加入3.5 修复水印

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tianmo committed 2026-09-10 18:51:29 +08:00
1 parent ef01cdd6ee
commit e82a62a9ad
19 files changed
+5894 -38

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'use strict';
const patterns = new WeakMap();
// Called with the same world-to-canvas transform used to draw the skeleton.
function drawCheckerboard(ctx, width, height) {
let pattern = patterns.get(ctx);
if (!pattern) {
const tile = ctx.canvas.ownerDocument.createElement('canvas');
tile.width = tile.height = 100;
const paint = tile.getContext('2d');
paint.fillStyle = '#505052'; paint.fillRect(0, 0, 100, 100);
paint.fillStyle = '#5a5a5c'; paint.fillRect(0, 0, 50, 50); paint.fillRect(50, 50, 50, 50);
pattern = ctx.createPattern(tile, 'repeat'); patterns.set(ctx, pattern);
}
const m = ctx.getTransform().inverse();
const corners = [[0,0], [width,0], [width,height], [0,height]].map(([x,y]) => [m.a*x+m.c*y+m.e, m.b*x+m.d*y+m.f]);
const xs = corners.map(p => p[0]), ys = corners.map(p => p[1]);
const x = Math.min(...xs), y = Math.min(...ys);
if (!Number.isFinite(x + y)) return;
ctx.save();
try { ctx.imageSmoothingEnabled = false; ctx.fillStyle = pattern; ctx.fillRect(x, y, Math.max(...xs)-x, Math.max(...ys)-y); }
finally { ctx.restore(); }
}
module.exports = { drawCheckerboard };