列表滚动(第二版):给列表单元格固定高度 360(Cell.height 载荷名 I,(F)LdR; 指纹确认)+ setForceScroll(false,true)(ScrollPane.I(ZZ)V 指纹确认);并把 setForceScroll/setOverscroll/Cell 尺寸方法写进 anchors.tsv+names.tsv

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tianmo committed 2026-10-16 16:15:35 +08:00
1 parent f558a4e4aa
commit d59287937d
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@@ -74,3 +74,16 @@ com/badlogic/gdx/scenes/scene2d/ui/ScrollPane B (ZZ)V setScrollingDisabled
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (FFFF)V scrollTo
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;)V addActor
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;Z)Z removeActor
# ---- ScrollPane / Cell 的滚动与尺寸方法(用于把面板列表改成可滚动;依据:MapMethods 指纹比对)----
# ScrollPane:B(ZZ)V=setScrollingDisabled、I(ZZ)V=setForceScroll、L(ZZ)V=setOverscroll
#(候选顺序 size/… 已核对;踩坑:把 B(ZZ) 当 setForceScroll 用,等于关掉纵向滚动)
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane I (ZZ)V setForceScroll
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (ZZ)V setOverscroll
# Cell 的 (F)LdR; 成组按声明顺序:B=size L=width I=height S=minWidth C=minHeight Z=prefWidth V=prefHeight
dR B (F)LdR; size
dR L (F)LdR; width
dR I (F)LdR; height
dR S (F)LdR; minWidth
dR C (F)LdR; minHeight
dR Z (F)LdR; prefWidth
dR V (F)LdR; prefHeight
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