# 合并后的名字映射表:MapMethods(gdx-1.11.0) 指纹自动 + 手动/实测锚点覆盖 # owner name desc newName GO C F width GO I F scaleY GO L F scaleX GO S F rotation GO Z F height GU D LGn; attachment GU D LGp; bone GU D Lcom/badlogic/gdx/graphics/Color; color GU D Ljava/lang/String; name Gp B F setupY Gp B Lcom/badlogic/gdx/graphics/Color; color Gp C F setupShear Gp Class F length Gp Code F scaleX Gp D (Ljava/lang/String;Z)V setName Gp D F setupX Gp D LGP; skeleton Gp D LGp; parent Gp D Ljava/lang/String; name Gp F F rotation Gp I F setupScaleX Gp L F setupRotation Gp LineNumberTable F shearY Gp Ljava F worldScaleX Gp S F setupScaleY Gp SourceFile F scaleY Gp StackMapTable F shearX Gp V F y Gp Z F x Gp java F worldScaleY KP B ()Ljava/lang/String; getSelected KP B (I)V setSelectedIndex KP B (Ljava/lang/String;)V setSelected KP D (Ldt;)V setStage com/badlogic/gdx/scenes/scene2d/ui/Button B (ZZ)V setCheckedAndFire com/badlogic/gdx/scenes/scene2d/ui/Button I (Z)V setChecked com/badlogic/gdx/scenes/scene2d/ui/Button String ()Z isChecked com/badlogic/gdx/scenes/scene2d/ui/Button a_ (Z)V setDisabled com/badlogic/gdx/scenes/scene2d/ui/Label D ()Ljava/lang/StringBuilder; getTextBuilder com/badlogic/gdx/scenes/scene2d/ui/Label D (II)V setAlignment com/badlogic/gdx/scenes/scene2d/ui/Label D (Lcom/badlogic/gdx/scenes/scene2d/ui/Label$LabelStyle;)V setStyle com/badlogic/gdx/scenes/scene2d/ui/Label D (Ljava/lang/CharSequence;)V setText com/badlogic/gdx/scenes/scene2d/ui/Label D (Ljava/lang/CharSequence;)Z textEquals com/badlogic/gdx/scenes/scene2d/ui/Label I (Z)V setEllipsis com/badlogic/gdx/scenes/scene2d/ui/Label L (Z)V setWrap com/badlogic/gdx/scenes/scene2d/ui/Label SourceFile ()V invalidate com/badlogic/gdx/scenes/scene2d/ui/ScrollPane B (ZZ)V setScrollingDisabled com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (FFZ)Ldl; hit com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (ILdl;)V addActorAt com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Lcom/badlogic/gdx/scenes/scene2d/ui/ScrollPane$ScrollPaneStyle;)V setStyle com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;)V addActor com/badlogic/gdx/scenes/scene2d/ui/ScrollPane D (Ldl;Z)Z removeActor com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (FFFF)V scrollTo com/badlogic/gdx/scenes/scene2d/ui/ScrollPane L (Ldl;)Z removeActor com/badlogic/gdx/scenes/scene2d/ui/Slider D ()Lcom/badlogic/gdx/scenes/scene2d/ui/Slider$SliderStyle; getStyle com/badlogic/gdx/scenes/scene2d/ui/Slider D ([FF)V setSnapToValues com/badlogic/gdx/scenes/scene2d/ui/Slider init ()Z isDragging com/badlogic/gdx/scenes/scene2d/ui/TextButton L (Ljava/lang/String;)V setText com/badlogic/gdx/scenes/scene2d/ui/TextField B (I)Z withinMaxLength com/badlogic/gdx/scenes/scene2d/ui/TextField D ()Ldr; createInputListener com/badlogic/gdx/scenes/scene2d/ui/TextField D (ILjava/lang/CharSequence;Ljava/lang/String;)Ljava/lang/String; insert com/badlogic/gdx/scenes/scene2d/ui/TextField LineNumberTable ()V selectAll com/badlogic/gdx/scenes/scene2d/ui/TextField StackMapTable ()F getPrefWidth com/badlogic/gdx/scenes/scene2d/ui/TextField String ()V clearSelection com/badlogic/gdx/scenes/scene2d/ui/TextField init ()F getPrefHeight com/badlogic/gdx/scenes/scene2d/ui/TextField init ()V copy com/badlogic/gdx/scenes/scene2d/ui/Tree D ()LeM; getSelectedNode com/badlogic/gdx/scenes/scene2d/ui/Tree D (LfI;)V findExpandedValues com/badlogic/gdx/scenes/scene2d/ui/Tree D (Ljava/lang/Object;)LeM; findNode com/badlogic/gdx/scenes/scene2d/ui/Tree I (LfI;)V expandAll com/badlogic/gdx/scenes/scene2d/ui/Tree L (LeM;)V setOverNode com/badlogic/gdx/scenes/scene2d/ui/Tree b_ ()V invalidate com/badlogic/gdx/scenes/scene2d/ui/Tree java ()F plusMinusWidth com/badlogic/gdx/scenes/scene2d/ui/Window B (I)V setResizeBorder com/badlogic/gdx/scenes/scene2d/ui/Window D (LJ;FFFFF)V drawStageBackground com/badlogic/gdx/scenes/scene2d/ui/Window D (Lcom/badlogic/gdx/scenes/scene2d/ui/Window$WindowStyle;)V setStyle com/badlogic/gdx/scenes/scene2d/ui/Window StackMapTable ()F getPrefWidth dR B ()V row dR B (LdR;)V merge dR B (LeN;)LdR; height dR B (Z)LdR; uniform dR C ()LdR; left dR C (LeN;)LdR; prefWidth dR Code (LeN;)LdR; spaceRight dR D ()LdR; fill dR D ()V reset dR D (LdR;)V set dR D (Ldl;)LdR; setActor dR D (LeN;)LdR; width dR D (LeN;LeN;)LdR; size dR D (Z)LdR; fill dR D (ZZ)LdR; uniform dR F ()LdR; grow dR F (LeN;)LdR; spaceBottom dR I (LeN;)LdR; minHeight dR L ()V clear dR L (LeN;)LdR; minWidth dR S ()LdR; top dR SourceFile (LeN;)LdR; padRight dR StackMapTable ()LdR; expand dR String ()LdR; uniform dR V (LeN;)LdR; space dR Z (LeN;)LdR; prefHeight dR toString ()Ljava/lang/String; toString dl B ()V clearListeners dl B ()Z hasActions dl B (FFFF)V setColor dl B (FI)V setY dl B (I)F getY dl B (Lde;)Lde; stageToLocalCoordinates dl B (Ldl;Lde;)Lde; localToActorCoordinates dl B (Z)V setDebug dl C (FF)V setOrigin dl D ()Ldl; debug dl D ()Ljava/lang/Object; getUserObject dl D ()Ljava/lang/String; getName dl D ()V clearActions dl D (FFFF)V setBounds dl D (FFI)V setPosition dl D (FFZ)Ldl; hit dl D (FI)V setX dl D (I)F getX dl D (LJ;F)V draw dl D (Lca;)V drawDebug dl D (Lcom/badlogic/gdx/graphics/Color;)V setColor dl D (Ldn;)Z addListener dl D (Ljava/lang/Object;)V setUserObject dl D (Ljava/lang/String;)V setName dl D (Z)V setVisible dl F ()V clipEnd dl I ()Z isTouchable dl L ()V clear dl L ()Z hasParent dl L (Ldn;)Z addCaptureListener dl S (FF)V setOrigin dl S (Lde;)Lde; localToStageCoordinates dl V ()V toBack dl Z ()V toFront dl b_ ()Z remove do B ()Ldo; debugAll do Code ()V childrenChanged do D (F)V act do D (I)Ldl; getChild do D (II)Z swapActor do D (ILdl;)V addActorAt do D (LJ;)V resetTransform do D (LJ;F)V draw do D (LJ;Lcom/badlogic/gdx/math/Matrix4;)V applyTransform do D (Lca;)V drawDebug do D (Ldd;)V setCullingArea do D (Ldl;)V addActor do D (Ldt;)V setStage do I (Lca;)V resetTransform do L (Ldl;)Z removeActor do L (Z)V setTransform do LineNumberTable ()Z isTransform do init ()Z hasChildren eM C ()V expandTo eM D ()F getHeight eM D ()Z hasChildren eM D (Ljava/lang/Object;)LeM; findNode eM I ()V collapseAll eM S ()V expandAll eX D (LJ;F)V draw eX Object ()Z needsLayout eX StackMapTable ()V layout eX V (Z)V setFillParent eX b_ ()V invalidate et B (Lca;)V drawDebugBounds et B (LeN;)Let; padTop et B (Z)V setDebug et C ()Let; bottom et C (Z)V setClip et D (F)Let; pad et D (FFFF)Let; pad et D (FFZ)Ldl; hit et D (I)Let; align et D (LJ;F)V draw et D (LJ;FFF)V drawBackground et D (Lca;)V drawDebug et D (Lcom/badlogic/gdx/scenes/scene2d/ui/Skin;)V setSkin et D (Ldl;)LdR; add et D (LeN;)Let; pad et D (LeN;LeN;LeN;LeN;)Let; pad et D (Lez;)Let; debug et D (Lfu;)Let; background et D (Ljava/lang/CharSequence;)LdR; addLabel et D (Ljava/lang/CharSequence;Ljava/lang/String;)LdR; add et D (Ljava/lang/CharSequence;Ljava/lang/String;Lcom/badlogic/gdx/graphics/Color;)LdR; add et D (Ljava/lang/CharSequence;Ljava/lang/String;Ljava/lang/String;)LdR; add et D (Ljava/lang/String;)Let; background et D ([Ldl;)LdR; stack et D ([Ldl;)Let; addAll et I ()LdR; row et I ()Let; top et I (LeN;)Let; padBottom et L ()LdR; add et L ()Let; center et L (Ldl;)Z removeActor et L (LeN;)Let; padLeft et S ()Let; left et S (LeN;)Let; padRight et SourceFile ()V clearChildren et Z ()Let; right et Z (Z)V setFillParent et b_ ()V invalidate et lang ()Z getClip fI B ()Ljava/lang/Object; peek fI B ()Z isEmpty fI B (I)[Ljava/lang/Object; setSize fI D ()Ljava/lang/Object; pop fI D ()Z notEmpty fI D (LfI;)V addAll fI D (Ljava/lang/Object;)V add fI D (Ljava/lang/Object;Z)Z contains fI D (Ljava/util/Comparator;)V sort fI D ([Ljava/lang/Object;)LfI; with fI D ([Ljava/lang/Object;)V addAll fI L ()Ljava/lang/Object; first fI L ()V reverse