列表滚动(第二版):给列表单元格固定高度 360(Cell.height 载荷名 I,(F)LdR; 指纹确认)+ setForceScroll(false,true)(ScrollPane.I(ZZ)V 指纹确认);并把 setForceScroll/setOverscroll/Cell 尺寸方法写进 anchors.tsv+names.tsv
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@@ -74,3 +74,16 @@ com/badlogic/gdx/scenes/scene2d/ui/ScrollPane B (ZZ)V setScrollingDisabled
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (FFFF)V scrollTo
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;)V addActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;Z)Z removeActor
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# ---- ScrollPane / Cell 的滚动与尺寸方法(用于把面板列表改成可滚动;依据:MapMethods 指纹比对)----
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# ScrollPane:B(ZZ)V=setScrollingDisabled、I(ZZ)V=setForceScroll、L(ZZ)V=setOverscroll
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#(候选顺序 size/… 已核对;踩坑:把 B(ZZ) 当 setForceScroll 用,等于关掉纵向滚动)
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane I (ZZ)V setForceScroll
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (ZZ)V setOverscroll
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# Cell 的 (F)LdR; 成组按声明顺序:B=size L=width I=height S=minWidth C=minHeight Z=prefWidth V=prefHeight
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dR B (F)LdR; size
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dR L (F)LdR; width
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dR I (F)LdR; height
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dR S (F)LdR; minWidth
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dR C (F)LdR; minHeight
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dR Z (F)LdR; prefWidth
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dR V (F)LdR; prefHeight
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@@ -52,8 +52,10 @@ com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (ILdl;)V addActorAt
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Lcom/badlogic/gdx/scenes/scene2d/ui/ScrollPane$ScrollPaneStyle;)V setStyle
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;)V addActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;Z)Z removeActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane I (ZZ)V setForceScroll
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (FFFF)V scrollTo
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (Ldl;)Z removeActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (ZZ)V setOverscroll
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com/badlogic/gdx/scenes/scene2d/ui/Slider D ()Lcom/badlogic/gdx/scenes/scene2d/ui/Slider$SliderStyle; getStyle
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com/badlogic/gdx/scenes/scene2d/ui/Slider D ([FF)V setSnapToValues
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com/badlogic/gdx/scenes/scene2d/ui/Slider init ()Z isDragging
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@@ -78,10 +80,12 @@ com/badlogic/gdx/scenes/scene2d/ui/Window D (LJ;FFFFF)V drawStageBackground
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com/badlogic/gdx/scenes/scene2d/ui/Window D (Lcom/badlogic/gdx/scenes/scene2d/ui/Window$WindowStyle;)V setStyle
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com/badlogic/gdx/scenes/scene2d/ui/Window StackMapTable ()F getPrefWidth
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dR B ()V row
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dR B (F)LdR; size
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dR B (LdR;)V merge
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dR B (LeN;)LdR; height
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dR B (Z)LdR; uniform
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dR C ()LdR; left
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dR C (F)LdR; minHeight
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dR C (LeN;)LdR; prefWidth
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dR Code (LeN;)LdR; spaceRight
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dR D ()LdR; fill
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@@ -94,14 +98,19 @@ dR D (Z)LdR; fill
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dR D (ZZ)LdR; uniform
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dR F ()LdR; grow
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dR F (LeN;)LdR; spaceBottom
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dR I (F)LdR; height
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dR I (LeN;)LdR; minHeight
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dR L ()V clear
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dR L (F)LdR; width
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dR L (LeN;)LdR; minWidth
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dR S ()LdR; top
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dR S (F)LdR; minWidth
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dR SourceFile (LeN;)LdR; padRight
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dR StackMapTable ()LdR; expand
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dR String ()LdR; uniform
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dR V (F)LdR; prefHeight
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dR V (LeN;)LdR; space
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dR Z (F)LdR; prefWidth
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dR Z (LeN;)LdR; prefHeight
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dR toString ()Ljava/lang/String; toString
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dl B ()V clearListeners
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