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# **未定**: MapMethods 只给出候选(`~n/m`),按声明顺序消歧,**不可信**,别拿去改名/反射调用。
# 要用哪条,先用实测确认,再挪到 anchors.tsv。
# owner sig newName(候选)
KP StackMapTable()F getPrefWidth
KP init()F getPrefHeight
KP java()Z getSelectedPrefWidth
com/badlogic/gdx/scenes/scene2d/ui/Button Class()Z isPressed
com/badlogic/gdx/scenes/scene2d/ui/Button LineNumberTable()F getMinWidth
com/badlogic/gdx/scenes/scene2d/ui/Button Ljava()Z isOver
com/badlogic/gdx/scenes/scene2d/ui/Button StackMapTable()F getPrefWidth
com/badlogic/gdx/scenes/scene2d/ui/Button String()F getMinHeight
com/badlogic/gdx/scenes/scene2d/ui/Button String()Z isChecked
com/badlogic/gdx/scenes/scene2d/ui/Button a_(Z)V setDisabled
com/badlogic/gdx/scenes/scene2d/ui/Button init()F getPrefHeight
com/badlogic/gdx/scenes/scene2d/ui/Button java()Z isDisabled
com/badlogic/gdx/scenes/scene2d/ui/CheckBox D()LdR; getImage
com/badlogic/gdx/scenes/scene2d/ui/CheckBox D()Lea; getStyle
com/badlogic/gdx/scenes/scene2d/ui/Label D()LN; getText
com/badlogic/gdx/scenes/scene2d/ui/Label D()Lcom/badlogic/gdx/scenes/scene2d/ui/Label$LabelStyle; getStyle
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane B(Ldl;Ldl;)V addActorAfter
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane Class(F)V scrollY
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D()Lcom/badlogic/gdx/scenes/scene2d/ui/ScrollPane$ScrollPaneStyle; getStyle
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D(Ldl;Ldl;)V addActorBefore
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane I(ZZ)V setForceScroll
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L(ZZ)V setOverscroll
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane Lcom()F getScrollBarWidth
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane LineNumberTable()F getMinWidth
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane Ljava(F)V setScrollX
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane MethodHandle()F getScrollBarHeight
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane Object()F getVisualScrollX
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane String()F getMinHeight
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane String(F)V scrollX
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane invoke()F getVisualScrollY
com/badlogic/gdx/scenes/scene2d/ui/Skin D(Ljava/lang/String;)Lcom/badlogic/gdx/graphics/Color; getColor
com/badlogic/gdx/scenes/scene2d/ui/Skin D(Ljava/lang/String;)Lcom/badlogic/gdx/graphics/g2d/BitmapFont; getFont
com/badlogic/gdx/scenes/scene2d/ui/TextButton D()Lcom/badlogic/gdx/scenes/scene2d/ui/Label; getLabel
com/badlogic/gdx/scenes/scene2d/ui/TextButton D()Lcom/badlogic/gdx/scenes/scene2d/ui/TextButton$TextButtonStyle; getStyle
com/badlogic/gdx/scenes/scene2d/ui/TextField B()I getMaxLength
com/badlogic/gdx/scenes/scene2d/ui/TextField B()Ljava/lang/String; getMessageText
com/badlogic/gdx/scenes/scene2d/ui/TextField L(I)V setMaxLength
com/badlogic/gdx/scenes/scene2d/ui/TextField java()Z getProgrammaticChangeEvents
com/badlogic/gdx/scenes/scene2d/ui/Tree B()LeM; getSelection
com/badlogic/gdx/scenes/scene2d/ui/Tree B(LeM;Lfu;LJ;FF)V drawIcon
com/badlogic/gdx/scenes/scene2d/ui/Tree B(LeM;Lfu;LJ;FFFF)V drawOver
com/badlogic/gdx/scenes/scene2d/ui/Tree D(LeM;Lfu;LJ;FF)V drawExpandIcon
com/badlogic/gdx/scenes/scene2d/ui/Tree D(LeM;Lfu;LJ;FFFF)V drawSelection
com/badlogic/gdx/scenes/scene2d/ui/Tree F(FF)V setIconSpacing
com/badlogic/gdx/scenes/scene2d/ui/Tree StackMapTable()F getPrefWidth
com/badlogic/gdx/scenes/scene2d/ui/Tree V(FF)V setPadding
com/badlogic/gdx/scenes/scene2d/ui/Tree init()F getPrefHeight
com/badlogic/gdx/scenes/scene2d/ui/Window Class()Z isModal
com/badlogic/gdx/scenes/scene2d/ui/Window Code(Z)V setKeepWithinStage
com/badlogic/gdx/scenes/scene2d/ui/Window D()Lcom/badlogic/gdx/scenes/scene2d/ui/Label; getTitleLabel
com/badlogic/gdx/scenes/scene2d/ui/Window D()Lcom/badlogic/gdx/scenes/scene2d/ui/Window$WindowStyle; getStyle
com/badlogic/gdx/scenes/scene2d/ui/Window F(Z)V setModal
com/badlogic/gdx/scenes/scene2d/ui/Window I(Z)V setMovable
com/badlogic/gdx/scenes/scene2d/ui/Window Ljava()Z isResizable
com/badlogic/gdx/scenes/scene2d/ui/Window SourceFile(Z)V setResizable
com/badlogic/gdx/scenes/scene2d/ui/Window String()Z isMovable
com/badlogic/gdx/scenes/scene2d/ui/Window init()Let; getTitleTable
com/badlogic/gdx/scenes/scene2d/ui/Window java()Z isDragging
dR B()F getMinHeight
dR B()LdR; fillX
dR B(F)LdR; size
dR B(FF)LdR; minSize
dR B(I)LdR; colspan
dR B(LeN;LeN;)LdR; minSize
dR C(F)LdR; minHeight
dR Class()LdR; uniformX
dR Class(F)LdR; maxHeight
dR Code()LdR; growX
dR D()F getMinWidth
dR D(FF)LdR; size
dR D(I)LdR; align
dR F(F)LdR; maxWidth
dR I()F getPrefHeight
dR I()LdR; center
dR L()F getPrefWidth
dR L()LdR; fillY
dR L(F)LdR; width
dR LineNumberTable()LdR; expandY
dR Ljava(F)LdR; padTop
dR S(F)LdR; minWidth
dR S(LeN;)LdR; minSize
dR SourceFile()LdR; growY
dR V(F)LdR; prefHeight
dR Z(F)LdR; prefWidth
dR init()LdR; expandX
dR java(F)LdR; padLeft
dR lang(F)LdR; padBottom
dl B()LfY; getCaptureListeners
dl B(F)V setX
dl B(FF)V moveBy
dl B(Ldn;)Z removeListener
dl C()F getRight
dl C()V scaleChanged
dl C(F)V sizeBy
dl Code()F getScaleY
dl Code(F)V setOriginY
dl D()Lcom/badlogic/gdx/graphics/Color; getColor
dl D()Ldo; getParent
dl D()Ldt; getStage
dl D()Ldv; getTouchable
dl D()LfI; getActions
dl D()LfY; getListeners
dl D(FF)V setPosition
dl D(Ldo;)V setParent
dl D(Ldt;)V setStage
dl D(Ldv;)V setTouchable
dl F()F getScaleX
dl F(F)V setOriginY
dl I()F getHeight
dl I()V positionChanged
dl I(F)V setWidth
dl I(FF)V sizeBy
dl I(Ldn;)Z removeCaptureListener
dl L()F getWidth
dl L(F)V setY
dl L(FF)V setSize
dl S()F getTop
dl S()V sizeChanged
dl S()Z isVisible
dl S(F)V setHeight
dl SourceFile()F getRotation
dl StackMapTable()Z getDebug
dl V()F getOriginY
dl V(F)V setOriginY
dl Z()F getOriginX
dl Z(F)V setOriginX
dl c_()F getX
dl d_()F getY
dl init(F)V setScaleX
do D()Ldd; getCullingArea
do D()Lhq; getChildren
eX Class()F getMaxWidth
eX Code()V childrenChanged
eX LineNumberTable()F getMinWidth
eX Ljava()F getMaxHeight
eX S()V sizeChanged
eX StackMapTable()F getPrefWidth
eX String()F getMinHeight
eX init()F getPrefHeight
et B()I getAlign
et B()Ldo; debugAll
et B()LeN; getPadLeftValue
et B()LfI; getCells
et B(F)Let; padTop
et C(I)F getColumnWidth
et Code()Let; debugTable
et D()Lcom/badlogic/gdx/scenes/scene2d/ui/Skin; getSkin
et D()Ldl; debug
et D()LeN; getPadTopValue
et D()Lez; getTableDebug
et D()Lfu; getBackground
et F()Let; debugAll
et I()I getColumns
et I()LeN; getPadRightValue
et I(F)Let; padBottom
et I(I)F getRowMinHeight
et L()I getRows
et L()LeN; getPadBottomValue
et L(F)Let; padLeft
et L(I)F getRowHeight
et Lcom()F getPadY
et LineNumberTable()F getMinWidth
et MethodHandle()F getPadX
et Object()F getPadBottom
et S()LdR; defaults
et S(F)Let; padRight
et S(I)F getRowPrefHeight
et SourceFile()Let; debugCell
et StackMapTable()F getPrefWidth
et StackMapTable()Let; debugActor
et String()F getMinHeight
et V()Let; debug
et V(I)F getColumnPrefWidth
et Z(I)F getColumnMinWidth
et init()F getPrefHeight
et invoke()F getPadRight
et java()F getPadTop
et lang()F getPadLeft