预览一致性修复
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@@ -80,7 +80,7 @@ function unpackVertices(vertices, count) {
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return { positions, uvs };
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}
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function drawInterleaved(base, image, vertices, triangles) {
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function drawInterleaved(base, image, vertices, triangles, darkColor) {
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for (let i = 0; i < triangles.length; i += 3) {
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const a = triangles[i] * 8;
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const b = triangles[i + 1] * 8;
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@@ -88,7 +88,9 @@ function drawInterleaved(base, image, vertices, triangles) {
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base.drawTriangle(image,
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vertices[a], vertices[a + 1], vertices[a + 6], vertices[a + 7],
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vertices[b], vertices[b + 1], vertices[b + 6], vertices[b + 7],
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vertices[c], vertices[c + 1], vertices[c + 6], vertices[c + 7]);
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vertices[c], vertices[c + 1], vertices[c + 6], vertices[c + 7],
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[...vertices.slice(a+2,a+6), ...vertices.slice(b+2,b+6), ...vertices.slice(c+2,c+6)],
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darkColor ? Array.from({length:3}, () => [darkColor.r,darkColor.g,darkColor.b,0]).flat() : undefined);
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}
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}
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@@ -124,18 +126,19 @@ function createLegacyRenderer(spine, context) {
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let triangles;
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let vertexCount;
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if (attachment instanceof spine.RegionAttachment) {
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vertices = base.computeRegionVertices(slot, attachment, pma);
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vertices = base.computeRegionVertices(slot, attachment, false);
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triangles = Renderer.QUAD_TRIANGLES || QUAD_TRIANGLES;
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vertexCount = 4;
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} else if (attachment instanceof spine.MeshAttachment) {
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vertices = base.computeMeshVertices(slot, attachment, pma);
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vertices = base.computeMeshVertices(slot, attachment, false);
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triangles = attachment.triangles;
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vertexCount = attachment.worldVerticesLength >> 1;
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} else {
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continue;
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}
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const image = imageForCanvas(imageFromAttachment(attachment), context, pma);
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const sourceImage = imageFromAttachment(attachment);
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const image = base.gpuDrawing ? sourceImage : imageForCanvas(sourceImage, context, pma);
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if (!image) continue;
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context.globalAlpha = base.tempColor.a;
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context.globalCompositeOperation = BLEND_MODES[slot.data.blendMode] || 'source-over';
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@@ -143,9 +146,9 @@ function createLegacyRenderer(spine, context) {
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const unpacked = unpackVertices(vertices, vertexCount);
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clipper.clipTriangles(unpacked.positions, unpacked.positions.length,
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triangles, triangles.length, unpacked.uvs, base.tempColor, dark, false);
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drawInterleaved(base, image, clipper.clippedVertices, clipper.clippedTriangles);
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drawInterleaved(base, image, clipper.clippedVertices, clipper.clippedTriangles, slot.darkColor);
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} else {
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drawInterleaved(base, image, vertices, triangles);
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drawInterleaved(base, image, vertices, triangles, slot.darkColor);
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}
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} finally {
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clipper.clipEndWithSlot(slot);
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@@ -173,7 +176,8 @@ function create34Renderer(spine, context) {
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const attachment = slot.getAttachment();
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if (!(attachment instanceof spine.RegionAttachment) && !(attachment instanceof spine.MeshAttachment)) continue;
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const vertices = attachment.updateWorldVertices(slot, false);
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const image = imageForCanvas(imageFromAttachment(attachment), context, base.premultipliedAlpha);
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const sourceImage = imageFromAttachment(attachment);
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const image = base.gpuDrawing ? sourceImage : imageForCanvas(sourceImage, context, base.premultipliedAlpha);
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if (!image) continue;
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context.globalAlpha = vertices[5];
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context.globalCompositeOperation = BLEND_MODES[slot.data.blendMode] || 'source-over';
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@@ -196,9 +200,9 @@ function create43Renderer(spine, context) {
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const composite = context.globalCompositeOperation;
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try {
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const pma = !!base.premultipliedAlpha;
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for (let command = core.render(skeleton, pma); command; command = command.next) {
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for (let command = core.render(skeleton, false); command; command = command.next) {
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const sourceImage = command.texture && command.texture.getImage && command.texture.getImage();
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const image = imageForCanvas(sourceImage, context, pma);
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const image = base.gpuDrawing ? sourceImage : imageForCanvas(sourceImage, context, pma);
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if (!image) continue;
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context.globalAlpha = ((command.colors[0] >>> 24) & 255) / 255;
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context.globalCompositeOperation = BLEND_MODES[command.blendMode] || 'source-over';
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@@ -209,10 +213,13 @@ function create43Renderer(spine, context) {
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const a = indices[i] * 2;
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const b = indices[i + 1] * 2;
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const c = indices[i + 2] * 2;
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const unpack = packed => [((packed>>>16)&255)/255,((packed>>>8)&255)/255,(packed&255)/255,((packed>>>24)&255)/255];
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const colors = [a,b,c].flatMap(index => unpack(command.colors[index/2]));
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const darkColors = [a,b,c].flatMap(index => unpack(command.darkColors[index/2]));
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base.drawTriangle(image,
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positions[a], positions[a + 1], uvs[a], uvs[a + 1],
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positions[b], positions[b + 1], uvs[b], uvs[b + 1],
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positions[c], positions[c + 1], uvs[c], uvs[c + 1]);
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positions[c], positions[c + 1], uvs[c], uvs[c + 1], colors, darkColors);
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}
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}
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} finally {
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