diff --git a/_locales/de_DE.json b/_locales/de_DE.json
index d65be9c..dd7c524 100644
--- a/_locales/de_DE.json
+++ b/_locales/de_DE.json
@@ -40,6 +40,7 @@
"animatedPickHint": "Alle Ergebnisse behalten eine 400×400-Arbeitsfläche; das Label zeigt Detailauflösung@fps/Qualität/Dateigröße. Wählen Sie eines und drücken Sie Bestätigen, um es zu übernehmen, oder brechen Sie ab, um alle zu verwerfen.",
"animatedPickConfirm": "Bestätigen",
"animatedPriority": "Priorität",
+ "animatedCanvas": "Ausgabegröße",
"priorityResolution": "Auflösung zuerst",
"priorityFramerate": "Bildrate zuerst",
"priorityBalanced": "Auflösung und Bildrate abwechselnd",
diff --git a/_locales/en.json b/_locales/en.json
index 4d88e6b..d57c9f2 100644
--- a/_locales/en.json
+++ b/_locales/en.json
@@ -40,6 +40,7 @@
"animatedPickHint": "Every result keeps a 400×400 canvas; the label shows detail resolution@fps/quality/file size. Select one and press Confirm to replace the thumbnail, or cancel to discard them all.",
"animatedPickConfirm": "Confirm",
"animatedPriority": "Priority",
+ "animatedCanvas": "Canvas size",
"priorityResolution": "Resolution first",
"priorityFramerate": "Frame rate first",
"priorityBalanced": "Alternate resolution and frame rate",
diff --git a/_locales/es_ES.json b/_locales/es_ES.json
index 4b40248..ff8234a 100644
--- a/_locales/es_ES.json
+++ b/_locales/es_ES.json
@@ -40,6 +40,7 @@
"animatedPickHint": "Todos los resultados mantienen un lienzo de 400×400; la etiqueta indica la resolución de detalle@fps/calidad/tamaño de archivo. Elige uno y pulsa Confirmar para aplicarlo, o cancela para descartarlos todos.",
"animatedPickConfirm": "Confirmar",
"animatedPriority": "Prioridad",
+ "animatedCanvas": "Tamaño del lienzo",
"priorityResolution": "Resolución primero",
"priorityFramerate": "Frecuencia primero",
"priorityBalanced": "Alternar resolución y frecuencia",
diff --git a/_locales/ja_JP.json b/_locales/ja_JP.json
index 582b6e9..6bae31b 100644
--- a/_locales/ja_JP.json
+++ b/_locales/ja_JP.json
@@ -40,6 +40,7 @@
"animatedPickHint": "すべての結果は 400×400 のキャンバスです。ラベルは実際のディテール解像度@fps/品質/ファイルサイズを示します。1つ選んで確認を押すと置き換え、キャンセルですべて破棄します。",
"animatedPickConfirm": "確認",
"animatedPriority": "優先度",
+ "animatedCanvas": "出力サイズ",
"priorityResolution": "解像度優先",
"priorityFramerate": "フレームレート優先",
"priorityBalanced": "解像度とフレームレートを交互に",
diff --git a/_locales/ko_KR.json b/_locales/ko_KR.json
index 1bd188d..98872bc 100644
--- a/_locales/ko_KR.json
+++ b/_locales/ko_KR.json
@@ -40,6 +40,7 @@
"animatedPickHint": "모든 결과의 캔버스는 400×400이며, 라벨은 실제 디테일 해상도@fps/품질/파일 크기입니다. 하나를 선택하고 확인을 누르면 적용되고, 취소하면 모두 버려집니다.",
"animatedPickConfirm": "확인",
"animatedPriority": "우선 순위",
+ "animatedCanvas": "출력 크기",
"priorityResolution": "해상도 우선",
"priorityFramerate": "프레임률 우선",
"priorityBalanced": "해상도와 프레임률 교차",
diff --git a/_locales/ru_RU.json b/_locales/ru_RU.json
index 45c68dd..ff73f7b 100644
--- a/_locales/ru_RU.json
+++ b/_locales/ru_RU.json
@@ -40,6 +40,7 @@
"animatedPickHint": "У всех результатов холст 400×400; в подписи указаны реальное разрешение детализации@fps/качество/размер файла. Выберите результат и нажмите «Подтвердить», чтобы применить его, или отмените, чтобы всё отбросить.",
"animatedPickConfirm": "Подтвердить",
"animatedPriority": "Приоритет",
+ "animatedCanvas": "Размер холста",
"priorityResolution": "Сначала разрешение",
"priorityFramerate": "Сначала частота кадров",
"priorityBalanced": "Чередовать разрешение и частоту",
diff --git a/_locales/zh_CN.json b/_locales/zh_CN.json
index 842f2b9..45a2284 100644
--- a/_locales/zh_CN.json
+++ b/_locales/zh_CN.json
@@ -40,6 +40,7 @@
"animatedPickHint": "所有结果画布都是 400×400,标签为实际细节分辨率@帧率/质量/文件大小。点选一个结果后按确认替换缩略图,取消则全部放弃。",
"animatedPickConfirm": "确认",
"animatedPriority": "优先级别",
+ "animatedCanvas": "输出尺寸",
"priorityResolution": "分辨率优先",
"priorityFramerate": "帧率优先",
"priorityBalanced": "分辨率和帧率交替进行",
diff --git a/_locales/zh_TW.json b/_locales/zh_TW.json
index a474add..ea2ef70 100644
--- a/_locales/zh_TW.json
+++ b/_locales/zh_TW.json
@@ -40,6 +40,7 @@
"animatedPickHint": "所有結果畫布都是 400×400,標籤為實際細節解析度@影格率/品質/檔案大小。點選一個結果後按確認替換縮圖,取消則全部放棄。",
"animatedPickConfirm": "確認",
"animatedPriority": "優先級別",
+ "animatedCanvas": "輸出尺寸",
"priorityResolution": "解析度優先",
"priorityFramerate": "影格率優先",
"priorityBalanced": "解析度與影格率交替進行",
diff --git a/js/animated-profiles.js b/js/animated-profiles.js
index f402aa6..1663494 100644
--- a/js/animated-profiles.js
+++ b/js/animated-profiles.js
@@ -32,19 +32,35 @@ const ANIMATED_PRIORITIES = {
const DEFAULT_PRIORITY = 'resolution';
+/**
+ * 可选的输出画布边长(正方形),界面上的下拉就是这两项。
+ *
+ * Eagle 缩略图网格里每格实际只显示 100–240px 左右,200 与 400 在这个尺寸下几乎看不出差别,
+ * 但像素数只有四分之一,体积能降约 4 倍。配置里写的细节分辨率超过所选边长时会被压下来,
+ * 所以同一份档位表在两种尺寸下都能用。
+ */
+const ANIMATED_OUTPUT_SIZES = [200, 400];
+const DEFAULT_OUTPUT_SIZE = 200;
+
// 相邻锚点之间插多少个采样点。数值越大,越容易压在目标体积附近,但粗估阶段耗时略增。
const PATH_STEPS_PER_SEGMENT = 6;
-function animatedProfiles(priority) {
+function animatedProfiles(priority, outputSize) {
+ const limit = outputSize || DEFAULT_OUTPUT_SIZE;
const plan = ANIMATED_PRIORITIES[priority] || ANIMATED_PRIORITIES[DEFAULT_PRIORITY];
- return plan.map(([size, fps, quality]) => ({ size, fps, quality }));
+ return plan.map(([size, fps, quality]) => ({
+ size: Math.min(size, limit),
+ fps,
+ quality,
+ }));
}
/**
* 把锚点路径插值成更密的采样路径,供按目标体积二分定位使用。
* 分辨率取整、帧率至少 1、质量保留两位小数;首尾锚点原样保留。
*/
-function expandAnimatedPath(priority) {
+function expandAnimatedPath(priority, outputSize) {
+ const limit = outputSize || DEFAULT_OUTPUT_SIZE;
const anchors = ANIMATED_PRIORITIES[priority] || ANIMATED_PRIORITIES[DEFAULT_PRIORITY];
const lerp = (from, to, t) => from + (to - from) * t;
const path = [];
@@ -54,15 +70,23 @@ function expandAnimatedPath(priority) {
for (let step = 0; step < PATH_STEPS_PER_SEGMENT; step++) {
const t = step / PATH_STEPS_PER_SEGMENT;
path.push({
- size: Math.round(lerp(fromSize, toSize, t)),
+ size: Math.min(limit, Math.round(lerp(fromSize, toSize, t))),
fps: Math.max(1, Math.round(lerp(fromFps, toFps, t))),
quality: Math.round(lerp(fromQuality, toQuality, t) * 100) / 100,
});
}
}
const [size, fps, quality] = anchors[anchors.length - 1];
- path.push({ size, fps, quality });
+ path.push({ size: Math.min(size, limit), fps, quality });
return path;
}
-module.exports = { ANIMATED_PRIORITIES, DEFAULT_PRIORITY, PATH_STEPS_PER_SEGMENT, animatedProfiles, expandAnimatedPath };
+module.exports = {
+ ANIMATED_PRIORITIES,
+ DEFAULT_PRIORITY,
+ ANIMATED_OUTPUT_SIZES,
+ DEFAULT_OUTPUT_SIZE,
+ PATH_STEPS_PER_SEGMENT,
+ animatedProfiles,
+ expandAnimatedPath,
+};
diff --git a/release/UNIVERSAL_SpineViewer/_locales/de_DE.json b/release/UNIVERSAL_SpineViewer/_locales/de_DE.json
index d65be9c..dd7c524 100644
--- a/release/UNIVERSAL_SpineViewer/_locales/de_DE.json
+++ b/release/UNIVERSAL_SpineViewer/_locales/de_DE.json
@@ -40,6 +40,7 @@
"animatedPickHint": "Alle Ergebnisse behalten eine 400×400-Arbeitsfläche; das Label zeigt Detailauflösung@fps/Qualität/Dateigröße. Wählen Sie eines und drücken Sie Bestätigen, um es zu übernehmen, oder brechen Sie ab, um alle zu verwerfen.",
"animatedPickConfirm": "Bestätigen",
"animatedPriority": "Priorität",
+ "animatedCanvas": "Ausgabegröße",
"priorityResolution": "Auflösung zuerst",
"priorityFramerate": "Bildrate zuerst",
"priorityBalanced": "Auflösung und Bildrate abwechselnd",
diff --git a/release/UNIVERSAL_SpineViewer/_locales/en.json b/release/UNIVERSAL_SpineViewer/_locales/en.json
index 4d88e6b..d57c9f2 100644
--- a/release/UNIVERSAL_SpineViewer/_locales/en.json
+++ b/release/UNIVERSAL_SpineViewer/_locales/en.json
@@ -40,6 +40,7 @@
"animatedPickHint": "Every result keeps a 400×400 canvas; the label shows detail resolution@fps/quality/file size. Select one and press Confirm to replace the thumbnail, or cancel to discard them all.",
"animatedPickConfirm": "Confirm",
"animatedPriority": "Priority",
+ "animatedCanvas": "Canvas size",
"priorityResolution": "Resolution first",
"priorityFramerate": "Frame rate first",
"priorityBalanced": "Alternate resolution and frame rate",
diff --git a/release/UNIVERSAL_SpineViewer/_locales/es_ES.json b/release/UNIVERSAL_SpineViewer/_locales/es_ES.json
index 4b40248..ff8234a 100644
--- a/release/UNIVERSAL_SpineViewer/_locales/es_ES.json
+++ b/release/UNIVERSAL_SpineViewer/_locales/es_ES.json
@@ -40,6 +40,7 @@
"animatedPickHint": "Todos los resultados mantienen un lienzo de 400×400; la etiqueta indica la resolución de detalle@fps/calidad/tamaño de archivo. Elige uno y pulsa Confirmar para aplicarlo, o cancela para descartarlos todos.",
"animatedPickConfirm": "Confirmar",
"animatedPriority": "Prioridad",
+ "animatedCanvas": "Tamaño del lienzo",
"priorityResolution": "Resolución primero",
"priorityFramerate": "Frecuencia primero",
"priorityBalanced": "Alternar resolución y frecuencia",
diff --git a/release/UNIVERSAL_SpineViewer/_locales/ja_JP.json b/release/UNIVERSAL_SpineViewer/_locales/ja_JP.json
index 582b6e9..6bae31b 100644
--- a/release/UNIVERSAL_SpineViewer/_locales/ja_JP.json
+++ b/release/UNIVERSAL_SpineViewer/_locales/ja_JP.json
@@ -40,6 +40,7 @@
"animatedPickHint": "すべての結果は 400×400 のキャンバスです。ラベルは実際のディテール解像度@fps/品質/ファイルサイズを示します。1つ選んで確認を押すと置き換え、キャンセルですべて破棄します。",
"animatedPickConfirm": "確認",
"animatedPriority": "優先度",
+ "animatedCanvas": "出力サイズ",
"priorityResolution": "解像度優先",
"priorityFramerate": "フレームレート優先",
"priorityBalanced": "解像度とフレームレートを交互に",
diff --git a/release/UNIVERSAL_SpineViewer/_locales/ko_KR.json b/release/UNIVERSAL_SpineViewer/_locales/ko_KR.json
index 1bd188d..98872bc 100644
--- a/release/UNIVERSAL_SpineViewer/_locales/ko_KR.json
+++ b/release/UNIVERSAL_SpineViewer/_locales/ko_KR.json
@@ -40,6 +40,7 @@
"animatedPickHint": "모든 결과의 캔버스는 400×400이며, 라벨은 실제 디테일 해상도@fps/품질/파일 크기입니다. 하나를 선택하고 확인을 누르면 적용되고, 취소하면 모두 버려집니다.",
"animatedPickConfirm": "확인",
"animatedPriority": "우선 순위",
+ "animatedCanvas": "출력 크기",
"priorityResolution": "해상도 우선",
"priorityFramerate": "프레임률 우선",
"priorityBalanced": "해상도와 프레임률 교차",
diff --git a/release/UNIVERSAL_SpineViewer/_locales/ru_RU.json b/release/UNIVERSAL_SpineViewer/_locales/ru_RU.json
index 45c68dd..ff73f7b 100644
--- a/release/UNIVERSAL_SpineViewer/_locales/ru_RU.json
+++ b/release/UNIVERSAL_SpineViewer/_locales/ru_RU.json
@@ -40,6 +40,7 @@
"animatedPickHint": "У всех результатов холст 400×400; в подписи указаны реальное разрешение детализации@fps/качество/размер файла. Выберите результат и нажмите «Подтвердить», чтобы применить его, или отмените, чтобы всё отбросить.",
"animatedPickConfirm": "Подтвердить",
"animatedPriority": "Приоритет",
+ "animatedCanvas": "Размер холста",
"priorityResolution": "Сначала разрешение",
"priorityFramerate": "Сначала частота кадров",
"priorityBalanced": "Чередовать разрешение и частоту",
diff --git a/release/UNIVERSAL_SpineViewer/_locales/zh_CN.json b/release/UNIVERSAL_SpineViewer/_locales/zh_CN.json
index 842f2b9..45a2284 100644
--- a/release/UNIVERSAL_SpineViewer/_locales/zh_CN.json
+++ b/release/UNIVERSAL_SpineViewer/_locales/zh_CN.json
@@ -40,6 +40,7 @@
"animatedPickHint": "所有结果画布都是 400×400,标签为实际细节分辨率@帧率/质量/文件大小。点选一个结果后按确认替换缩略图,取消则全部放弃。",
"animatedPickConfirm": "确认",
"animatedPriority": "优先级别",
+ "animatedCanvas": "输出尺寸",
"priorityResolution": "分辨率优先",
"priorityFramerate": "帧率优先",
"priorityBalanced": "分辨率和帧率交替进行",
diff --git a/release/UNIVERSAL_SpineViewer/_locales/zh_TW.json b/release/UNIVERSAL_SpineViewer/_locales/zh_TW.json
index a474add..ea2ef70 100644
--- a/release/UNIVERSAL_SpineViewer/_locales/zh_TW.json
+++ b/release/UNIVERSAL_SpineViewer/_locales/zh_TW.json
@@ -40,6 +40,7 @@
"animatedPickHint": "所有結果畫布都是 400×400,標籤為實際細節解析度@影格率/品質/檔案大小。點選一個結果後按確認替換縮圖,取消則全部放棄。",
"animatedPickConfirm": "確認",
"animatedPriority": "優先級別",
+ "animatedCanvas": "輸出尺寸",
"priorityResolution": "解析度優先",
"priorityFramerate": "影格率優先",
"priorityBalanced": "解析度與影格率交替進行",
diff --git a/release/UNIVERSAL_SpineViewer/js/animated-profiles.js b/release/UNIVERSAL_SpineViewer/js/animated-profiles.js
index f402aa6..1663494 100644
--- a/release/UNIVERSAL_SpineViewer/js/animated-profiles.js
+++ b/release/UNIVERSAL_SpineViewer/js/animated-profiles.js
@@ -32,19 +32,35 @@ const ANIMATED_PRIORITIES = {
const DEFAULT_PRIORITY = 'resolution';
+/**
+ * 可选的输出画布边长(正方形),界面上的下拉就是这两项。
+ *
+ * Eagle 缩略图网格里每格实际只显示 100–240px 左右,200 与 400 在这个尺寸下几乎看不出差别,
+ * 但像素数只有四分之一,体积能降约 4 倍。配置里写的细节分辨率超过所选边长时会被压下来,
+ * 所以同一份档位表在两种尺寸下都能用。
+ */
+const ANIMATED_OUTPUT_SIZES = [200, 400];
+const DEFAULT_OUTPUT_SIZE = 200;
+
// 相邻锚点之间插多少个采样点。数值越大,越容易压在目标体积附近,但粗估阶段耗时略增。
const PATH_STEPS_PER_SEGMENT = 6;
-function animatedProfiles(priority) {
+function animatedProfiles(priority, outputSize) {
+ const limit = outputSize || DEFAULT_OUTPUT_SIZE;
const plan = ANIMATED_PRIORITIES[priority] || ANIMATED_PRIORITIES[DEFAULT_PRIORITY];
- return plan.map(([size, fps, quality]) => ({ size, fps, quality }));
+ return plan.map(([size, fps, quality]) => ({
+ size: Math.min(size, limit),
+ fps,
+ quality,
+ }));
}
/**
* 把锚点路径插值成更密的采样路径,供按目标体积二分定位使用。
* 分辨率取整、帧率至少 1、质量保留两位小数;首尾锚点原样保留。
*/
-function expandAnimatedPath(priority) {
+function expandAnimatedPath(priority, outputSize) {
+ const limit = outputSize || DEFAULT_OUTPUT_SIZE;
const anchors = ANIMATED_PRIORITIES[priority] || ANIMATED_PRIORITIES[DEFAULT_PRIORITY];
const lerp = (from, to, t) => from + (to - from) * t;
const path = [];
@@ -54,15 +70,23 @@ function expandAnimatedPath(priority) {
for (let step = 0; step < PATH_STEPS_PER_SEGMENT; step++) {
const t = step / PATH_STEPS_PER_SEGMENT;
path.push({
- size: Math.round(lerp(fromSize, toSize, t)),
+ size: Math.min(limit, Math.round(lerp(fromSize, toSize, t))),
fps: Math.max(1, Math.round(lerp(fromFps, toFps, t))),
quality: Math.round(lerp(fromQuality, toQuality, t) * 100) / 100,
});
}
}
const [size, fps, quality] = anchors[anchors.length - 1];
- path.push({ size, fps, quality });
+ path.push({ size: Math.min(size, limit), fps, quality });
return path;
}
-module.exports = { ANIMATED_PRIORITIES, DEFAULT_PRIORITY, PATH_STEPS_PER_SEGMENT, animatedProfiles, expandAnimatedPath };
+module.exports = {
+ ANIMATED_PRIORITIES,
+ DEFAULT_PRIORITY,
+ ANIMATED_OUTPUT_SIZES,
+ DEFAULT_OUTPUT_SIZE,
+ PATH_STEPS_PER_SEGMENT,
+ animatedProfiles,
+ expandAnimatedPath,
+};
diff --git a/release/UNIVERSAL_SpineViewer/viewer/spine.html b/release/UNIVERSAL_SpineViewer/viewer/spine.html
index 22cf237..69e7ec5 100644
--- a/release/UNIVERSAL_SpineViewer/viewer/spine.html
+++ b/release/UNIVERSAL_SpineViewer/viewer/spine.html
@@ -105,6 +105,12 @@
+