# **未定**:MapMethods 只给出候选(`~n/m`),按声明顺序消歧,**不可信**,别拿去改名/反射调用。 # 要用哪条,先用实测确认,再挪到 anchors.tsv。 # owner sig newName(候选) KP StackMapTable()F getPrefWidth KP init()F getPrefHeight KP java()Z getSelectedPrefWidth com/badlogic/gdx/scenes/scene2d/ui/Button Class()Z isPressed com/badlogic/gdx/scenes/scene2d/ui/Button LineNumberTable()F getMinWidth com/badlogic/gdx/scenes/scene2d/ui/Button Ljava()Z isOver com/badlogic/gdx/scenes/scene2d/ui/Button StackMapTable()F getPrefWidth com/badlogic/gdx/scenes/scene2d/ui/Button String()F getMinHeight com/badlogic/gdx/scenes/scene2d/ui/Button String()Z isChecked com/badlogic/gdx/scenes/scene2d/ui/Button a_(Z)V setDisabled com/badlogic/gdx/scenes/scene2d/ui/Button init()F getPrefHeight com/badlogic/gdx/scenes/scene2d/ui/Button java()Z isDisabled com/badlogic/gdx/scenes/scene2d/ui/CheckBox D()LdR; getImage com/badlogic/gdx/scenes/scene2d/ui/CheckBox D()Lea; getStyle com/badlogic/gdx/scenes/scene2d/ui/Label D()LN; getText com/badlogic/gdx/scenes/scene2d/ui/Label D()Lcom/badlogic/gdx/scenes/scene2d/ui/Label$LabelStyle; getStyle com/badlogic/gdx/scenes/scene2d/ui/ScrollPane B(Ldl;Ldl;)V addActorAfter com/badlogic/gdx/scenes/scene2d/ui/ScrollPane Class(F)V scrollY com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D()Lcom/badlogic/gdx/scenes/scene2d/ui/ScrollPane$ScrollPaneStyle; getStyle com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D(Ldl;Ldl;)V addActorBefore com/badlogic/gdx/scenes/scene2d/ui/ScrollPane I(ZZ)V setForceScroll com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L(ZZ)V setOverscroll com/badlogic/gdx/scenes/scene2d/ui/ScrollPane Lcom()F getScrollBarWidth com/badlogic/gdx/scenes/scene2d/ui/ScrollPane LineNumberTable()F getMinWidth com/badlogic/gdx/scenes/scene2d/ui/ScrollPane Ljava(F)V setScrollX com/badlogic/gdx/scenes/scene2d/ui/ScrollPane MethodHandle()F getScrollBarHeight com/badlogic/gdx/scenes/scene2d/ui/ScrollPane Object()F getVisualScrollX com/badlogic/gdx/scenes/scene2d/ui/ScrollPane String()F getMinHeight com/badlogic/gdx/scenes/scene2d/ui/ScrollPane String(F)V scrollX com/badlogic/gdx/scenes/scene2d/ui/ScrollPane invoke()F getVisualScrollY com/badlogic/gdx/scenes/scene2d/ui/Skin D(Ljava/lang/String;)Lcom/badlogic/gdx/graphics/Color; getColor com/badlogic/gdx/scenes/scene2d/ui/Skin D(Ljava/lang/String;)Lcom/badlogic/gdx/graphics/g2d/BitmapFont; getFont com/badlogic/gdx/scenes/scene2d/ui/TextButton D()Lcom/badlogic/gdx/scenes/scene2d/ui/Label; getLabel com/badlogic/gdx/scenes/scene2d/ui/TextButton D()Lcom/badlogic/gdx/scenes/scene2d/ui/TextButton$TextButtonStyle; getStyle com/badlogic/gdx/scenes/scene2d/ui/TextField B()I getMaxLength com/badlogic/gdx/scenes/scene2d/ui/TextField B()Ljava/lang/String; getMessageText com/badlogic/gdx/scenes/scene2d/ui/TextField L(I)V setMaxLength com/badlogic/gdx/scenes/scene2d/ui/TextField java()Z getProgrammaticChangeEvents com/badlogic/gdx/scenes/scene2d/ui/Tree B()LeM; getSelection com/badlogic/gdx/scenes/scene2d/ui/Tree B(LeM;Lfu;LJ;FF)V drawIcon com/badlogic/gdx/scenes/scene2d/ui/Tree B(LeM;Lfu;LJ;FFFF)V drawOver com/badlogic/gdx/scenes/scene2d/ui/Tree D(LeM;Lfu;LJ;FF)V drawExpandIcon com/badlogic/gdx/scenes/scene2d/ui/Tree D(LeM;Lfu;LJ;FFFF)V drawSelection com/badlogic/gdx/scenes/scene2d/ui/Tree F(FF)V setIconSpacing com/badlogic/gdx/scenes/scene2d/ui/Tree StackMapTable()F getPrefWidth com/badlogic/gdx/scenes/scene2d/ui/Tree V(FF)V setPadding com/badlogic/gdx/scenes/scene2d/ui/Tree init()F getPrefHeight com/badlogic/gdx/scenes/scene2d/ui/Window Class()Z isModal com/badlogic/gdx/scenes/scene2d/ui/Window Code(Z)V setKeepWithinStage com/badlogic/gdx/scenes/scene2d/ui/Window D()Lcom/badlogic/gdx/scenes/scene2d/ui/Label; getTitleLabel com/badlogic/gdx/scenes/scene2d/ui/Window D()Lcom/badlogic/gdx/scenes/scene2d/ui/Window$WindowStyle; getStyle com/badlogic/gdx/scenes/scene2d/ui/Window F(Z)V setModal com/badlogic/gdx/scenes/scene2d/ui/Window I(Z)V setMovable com/badlogic/gdx/scenes/scene2d/ui/Window Ljava()Z isResizable com/badlogic/gdx/scenes/scene2d/ui/Window SourceFile(Z)V setResizable com/badlogic/gdx/scenes/scene2d/ui/Window String()Z isMovable com/badlogic/gdx/scenes/scene2d/ui/Window init()Let; getTitleTable com/badlogic/gdx/scenes/scene2d/ui/Window java()Z isDragging dR B()F getMinHeight dR B()LdR; fillX dR B(F)LdR; size dR B(FF)LdR; minSize dR B(I)LdR; colspan dR B(LeN;LeN;)LdR; minSize dR C(F)LdR; minHeight dR Class()LdR; uniformX dR Class(F)LdR; maxHeight dR Code()LdR; growX dR D()F getMinWidth dR D(FF)LdR; size dR D(I)LdR; align dR F(F)LdR; maxWidth dR I()F getPrefHeight dR I()LdR; center dR L()F getPrefWidth dR L()LdR; fillY dR L(F)LdR; width dR LineNumberTable()LdR; expandY dR Ljava(F)LdR; padTop dR S(F)LdR; minWidth dR S(LeN;)LdR; minSize dR SourceFile()LdR; growY dR V(F)LdR; prefHeight dR Z(F)LdR; prefWidth dR init()LdR; expandX dR java(F)LdR; padLeft dR lang(F)LdR; padBottom dl B()LfY; getCaptureListeners dl B(F)V setX dl B(FF)V moveBy dl B(Ldn;)Z removeListener dl C()F getRight dl C()V scaleChanged dl C(F)V sizeBy dl Code()F getScaleY dl Code(F)V setOriginY dl D()Lcom/badlogic/gdx/graphics/Color; getColor dl D()Ldo; getParent dl D()Ldt; getStage dl D()Ldv; getTouchable dl D()LfI; getActions dl D()LfY; getListeners dl D(FF)V setPosition dl D(Ldo;)V setParent dl D(Ldt;)V setStage dl D(Ldv;)V setTouchable dl F()F getScaleX dl F(F)V setOriginY dl I()F getHeight dl I()V positionChanged dl I(F)V setWidth dl I(FF)V sizeBy dl I(Ldn;)Z removeCaptureListener dl L()F getWidth dl L(F)V setY dl L(FF)V setSize dl S()F getTop dl S()V sizeChanged dl S()Z isVisible dl S(F)V setHeight dl SourceFile()F getRotation dl StackMapTable()Z getDebug dl V()F getOriginY dl V(F)V setOriginY dl Z()F getOriginX dl Z(F)V setOriginX dl c_()F getX dl d_()F getY dl init(F)V setScaleX do D()Ldd; getCullingArea do D()Lhq; getChildren eX Class()F getMaxWidth eX Code()V childrenChanged eX LineNumberTable()F getMinWidth eX Ljava()F getMaxHeight eX S()V sizeChanged eX StackMapTable()F getPrefWidth eX String()F getMinHeight eX init()F getPrefHeight et B()I getAlign et B()Ldo; debugAll et B()LeN; getPadLeftValue et B()LfI; getCells et B(F)Let; padTop et C(I)F getColumnWidth et Code()Let; debugTable et D()Lcom/badlogic/gdx/scenes/scene2d/ui/Skin; getSkin et D()Ldl; debug et D()LeN; getPadTopValue et D()Lez; getTableDebug et D()Lfu; getBackground et F()Let; debugAll et I()I getColumns et I()LeN; getPadRightValue et I(F)Let; padBottom et I(I)F getRowMinHeight et L()I getRows et L()LeN; getPadBottomValue et L(F)Let; padLeft et L(I)F getRowHeight et Lcom()F getPadY et LineNumberTable()F getMinWidth et MethodHandle()F getPadX et Object()F getPadBottom et S()LdR; defaults et S(F)Let; padRight et S(I)F getRowPrefHeight et SourceFile()Let; debugCell et StackMapTable()F getPrefWidth et StackMapTable()Let; debugActor et String()F getMinHeight et V()Let; debug et V(I)F getColumnPrefWidth et Z(I)F getColumnMinWidth et init()F getPrefHeight et invoke()F getPadRight et java()F getPadTop et lang()F getPadLeft