// In low-alpha PMA pixels that round trip destroys RGB precision before blending.
const preparedTextures = new WeakMap();
async function prepareTexture(image, blob) {
if (typeof createImageBitmap !== 'function') return;
const options = { colorSpaceConversion: 'none' };
const [pma, straight] = await Promise.all([
createImageBitmap(blob, { ...options, premultiplyAlpha: 'none' }),
createImageBitmap(blob, { ...options, premultiplyAlpha: 'premultiply' })
]);
preparedTextures.set(image, { pma, straight });
}
// Rasterize adjacent mesh triangles together, with GPU edge ownership rules.
// Canvas clip()+drawImage() anti-aliases each triangle separately and exposes
// the background along shared edges, which looks like a wireframe overlay.
function createRasterizer(context) {
const document = context.canvas && context.canvas.ownerDocument;
if (!document || typeof context.getTransform !== 'function') return null;
const canvas = document.createElement('canvas');
const gl = canvas.getContext('webgl', {
alpha: true, premultipliedAlpha: true, antialias: true,
preserveDrawingBuffer: true, depth: false, stencil: false
});
if (!gl) return null;
function shader(type, source) {
const shader = gl.createShader(type);
gl.shaderSource(shader, source); gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) throw new Error(gl.getShaderInfoLog(shader));
return shader;
}
const vertex = shader(gl.VERTEX_SHADER, `
attribute vec2 position;
attribute vec2 uv;
attribute vec4 light;
attribute vec4 dark;
uniform vec2 resolution;
varying vec2 textureUV;
varying vec4 lightColor;
varying vec4 darkColor;
void main() {
vec2 p = position / resolution * 2.0 - 1.0;
gl_Position = vec4(p.x, -p.y, 0.0, 1.0);
textureUV = uv;
lightColor = light; darkColor = dark;
}`);
const fragment = shader(gl.FRAGMENT_SHADER, `
precision mediump float;
uniform sampler2D image;
varying vec2 textureUV;
varying vec4 lightColor;
varying vec4 darkColor;
void main() {
vec4 color = texture2D(image, textureUV);
float alpha = color.a * lightColor.a;
// Textures are PMA in GPU memory. Light/dark colors arrive straight.
vec3 rgb = (color.rgb * lightColor.rgb + (color.a - color.rgb) * darkColor.rgb) * lightColor.a;
gl_FragColor = vec4(rgb, alpha);
}`);
const program = gl.createProgram(); gl.attachShader(program, vertex); gl.attachShader(program, fragment); gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) throw new Error(gl.getProgramInfoLog(program));
gl.deleteShader(vertex); gl.deleteShader(fragment);
const buffer = gl.createBuffer();
const position = gl.getAttribLocation(program, 'position'), uv = gl.getAttribLocation(program, 'uv');
const resolution = gl.getUniformLocation(program, 'resolution');
const light = gl.getAttribLocation(program, 'light'), dark = gl.getAttribLocation(program, 'dark');
const textures = new Map();
let coordinates = [], currentImage = null, currentAlpha = 1, currentMode = 'source-over', transform;
let disposed = false, lost = false;
let premultipliedAlpha = false;
canvas.addEventListener('webglcontextlost', event => { event.preventDefault(); lost = true; });
function texture(image) {
const pma = image !== context.canvas && premultipliedAlpha;
let pair = textures.get(image);
if (!pair) { pair = {}; textures.set(image, pair); }
const key = pma ? 'pma' : 'straight';
if (pair[key] && image !== context.canvas) return pair[key];
const t = pair[key] || gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, t);
// Premultiply before interpolation so translucent edges do not darken.
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !pma);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
const prepared = preparedTextures.get(image);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, prepared ? prepared[key] : image);
pair[key] = t; return t;
}
function flush() {
if (!coordinates.length) return;
gl.bindTexture(gl.TEXTURE_2D, texture(currentImage));
// Premultiplied RGB factors; keep source-over alpha independently.
const factors = currentMode === 'lighter' ? [gl.ONE, gl.ONE]
: currentMode === 'multiply' ? [gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA]
: currentMode === 'screen' ? [gl.ONE, gl.ONE_MINUS_SRC_COLOR]
: [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
gl.blendFuncSeparate(factors[0], factors[1], gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(coordinates), gl.STREAM_DRAW);
gl.drawArrays(gl.TRIANGLES, 0, coordinates.length / 12);
coordinates.length = 0;
}
return {
begin(pma = false) {
if (disposed || lost || gl.isContextLost()) return false;
premultipliedAlpha = pma;
const target = context.canvas;
if (canvas.width !== target.width) canvas.width = target.width;
if (canvas.height !== target.height) canvas.height = target.height;
transform = context.getTransform(); coordinates.length = 0; currentImage = null;
gl.viewport(0, 0, canvas.width, canvas.height);
gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT);
gl.useProgram(program); gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.enableVertexAttribArray(position); gl.vertexAttribPointer(position, 2, gl.FLOAT, false, 48, 0);
gl.enableVertexAttribArray(uv); gl.vertexAttribPointer(uv, 2, gl.FLOAT, false, 48, 8);
gl.enableVertexAttribArray(light); gl.vertexAttribPointer(light, 4, gl.FLOAT, false, 48, 16);
gl.enableVertexAttribArray(dark); gl.vertexAttribPointer(dark, 4, gl.FLOAT, false, 48, 32);
gl.uniform2f(resolution, canvas.width, canvas.height);
gl.activeTexture(gl.TEXTURE0); gl.uniform1i(gl.getUniformLocation(program, 'image'), 0);
gl.enable(gl.BLEND); gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
// Seed the same framebuffer with the actual Canvas pixels (solid or
// checkerboard background). CSS backgrounds cannot participate in blending.
currentImage = target; currentAlpha = 1; currentMode = 'source-over';
const w = canvas.width, h = canvas.height;
for (const vertex of [[0,0,0,0],[w,0,1,0],[w,h,1,1],[0,0,0,0],[w,h,1,1],[0,h,0,1]])
coordinates.push(...vertex, 1,1,1,1, 0,0,0,0);
flush(); currentImage = null;
return true;
},
triangle(image, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2, colors, darkColors) {
const alpha = context.globalAlpha;
const mode = context.globalCompositeOperation || 'source-over';
if (image !== currentImage || alpha !== currentAlpha || mode !== currentMode) { flush(); currentImage = image; currentAlpha = alpha; currentMode = mode; }
const t = transform;
const points = [[x0,y0,u0,v0],[x1,y1,u1,v1],[x2,y2,u2,v2]];
for (let i=0; i<3; i++) {
const [x,y,u,v] = points[i], j=i*4;
coordinates.push(t.a*x+t.c*y+t.e, t.b*x+t.d*y+t.f, u,v,
...(colors ? colors.slice(j,j+4) : [1,1,1,alpha]),
...(darkColors ? darkColors.slice(j,j+4) : [0,0,0,0]));
}
},
end() {
flush();
context.save();
try { context.setTransform(1, 0, 0, 1, 0, 0); context.globalAlpha = 1; context.globalCompositeOperation = 'copy'; context.drawImage(canvas, 0, 0); }
finally { context.restore(); }
},
dispose() {
if (disposed) return; disposed = true;
for (const pair of textures.values()) for (const value of Object.values(pair)) gl.deleteTexture(value);
textures.clear(); gl.deleteBuffer(buffer); gl.deleteProgram(program);
const extension = gl.getExtension('WEBGL_lose_context'); if (extension) extension.loseContext();
}
};
}
function attach(renderer, context) {
let rasterizer;
try { rasterizer = createRasterizer(context); } catch (e) { return renderer; }
if (!rasterizer) return renderer;
const draw = renderer.draw.bind(renderer), triangle = renderer.drawTriangle.bind(renderer);
renderer.draw = skeleton => {
if (!rasterizer.begin(!!renderer.premultipliedAlpha)) return draw(skeleton);
renderer.gpuDrawing = true;
renderer.drawTriangle = rasterizer.triangle;
try { draw(skeleton); rasterizer.end(); }
finally { renderer.drawTriangle = triangle; renderer.gpuDrawing = false; }
};
renderer.dispose = rasterizer.dispose;
renderer.rasterization = 'webgl';
return renderer;
}
module.exports = { createRasterizer, attach, prepareTexture };
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# Spine 3.4 runtime
Bundled from the official `3.4.02` tag, commit `ef5013143178918ddfc7cabfbddeae7aec7cf84e`, `spine-ts/build/spine-canvas.js`.
Local correction: `SkeletonJson` path-length loop writes `lengths[i]`, not `lengths[i++]`. The original increments twice and reads beyond the source array, producing missing/NaN lengths.
The plugin provides binary decoding and the `AtlasAttachmentLoader` name alias in `js/spine-legacy-binary.js`. Rendering uses the 3.4 attachment vertex API in `js/spine-canvas-clipping.js`. 3.4 has no clipping attachments; no newer attachment types are synthesized.
License: `LICENSES/Spine-3.4-License.txt`.
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# Spine 3.5
Official `3.5.51` tag, commit `2cd9467d2736b7f3a0b81382f117c73823bfb44b`, `spine-ts/build/spine-canvas.js`. The branch named `3.5` contains later 3.6 beta data; this bundle deliberately uses the tag.
Local correction: the path-length loop uses `lengths[i]` instead of `lengths[i++]`, avoiding a double increment and NaN values.
The binary compatibility layer reads 3.5 transform modes and constraint order, but does not read 3.6 dark-slot color or local/relative transform fields. Rendering uses the older attachment vertex interface. The version predates clipping attachments.
The official tag includes matching 3.5.03-beta JSON/SKEL pairs for seven variants. Tank and Raptor have 3.5.49 JSON but 3.5.03-beta SKEL; these are tested independently, not compared as identical exports. No version strings or data are rewritten.
License: `LICENSES/Spine-3.5-License.txt`.
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{
"id": "f6602400-1327-485c-98e0-78ae9fded460",
"version": "1.1.0",
"platform": "all",
"arch": "all",
"name": "SpineViewer",
"logo": "/logo-spineviewer.png",
"keywords": [
"spine",
"骨骼动画",
"动画预览",
"skel",
"atlas"
],
"devTools": false,
"preview": {
"skel,skel.bytes,bytes,json,atlas,atlas.txt,txt": {
"thumbnail": {
"path": "thumbnail/spine.js",
"size": 400,
"allowZoom": false
},
"viewer": {
"path": "viewer/spine.html"
}
}
}
}
+212
View File
@@ -0,0 +1,212 @@
{
"name": "spineviewer",
"version": "1.1.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "spineviewer",
"version": "1.1.0",
"license": "ISC",
"dependencies": {
"@napi-rs/canvas": "^0.1.66"
}
},
"node_modules/@napi-rs/canvas": {
"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas/-/canvas-0.1.66.tgz",
"integrity": "sha512-NE/eQKLbUS+LCbMHRa5HnR7cc1Q4ibg/qfLUN4Ukl3CC0lq6LfHE0YbvFm/l4i5RyyS+aUjL+8IuZDD9EH3amg==",
"license": "MIT",
"engines": {
"node": ">= 10"
},
"optionalDependencies": {
"@napi-rs/canvas-android-arm64": "0.1.66",
"@napi-rs/canvas-darwin-arm64": "0.1.66",
"@napi-rs/canvas-darwin-x64": "0.1.66",
"@napi-rs/canvas-linux-arm-gnueabihf": "0.1.66",
"@napi-rs/canvas-linux-arm64-gnu": "0.1.66",
"@napi-rs/canvas-linux-arm64-musl": "0.1.66",
"@napi-rs/canvas-linux-riscv64-gnu": "0.1.66",
"@napi-rs/canvas-linux-x64-gnu": "0.1.66",
"@napi-rs/canvas-linux-x64-musl": "0.1.66",
"@napi-rs/canvas-win32-x64-msvc": "0.1.66"
}
},
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"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas-android-arm64/-/canvas-android-arm64-0.1.66.tgz",
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"cpu": [
"arm64"
],
"license": "MIT",
"optional": true,
"os": [
"android"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@napi-rs/canvas-darwin-arm64": {
"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas-darwin-arm64/-/canvas-darwin-arm64-0.1.66.tgz",
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"cpu": [
"arm64"
],
"license": "MIT",
"optional": true,
"os": [
"darwin"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@napi-rs/canvas-darwin-x64": {
"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas-darwin-x64/-/canvas-darwin-x64-0.1.66.tgz",
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"cpu": [
"x64"
],
"license": "MIT",
"optional": true,
"os": [
"darwin"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@napi-rs/canvas-linux-arm-gnueabihf": {
"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas-linux-arm-gnueabihf/-/canvas-linux-arm-gnueabihf-0.1.66.tgz",
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"cpu": [
"arm"
],
"license": "MIT",
"optional": true,
"os": [
"linux"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@napi-rs/canvas-linux-arm64-gnu": {
"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas-linux-arm64-gnu/-/canvas-linux-arm64-gnu-0.1.66.tgz",
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"cpu": [
"arm64"
],
"libc": [
"glibc"
],
"license": "MIT",
"optional": true,
"os": [
"linux"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@napi-rs/canvas-linux-arm64-musl": {
"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas-linux-arm64-musl/-/canvas-linux-arm64-musl-0.1.66.tgz",
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"cpu": [
"arm64"
],
"libc": [
"musl"
],
"license": "MIT",
"optional": true,
"os": [
"linux"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@napi-rs/canvas-linux-riscv64-gnu": {
"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas-linux-riscv64-gnu/-/canvas-linux-riscv64-gnu-0.1.66.tgz",
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"cpu": [
"riscv64"
],
"libc": [
"glibc"
],
"license": "MIT",
"optional": true,
"os": [
"linux"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@napi-rs/canvas-linux-x64-gnu": {
"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas-linux-x64-gnu/-/canvas-linux-x64-gnu-0.1.66.tgz",
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"cpu": [
"x64"
],
"libc": [
"glibc"
],
"license": "MIT",
"optional": true,
"os": [
"linux"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@napi-rs/canvas-linux-x64-musl": {
"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas-linux-x64-musl/-/canvas-linux-x64-musl-0.1.66.tgz",
"integrity": "sha512-XunvXisTkIG+bpq6BcXmsUstoLX3RLS6N9Uz9Pg9RpWIMeM6ObR5shr3NgpGRJq93769I1hS4mJW0DX2Au3WBw==",
"cpu": [
"x64"
],
"libc": [
"musl"
],
"license": "MIT",
"optional": true,
"os": [
"linux"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@napi-rs/canvas-win32-x64-msvc": {
"version": "0.1.66",
"resolved": "https://registry.npmjs.org/@napi-rs/canvas-win32-x64-msvc/-/canvas-win32-x64-msvc-0.1.66.tgz",
"integrity": "sha512-3n34watNFqpwACDA+pt4jfQD6zR8PzfK86FBajdsgDVVZhSp6ohgbbJv+eUrXM08VUtjxTq7+U4sWspTu9+4Ug==",
"cpu": [
"x64"
],
"license": "MIT",
"optional": true,
"os": [
"win32"
],
"engines": {
"node": ">= 10"
}
}
}
}
+11
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{
"name": "spineviewer",
"version": "1.1.0",
"description": "Eagle 插件:离线预览 Spine 导出的骨骼动画(skel / skel.bytes / json / atlas / atlas.txt / png / jpg / jpeg / webp)",
"main": "thumbnail/spine.js",
"private": true,
"type": "commonjs",
"dependencies": {
"@napi-rs/canvas": "^0.1.66"
}
}
+585
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@@ -0,0 +1,585 @@
const fs = require('fs');
const path = require('path');
const os = require('os');
const http = require('http');
const crypto = require('crypto');
const zlib = require('zlib');
const utils = require('./../js/spine-utils.js');
const render = require('./../js/spine-render.js');
/** 简易日志(写入插件目录 thumbnails.log,便于诊断 Eagle 中的间歇失败) */
function log(msg) {
try {
const logPath = path.join(__dirname, '..', 'thumbnails.log');
fs.appendFileSync(logPath, '[' + new Date().toISOString() + '] ' + msg + '\n');
} catch (e) { /* ignore */ }
}
const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
const discoveryJobs = new Map();
const renderJobs = new Map();
const refreshJobs = new Map();
/** 插件代码版本:每次改动递增,用于确认 Eagle 是否加载到最新代码 */
const VERSION = 'v14';
function coordinationKey(src) {
const root = utils.findLibraryRoot(src) || path.dirname(path.dirname(src));
const folders = utils.foldersOfItem(src).slice().sort().join(',') || 'unfiled';
return root + '|' + folders + '|' + utils.normalizeStem(path.basename(src));
}
/** 返回资源当前的尺寸/修改时间签名,同时确认 atlas 引用的全部贴图均已落盘。 */
function assetSignature(assets) {
if (!assets || !assets.skeletonPath || !assets.atlasPath) return null;
let atlasText = '';
try { atlasText = fs.readFileSync(assets.atlasPath, 'utf8'); } catch (e) { return null; }
const pages = utils.parseAtlasPages(atlasText);
if (pages.length === 0 || pages.some((name) => !assets.texturePaths[name])) return null;
const paths = [assets.skeletonPath, assets.atlasPath].concat(pages.map((name) => assets.texturePaths[name]));
const stats = [];
for (const file of paths) {
try {
const stat = fs.statSync(file);
if (!stat.isFile() || stat.size === 0) return null;
stats.push(file + ':' + stat.size + ':' + Math.round(stat.mtimeMs));
} catch (e) {
return null;
}
}
return stats.join('|');
}
/**
* Eagle 拖入一组文件时会并发触发 atlas/json/skel 的缩略图回调,而文件内容和
* folders 元数据仍可能继续写入。等同批资源连续三次保持不变后再渲染,避免把
* 半截 atlas 或旧库中的同名骨骼渲染成占位图。
*/
async function runDiscovery(src, retries, delay) {
let assets = null;
let previousSignature = null;
let stableCount = 0;
for (let i = 0; i < retries; i++) {
// 前台缩略图回调只接受同批资源,绝不借用库里旧的同名 atlas/贴图。
// 分批拖入的跨批次补齐统一交给后台任务处理。
assets = utils.discoverAssets(src, {
strictStem: true,
allowCrossBatch: false,
refreshIndex: i > 0,
});
const signature = assetSignature(assets);
if (signature && signature === previousSignature) stableCount += 1;
else stableCount = signature ? 1 : 0;
previousSignature = signature;
if (stableCount >= 3) return assets;
if (i < retries - 1) await sleep(delay);
}
return assets;
}
/** 同一资源组的 atlas/json/skel 回调共享发现任务,避免大批量导入时重复全库扫描。 */
async function discoverWithRetry(src, retries = 5, delay = 120) {
const key = coordinationKey(src);
if (discoveryJobs.has(key)) return discoveryJobs.get(key);
const job = runDiscovery(src, retries, delay);
discoveryJobs.set(key, job);
try {
return await job;
} finally {
if (discoveryJobs.get(key) === job) discoveryJobs.delete(key);
}
}
/** JSON 仍在落盘时只做极短等待;普通 JSON 一经确认便立即退出 Spine 流程。 */
async function classifyJsonBriefly(src) {
let kind = 'pending';
for (let i = 0; i < 3; i++) {
kind = utils.classifySkeletonJson(src);
if (kind !== 'pending') return kind;
if (i < 2) await sleep(80);
}
return kind;
}
/** 同一份稳定资源只渲染一次,atlas/json/skel 并发回调共享输出 Buffer。 */
async function renderThumbnailShared(assets, options) {
const key = assetSignature(assets) + '|' + options.version + '|' + options.runtimeDir + '|' + options.size;
if (renderJobs.has(key)) {
log('复用同组渲染结果: ' + (assets.base || path.basename(options.skeletonPath)));
return renderJobs.get(key);
}
log('开始同组统一渲染: ' + (assets.base || path.basename(options.skeletonPath)));
const job = render.renderThumbnail(options);
renderJobs.set(key, job);
try {
return await job;
} finally {
setTimeout(() => { if (renderJobs.get(key) === job) renderJobs.delete(key); }, 2000);
}
}
/**
* Eagle 格式扩展缩略图处理函数。
* 参数:{ src, dest, item }
* - src : 原始文件路径(skel/skel.bytes/json/atlas/atlas.txt)
* - dest : 需要生成的缩略图 PNG 路径
* - item : 当前 item 对象(可更新宽高)
*/
module.exports = async (options) => {
const { src, dest, item } = options;
const changed = require('../js/eagle-compound.js').normalizeItem(src, item);
// Eagle originally chooses the cache name before invoking the plugin.
// Supply that requested output as well as the corrected compound-name cache.
const canonical = changed && path.basename(dest).endsWith('_thumbnail.png')
? path.join(path.dirname(dest), item.name + '_thumbnail.png') : dest;
const result = await generate({ ...options, deferRefresh: changed });
if (canonical !== dest && fs.existsSync(dest)) {
if (render.canvasLib) {
const image = await render.canvasLib.loadImage(dest);
const canvas = render.canvasLib.createCanvas(image.width, image.height);
canvas.getContext('2d').drawImage(image, 0, 0);
fs.writeFileSync(canonical, await canvas.encode('webp', 90));
} else fs.copyFileSync(dest, canonical);
}
if (changed && item.id) {
log('复合后缀元数据已规范化: name=' + item.name + ' ext=' + item.ext);
}
const ext = utils.extOf(path.basename(src));
if (!item.isDeleted && (utils.isAtlasFile(src) || (utils.isSkeletonFile(src) && (ext !== '.json' || utils.classifySkeletonJson(src) === 'spine')))) scheduleBackgroundReconcile(src);
return result;
};
async function generate({ src, dest, item, deferRefresh }) {
try {
// 记录 Eagle 传入的关键信息,便于诊断 src/item 的实际形态
log('HIT ' + VERSION + ' src=' + src + ' (isTexture=' + utils.isTextureFile(src) + ')');
try {
log(' item keys=' + Object.keys(item || {}).join(',') + ' | name=' + (item && item.name) + ' | id=' + (item && item.id) + ' | ext=' + (item && item.ext) + ' | isDeleted=' + (item && item.isDeleted));
} catch (e) { /* ignore */ }
// —— 守护:若 src 文件在库中不存在(可能是回收站 isDeleted 残留 / 临时 id),
// 且 item 标记为已删除,则跳过,避免生成破碎/占位缩略图,交由 Eagle 自身处理。
if (item && item.isDeleted) {
log(' skip: item.isDeleted=true');
return resolve(item);
}
// —— 防御:若 src 是图片(png/jpg/jpeg/webp),不生成占位图,
// 而是把原始图片复制/转换为缩略图,交由系统展示真实内容。
const srcExt = utils.extOf(path.basename(src));
// Eagle dispatches compound suffixes as txt/bytes. Only the complete
// .atlas.txt/.skel.bytes names enter Spine discovery; ordinary files exit.
if (!srcExt) {
if (/\.txt$/i.test(src)) {
// Eagle's native text card requires item.text, even for an empty file.
item.text = '';
const fd = fs.openSync(src, 'r');
try { const buffer = Buffer.alloc(32768); item.text = buffer.subarray(0, fs.readSync(fd, buffer, 0, buffer.length, 0)).toString('utf8'); }
finally { fs.closeSync(fd); }
}
await writeNeutralJsonPlaceholder(dest);
item.width = 400; item.height = 400;
return resolve(item);
}
if (utils.isTextureFile(src) || srcExt === '.png' || srcExt === '.jpg' || srcExt === '.jpeg' || srcExt === '.webp') {
await copyImageAsThumb(src, dest);
try { const s = imageSizeOf(dest); item.width = s.width || item.width; item.height = s.height || item.height; } catch (e) {}
return resolve(item);
}
// manifest 只能按扩展名接管 JSON,不能按文件内容过滤。因此先做低成本内容判定:
// 普通 JSON 不写 dest,不修改尺寸,也不启动资源扫描和后台补刷。
// 这样可以保留 Eagle 或其他 JSON 插件生成的缩略图,避免本插件的回退图覆盖它。
if (srcExt === '.json') {
const jsonKind = await classifyJsonBriefly(src);
if (jsonKind === 'other') {
log('普通 JSON,放行给 Eagle/其他 JSON 插件: ' + src);
return resolve(item);
}
}
let assets = await discoverWithRetry(src);
// 找不到完整 Spine 资源链(骨骼 + atlas + atlas 引用的全部贴图)
if (!assets.skeletonPath || !assets.atlasPath || !assetSignature(assets)) {
log('未找到配套资源: ' + src + ' (skeleton=' + !!assets.skeletonPath + ', atlas=' + !!assets.atlasPath + ')');
if (assets.atlasPath && await writeAtlasFallback(assets, dest)) {
item.width = 400; item.height = 400;
return resolve(item);
}
await writePlaceholder(dest);
item.width = 400; item.height = 400;
return resolve(item);
}
let version = utils.detectVersion(assets.skeletonPath);
let runtimeDir = utils.chooseRuntimeDir(version, assets.isBinary);
if (!runtimeDir) {
if (await writeAtlasFallback(assets, dest)) {
if (!deferRefresh) await refreshRelatedThumbnails(assets, dest, item && item.id);
item.width = 400; item.height = 400;
return resolve(item);
}
await writePlaceholder(dest);
item.width = 400; item.height = 400;
return resolve(item);
}
// 渲染首帧到 PNG。若导入过程恰好仍在写大文件,重新发现稳定资源再试,
// 每次都会重新匹配同批 atlas/json/skel,而不是重复读取原来的错误组合。
let png = null;
let lastRenderError = null;
for (let attempt = 0; attempt < 3; attempt++) {
try {
png = await renderThumbnailShared(assets, {
skeletonPath: assets.skeletonPath,
atlasPath: assets.atlasPath,
texturePaths: assets.texturePaths,
version,
runtimeDir,
size: 400,
});
break;
} catch (e) {
lastRenderError = e;
log('renderThumbnail 第 ' + (attempt + 1) + ' 次失败: ' + (e && e.message) + ',重新等待同批资源...');
if (attempt === 2) break;
await sleep(500);
assets = await discoverWithRetry(src, 4, 150);
if (!assets.skeletonPath || !assets.atlasPath || !assetSignature(assets)) continue;
version = utils.detectVersion(assets.skeletonPath);
runtimeDir = utils.chooseRuntimeDir(version, assets.isBinary);
}
}
if (!png) {
if (await writeAtlasFallback(assets, dest)) {
log('骨骼无法解析,已使用 atlas 贴图缩略图: ' + src);
if (!deferRefresh) await refreshRelatedThumbnails(assets, dest, item && item.id);
item.width = 400; item.height = 400;
return resolve(item);
}
throw lastRenderError || new Error('Spine 资源尚未写入完成');
}
fs.writeFileSync(dest, png);
if (!deferRefresh) await refreshRelatedThumbnails(assets, dest, item && item.id);
try {
const size = imageSizeOf(dest);
item.width = size.width || 400;
item.height = size.height || 400;
} catch (e) { /* ignore */ }
return Promise.resolve(item);
} catch (err) {
// 兜底:总是生成一张有效 PNG,绝不 reject,避免 Eagle 显示默认图标
log('缩略图处理异常: ' + (err && err.message) + '\n' + ((err && err.stack) || ''));
try {
await writePlaceholder(dest);
item.width = 400;
item.height = 400;
return resolve(item);
} catch (e2) {
// 最后兜底:写入一张最小 1x1 PNG
try { fs.writeFileSync(dest, Buffer.from('iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNk+M8AAAMBAQDJ/pLvAAAAAElFTkSuQmCC', 'base64')); } catch (e3) {}
item.width = 400; item.height = 400;
return resolve(item);
}
}
};
function resolve(item) {
return item;
}
function itemIdFromAssetPath(filePath) {
const match = path.basename(path.dirname(filePath)).match(/^(.+)\.info$/i);
return match ? match[1] : null;
}
async function setEagleCustomThumbnail(itemId, thumbnailPath, expectedFilename) {
if (expectedFilename) {
// Eagle's foreground may still hold the old name after a type change.
// Do not let setCustomThumbnail persist that stale name back to metadata.
const info = await new Promise((resolveInfo, rejectInfo) => {
const req = http.get('http://127.0.0.1:41595/api/item/info?id=' + encodeURIComponent(itemId), response => {
let body = ''; response.on('data', chunk => { body += chunk; });
response.on('end', () => {
try { const result = JSON.parse(body); if (result.status !== 'success') throw new Error('Eagle 素材尚未入库'); resolveInfo(result.data); }
catch (error) { rejectInfo(error); }
});
});
req.setTimeout(3000, () => req.destroy(new Error('Eagle 素材信息请求超时'))); req.on('error', rejectInfo);
});
if (!info || info.name + '.' + info.ext !== expectedFilename) throw new Error('Eagle 尚未同步复合后缀名称,请重新打开素材库后刷新缩略图');
}
return new Promise((resolveRequest, rejectRequest) => {
const body = JSON.stringify({ id: itemId, thumbnailPath });
const request = http.request({
hostname: '127.0.0.1',
port: 41595,
path: '/api/item/setCustomThumbnail',
method: 'POST',
headers: { 'Content-Type': 'application/json', 'Content-Length': Buffer.byteLength(body) },
}, (response) => {
let data = '';
response.on('data', (chunk) => { data += chunk; });
response.on('end', () => {
if (response.statusCode >= 200 && response.statusCode < 300) resolveRequest(data);
else rejectRequest(new Error('Eagle API HTTP ' + response.statusCode + ': ' + data));
});
});
request.on('error', rejectRequest);
request.setTimeout(12000, () => request.destroy(new Error('Eagle 缩略图请求超时')));
request.end(body);
});
}
async function createWebpCopy(sourcePath, key) {
if (!render.canvasLib) return sourcePath;
const image = await render.canvasLib.loadImage(sourcePath);
const canvas = render.canvasLib.createCanvas(image.width, image.height);
canvas.getContext('2d').drawImage(image, 0, 0);
const unique = crypto.randomBytes(8).toString('hex');
const output = path.join(os.tmpdir(), 'spineviewer-' + process.pid + '-' + Date.now() + '-' + unique + '-' + key.replace(/[^a-z0-9]/gi, '') + '.webp');
fs.writeFileSync(output, await canvas.encode('webp', 90));
return output;
}
/** 将一份已验证的缩略图主动应用到同一资源链的 atlas/json/skel 条目。 */
async function refreshRelatedThumbnails(assets, thumbnailPath, currentItemId) {
const signature = assetSignature(assets);
if (!signature) return false;
const ids = [...new Set((assets.relatedDataPaths || []).map(itemIdFromAssetPath).concat(currentItemId || []).filter(Boolean))];
if (ids.length === 0) return true;
const key = signature + '|' + ids.slice().sort().join(',');
if (refreshJobs.has(key)) return refreshJobs.get(key);
const job = (async () => {
let apiPath = thumbnailPath;
try {
apiPath = await createWebpCopy(thumbnailPath, utils.normalizeStem(path.basename(assets.skeletonPath || assets.atlasPath)));
const results = await Promise.allSettled(ids.map((id) => {
const source = (assets.relatedDataPaths || []).find(file => itemIdFromAssetPath(file) === id);
return setEagleCustomThumbnail(id, apiPath, source && path.basename(source));
}));
const failed = results.filter((result) => result.status === 'rejected');
if (failed.length) throw failed[0].reason;
log('统一补刷完成: ' + ids.length + ' 个条目 [' + ids.join(',') + ']');
return true;
} catch (e) {
log('统一补刷失败: ' + ((e && e.message) || String(e)));
return false;
} finally {
if (apiPath !== thumbnailPath) {
try { fs.unlinkSync(apiPath); } catch (e) { /* ignore */ }
}
}
})();
refreshJobs.set(key, job);
try {
return await job;
} finally {
setTimeout(() => { if (refreshJobs.get(key) === job) refreshJobs.delete(key); }, 2000);
}
}
/**
* 资源暂不完整时在后台继续观察。贴图最后落盘不会触发格式扩展回调,因此这里负责
* 在链路补齐后渲染一次,并统一刷新此前已生成占位图的所有数据条目。
*/
function scheduleBackgroundReconcile(src) {
try { require('../js/spine-reconcile-worker.js').enqueue(src); }
catch (error) { log('无法启动后台补刷: ' + String(error)); }
}
// Called by a separate Node worker; Eagle closes the thumbnail window when
// its callback resolves, so timers in that window cannot finish this work.
module.exports.reconcileOnce = async (src, previousSignature) => {
if (!fs.existsSync(src) || utils.isItemDeleted(src)) return { complete: true };
const assets = utils.discoverAssets(src, { strictStem: true, allowCrossBatch: true, refreshIndex: true });
const signature = assetSignature(assets);
if (!signature || signature !== previousSignature) return { signature, complete: false };
const version = utils.detectVersion(assets.skeletonPath);
const runtimeDir = utils.chooseRuntimeDir(version, assets.isBinary);
if (!runtimeDir) return { signature, complete: true };
const temp = path.join(os.tmpdir(), 'spineviewer-reconcile-' + crypto.randomBytes(12).toString('hex') + '.png');
try {
const png = await renderThumbnailShared(assets, { ...assets, version, runtimeDir, size: 400 });
fs.writeFileSync(temp, png);
const complete = await refreshRelatedThumbnails(assets, temp);
return { signature, complete };
} catch (error) {
log('后台补刷重试: ' + String(error));
return { signature, complete: false };
} finally { try { fs.unlinkSync(temp); } catch (error) { if (error.code !== 'ENOENT') log(String(error)); } }
};
/** 普通 JSON 使用中性文件图形,避免错误显示 Spine badge。 */
async function writeNeutralJsonPlaceholder(dest) {
const size = 400;
if (render.canvasLib) {
try {
const canvas = render.canvasLib.createCanvas(size, size);
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#202126';
ctx.fillRect(0, 0, size, size);
ctx.fillStyle = '#555963';
ctx.beginPath();
ctx.moveTo(112, 72);
ctx.lineTo(244, 72);
ctx.lineTo(288, 116);
ctx.lineTo(288, 328);
ctx.lineTo(112, 328);
ctx.closePath();
ctx.fill();
ctx.fillStyle = '#777c87';
ctx.beginPath();
ctx.moveTo(244, 72);
ctx.lineTo(244, 116);
ctx.lineTo(288, 116);
ctx.closePath();
ctx.fill();
fs.writeFileSync(dest, canvas.toBuffer('image/png'));
return;
} catch (e) { /* fall through */ }
}
const pixels = Buffer.alloc(size * size * 4);
for (let i = 0; i < pixels.length; i += 4) {
pixels[i] = 32; pixels[i + 1] = 33; pixels[i + 2] = 38; pixels[i + 3] = 255;
}
fs.writeFileSync(dest, encodePng(size, size, pixels));
}
/** 将任意图片作为缩略图复制/转换为 PNG(PNG 直接拷贝,JPG/WebP 用 @napi-rs/canvas 转换) */
async function copyImageAsThumb(src, dest) {
const ext = path.extname(src).toLowerCase();
if (ext === '.png') {
fs.copyFileSync(src, dest);
return;
}
if (render.canvasLib) {
try {
const img = await render.canvasLib.loadImage(src);
const w = img.width, h = img.height;
const canvas = render.canvasLib.createCanvas(w, h);
const ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0, w, h);
fs.writeFileSync(dest, canvas.toBuffer('image/png'));
return;
} catch (e) { /* fall through */ }
}
fs.copyFileSync(src, dest);
}
/** 骨骼二进制无法解析时,用真实 atlas 贴图生成可辨认的回退缩略图。 */
async function writeAtlasFallback(assets, dest) {
if (!render.canvasLib || !assets || !assets.texturePaths) return false;
const texturePath = Object.values(assets.texturePaths).find((file) => {
try { return fs.statSync(file).size > 0; } catch (e) { return false; }
});
if (!texturePath) return false;
try {
const img = await render.canvasLib.loadImage(texturePath);
const size = 400;
const canvas = render.canvasLib.createCanvas(size, size);
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#1e1e22';
ctx.fillRect(0, 0, size, size);
const scale = Math.min((size - 24) / img.width, (size - 24) / img.height);
const w = Math.max(1, Math.round(img.width * scale));
const h = Math.max(1, Math.round(img.height * scale));
ctx.drawImage(img, Math.round((size - w) / 2), Math.round((size - h) / 2), w, h);
await render.drawSpineBadge(ctx, size, size);
if (assets.skeletonPath) require('../js/spine-badge.js').drawVersion(ctx, size, size, utils.detectVersion(assets.skeletonPath));
fs.writeFileSync(dest, canvas.toBuffer('image/png'));
return true;
} catch (e) {
log('atlas 贴图回退失败: ' + (e && e.message));
return false;
}
}
/** 读取 PNG 宽高(仅支持 PNG 头部) */
function imageSizeOf(file) {
const buf = fs.readFileSync(file);
if (buf.slice(0, 8).toString('hex') === '89504e470d0a1a0a') {
return { width: buf.readUInt32BE(16), height: buf.readUInt32BE(20) };
}
return { width: 0, height: 0 };
}
/** 生成一个纯 JS 占位 PNG(无需外部依赖),作为兜底 */
async function writePlaceholder(dest) {
const w = 400, h = 400;
if (render.canvasLib) {
try {
const canvas = render.canvasLib.createCanvas(w, h);
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#1e1e22';
ctx.fillRect(0, 0, w, h);
await render.drawSpineBadge(ctx, w, h);
fs.writeFileSync(dest, canvas.toBuffer('image/png'));
return;
} catch (e) { /* fall through to pure JS encoder */ }
}
// 深色底
const pixels = Buffer.alloc(w * h * 4);
for (let y = 0; y < h; y++) {
for (let x = 0; x < w; x++) {
const i = (y * w + x) * 4;
pixels[i] = 30; pixels[i + 1] = 30; pixels[i + 2] = 34; pixels[i + 3] = 255;
}
}
// 简单的斜线纹理,让占位图不单调
for (let i = 0; i < w + h; i += 8) {
for (let k = 0; k < 3; k++) {
const x = Math.min(w - 1, i - k);
const y = Math.min(h - 1, k);
const idx = (y * w + x) * 4;
pixels[idx] = 60; pixels[idx + 1] = 62; pixels[idx + 2] = 68;
}
}
fs.writeFileSync(dest, encodePng(w, h, pixels));
}
/** 最小 PNG 编码器(纯 JS,使用 zlib deflate) */
function encodePng(width, height, rgba) {
const sig = Buffer.from([137, 80, 78, 71, 13, 10, 26, 10]);
const ihdr = Buffer.alloc(13);
ihdr.writeUInt32BE(width, 0);
ihdr.writeUInt32BE(height, 4);
ihdr[8] = 8; // bit depth
ihdr[9] = 6; // color type RGBA
ihdr[10] = 0; ihdr[11] = 0; ihdr[12] = 0;
const ihdrChunk = chunk('IHDR', ihdr);
const raw = Buffer.alloc((width * 4 + 1) * height);
for (let y = 0; y < height; y++) {
raw[y * (width * 4 + 1)] = 0; // filter type 0
rgba.copy(raw, y * (width * 4 + 1) + 1, y * width * 4, (y + 1) * width * 4);
}
const idat = zlib.deflateSync(raw);
const idatChunk = chunk('IDAT', idat);
const iend = chunk('IEND', Buffer.alloc(0));
return Buffer.concat([sig, ihdrChunk, idatChunk, iend]);
}
function chunk(type, data) {
const len = Buffer.alloc(4);
len.writeUInt32BE(data.length, 0);
const typeBuf = Buffer.from(type, 'ascii');
const crcBuf = Buffer.alloc(4);
crcBuf.writeUInt32BE(crc32(Buffer.concat([typeBuf, data])), 0);
return Buffer.concat([len, typeBuf, data, crcBuf]);
}
function crc32(buf) {
let c, crc = 0xFFFFFFFF;
for (let i = 0; i < buf.length; i++) {
c = (crc ^ buf[i]) & 0xFF;
for (let k = 0; k < 8; k++) c = c & 1 ? (0xEDB88320 ^ (c >>> 1)) : (c >>> 1);
crc = (crc >>> 8) ^ c;
}
return (crc ^ 0xFFFFFFFF) >>> 0;
}
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