修面板布局:根表格与按钮子表 top(),按钮行/状态行不再 fill(否则控件被拉伸挤到停靠框下方)
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1f8a3b4dae
commit
f4cf713ded
1 file changed
+5
-2
@@ -60,6 +60,7 @@ public final class ObjectPanel {
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Object root = tableClass.getConstructor().newInstance();
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Object rows = tableClass.getConstructor().newInstance();
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call(rows, Obf.TABLE_TOP, new Class<?>[0], tableClass);
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state.listTable = tableClass.getConstructor().newInstance();
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Object scroll = scrollClass.getConstructor(actorClass, skinClass).newInstance(state.listTable, skin);
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state.listScroll = scroll;
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@@ -69,6 +70,8 @@ public final class ObjectPanel {
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// 让面板铺满停靠框(WidgetGroup.setFillParent)。
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call(root, Obf.TABLE_SET_FILL_PARENT, new Class<?>[] {boolean.class}, void.class, Boolean.TRUE);
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// 内容整体靠上:不设的话控件会在停靠框里垂直居中/被挤到下面
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call(root, Obf.TABLE_TOP, new Class<?>[0], tableClass);
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Object refresh = button(loader, skin, "Refresh");
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Object newBone = button(loader, skin, "New Bone");
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@@ -104,13 +107,13 @@ public final class ObjectPanel {
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// 第 1 行:按钮区;第 2 行:对象列表(撑满);第 3 行:状态行。
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cell = call(root, Obf.TABLE_ADD, new Class<?>[] {actorClass}, cellClass, rows);
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layoutCell(cell, Obf.CELL_LEFT, Obf.CELL_FILL);
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layoutCell(cell, Obf.CELL_LEFT);
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call(root, Obf.TABLE_ROW, new Class<?>[0], cellClass);
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cell = call(root, Obf.TABLE_ADD, new Class<?>[] {actorClass}, cellClass, scroll);
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layoutCell(cell, Obf.CELL_EXPAND, Obf.CELL_FILL, Obf.CELL_TOP);
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call(root, Obf.TABLE_ROW, new Class<?>[0], cellClass);
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cell = call(root, Obf.TABLE_ADD, new Class<?>[] {actorClass}, cellClass, state.status);
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layoutCell(cell, Obf.CELL_LEFT, Obf.CELL_FILL);
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layoutCell(cell, Obf.CELL_LEFT);
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wire(loader, refresh, new Runnable() {
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@Override
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