把确认的映射写进表 + 技能补一条立即生效的规矩

- anchors.tsv 增补 ScrollPane(含踩坑确认的 B(ZZ)V=setScrollingDisabled,不是 setForceScroll),
  names.tsv 同步为 220 条;
- 混淆名对照表.md 新增第七节(ScrollPane 方法映射 + 教训);
- .codex/skills/scope-discipline 增补『结论必须落进映射表(立即生效)』:新确认的映射/字段语义
  当场写进 anchors.tsv 并同步 names.tsv / src-named,不许只留在对话里。
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tianmo committed 2026-10-16 16:13:54 +08:00
1 parent 8d396ecb5b
commit f558a4e4aa
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@@ -66,3 +66,11 @@ GO L F scaleX
GO I F scaleY
GO C F width
GO Z F height
# ---- ScrollPane(保名类 com/badlogic/gdx/scenes/scene2d/ui/ScrollPane)----
# 依据:MapMethods 对 gdx-1.11.0 指纹比对(tools/deobf/anchors-libgdx.tsv 自动生成),
# 并且**踩过一次**:一直以为 B(ZZ)V 是 setForceScroll,传了 (false,true),
# 结果纵向滚动被关掉(那其实是 setScrollingDisabled(x,y))—— 现象就是"列表滚不动"。
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane B (ZZ)V setScrollingDisabled
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (FFFF)V scrollTo
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;)V addActor
com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;Z)Z removeActor
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