加入3.5 修复水印
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@@ -5,6 +5,7 @@
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// SkeletonClipping so the viewer matches Spine's draw order and clipping rules.
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const QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
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const BLEND_MODES = ['source-over', 'lighter', 'multiply', 'screen'];
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const unpremultipliedImages = new WeakMap();
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function rendererConstructor(spine) {
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@@ -96,6 +97,7 @@ function createLegacyRenderer(spine, context) {
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const dark = new spine.Color(0, 0, 0, 0);
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base.draw = function drawWithClipping(skeleton) {
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const composite = context.globalCompositeOperation;
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const drawOrder = skeleton.drawOrder;
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const pma = !!base.premultipliedAlpha;
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try {
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@@ -131,6 +133,7 @@ function createLegacyRenderer(spine, context) {
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const image = imageForCanvas(imageFromAttachment(attachment), context, pma);
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if (!image) continue;
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context.globalAlpha = base.tempColor.a;
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context.globalCompositeOperation = BLEND_MODES[slot.data.blendMode] || 'source-over';
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if (clipper.isClipping()) {
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const unpacked = unpackVertices(vertices, vertexCount);
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clipper.clipTriangles(unpacked.positions, unpacked.positions.length,
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@@ -146,18 +149,20 @@ function createLegacyRenderer(spine, context) {
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} finally {
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clipper.clipEnd();
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context.globalAlpha = 1;
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context.globalCompositeOperation = composite;
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}
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};
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base.clipper = clipper;
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return base;
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}
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// 3.4 predates clipping attachments and computes packed vertices on attachments.
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// 3.4/3.5 predate clipping attachments and compute packed vertices on attachments.
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function create34Renderer(spine, context) {
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const base = new (rendererConstructor(spine))(context);
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base.triangleRendering = true;
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base.premultipliedAlpha = false;
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base.draw = skeleton => {
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const composite = context.globalCompositeOperation;
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try {
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for (const slot of skeleton.drawOrder) {
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const attachment = slot.getAttachment();
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@@ -166,9 +171,10 @@ function create34Renderer(spine, context) {
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const image = imageForCanvas(imageFromAttachment(attachment), context, base.premultipliedAlpha);
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if (!image) continue;
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context.globalAlpha = vertices[5];
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context.globalCompositeOperation = BLEND_MODES[slot.data.blendMode] || 'source-over';
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drawInterleaved(base, image, vertices, attachment instanceof spine.MeshAttachment ? attachment.triangles : QUAD_TRIANGLES);
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}
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} finally { context.globalAlpha = 1; }
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} finally { context.globalAlpha = 1; context.globalCompositeOperation = composite; }
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};
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return base;
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}
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@@ -182,6 +188,7 @@ function create43Renderer(spine, context) {
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const core = new spine.SkeletonRendererCore();
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base.draw = function drawWithCoreClipping(skeleton) {
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const composite = context.globalCompositeOperation;
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try {
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const pma = !!base.premultipliedAlpha;
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for (let command = core.render(skeleton, pma); command; command = command.next) {
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@@ -189,6 +196,7 @@ function create43Renderer(spine, context) {
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const image = imageForCanvas(sourceImage, context, pma);
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if (!image) continue;
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context.globalAlpha = ((command.colors[0] >>> 24) & 255) / 255;
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context.globalCompositeOperation = BLEND_MODES[command.blendMode] || 'source-over';
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const positions = command.positions;
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const uvs = command.uvs;
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const indices = command.indices;
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@@ -204,6 +212,7 @@ function create43Renderer(spine, context) {
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}
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} finally {
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context.globalAlpha = 1;
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context.globalCompositeOperation = composite;
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}
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};
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base.clipper = core.clipping;
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@@ -211,7 +220,7 @@ function create43Renderer(spine, context) {
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}
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function createRenderer(spine, context, runtimeDir) {
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const renderer = runtimeDir === '3.4' ? create34Renderer(spine, context) : runtimeDir === '4.3'
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const renderer = (runtimeDir === '3.4' || runtimeDir === '3.5') ? create34Renderer(spine, context) : runtimeDir === '4.3'
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? create43Renderer(spine, context)
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: createLegacyRenderer(spine, context);
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// Explicitly disable debug drawing in every supported runtime.
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