列表滚动(第二版):给列表单元格固定高度 360(Cell.height 载荷名 I,(F)LdR; 指纹确认)+ setForceScroll(false,true)(ScrollPane.I(ZZ)V 指纹确认);并把 setForceScroll/setOverscroll/Cell 尺寸方法写进 anchors.tsv+names.tsv
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@@ -74,3 +74,16 @@ com/badlogic/gdx/scenes/scene2d/ui/ScrollPane B (ZZ)V setScrollingDisabled
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (FFFF)V scrollTo
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (FFFF)V scrollTo
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;)V addActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;)V addActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;Z)Z removeActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;Z)Z removeActor
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# ---- ScrollPane / Cell 的滚动与尺寸方法(用于把面板列表改成可滚动;依据:MapMethods 指纹比对)----
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# ScrollPane:B(ZZ)V=setScrollingDisabled、I(ZZ)V=setForceScroll、L(ZZ)V=setOverscroll
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#(候选顺序 size/… 已核对;踩坑:把 B(ZZ) 当 setForceScroll 用,等于关掉纵向滚动)
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane I (ZZ)V setForceScroll
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (ZZ)V setOverscroll
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# Cell 的 (F)LdR; 成组按声明顺序:B=size L=width I=height S=minWidth C=minHeight Z=prefWidth V=prefHeight
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dR B (F)LdR; size
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dR L (F)LdR; width
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dR I (F)LdR; height
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dR S (F)LdR; minWidth
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dR C (F)LdR; minHeight
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dR Z (F)LdR; prefWidth
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dR V (F)LdR; prefHeight
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Can't render this file because it contains an unexpected character in line 72 and column 99.
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@@ -52,8 +52,10 @@ com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (ILdl;)V addActorAt
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Lcom/badlogic/gdx/scenes/scene2d/ui/ScrollPane$ScrollPaneStyle;)V setStyle
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Lcom/badlogic/gdx/scenes/scene2d/ui/ScrollPane$ScrollPaneStyle;)V setStyle
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;)V addActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;)V addActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;Z)Z removeActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;Z)Z removeActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane I (ZZ)V setForceScroll
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (FFFF)V scrollTo
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (FFFF)V scrollTo
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (Ldl;)Z removeActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (Ldl;)Z removeActor
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com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (ZZ)V setOverscroll
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com/badlogic/gdx/scenes/scene2d/ui/Slider D ()Lcom/badlogic/gdx/scenes/scene2d/ui/Slider$SliderStyle; getStyle
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com/badlogic/gdx/scenes/scene2d/ui/Slider D ()Lcom/badlogic/gdx/scenes/scene2d/ui/Slider$SliderStyle; getStyle
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com/badlogic/gdx/scenes/scene2d/ui/Slider D ([FF)V setSnapToValues
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com/badlogic/gdx/scenes/scene2d/ui/Slider D ([FF)V setSnapToValues
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com/badlogic/gdx/scenes/scene2d/ui/Slider init ()Z isDragging
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com/badlogic/gdx/scenes/scene2d/ui/Slider init ()Z isDragging
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@@ -78,10 +80,12 @@ com/badlogic/gdx/scenes/scene2d/ui/Window D (LJ;FFFFF)V drawStageBackground
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com/badlogic/gdx/scenes/scene2d/ui/Window D (Lcom/badlogic/gdx/scenes/scene2d/ui/Window$WindowStyle;)V setStyle
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com/badlogic/gdx/scenes/scene2d/ui/Window D (Lcom/badlogic/gdx/scenes/scene2d/ui/Window$WindowStyle;)V setStyle
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com/badlogic/gdx/scenes/scene2d/ui/Window StackMapTable ()F getPrefWidth
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com/badlogic/gdx/scenes/scene2d/ui/Window StackMapTable ()F getPrefWidth
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dR B ()V row
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dR B ()V row
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dR B (F)LdR; size
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dR B (LdR;)V merge
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dR B (LdR;)V merge
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dR B (LeN;)LdR; height
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dR B (LeN;)LdR; height
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dR B (Z)LdR; uniform
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dR B (Z)LdR; uniform
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dR C ()LdR; left
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dR C ()LdR; left
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dR C (F)LdR; minHeight
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dR C (LeN;)LdR; prefWidth
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dR C (LeN;)LdR; prefWidth
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dR Code (LeN;)LdR; spaceRight
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dR Code (LeN;)LdR; spaceRight
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dR D ()LdR; fill
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dR D ()LdR; fill
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@@ -94,14 +98,19 @@ dR D (Z)LdR; fill
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dR D (ZZ)LdR; uniform
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dR D (ZZ)LdR; uniform
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dR F ()LdR; grow
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dR F ()LdR; grow
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dR F (LeN;)LdR; spaceBottom
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dR F (LeN;)LdR; spaceBottom
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dR I (F)LdR; height
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dR I (LeN;)LdR; minHeight
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dR I (LeN;)LdR; minHeight
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dR L ()V clear
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dR L ()V clear
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dR L (F)LdR; width
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dR L (LeN;)LdR; minWidth
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dR L (LeN;)LdR; minWidth
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dR S ()LdR; top
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dR S ()LdR; top
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dR S (F)LdR; minWidth
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dR SourceFile (LeN;)LdR; padRight
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dR SourceFile (LeN;)LdR; padRight
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dR StackMapTable ()LdR; expand
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dR StackMapTable ()LdR; expand
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dR String ()LdR; uniform
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dR String ()LdR; uniform
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dR V (F)LdR; prefHeight
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dR V (LeN;)LdR; space
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dR V (LeN;)LdR; space
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dR Z (F)LdR; prefWidth
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dR Z (LeN;)LdR; prefHeight
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dR Z (LeN;)LdR; prefHeight
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dR toString ()Ljava/lang/String; toString
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dR toString ()Ljava/lang/String; toString
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dl B ()V clearListeners
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dl B ()V clearListeners
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@@ -126,6 +126,13 @@ public final class ObjectPanel {
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cell = call(root, Obf.TABLE_ADD, new Class<?>[] {actorClass}, cellClass, scroll);
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cell = call(root, Obf.TABLE_ADD, new Class<?>[] {actorClass}, cellClass, scroll);
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layoutCell(cell, Obf.CELL_TOP, Obf.CELL_EXPAND, Obf.CELL_FILL);
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layoutCell(cell, Obf.CELL_TOP, Obf.CELL_EXPAND, Obf.CELL_FILL);
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state.listCell = cell;
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state.listCell = cell;
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try {
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// 给列表一个**固定高度**:这样 ScrollPane 必定比内容矮,可滚范围(maxY)一定 > 0。
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// Cell.height(float) 的载荷名是 `I`(描述符 (F)LdR;,MapMethods 指纹确认)。
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call(cell, "I", new Class<?>[] {float.class}, cellClass, Float.valueOf(360f));
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} catch (Throwable error) {
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System.err.println("[panel] 列表固定高度设置失败: " + error);
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}
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wire(loader, refresh, new Runnable() {
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wire(loader, refresh, new Runnable() {
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@Override
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@Override
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@@ -553,6 +560,9 @@ public final class ObjectPanel {
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method.invoke(state.listScroll, Boolean.FALSE, Boolean.FALSE);
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method.invoke(state.listScroll, Boolean.FALSE, Boolean.FALSE);
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break;
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break;
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}
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}
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// 再打开"强制纵向滚动":setForceScroll 在载荷里叫 `I`((ZZ)V,指纹确认 ~2/3)
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call(state.listScroll, "I", new Class<?>[] {boolean.class, boolean.class}, void.class,
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Boolean.FALSE, Boolean.TRUE);
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} catch (Throwable error) {
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} catch (Throwable error) {
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System.err.println("[panel] 恢复滚动失败: " + error);
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System.err.println("[panel] 恢复滚动失败: " + error);
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}
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}
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