升级到 unity6.0国际版

This commit is contained in:
Yeomai committed 2026-10-13 22:17:25 +08:00
1 parent 6f4a214113
commit 0ca50e67a5
62 files changed
+49602 -545

No files matched your search

+6
View File
@@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
+15
View File
@@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: DefaultVolumeProfile
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.VolumeProfile
components: []
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cb34ed36b46c82a4887c5b4404cea828
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
+5 -8
View File
@@ -11,7 +11,7 @@ MonoBehaviour:
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b29e98153ec2fbd44b8f7da1b41194e8, type: 3} m_Script: {fileID: 11500000, guid: b29e98153ec2fbd44b8f7da1b41194e8, type: 3}
m_Name: SpineSettings m_Name: SpineSettings
m_EditorClassIdentifier: m_EditorClassIdentifier: spine-unity-editor::Spine.Unity.Editor.SpinePreferences
defaultScale: 0.01 defaultScale: 0.01
defaultMix: 0.2 defaultMix: 0.2
defaultShader: Spine/Skeleton defaultShader: Spine/Skeleton
@@ -22,16 +22,13 @@ MonoBehaviour:
showHierarchyIcons: 1 showHierarchyIcons: 1
reloadAfterPlayMode: 1 reloadAfterPlayMode: 1
setTextureImporterSettings: 1 setTextureImporterSettings: 1
textureSettingsReference: Packages/com.esotericsoftware.spine.spine-unity/Editor/spine-unity/Editor/ImporterPresets/StraightAlphaPreset.preset textureSettingsReference:
fixPrefabOverrideViaMeshFilter: 0 fixPrefabOverrideViaMeshFilter: 0
removePrefabPreviewMeshes: 0 removePrefabPreviewMeshes: 0
applyAdditiveMaterial: 0 applyAdditiveMaterial: 0
blendModeMaterialMultiply: {fileID: 2100000, guid: 053fed1e18e65064ca564f05c4027e1e, blendModeMaterialMultiply: {fileID: 0}
type: 2} blendModeMaterialScreen: {fileID: 0}
blendModeMaterialScreen: {fileID: 2100000, guid: 1a66c2d7ee7642a459bd3831abeb30af, blendModeMaterialAdditive: {fileID: 0}
type: 2}
blendModeMaterialAdditive: {fileID: 2100000, guid: 517c2df5a5dc5d44a8b3820eca503d13,
type: 2}
atlasTxtImportWarning: 1 atlasTxtImportWarning: 1
textureImporterWarning: 1 textureImporterWarning: 1
componentMaterialWarning: 1 componentMaterialWarning: 1
+4 -2
View File
@@ -19,7 +19,8 @@ Material:
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: stringTagMap:
RenderType: Opaque RenderType: Opaque
disabledShaderPasses: [] disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
@@ -118,6 +119,7 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6789430181708300886 --- !u!114 &6789430181708300886
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 11 m_ObjectHideFlags: 11
@@ -130,4 +132,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 7 version: 10
+4 -2
View File
@@ -19,7 +19,8 @@ Material:
m_CustomRenderQueue: 2000 m_CustomRenderQueue: 2000
stringTagMap: stringTagMap:
RenderType: Opaque RenderType: Opaque
disabledShaderPasses: [] disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
@@ -118,6 +119,7 @@ Material:
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &6789430181708300886 --- !u!114 &6789430181708300886
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 11 m_ObjectHideFlags: 11
@@ -130,4 +132,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 7 version: 10
+4 -2
View File
@@ -19,7 +19,8 @@ Material:
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: stringTagMap:
RenderType: Opaque RenderType: Opaque
disabledShaderPasses: [] disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
@@ -122,6 +123,7 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &1326357712512029438 --- !u!114 &1326357712512029438
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 11 m_ObjectHideFlags: 11
@@ -134,4 +136,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 7 version: 10
+4 -2
View File
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 7 version: 10
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 8 serializedVersion: 8
@@ -32,7 +32,8 @@ Material:
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: stringTagMap:
RenderType: Opaque RenderType: Opaque
disabledShaderPasses: [] disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
@@ -180,3 +181,4 @@ Material:
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
- _VertexOffset: {r: 0, g: 0, b: 1, a: 1} - _VertexOffset: {r: 0, g: 0, b: 1, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1
+4 -2
View File
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
version: 7 version: 10
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 8 serializedVersion: 8
@@ -32,7 +32,8 @@ Material:
m_CustomRenderQueue: 2000 m_CustomRenderQueue: 2000
stringTagMap: stringTagMap:
RenderType: Opaque RenderType: Opaque
disabledShaderPasses: [] disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
@@ -131,3 +132,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -12,8 +12,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
m_Name: UniversalRenderPipelineAsset m_Name: UniversalRenderPipelineAsset
m_EditorClassIdentifier: m_EditorClassIdentifier:
k_AssetVersion: 11 k_AssetVersion: 13
k_AssetPreviousVersion: 11 k_AssetPreviousVersion: 13
m_RendererType: 1 m_RendererType: 1
m_RendererData: {fileID: 0} m_RendererData: {fileID: 0}
m_RendererDataList: m_RendererDataList:
@@ -33,6 +33,14 @@ MonoBehaviour:
m_EnableLODCrossFade: 1 m_EnableLODCrossFade: 1
m_LODCrossFadeDitheringType: 1 m_LODCrossFadeDitheringType: 1
m_ShEvalMode: 0 m_ShEvalMode: 0
m_LightProbeSystem: 0
m_ProbeVolumeMemoryBudget: 1024
m_ProbeVolumeBlendingMemoryBudget: 256
m_SupportProbeVolumeGPUStreaming: 0
m_SupportProbeVolumeDiskStreaming: 0
m_SupportProbeVolumeScenarios: 0
m_SupportProbeVolumeScenarioBlending: 0
m_ProbeVolumeSHBands: 1
m_MainLightRenderingMode: 1 m_MainLightRenderingMode: 1
m_MainLightShadowsSupported: 1 m_MainLightShadowsSupported: 1
m_MainLightShadowmapResolution: 2048 m_MainLightShadowmapResolution: 2048
@@ -45,6 +53,7 @@ MonoBehaviour:
m_AdditionalLightsShadowResolutionTierHigh: 1024 m_AdditionalLightsShadowResolutionTierHigh: 1024
m_ReflectionProbeBlending: 0 m_ReflectionProbeBlending: 0
m_ReflectionProbeBoxProjection: 0 m_ReflectionProbeBoxProjection: 0
m_ReflectionProbeAtlas: 1
m_ShadowDistance: 50 m_ShadowDistance: 50
m_ShadowCascadeCount: 1 m_ShadowCascadeCount: 1
m_Cascade2Split: 0.25 m_Cascade2Split: 0.25
@@ -67,21 +76,30 @@ MonoBehaviour:
m_SupportsLightLayers: 0 m_SupportsLightLayers: 0
m_DebugLevel: 0 m_DebugLevel: 0
m_StoreActionsOptimization: 0 m_StoreActionsOptimization: 0
m_EnableRenderGraph: 0
m_UseAdaptivePerformance: 1 m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0 m_ColorGradingMode: 0
m_ColorGradingLutSize: 32 m_ColorGradingLutSize: 32
m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0 m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1 m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
m_GPUResidentDrawerMode: 0
m_SmallMeshScreenPercentage: 0
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 1 m_ShadowType: 1
m_LocalShadowsSupported: 0 m_LocalShadowsSupported: 0
m_LocalShadowsAtlasResolution: 256 m_LocalShadowsAtlasResolution: 256
m_MaxPixelLights: 0 m_MaxPixelLights: 0
m_ShadowAtlasResolution: 256 m_ShadowAtlasResolution: 256
m_VolumeFrameworkUpdateMode: 0 m_VolumeFrameworkUpdateMode: 0
m_Textures: m_VolumeProfile: {fileID: 0}
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} apvScenesData:
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} obsoleteSceneBounds:
m_Keys: []
m_Values: []
obsoleteHasProbeVolumes:
m_Keys: []
m_Values:
m_PrefilteringModeMainLightShadows: 3 m_PrefilteringModeMainLightShadows: 3
m_PrefilteringModeAdditionalLight: 3 m_PrefilteringModeAdditionalLight: 3
m_PrefilteringModeAdditionalLightShadows: 0 m_PrefilteringModeAdditionalLightShadows: 0
@@ -92,6 +110,7 @@ MonoBehaviour:
m_PrefilterDebugKeywords: 1 m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 1 m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1 m_PrefilterHDROutput: 1
m_PrefilterAlphaOutput: 0
m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1 m_PrefilterSSAOSourceDepthMedium: 1
@@ -109,6 +128,16 @@ MonoBehaviour:
m_PrefilterSoftShadowsQualityHigh: 1 m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0 m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1 m_PrefilterScreenCoord: 1
m_PrefilterScreenSpaceIrradiance: 0
m_PrefilterNativeRenderPass: 1 m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 0
m_PrefilterReflectionProbeRotation: 0
m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0
m_PrefilterReflectionProbeAtlas: 0
m_ShaderVariantLogLevel: 0 m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0 m_ShadowCascades: 0
m_Textures:
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
@@ -160,20 +160,19 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3} m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}
m_Name: LiberationSans SDF - Fallback m_Name: LiberationSans SDF - Fallback
m_EditorClassIdentifier: m_EditorClassIdentifier:
hashCode: -1699145518
material: {fileID: 2180264}
materialHashCode: 462855346
m_Version: 1.1.0 m_Version: 1.1.0
m_Material: {fileID: 2180264}
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75 m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75,
type: 3}
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3} m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
m_AtlasPopulationMode: 1 m_AtlasPopulationMode: 1
InternalDynamicOS: 0
m_FaceInfo: m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: Liberation Sans m_FamilyName: Liberation Sans
m_StyleName: Regular m_StyleName: Regular
m_PointSize: 86 m_PointSize: 86
m_Scale: 1 m_Scale: 1
m_UnitsPerEM: 2048
m_LineHeight: 98.8916 m_LineHeight: 98.8916
m_AscentLine: 77.853516 m_AscentLine: 77.853516
m_CapLine: 59 m_CapLine: 59
@@ -194,7 +193,7 @@ MonoBehaviour:
m_AtlasTextures: m_AtlasTextures:
- {fileID: 28268798066460806} - {fileID: 28268798066460806}
m_AtlasTextureIndex: 0 m_AtlasTextureIndex: 0
m_IsMultiAtlasTexturesEnabled: 0 m_IsMultiAtlasTexturesEnabled: 1
m_ClearDynamicDataOnBuild: 1 m_ClearDynamicDataOnBuild: 1
m_UsedGlyphRects: [] m_UsedGlyphRects: []
m_FreeGlyphRects: m_FreeGlyphRects:
@@ -233,15 +232,21 @@ MonoBehaviour:
m_KerningTable: m_KerningTable:
kerningPairs: [] kerningPairs: []
m_FontFeatureTable: m_FontFeatureTable:
m_MultipleSubstitutionRecords: []
m_LigatureSubstitutionRecords: []
m_GlyphPairAdjustmentRecords: [] m_GlyphPairAdjustmentRecords: []
m_MarkToBaseAdjustmentRecords: []
m_MarkToMarkAdjustmentRecords: []
fallbackFontAssets: [] fallbackFontAssets: []
m_FallbackFontAssetTable: [] m_FallbackFontAssetTable: []
m_CreationSettings: m_CreationSettings:
sourceFontFileName: sourceFontFileName:
sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75 sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
faceIndex: 0
pointSizeSamplingMode: 0 pointSizeSamplingMode: 0
pointSize: 86 pointSize: 86
padding: 9 padding: 9
paddingMode: 0
packingMode: 4 packingMode: 4
atlasWidth: 512 atlasWidth: 512
atlasHeight: 512 atlasHeight: 512
@@ -3,8 +3,9 @@
--- !u!114 &11400000 --- !u!114 &11400000
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0} m_GameObject: {fileID: 0}
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
@@ -12,6 +13,12 @@ MonoBehaviour:
m_Name: Default Style Sheet m_Name: Default Style Sheet
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_StyleList: m_StyleList:
- m_Name: Normal
m_HashCode: -1183493901
m_OpeningDefinition:
m_ClosingDefinition:
m_OpeningTagArray:
m_ClosingTagArray:
- m_Name: H1 - m_Name: H1
m_HashCode: 2425 m_HashCode: 2425
m_OpeningDefinition: <size=2em><b><#40ff80>* m_OpeningDefinition: <size=2em><b><#40ff80>*
@@ -19,19 +26,25 @@ MonoBehaviour:
m_OpeningTagArray: 3c00000073000000690000007a000000650000003d00000032000000650000006d0000003e0000003c000000620000003e0000003c000000230000003400000030000000660000006600000038000000300000003e0000002a000000 m_OpeningTagArray: 3c00000073000000690000007a000000650000003d00000032000000650000006d0000003e0000003c000000620000003e0000003c000000230000003400000030000000660000006600000038000000300000003e0000002a000000
m_ClosingTagArray: 2a0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000 m_ClosingTagArray: 2a0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f000000620000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
- m_Name: Quote - m_Name: Quote
m_HashCode: 92254330 m_HashCode: 93368250
m_OpeningDefinition: <i><size=75%><margin=10%> m_OpeningDefinition: <i><size=75%><margin=10%>
m_ClosingDefinition: </i></size></width></margin> m_ClosingDefinition: </i></size></width></margin>
m_OpeningTagArray: 3c000000690000003e0000003c00000073000000690000007a000000650000003d0000003700000035000000250000003e0000003c0000006d000000610000007200000067000000690000006e0000003d0000003100000030000000250000003e000000 m_OpeningTagArray: 3c000000690000003e0000003c00000073000000690000007a000000650000003d0000003700000035000000250000003e0000003c0000006d000000610000007200000067000000690000006e0000003d0000003100000030000000250000003e000000
m_ClosingTagArray: 3c0000002f000000690000003e0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f00000077000000690000006400000074000000680000003e0000003c0000002f0000006d000000610000007200000067000000690000006e0000003e000000 m_ClosingTagArray: 3c0000002f000000690000003e0000003c0000002f00000073000000690000007a000000650000003e0000003c0000002f00000077000000690000006400000074000000680000003e0000003c0000002f0000006d000000610000007200000067000000690000006e0000003e000000
- m_Name: A
m_HashCode: 65
m_OpeningDefinition: <color=#40a0ff><u>
m_ClosingDefinition: </u></color>
m_OpeningTagArray: 3c000000630000006f0000006c0000006f000000720000003d000000230000003400000030000000610000003000000066000000660000003e0000003c000000750000003e000000
m_ClosingTagArray: 3c0000002f000000750000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e000000
- m_Name: Link - m_Name: Link
m_HashCode: 2687968 m_HashCode: 2656128
m_OpeningDefinition: <u><#40a0ff><link="ID_01"> m_OpeningDefinition: <u><#40a0ff><link="ID_01">
m_ClosingDefinition: </u></color></link> m_ClosingDefinition: </u></color></link>
m_OpeningTagArray: 3c000000750000003e0000003c000000230000003400000030000000610000003000000066000000660000003e0000003c0000006c000000690000006e0000006b0000003d0000002200000049000000440000005f0000003000000031000000220000003e000000 m_OpeningTagArray: 3c000000750000003e0000003c000000230000003400000030000000610000003000000066000000660000003e0000003c0000006c000000690000006e0000006b0000003d0000002200000049000000440000005f0000003000000031000000220000003e000000
m_ClosingTagArray: 3c0000002f000000750000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f0000006c000000690000006e0000006b0000003e000000 m_ClosingTagArray: 3c0000002f000000750000003e0000003c0000002f000000630000006f0000006c0000006f000000720000003e0000003c0000002f0000006c000000690000006e0000006b0000003e000000
- m_Name: Title - m_Name: Title
m_HashCode: 98732960 m_HashCode: 97690656
m_OpeningDefinition: <size=125%><b><align=center> m_OpeningDefinition: <size=125%><b><align=center>
m_ClosingDefinition: </size></b></align> m_ClosingDefinition: </size></b></align>
m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e0000003c000000620000003e0000003c000000610000006c00000069000000670000006e0000003d00000063000000650000006e0000007400000065000000720000003e000000 m_OpeningTagArray: 3c00000073000000690000007a000000650000003d000000310000003200000035000000250000003e0000003c000000620000003e0000003c000000610000006c00000069000000670000006e0000003d00000063000000650000006e0000007400000065000000720000003e000000
@@ -12,14 +12,17 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2705215ac5b84b70bacc50632be6e391, type: 3} m_Script: {fileID: 11500000, guid: 2705215ac5b84b70bacc50632be6e391, type: 3}
m_Name: TMP Settings m_Name: TMP Settings
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_enableWordWrapping: 1 assetVersion: 2
m_TextWrappingMode: 1
m_enableKerning: 1 m_enableKerning: 1
m_ActiveFontFeatures: 00000000
m_enableExtraPadding: 0 m_enableExtraPadding: 0
m_enableTintAllSprites: 0 m_enableTintAllSprites: 0
m_enableParseEscapeCharacters: 1 m_enableParseEscapeCharacters: 1
m_EnableRaycastTarget: 1 m_EnableRaycastTarget: 1
m_GetFontFeaturesAtRuntime: 1 m_GetFontFeaturesAtRuntime: 1
m_missingGlyphCharacter: 0 m_missingGlyphCharacter: 0
m_ClearDynamicDataOnBuild: 1
m_warningsDisabled: 0 m_warningsDisabled: 0
m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_defaultFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_defaultFontAssetPath: Fonts & Materials/ m_defaultFontAssetPath: Fonts & Materials/
@@ -29,13 +32,16 @@ MonoBehaviour:
m_defaultTextMeshProTextContainerSize: {x: 20, y: 5} m_defaultTextMeshProTextContainerSize: {x: 20, y: 5}
m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50} m_defaultTextMeshProUITextContainerSize: {x: 200, y: 50}
m_autoSizeTextContainer: 0 m_autoSizeTextContainer: 0
m_IsTextObjectScaleStatic: 0
m_fallbackFontAssets: [] m_fallbackFontAssets: []
m_matchMaterialPreset: 1 m_matchMaterialPreset: 1
m_HideSubTextObjects: 1
m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45, m_defaultSpriteAsset: {fileID: 11400000, guid: c41005c129ba4d66911b75229fd70b45,
type: 2} type: 2}
m_defaultSpriteAssetPath: Sprite Assets/ m_defaultSpriteAssetPath: Sprite Assets/
m_enableEmojiSupport: 1 m_enableEmojiSupport: 1
m_MissingCharacterSpriteUnicode: 0 m_MissingCharacterSpriteUnicode: 0
m_EmojiFallbackTextAssets: []
m_defaultColorGradientPresetsPath: Color Gradient Presets/ m_defaultColorGradientPresetsPath: Color Gradient Presets/
m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e, m_defaultStyleSheet: {fileID: 11400000, guid: f952c082cb03451daed3ee968ac6c63e,
type: 2} type: 2}
@@ -0,0 +1,178 @@
float2 UnpackUV(float uv)
{
float2 output;
output.x = floor(uv / 4096.0);
output.y = uv - 4096.0 * output.x;
return output * 0.001953125;
}
float4 BlendARGB(float4 overlying, float4 underlying)
{
overlying.rgb *= overlying.a;
underlying.rgb *= underlying.a;
float3 blended = overlying.rgb + ((1 - overlying.a) * underlying.rgb);
float alpha = underlying.a + (1 - underlying.a) * overlying.a;
return float4(blended / alpha, alpha);
}
float3 GetSpecular(float3 n, float3 l)
{
float spec = pow(max(0.0, dot(n, l)), _Reflectivity);
return _SpecularColor.rgb * spec * _SpecularPower;
}
void GetSurfaceNormal_float(texture2D atlas, float textureWidth, float textureHeight, float2 uv, bool isFront, out float3 nornmal)
{
float3 delta = float3(1.0 / textureWidth, 1.0 / textureHeight, 0.0);
// Read "height field"
float4 h = float4(
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.xz).a,
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.xz).a,
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.zy).a,
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.zy).a);
bool raisedBevel = _BevelType;
h += _BevelOffset;
float bevelWidth = max(.01, _BevelWidth);
// Track outline
h -= .5;
h /= bevelWidth;
h = saturate(h + .5);
if (raisedBevel) h = 1 - abs(h * 2.0 - 1.0);
h = lerp(h, sin(h * 3.141592 / 2.0), float4(_BevelRoundness, _BevelRoundness, _BevelRoundness, _BevelRoundness));
h = min(h, 1.0 - float4(_BevelClamp, _BevelClamp, _BevelClamp, _BevelClamp));
h *= _BevelAmount * bevelWidth * _GradientScale * -2.0;
float3 va = normalize(float3(-1.0, 0.0, h.y - h.x));
float3 vb = normalize(float3(0.0, 1.0, h.w - h.z));
float3 f = float3(1, 1, 1);
if (isFront) f = float3(1, 1, -1);
nornmal = cross(va, vb) * f;
}
void EvaluateLight_float(float4 faceColor, float3 n, out float4 color)
{
n.z = abs(n.z);
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), 1.0));
float3 col = max(faceColor.rgb, 0) + GetSpecular(n, light)* faceColor.a;
//faceColor.rgb += col * faceColor.a;
col *= 1 - (dot(n, light) * _Diffuse);
col *= lerp(_Ambient, 1, n.z * n.z);
//fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
//faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
color = float4(col, faceColor.a);
}
// Add custom function to handle time in HDRP
//
void GenerateUV_float(float2 inUV, float4 transform, float2 animSpeed, out float2 outUV)
{
outUV = inUV * transform.xy + transform.zw + (animSpeed * _Time.y);
}
void ComputeUVOffset_float(float texWidth, float texHeight, float2 offset, float SDR, out float2 uvOffset)
{
uvOffset = float2(-offset.x * SDR / texWidth, -offset.y * SDR / texHeight);
}
void ScreenSpaceRatio2_float(float4x4 projection, float4 position, float2 objectScale, float screenWidth, float screenHeight, float fontScale, out float SSR)
{
float2 pixelSize = position.w;
pixelSize /= (objectScale * mul((float2x2)projection, float2(screenWidth, screenHeight)));
SSR = rsqrt(dot(pixelSize, pixelSize)*2) * fontScale;
}
// UV : Texture coordinate of the source distance field texture
// TextureSize : Size of the source distance field texture
// Filter : Enable perspective filter (soften)
void ScreenSpaceRatio_float(float2 UV, float TextureSize, bool Filter, out float SSR)
{
if(Filter)
{
float2 a = float2(ddx(UV.x), ddy(UV.x));
float2 b = float2(ddx(UV.y), ddy(UV.y));
float s = lerp(dot(a,a), dot(b,b), 0.5);
SSR = rsqrt(s) / TextureSize;
}
else
{
float s = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y)));
SSR = s / TextureSize;
}
}
// SSR : Screen Space Ratio
// SD : Signed Distance (encoded : Distance / SDR + .5)
// SDR : Signed Distance Ratio
//
// IsoPerimeter : Dilate / Contract the shape
void ComputeSDF_float(float SSR, float SD, float SDR, float isoPerimeter, float softness, out float outAlpha)
{
softness *= SSR * SDR;
float d = (SD - 0.5) * SDR; // Signed distance to edge, in Texture space
outAlpha = saturate((d * 2.0 * SSR + 0.5 + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); // Screen pixel coverage (alpha)
}
void ComputeSDF2_float(float SSR, float SD, float SDR, float2 isoPerimeter, float2 softness, out float2 outAlpha)
{
softness *= SSR * SDR;
float d = (SD - 0.5f) * SDR;
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
}
void ComputeSDF4_float(float SSR, float SD, float SDR, float4 isoPerimeter, float4 softness, out float4 outAlpha)
{
softness *= SSR * SDR;
float d = (SD - 0.5f) * SDR;
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
}
void ComputeSDF44_float(float SSR, float4 SD, float SDR, float4 isoPerimeter, float4 softness, bool outline, out float4 outAlpha)
{
softness *= SSR * SDR;
float4 d = (SD - 0.5f) * SDR;
if(outline) d.w = max(max(d.x, d.y), d.z);
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
}
void Composite_float(float4 overlying, float4 underlying, out float4 outColor)
{
outColor = BlendARGB(overlying, underlying);
}
// Face only
void Layer1_float(float alpha, float4 color0, out float4 outColor)
{
color0.a *= alpha;
outColor = color0;
}
// Face + 1 Outline
void Layer2_float(float2 alpha, float4 color0, float4 color1, out float4 outColor)
{
color1.a *= alpha.y;
color0.rgb *= color0.a; color1.rgb *= color1.a;
outColor = lerp(color1, color0, alpha.x);
outColor.rgb /= outColor.a;
}
// Face + 3 Outline
void Layer4_float(float4 alpha, float4 color0, float4 color1, float4 color2, float4 color3, out float4 outColor)
{
color3.a *= alpha.w;
color0.rgb *= color0.a; color1.rgb *= color1.a; color2.rgb *= color2.a; color3.rgb *= color3.a;
outColor = lerp(lerp(lerp(color3, color2, alpha.z), color1, alpha.y), color0, alpha.x);
outColor.rgb /= outColor.a;
}
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 96de908384869cd409c75efa351d5edf
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:
@@ -1,26 +1,26 @@
Shader "TextMeshPro/Bitmap Custom Atlas" { Shader "TextMeshPro/Bitmap Custom Atlas" {
Properties { Properties {
_MainTex ("Font Atlas", 2D) = "white" {} _MainTex ("Font Atlas", 2D) = "white" {}
_FaceTex ("Font Texture", 2D) = "white" {} _FaceTex ("Font Texture", 2D) = "white" {}
[HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) _FaceColor ("Text Color", Color) = (1,1,1,1)
_VertexOffsetX ("Vertex OffsetX", float) = 0 _VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0 _VertexOffsetY ("Vertex OffsetY", float) = 0
_MaskSoftnessX ("Mask SoftnessX", float) = 0 _MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0 _MaskSoftnessY ("Mask SoftnessY", float) = 0
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_Padding ("Padding", float) = 0 _Padding ("Padding", float) = 0
_StencilComp("Stencil Comparison", Float) = 8 _StencilComp ("Stencil Comparison", Float) = 8
_Stencil("Stencil ID", Float) = 0 _Stencil ("Stencil ID", Float) = 0
_StencilOp("Stencil Operation", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask("Stencil Write Mask", Float) = 255 _StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask("Stencil Read Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255
_CullMode("Cull Mode", Float) = 0 _CullMode ("Cull Mode", Float) = 0
_ColorMask("Color Mask", Float) = 15 _ColorMask ("Color Mask", Float) = 15
} }
SubShader{ SubShader{
@@ -55,15 +55,18 @@ SubShader{
#include "UnityCG.cginc" #include "UnityCG.cginc"
#include "UnityUI.cginc"
struct appdata_t { struct appdata_t
{
float4 vertex : POSITION; float4 vertex : POSITION;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1; float2 texcoord1 : TEXCOORD1;
}; };
struct v2f { struct v2f
{
float4 vertex : SV_POSITION; float4 vertex : SV_POSITION;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float2 texcoord0 : TEXCOORD0;
@@ -81,15 +84,9 @@ SubShader{
uniform float4 _ClipRect; uniform float4 _ClipRect;
uniform float _MaskSoftnessX; uniform float _MaskSoftnessX;
uniform float _MaskSoftnessY; uniform float _MaskSoftnessY;
uniform float _UIMaskSoftnessX;
float2 UnpackUV(float uv) uniform float _UIMaskSoftnessY;
{ uniform int _UIVertexColorAlwaysGammaSpace;
float2 output;
output.x = floor(uv / 4096);
output.y = uv - 4096 * output.x;
return output * 0.001953125;
}
v2f vert (appdata_t v) v2f vert (appdata_t v)
{ {
@@ -101,6 +98,10 @@ SubShader{
float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert));
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
v.color.rgb = UIGammaToLinear(v.color.rgb);
}
fixed4 faceColor = v.color; fixed4 faceColor = v.color;
faceColor *= _FaceColor; faceColor *= _FaceColor;
@@ -108,13 +109,14 @@ SubShader{
OUT.vertex = vPosition; OUT.vertex = vPosition;
OUT.color = faceColor; OUT.color = faceColor;
OUT.texcoord0 = v.texcoord0; OUT.texcoord0 = v.texcoord0;
OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex);
float2 pixelSize = vPosition.w; float2 pixelSize = vPosition.w;
pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
// Clamp _ClipRect to 16bit. // Clamp _ClipRect to 16bit.
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
return OUT; return OUT;
} }
@@ -1,25 +1,25 @@
Shader "TextMeshPro/Mobile/Bitmap" { Shader "TextMeshPro/Mobile/Bitmap" {
Properties { Properties {
_MainTex ("Font Atlas", 2D) = "white" {} _MainTex ("Font Atlas", 2D) = "white" {}
[HDR]_Color ("Text Color", Color) = (1,1,1,1) _Color ("Text Color", Color) = (1,1,1,1)
_DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0
_VertexOffsetX("Vertex OffsetX", float) = 0 _VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY("Vertex OffsetY", float) = 0 _VertexOffsetY ("Vertex OffsetY", float) = 0
_MaskSoftnessX("Mask SoftnessX", float) = 0 _MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY("Mask SoftnessY", float) = 0 _MaskSoftnessY ("Mask SoftnessY", float) = 0
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_StencilComp("Stencil Comparison", Float) = 8 _StencilComp ("Stencil Comparison", Float) = 8
_Stencil("Stencil ID", Float) = 0 _Stencil ("Stencil ID", Float) = 0
_StencilOp("Stencil Operation", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask("Stencil Write Mask", Float) = 255 _StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask("Stencil Read Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255
_CullMode("Cull Mode", Float) = 0 _CullMode ("Cull Mode", Float) = 0
_ColorMask("Color Mask", Float) = 15 _ColorMask ("Color Mask", Float) = 15
} }
SubShader { SubShader {
@@ -55,15 +55,18 @@ SubShader {
#include "UnityCG.cginc" #include "UnityCG.cginc"
#include "UnityUI.cginc"
struct appdata_t { struct appdata_t
{
float4 vertex : POSITION; float4 vertex : POSITION;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float2 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1; float2 texcoord1 : TEXCOORD1;
}; };
struct v2f { struct v2f
{
float4 vertex : POSITION; float4 vertex : POSITION;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float2 texcoord0 : TEXCOORD0;
@@ -79,6 +82,9 @@ SubShader {
uniform float4 _ClipRect; uniform float4 _ClipRect;
uniform float _MaskSoftnessX; uniform float _MaskSoftnessX;
uniform float _MaskSoftnessY; uniform float _MaskSoftnessY;
uniform float _UIMaskSoftnessX;
uniform float _UIMaskSoftnessY;
uniform int _UIVertexColorAlwaysGammaSpace;
v2f vert (appdata_t v) v2f vert (appdata_t v)
{ {
@@ -88,8 +94,11 @@ SubShader {
vert.y += _VertexOffsetY; vert.y += _VertexOffsetY;
vert.xy += (vert.w * 0.5) / _ScreenParams.xy; vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); {
v.color.rgb = UIGammaToLinear(v.color.rgb);
}
OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert));
OUT.color = v.color; OUT.color = v.color;
OUT.color *= _Color; OUT.color *= _Color;
OUT.color.rgb *= _DiffusePower; OUT.color.rgb *= _DiffusePower;
@@ -99,8 +108,9 @@ SubShader {
//pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
// Clamp _ClipRect to 16bit. // Clamp _ClipRect to 16bit.
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
return OUT; return OUT;
} }
+32 -30
View File
@@ -1,25 +1,25 @@
Shader "TextMeshPro/Bitmap" { Shader "TextMeshPro/Bitmap" {
Properties { Properties {
_MainTex ("Font Atlas", 2D) = "white" {} _MainTex ("Font Atlas", 2D) = "white" {}
_FaceTex ("Font Texture", 2D) = "white" {} _FaceTex ("Font Texture", 2D) = "white" {}
[HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) _FaceColor ("Text Color", Color) = (1,1,1,1)
_VertexOffsetX ("Vertex OffsetX", float) = 0 _VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0 _VertexOffsetY ("Vertex OffsetY", float) = 0
_MaskSoftnessX ("Mask SoftnessX", float) = 0 _MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0 _MaskSoftnessY ("Mask SoftnessY", float) = 0
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_StencilComp("Stencil Comparison", Float) = 8 _StencilComp ("Stencil Comparison", Float) = 8
_Stencil("Stencil ID", Float) = 0 _Stencil ("Stencil ID", Float) = 0
_StencilOp("Stencil Operation", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask("Stencil Write Mask", Float) = 255 _StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask("Stencil Read Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255
_CullMode("Cull Mode", Float) = 0 _CullMode ("Cull Mode", Float) = 0
_ColorMask("Color Mask", Float) = 15 _ColorMask ("Color Mask", Float) = 15
} }
SubShader{ SubShader{
@@ -54,15 +54,18 @@ SubShader{
#include "UnityCG.cginc" #include "UnityCG.cginc"
#include "UnityUI.cginc"
struct appdata_t { struct appdata_t
{
float4 vertex : POSITION; float4 vertex : POSITION;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1; float2 texcoord1 : TEXCOORD1;
}; };
struct v2f { struct v2f
{
float4 vertex : SV_POSITION; float4 vertex : SV_POSITION;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float2 texcoord0 : TEXCOORD0;
@@ -80,15 +83,9 @@ SubShader{
uniform float4 _ClipRect; uniform float4 _ClipRect;
uniform float _MaskSoftnessX; uniform float _MaskSoftnessX;
uniform float _MaskSoftnessY; uniform float _MaskSoftnessY;
uniform float _UIMaskSoftnessX;
float2 UnpackUV(float uv) uniform float _UIMaskSoftnessY;
{ uniform int _UIVertexColorAlwaysGammaSpace;
float2 output;
output.x = floor(uv / 4096);
output.y = uv - 4096 * output.x;
return output * 0.001953125;
}
v2f vert (appdata_t v) v2f vert (appdata_t v)
{ {
@@ -100,6 +97,10 @@ SubShader{
float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert));
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
v.color.rgb = UIGammaToLinear(v.color.rgb);
}
fixed4 faceColor = v.color; fixed4 faceColor = v.color;
faceColor *= _FaceColor; faceColor *= _FaceColor;
@@ -107,13 +108,14 @@ SubShader{
OUT.vertex = vPosition; OUT.vertex = vPosition;
OUT.color = faceColor; OUT.color = faceColor;
OUT.texcoord0 = v.texcoord0; OUT.texcoord0 = v.texcoord0;
OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex);
float2 pixelSize = vPosition.w; float2 pixelSize = vPosition.w;
pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
// Clamp _ClipRect to 16bit. // Clamp _ClipRect to 16bit.
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
return OUT; return OUT;
} }
@@ -4,10 +4,10 @@ Properties {
_FaceTex ("Face Texture", 2D) = "white" {} _FaceTex ("Face Texture", 2D) = "white" {}
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 _FaceDilate ("Face Dilate", Range(-1,1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
@@ -21,7 +21,7 @@ Properties {
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
[HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularColor ("Specular", Color) = (1,1,1,1)
_SpecularPower ("Specular", Range(0,4)) = 2.0 _SpecularPower ("Specular", Range(0,4)) = 2.0
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
_Diffuse ("Diffuse", Range(0,1)) = 0.5 _Diffuse ("Diffuse", Range(0,1)) = 0.5
@@ -37,13 +37,13 @@ Properties {
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0 _GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05 _GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05
@@ -127,17 +127,18 @@ SubShader {
#include "TMPro_Properties.cginc" #include "TMPro_Properties.cginc"
#include "TMPro.cginc" #include "TMPro.cginc"
struct vertex_t { struct vertex_t
{
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
float4 position : POSITION; float4 position : POSITION;
float3 normal : NORMAL; float3 normal : NORMAL;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1; float2 texcoord1 : TEXCOORD1;
}; };
struct pixel_t
struct pixel_t { {
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO UNITY_VERTEX_OUTPUT_STEREO
float4 position : SV_POSITION; float4 position : SV_POSITION;
@@ -147,16 +148,20 @@ SubShader {
float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw)
float3 viewDir : TEXCOORD3; float3 viewDir : TEXCOORD3;
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
float4 texcoord2 : TEXCOORD4; // u,v, scale, bias float4 texcoord2 : TEXCOORD4; // u,v, scale, bias
fixed4 underlayColor : COLOR1; fixed4 underlayColor : COLOR1;
#endif #endif
float4 textures : TEXCOORD5; float4 textures : TEXCOORD5;
}; };
// Used by Unity internally to handle Texture Tiling and Offset. // Used by Unity internally to handle Texture Tiling and Offset.
float4 _FaceTex_ST; uniform float4 _FaceTex_ST;
float4 _OutlineTex_ST; uniform float4 _OutlineTex_ST;
uniform float _UIMaskSoftnessX;
uniform float _UIMaskSoftnessY;
uniform int _UIVertexColorAlwaysGammaSpace;
pixel_t VertShader(vertex_t input) pixel_t VertShader(vertex_t input)
{ {
@@ -167,7 +172,7 @@ SubShader {
UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_TRANSFER_INSTANCE_ID(input,output);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
float bold = step(input.texcoord1.y, 0); float bold = step(input.texcoord0.w, 0);
float4 vert = input.position; float4 vert = input.position;
vert.x += _VertexOffsetX; vert.x += _VertexOffsetX;
@@ -178,7 +183,7 @@ SubShader {
float2 pixelSize = vPosition.w; float2 pixelSize = vPosition.w;
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float scale = rsqrt(dot(pixelSize, pixelSize)); float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1);
if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
@@ -188,13 +193,13 @@ SubShader {
float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA); float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA);
#if GLOW_ON #if GLOW_ON
alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB);
#endif #endif
alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight;
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
float4 underlayColor = _UnderlayColor; float4 underlayColor = _UnderlayColor;
underlayColor.rgb *= underlayColor.a; underlayColor.rgb *= underlayColor.a;
@@ -205,23 +210,28 @@ SubShader {
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
float2 bOffset = float2(x, y); float2 bOffset = float2(x, y);
#endif #endif
// Generate UV for the Masking Texture // Generate UV for the Masking Texture
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
// Support for texture tiling and offset // Support for texture tiling and offset
float2 textureUV = UnpackUV(input.texcoord1.x); float2 textureUV = input.texcoord1;
float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex);
float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex);
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
input.color.rgb = UIGammaToLinear(input.color.rgb);
}
output.position = vPosition; output.position = vPosition;
output.color = input.color; output.color = input.color;
output.atlas = input.texcoord0; output.atlas = input.texcoord0;
output.param = float4(alphaClip, scale, bias, weight); output.param = float4(alphaClip, scale, bias, weight);
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz);
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias);
@@ -239,9 +249,9 @@ SubShader {
float c = tex2D(_MainTex, input.atlas).a; float c = tex2D(_MainTex, input.atlas).a;
#ifndef UNDERLAY_ON #ifndef UNDERLAY_ON
clip(c - input.param.x); clip(c - input.param.x);
#endif #endif
float scale = input.param.y; float scale = input.param.y;
float bias = input.param.z; float bias = input.param.z;
@@ -261,7 +271,7 @@ SubShader {
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
#if BEVEL_ON #if BEVEL_ON
float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0);
float3 n = GetSurfaceNormal(input.atlas, weight, dxy); float3 n = GetSurfaceNormal(input.atlas, weight, dxy);
@@ -278,36 +288,35 @@ SubShader {
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
#endif #endif
#if UNDERLAY_ON #if UNDERLAY_ON
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a);
#endif #endif
#if UNDERLAY_INNER #if UNDERLAY_INNER
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a);
#endif #endif
#if GLOW_ON #if GLOW_ON
float4 glowColor = GetGlowColor(sd, scale); float4 glowColor = GetGlowColor(sd, scale);
faceColor.rgb += glowColor.rgb * glowColor.a; faceColor.rgb += glowColor.rgb * glowColor.a;
#endif #endif
// Alternative implementation to UnityGet2DClipping with support for softness. // Alternative implementation to UnityGet2DClipping with support for softness.
#if UNITY_UI_CLIP_RECT #if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
faceColor *= m.x * m.y; faceColor *= m.x * m.y;
#endif #endif
#if UNITY_UI_ALPHACLIP #if UNITY_UI_ALPHACLIP
clip(faceColor.a - 0.001); clip(faceColor.a - 0.001);
#endif #endif
return faceColor * input.color.a; return faceColor * input.color.a;
} }
ENDCG ENDCG
} }
} }
+53 -42
View File
@@ -4,10 +4,10 @@ Properties {
_FaceTex ("Face Texture", 2D) = "white" {} _FaceTex ("Face Texture", 2D) = "white" {}
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 _FaceDilate ("Face Dilate", Range(-1,1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
@@ -21,7 +21,7 @@ Properties {
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
[HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularColor ("Specular", Color) = (1,1,1,1)
_SpecularPower ("Specular", Range(0,4)) = 2.0 _SpecularPower ("Specular", Range(0,4)) = 2.0
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
_Diffuse ("Diffuse", Range(0,1)) = 0.5 _Diffuse ("Diffuse", Range(0,1)) = 0.5
@@ -37,13 +37,13 @@ Properties {
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0 _GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05 _GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05
@@ -109,7 +109,8 @@ SubShader {
Blend One OneMinusSrcAlpha Blend One OneMinusSrcAlpha
ColorMask[_ColorMask] ColorMask[_ColorMask]
Pass { Pass
{
CGPROGRAM CGPROGRAM
#pragma target 3.0 #pragma target 3.0
#pragma vertex VertShader #pragma vertex VertShader
@@ -127,17 +128,18 @@ SubShader {
#include "TMPro_Properties.cginc" #include "TMPro_Properties.cginc"
#include "TMPro.cginc" #include "TMPro.cginc"
struct vertex_t { struct vertex_t
{
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
float4 position : POSITION; float4 position : POSITION;
float3 normal : NORMAL; float3 normal : NORMAL;
float4 color : COLOR; float4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1; float2 texcoord1 : TEXCOORD1;
}; };
struct pixel_t
struct pixel_t { {
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO UNITY_VERTEX_OUTPUT_STEREO
float4 position : SV_POSITION; float4 position : SV_POSITION;
@@ -147,18 +149,23 @@ SubShader {
float2 mask : TEXCOORD2; // Position in object space(xy) float2 mask : TEXCOORD2; // Position in object space(xy)
float3 viewDir : TEXCOORD3; float3 viewDir : TEXCOORD3;
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
float2 texcoord2 : TEXCOORD4; float2 texcoord2 : TEXCOORD4;
float4 underlayColor : COLOR1; float4 underlayColor : COLOR1;
#endif #endif
float4 textures : TEXCOORD5; float4 textures : TEXCOORD5;
}; };
// Used by Unity internally to handle Texture Tiling and Offset. // Used by Unity internally to handle Texture Tiling and Offset.
float4 _FaceTex_ST; float4 _FaceTex_ST;
float4 _OutlineTex_ST; float4 _OutlineTex_ST;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
float4 SRGBToLinear(float4 rgba) { float4 SRGBToLinear(float4 rgba)
{
return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a);
} }
@@ -171,7 +178,7 @@ SubShader {
UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_TRANSFER_INSTANCE_ID(input,output);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
float bold = step(input.texcoord1.y, 0); float bold = step(input.texcoord0.w, 0);
float4 vert = input.position; float4 vert = input.position;
vert.x += _VertexOffsetX; vert.x += _VertexOffsetX;
@@ -182,27 +189,31 @@ SubShader {
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
float4 underlayColor = _UnderlayColor; float4 underlayColor = _UnderlayColor;
underlayColor.rgb *= underlayColor.a; underlayColor.rgb *= underlayColor.a;
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
float2 bOffset = float2(x, y); float2 bOffset = float2(x, y);
#endif #endif
// Generate UV for the Masking Texture // Generate UV for the Masking Texture
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
// Support for texture tiling and offset // Support for texture tiling and offset
float2 textureUV = UnpackUV(input.texcoord1.x); float2 textureUV = input.texcoord1;
float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex);
float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex);
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
input.color.rgb = UIGammaToLinear(input.color.rgb);
}
float4 color = input.color; float4 color = input.color;
#if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA)
color = SRGBToLinear(input.color); color = SRGBToLinear(input.color);
#endif #endif
output.position = vPosition; output.position = vPosition;
output.color = color; output.color = color;
@@ -210,10 +221,10 @@ SubShader {
output.weight = weight; output.weight = weight;
output.mask = half2(vert.xy * 2 - clampedRect.xy - clampedRect.zw); output.mask = half2(vert.xy * 2 - clampedRect.xy - clampedRect.zw);
output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz);
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
output.texcoord2 = input.texcoord0 + bOffset; output.texcoord2 = input.texcoord0 + bOffset;
output.underlayColor = underlayColor; output.underlayColor = underlayColor;
#endif #endif
output.textures = float4(faceUV, outlineUV); output.textures = float4(faceUV, outlineUV);
return output; return output;
@@ -226,9 +237,9 @@ SubShader {
float c = tex2D(_MainTex, input.atlas).a; float c = tex2D(_MainTex, input.atlas).a;
float2 pixelSize = float2(ddx(input.atlas.y), ddy(input.atlas.y)); float pixelSize = abs(ddx(input.atlas.y)) + abs(ddy(input.atlas.y));
pixelSize *= _TextureWidth * .75; pixelSize *= _TextureHeight * 0.75;
float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); float scale = 1 / pixelSize * _GradientScale * (_Sharpness + 1);
float weight = input.weight; float weight = input.weight;
float bias = (.5 - weight) + (.5 / scale); float bias = (.5 - weight) + (.5 / scale);
@@ -247,7 +258,7 @@ SubShader {
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
#if BEVEL_ON #if BEVEL_ON
float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0);
float3 n = GetSurfaceNormal(input.atlas, weight, dxy); float3 n = GetSurfaceNormal(input.atlas, weight, dxy);
@@ -264,45 +275,45 @@ SubShader {
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
#endif #endif
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
float bScale = scale; float bScale = scale;
bScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * bScale); bScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * bScale);
float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale); float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale);
#endif #endif
#if UNDERLAY_ON #if UNDERLAY_ON
float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale;
faceColor += input.underlayColor * saturate(d - bBias) * (1 - faceColor.a); faceColor += input.underlayColor * saturate(d - bBias) * (1 - faceColor.a);
#endif #endif
#if UNDERLAY_INNER #if UNDERLAY_INNER
float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale; float d = tex2D(_MainTex, input.texcoord2.xy).a * bScale;
faceColor += input.underlayColor * (1 - saturate(d - bBias)) * saturate(1 - sd) * (1 - faceColor.a); faceColor += input.underlayColor * (1 - saturate(d - bBias)) * saturate(1 - sd) * (1 - faceColor.a);
#endif #endif
#if GLOW_ON #if GLOW_ON
float4 glowColor = GetGlowColor(sd, scale); float4 glowColor = GetGlowColor(sd, scale);
faceColor.rgb += glowColor.rgb * glowColor.a; faceColor.rgb += glowColor.rgb * glowColor.a;
#endif #endif
// Alternative implementation to UnityGet2DClipping with support for softness. // Alternative implementation to UnityGet2DClipping with support for softness.
#if UNITY_UI_CLIP_RECT #if UNITY_UI_CLIP_RECT
float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
float2 maskZW = 0.25 / (0.25 * maskSoftness + 1 / scale);
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW);
faceColor *= m.x * m.y; faceColor *= m.x * m.y;
#endif #endif
#if UNITY_UI_ALPHACLIP #if UNITY_UI_ALPHACLIP
clip(faceColor.a - 0.001); clip(faceColor.a - 0.001);
#endif #endif
return faceColor * input.color.a; return faceColor * input.color.a;
}
ENDCG
} }
ENDCG
}
} }
Fallback "TextMeshPro/Mobile/Distance Field" Fallback "TextMeshPro/Mobile/Distance Field"
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: ca2ed216f98028c4dae6c5224a952b3c
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: f63d574838ccfb44f84acc05fed0af48
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
@@ -6,14 +6,14 @@
Shader "TextMeshPro/Mobile/Distance Field - Masking" { Shader "TextMeshPro/Mobile/Distance Field - Masking" {
Properties { Properties {
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 _FaceDilate ("Face Dilate", Range(-1,1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
@@ -99,35 +99,41 @@ SubShader {
#include "UnityUI.cginc" #include "UnityUI.cginc"
#include "TMPro_Properties.cginc" #include "TMPro_Properties.cginc"
struct vertex_t { struct vertex_t
{
float4 vertex : POSITION; float4 vertex : POSITION;
float3 normal : NORMAL; float3 normal : NORMAL;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1; float2 texcoord1 : TEXCOORD1;
}; };
struct pixel_t { struct pixel_t
{
float4 vertex : SV_POSITION; float4 vertex : SV_POSITION;
fixed4 faceColor : COLOR; fixed4 faceColor : COLOR;
fixed4 outlineColor : COLOR1; fixed4 outlineColor : COLOR1;
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
#if (UNDERLAY_ON | UNDERLAY_INNER)
#if (UNDERLAY_ON | UNDERLAY_INNER)
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
#endif #endif
}; };
float _MaskWipeControl; float _MaskWipeControl;
float _MaskEdgeSoftness; float _MaskEdgeSoftness;
fixed4 _MaskEdgeColor; fixed4 _MaskEdgeColor;
bool _MaskInverse; bool _MaskInverse;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
pixel_t VertShader(vertex_t input) pixel_t VertShader(vertex_t input)
{ {
float bold = step(input.texcoord1.y, 0); float bold = step(input.texcoord0.w, 0);
float4 vert = input.vertex; float4 vert = input.vertex;
vert.x += _VertexOffsetX; vert.x += _VertexOffsetX;
@@ -138,7 +144,7 @@ SubShader {
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float scale = rsqrt(dot(pixelSize, pixelSize)); float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1);
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
@@ -150,6 +156,10 @@ SubShader {
float bias = (0.5 - weight) * scale - 0.5; float bias = (0.5 - weight) * scale - 0.5;
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
input.color.rgb = UIGammaToLinear(input.color.rgb);
}
float opacity = input.color.a; float opacity = input.color.a;
#if (UNDERLAY_ON | UNDERLAY_INNER) #if (UNDERLAY_ON | UNDERLAY_INNER)
opacity = 1.0; opacity = 1.0;
@@ -163,7 +173,7 @@ SubShader {
outlineColor.rgb *= outlineColor.a; outlineColor.rgb *= outlineColor.a;
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
#if (UNDERLAY_ON | UNDERLAY_INNER) #if (UNDERLAY_ON | UNDERLAY_INNER)
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
@@ -171,11 +181,12 @@ SubShader {
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
float2 layerOffset = float2(x, y); float2 layerOffset = float2(x, y);
#endif #endif
// Generate UV for the Masking Texture // Generate UV for the Masking Texture
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
// Structure for pixel shader // Structure for pixel shader
pixel_t output = { pixel_t output = {
@@ -184,11 +195,11 @@ SubShader {
outlineColor, outlineColor,
float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y), float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y),
half4(scale, bias - outline, bias + outline, bias), half4(scale, bias - outline, bias + outline, bias),
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)), half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy)),
#if (UNDERLAY_ON | UNDERLAY_INNER) #if (UNDERLAY_ON | UNDERLAY_INNER)
float4(input.texcoord0 + layerOffset, input.color.a, 0), float4(input.texcoord0 + layerOffset, input.color.a, 0),
half2(layerScale, layerBias), half2(layerScale, layerBias),
#endif #endif
}; };
return output; return output;
@@ -201,41 +212,41 @@ SubShader {
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
half4 c = input.faceColor * saturate(d - input.param.w); half4 c = input.faceColor * saturate(d - input.param.w);
#ifdef OUTLINE_ON #ifdef OUTLINE_ON
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
c *= saturate(d - input.param.y); c *= saturate(d - input.param.y);
#endif #endif
#if UNDERLAY_ON #if UNDERLAY_ON
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
#endif #endif
#if UNDERLAY_INNER #if UNDERLAY_INNER
half sd = saturate(d - input.param.z); half sd = saturate(d - input.param.z);
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
#endif #endif
// Alternative implementation to UnityGet2DClipping with support for softness. // Alternative implementation to UnityGet2DClipping with support for softness.
//#if UNITY_UI_CLIP_RECT //#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
c *= m.x * m.y; c *= m.x * m.y;
//#endif //#endif
float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a);
float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl;
a = saturate(t / _MaskEdgeSoftness); a = saturate(t / _MaskEdgeSoftness);
c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a); c.rgb = lerp(_MaskEdgeColor.rgb*c.a, c.rgb, a);
c *= a; c *= a;
#if (UNDERLAY_ON | UNDERLAY_INNER) #if (UNDERLAY_ON | UNDERLAY_INNER)
c *= input.texcoord1.z; c *= input.texcoord1.z;
#endif #endif
#if UNITY_UI_ALPHACLIP #if UNITY_UI_ALPHACLIP
clip(c.a - 0.001); clip(c.a - 0.001);
#endif #endif
return c; return c;
} }
@@ -6,14 +6,14 @@
Shader "TextMeshPro/Mobile/Distance Field Overlay" { Shader "TextMeshPro/Mobile/Distance Field Overlay" {
Properties { Properties {
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 _FaceDilate ("Face Dilate", Range(-1,1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
@@ -93,16 +93,18 @@ SubShader {
#include "UnityUI.cginc" #include "UnityUI.cginc"
#include "TMPro_Properties.cginc" #include "TMPro_Properties.cginc"
struct vertex_t { struct vertex_t
{
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
float4 vertex : POSITION; float4 vertex : POSITION;
float3 normal : NORMAL; float3 normal : NORMAL;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1; float2 texcoord1 : TEXCOORD1;
}; };
struct pixel_t { struct pixel_t
{
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO UNITY_VERTEX_OUTPUT_STEREO
float4 vertex : SV_POSITION; float4 vertex : SV_POSITION;
@@ -111,12 +113,17 @@ SubShader {
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w) half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw) half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
#if (UNDERLAY_ON | UNDERLAY_INNER)
#if (UNDERLAY_ON | UNDERLAY_INNER)
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y) half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
#endif #endif
}; };
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
pixel_t VertShader(vertex_t input) pixel_t VertShader(vertex_t input)
{ {
@@ -127,7 +134,7 @@ SubShader {
UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_TRANSFER_INSTANCE_ID(input, output);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
float bold = step(input.texcoord1.y, 0); float bold = step(input.texcoord0.w, 0);
float4 vert = input.vertex; float4 vert = input.vertex;
vert.x += _VertexOffsetX; vert.x += _VertexOffsetX;
@@ -138,7 +145,7 @@ SubShader {
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float scale = rsqrt(dot(pixelSize, pixelSize)); float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1);
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
@@ -150,10 +157,14 @@ SubShader {
float bias = (0.5 - weight) * scale - 0.5; float bias = (0.5 - weight) * scale - 0.5;
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
input.color.rgb = UIGammaToLinear(input.color.rgb);
}
float opacity = input.color.a; float opacity = input.color.a;
#if (UNDERLAY_ON | UNDERLAY_INNER) #if (UNDERLAY_ON | UNDERLAY_INNER)
opacity = 1.0; opacity = 1.0;
#endif #endif
fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor; fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
faceColor.rgb *= faceColor.a; faceColor.rgb *= faceColor.a;
@@ -163,14 +174,14 @@ SubShader {
outlineColor.rgb *= outlineColor.a; outlineColor.rgb *= outlineColor.a;
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2)))); outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
#if (UNDERLAY_ON | UNDERLAY_INNER) #if (UNDERLAY_ON | UNDERLAY_INNER)
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
float2 layerOffset = float2(x, y); float2 layerOffset = float2(x, y);
#endif #endif
// Generate UV for the Masking Texture // Generate UV for the Masking Texture
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
@@ -182,7 +193,8 @@ SubShader {
output.outlineColor = outlineColor; output.outlineColor = outlineColor;
output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
output.param = half4(scale, bias - outline, bias + outline, bias); output.param = half4(scale, bias - outline, bias + outline, bias);
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0);
output.underlayParam = half2(layerScale, layerBias); output.underlayParam = half2(layerScale, layerBias);
@@ -200,35 +212,35 @@ SubShader {
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x; half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
half4 c = input.faceColor * saturate(d - input.param.w); half4 c = input.faceColor * saturate(d - input.param.w);
#ifdef OUTLINE_ON #ifdef OUTLINE_ON
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z)); c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
c *= saturate(d - input.param.y); c *= saturate(d - input.param.y);
#endif #endif
#if UNDERLAY_ON #if UNDERLAY_ON
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a); c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
#endif #endif
#if UNDERLAY_INNER #if UNDERLAY_INNER
half sd = saturate(d - input.param.z); half sd = saturate(d - input.param.z);
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x; d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a); c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
#endif #endif
// Alternative implementation to UnityGet2DClipping with support for softness. // Alternative implementation to UnityGet2DClipping with support for softness.
#if UNITY_UI_CLIP_RECT #if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
c *= m.x * m.y; c *= m.x * m.y;
#endif #endif
#if (UNDERLAY_ON | UNDERLAY_INNER) #if (UNDERLAY_ON | UNDERLAY_INNER)
c *= input.texcoord1.z; c *= input.texcoord1.z;
#endif #endif
#if UNITY_UI_ALPHACLIP #if UNITY_UI_ALPHACLIP
clip(c.a - 0.001); clip(c.a - 0.001);
#endif #endif
return c; return c;
} }
@@ -6,14 +6,14 @@
Shader "TextMeshPro/Mobile/Distance Field SSD" { Shader "TextMeshPro/Mobile/Distance Field SSD" {
Properties { Properties {
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 _FaceDilate ("Face Dilate", Range(-1,1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
@@ -0,0 +1,389 @@
// Simplified SDF shader:
// - No Shading Option (bevel / bump / env map)
// - No Glow Option
// - Softness is applied on both side of the outline
Shader "TextMeshPro/Mobile/Distance Field - 2 Pass" {
Properties {
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = .5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5
_ScaleX ("Scale X", float) = 1
_ScaleY ("Scale Y", float) = 1
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_Sharpness ("Sharpness", Range(-1,1)) = 0
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_CullMode ("Cull Mode", Float) = 0
_ColorMask ("Color Mask", Float) = 15
}
SubShader {
// Draw Outline and Underlay
Name "Outline"
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma vertex VertShader
#pragma fragment PixShader
#pragma shader_feature __ OUTLINE_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "TMPro_Properties.cginc"
struct vertex_t {
UNITY_VERTEX_INPUT_INSTANCE_ID
float4 vertex : POSITION;
float3 normal : NORMAL;
fixed4 color : COLOR;
float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1;
};
struct pixel_t {
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
float4 vertex : SV_POSITION;
fixed4 faceColor : COLOR;
fixed4 outlineColor : COLOR1;
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
#if (UNDERLAY_ON | UNDERLAY_INNER)
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
#endif
};
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
pixel_t VertShader(vertex_t input)
{
pixel_t output;
UNITY_INITIALIZE_OUTPUT(pixel_t, output);
UNITY_SETUP_INSTANCE_ID(input);
UNITY_TRANSFER_INSTANCE_ID(input, output);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
const float bold = step(input.texcoord0.w, 0);
float4 vert = input.vertex;
vert.x += _VertexOffsetX;
vert.y += _VertexOffsetY;
float4 vPosition = UnityObjectToClipPos(vert);
float2 pixelSize = vPosition.w;
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1);
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
float layerScale = scale;
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
float bias = (0.5 - weight) * scale - 0.5;
const float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
float opacity = input.color.a;
#if (UNDERLAY_ON | UNDERLAY_INNER)
opacity = 1.0;
#endif
fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
faceColor.rgb *= faceColor.a;
fixed4 outlineColor = _OutlineColor;
outlineColor.a *= opacity;
outlineColor.rgb *= outlineColor.a;
//outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, outline * 2)));
#if (UNDERLAY_ON | UNDERLAY_INNER)
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
float2 layerOffset = float2(x, y);
#endif
// Generate UV for the Masking Texture
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
// Populate structure for pixel shader
output.vertex = vPosition;
output.faceColor = faceColor;
output.outlineColor = outlineColor;
output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
output.param = half4(scale, bias - outline, bias + outline, bias);
const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
#if (UNDERLAY_ON || UNDERLAY_INNER)
output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0);
output.underlayParam = half2(layerScale, layerBias);
#endif
return output;
}
// PIXEL SHADER
fixed4 PixShader(pixel_t input) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(input);
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
half4 c = half4(0, 0, 0, 0);
#if OUTLINE_ON
c = input.outlineColor * saturate(d - input.param.y);
#endif
#if UNDERLAY_ON
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
#endif
#if UNDERLAY_INNER
half sd = saturate(d - input.param.z);
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
#endif
// Alternative implementation to UnityGet2DClipping with support for softness.
#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
c *= m.x * m.y;
#endif
#if (UNDERLAY_ON | UNDERLAY_INNER)
c *= input.texcoord1.z;
#endif
#if UNITY_UI_ALPHACLIP
clip(c.a - 0.001);
#endif
return c;
}
ENDCG
}
// Draw face
Name "Face"
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma vertex VertShader
#pragma fragment PixShader
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "TMPro_Properties.cginc"
struct vertex_t {
UNITY_VERTEX_INPUT_INSTANCE_ID
float4 vertex : POSITION;
float3 normal : NORMAL;
fixed4 color : COLOR;
float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1;
};
struct pixel_t {
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
float4 vertex : SV_POSITION;
fixed4 faceColor : COLOR;
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
half2 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
};
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
pixel_t VertShader(vertex_t input)
{
pixel_t output;
UNITY_INITIALIZE_OUTPUT(pixel_t, output);
UNITY_SETUP_INSTANCE_ID(input);
UNITY_TRANSFER_INSTANCE_ID(input, output);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
const float bold = step(input.texcoord0.w, 0);
float4 vert = input.vertex;
vert.x += _VertexOffsetX;
vert.y += _VertexOffsetY;
float4 vPosition = UnityObjectToClipPos(vert);
float2 pixelSize = vPosition.w;
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1);
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
float bias = (0.5 - weight) * scale - 0.5;
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
input.color.rgb = UIGammaToLinear(input.color.rgb);
}
float opacity = input.color.a;
fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
faceColor.rgb *= faceColor.a;
// Generate UV for the Masking Texture
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
// Populate structure for pixel shader
output.vertex = vPosition;
output.faceColor = faceColor;
output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
output.param = half2(scale, bias);
const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
return output;
}
// PIXEL SHADER
fixed4 PixShader(pixel_t input) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(input);
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
half4 c = input.faceColor * saturate(d - input.param.y);
// Alternative implementation to UnityGet2DClipping with support for softness.
#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
c *= m.x * m.y;
#endif
#if UNITY_UI_ALPHACLIP
clip(c.a - 0.001);
#endif
return c;
}
ENDCG
}
}
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
}
@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 0178fcb869bafef4690d177d31d17db8
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:
@@ -6,14 +6,14 @@
Shader "TextMeshPro/Mobile/Distance Field" { Shader "TextMeshPro/Mobile/Distance Field" {
Properties { Properties {
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 _FaceDilate ("Face Dilate", Range(-1,1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0 _OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) _UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
@@ -81,6 +81,7 @@ SubShader {
Pass { Pass {
CGPROGRAM CGPROGRAM
#pragma enable_d3d11_debug_symbols
#pragma vertex VertShader #pragma vertex VertShader
#pragma fragment PixShader #pragma fragment PixShader
#pragma shader_feature __ OUTLINE_ON #pragma shader_feature __ OUTLINE_ON
@@ -98,7 +99,7 @@ SubShader {
float4 vertex : POSITION; float4 vertex : POSITION;
float3 normal : NORMAL; float3 normal : NORMAL;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1; float2 texcoord1 : TEXCOORD1;
}; };
@@ -117,6 +118,9 @@ SubShader {
#endif #endif
}; };
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
pixel_t VertShader(vertex_t input) pixel_t VertShader(vertex_t input)
{ {
@@ -127,7 +131,7 @@ SubShader {
UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_TRANSFER_INSTANCE_ID(input, output);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
float bold = step(input.texcoord1.y, 0); float bold = step(input.texcoord0.w, 0);
float4 vert = input.vertex; float4 vert = input.vertex;
vert.x += _VertexOffsetX; vert.x += _VertexOffsetX;
@@ -138,7 +142,7 @@ SubShader {
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float scale = rsqrt(dot(pixelSize, pixelSize)); float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1);
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
@@ -150,7 +154,11 @@ SubShader {
float bias = (0.5 - weight) * scale - 0.5; float bias = (0.5 - weight) * scale - 0.5;
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale; float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
float opacity = input.color.a; if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
input.color.rgb = UIGammaToLinear(input.color.rgb);
}
float opacity = input.color.a;
#if (UNDERLAY_ON | UNDERLAY_INNER) #if (UNDERLAY_ON | UNDERLAY_INNER)
opacity = 1.0; opacity = 1.0;
#endif #endif
@@ -182,7 +190,9 @@ SubShader {
output.outlineColor = outlineColor; output.outlineColor = outlineColor;
output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y); output.texcoord0 = float4(input.texcoord0.x, input.texcoord0.y, maskUV.x, maskUV.y);
output.param = half4(scale, bias - outline, bias + outline, bias); output.param = half4(scale, bias - outline, bias + outline, bias);
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy));
const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0); output.texcoord1 = float4(input.texcoord0 + layerOffset, input.color.a, 0);
output.underlayParam = half2(layerScale, layerBias); output.underlayParam = half2(layerScale, layerBias);
@@ -7,15 +7,15 @@ Shader "TextMeshPro/Mobile/Distance Field (Surface)" {
Properties { Properties {
_FaceTex ("Fill Texture", 2D) = "white" {} _FaceTex ("Fill Texture", 2D) = "white" {}
[HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceColor ("Fill Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 _FaceDilate ("Face Dilate", Range(-1,1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0 _GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05 _GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05
@@ -99,7 +99,8 @@ SubShader {
#pragma multi_compile_shadowcaster #pragma multi_compile_shadowcaster
#include "UnityCG.cginc" #include "UnityCG.cginc"
struct v2f { struct v2f
{
V2F_SHADOW_CASTER; V2F_SHADOW_CASTER;
float2 uv : TEXCOORD1; float2 uv : TEXCOORD1;
float2 uv2 : TEXCOORD3; float2 uv2 : TEXCOORD3;
@@ -4,10 +4,10 @@ Properties {
_FaceTex ("Fill Texture", 2D) = "white" {} _FaceTex ("Fill Texture", 2D) = "white" {}
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
[HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceColor ("Fill Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 _FaceDilate ("Face Dilate", Range(-1,1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
@@ -28,12 +28,12 @@ Properties {
_ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1) _ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1)
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
[HDR]_SpecColor ("Specular Color", Color) = (0,0,0,1) _SpecColor ("Specular Color", Color) = (0,0,0,1)
_FaceShininess ("Face Shininess", Range(0,1)) = 0 _FaceShininess ("Face Shininess", Range(0,1)) = 0
_OutlineShininess ("Outline Shininess", Range(0,1)) = 0 _OutlineShininess ("Outline Shininess", Range(0,1)) = 0
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0 _GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05 _GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05
@@ -118,7 +118,8 @@ SubShader {
#pragma multi_compile_shadowcaster #pragma multi_compile_shadowcaster
#include "UnityCG.cginc" #include "UnityCG.cginc"
struct v2f { struct v2f
{
V2F_SHADOW_CASTER; V2F_SHADOW_CASTER;
float2 uv : TEXCOORD1; float2 uv : TEXCOORD1;
float2 uv2 : TEXCOORD3; float2 uv2 : TEXCOORD3;
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: a3d800b099a06e0478fb790c5e79057a
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 124c112a6e8f1a54e8b0870e881b56d8
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
+45 -36
View File
@@ -4,10 +4,10 @@ Properties {
_FaceTex ("Face Texture", 2D) = "white" {} _FaceTex ("Face Texture", 2D) = "white" {}
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
[HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0 _FaceDilate ("Face Dilate", Range(-1,1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
@@ -21,7 +21,7 @@ Properties {
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416 _LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
[HDR]_SpecularColor ("Specular", Color) = (1,1,1,1) _SpecularColor ("Specular", Color) = (1,1,1,1)
_SpecularPower ("Specular", Range(0,4)) = 2.0 _SpecularPower ("Specular", Range(0,4)) = 2.0
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10 _Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
_Diffuse ("Diffuse", Range(0,1)) = 0.5 _Diffuse ("Diffuse", Range(0,1)) = 0.5
@@ -37,13 +37,13 @@ Properties {
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
[HDR]_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5) _UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0 _UnderlaySoftness ("Border Softness", Range(0,1)) = 0
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0 _GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05 _GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05
@@ -127,17 +127,18 @@ SubShader {
#include "TMPro_Properties.cginc" #include "TMPro_Properties.cginc"
#include "TMPro.cginc" #include "TMPro.cginc"
struct vertex_t { struct vertex_t
{
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
float4 position : POSITION; float4 position : POSITION;
float3 normal : NORMAL; float3 normal : NORMAL;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1; float2 texcoord1 : TEXCOORD1;
}; };
struct pixel_t
struct pixel_t { {
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO UNITY_VERTEX_OUTPUT_STEREO
float4 position : SV_POSITION; float4 position : SV_POSITION;
@@ -147,16 +148,20 @@ SubShader {
float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw) float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw)
float3 viewDir : TEXCOORD3; float3 viewDir : TEXCOORD3;
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
float4 texcoord2 : TEXCOORD4; // u,v, scale, bias float4 texcoord2 : TEXCOORD4; // u,v, scale, bias
fixed4 underlayColor : COLOR1; fixed4 underlayColor : COLOR1;
#endif #endif
float4 textures : TEXCOORD5;
float4 textures : TEXCOORD5;
}; };
// Used by Unity internally to handle Texture Tiling and Offset. // Used by Unity internally to handle Texture Tiling and Offset.
float4 _FaceTex_ST; float4 _FaceTex_ST;
float4 _OutlineTex_ST; float4 _OutlineTex_ST;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
pixel_t VertShader(vertex_t input) pixel_t VertShader(vertex_t input)
{ {
@@ -167,7 +172,7 @@ SubShader {
UNITY_TRANSFER_INSTANCE_ID(input,output); UNITY_TRANSFER_INSTANCE_ID(input,output);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
float bold = step(input.texcoord1.y, 0); float bold = step(input.texcoord0.w, 0);
float4 vert = input.position; float4 vert = input.position;
vert.x += _VertexOffsetX; vert.x += _VertexOffsetX;
@@ -178,7 +183,7 @@ SubShader {
float2 pixelSize = vPosition.w; float2 pixelSize = vPosition.w;
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float scale = rsqrt(dot(pixelSize, pixelSize)); float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(input.texcoord1.y) * _GradientScale * (_Sharpness + 1); scale *= abs(input.texcoord0.w) * _GradientScale * (_Sharpness + 1);
if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert))))); if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
@@ -188,13 +193,13 @@ SubShader {
float alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _OutlineSoftness * _ScaleRatioA); float alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _OutlineSoftness * _ScaleRatioA);
#if GLOW_ON #if GLOW_ON
alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB); alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB);
#endif #endif
alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight; alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight;
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
float4 underlayColor = _UnderlayColor; float4 underlayColor = _UnderlayColor;
underlayColor.rgb *= underlayColor.a; underlayColor.rgb *= underlayColor.a;
@@ -205,23 +210,28 @@ SubShader {
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
float2 bOffset = float2(x, y); float2 bOffset = float2(x, y);
#endif #endif
// Generate UV for the Masking Texture // Generate UV for the Masking Texture
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
// Support for texture tiling and offset // Support for texture tiling and offset
float2 textureUV = UnpackUV(input.texcoord1.x); float2 textureUV = input.texcoord1;
float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex); float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex);
float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex); float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex);
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
input.color.rgb = UIGammaToLinear(input.color.rgb);
}
output.position = vPosition; output.position = vPosition;
output.color = input.color; output.color = input.color;
output.atlas = input.texcoord0; output.atlas = input.texcoord0;
output.param = float4(alphaClip, scale, bias, weight); output.param = float4(alphaClip, scale, bias, weight);
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
output.mask = half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz); output.viewDir = mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz);
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias); output.texcoord2 = float4(input.texcoord0 + bOffset, bScale, bBias);
@@ -239,9 +249,9 @@ SubShader {
float c = tex2D(_MainTex, input.atlas).a; float c = tex2D(_MainTex, input.atlas).a;
#ifndef UNDERLAY_ON #ifndef UNDERLAY_ON
clip(c - input.param.x); clip(c - input.param.x);
#endif #endif
float scale = input.param.y; float scale = input.param.y;
float bias = input.param.z; float bias = input.param.z;
@@ -261,7 +271,7 @@ SubShader {
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
#if BEVEL_ON #if BEVEL_ON
float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0); float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0);
float3 n = GetSurfaceNormal(input.atlas, weight, dxy); float3 n = GetSurfaceNormal(input.atlas, weight, dxy);
@@ -278,36 +288,35 @@ SubShader {
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n)); fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
#endif #endif
#if UNDERLAY_ON #if UNDERLAY_ON
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a); faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a);
#endif #endif
#if UNDERLAY_INNER #if UNDERLAY_INNER
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z; float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a); faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a);
#endif #endif
#if GLOW_ON #if GLOW_ON
float4 glowColor = GetGlowColor(sd, scale); float4 glowColor = GetGlowColor(sd, scale);
faceColor.rgb += glowColor.rgb * glowColor.a; faceColor.rgb += glowColor.rgb * glowColor.a;
#endif #endif
// Alternative implementation to UnityGet2DClipping with support for softness. // Alternative implementation to UnityGet2DClipping with support for softness.
#if UNITY_UI_CLIP_RECT #if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw); half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
faceColor *= m.x * m.y; faceColor *= m.x * m.y;
#endif #endif
#if UNITY_UI_ALPHACLIP #if UNITY_UI_ALPHACLIP
clip(faceColor.a - 0.001); clip(faceColor.a - 0.001);
#endif #endif
return faceColor * input.color.a; return faceColor * input.color.a;
} }
ENDCG ENDCG
} }
} }
+46 -31
View File
@@ -2,18 +2,18 @@ Shader "TextMeshPro/Sprite"
{ {
Properties Properties
{ {
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1) _Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8 _StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0 _Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0 _StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255 _StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255 _StencilReadMask ("Stencil Read Mask", Float) = 255
_CullMode ("Cull Mode", Float) = 0 _CullMode ("Cull Mode", Float) = 0
_ColorMask ("Color Mask", Float) = 15 _ColorMask ("Color Mask", Float) = 15
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
} }
@@ -21,19 +21,19 @@ Shader "TextMeshPro/Sprite"
SubShader SubShader
{ {
Tags Tags
{ {
"Queue"="Transparent" "Queue"="Transparent"
"IgnoreProjector"="True" "IgnoreProjector"="True"
"RenderType"="Transparent" "RenderType"="Transparent"
"PreviewType"="Plane" "PreviewType"="Plane"
"CanUseSpriteAtlas"="True" "CanUseSpriteAtlas"="True"
} }
Stencil Stencil
{ {
Ref [_Stencil] Ref [_Stencil]
Comp [_StencilComp] Comp [_StencilComp]
Pass [_StencilOp] Pass [_StencilOp]
ReadMask [_StencilReadMask] ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask] WriteMask [_StencilWriteMask]
} }
@@ -58,7 +58,7 @@ Shader "TextMeshPro/Sprite"
#pragma multi_compile __ UNITY_UI_CLIP_RECT #pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP #pragma multi_compile __ UNITY_UI_ALPHACLIP
struct appdata_t struct appdata_t
{ {
float4 vertex : POSITION; float4 vertex : POSITION;
@@ -69,29 +69,43 @@ Shader "TextMeshPro/Sprite"
struct v2f struct v2f
{ {
float4 vertex : SV_POSITION; float4 vertex : SV_POSITION;
fixed4 color : COLOR; fixed4 color : COLOR;
float2 texcoord : TEXCOORD0; float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1; float4 worldPosition : TEXCOORD1;
float4 mask : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO UNITY_VERTEX_OUTPUT_STEREO
}; };
sampler2D _MainTex; sampler2D _MainTex;
fixed4 _Color; fixed4 _Color;
fixed4 _TextureSampleAdd; fixed4 _TextureSampleAdd;
float4 _ClipRect; float4 _ClipRect;
float4 _MainTex_ST; float4 _MainTex_ST;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
v2f vert(appdata_t v) v2f vert(appdata_t v)
{ {
v2f OUT; v2f OUT;
UNITY_SETUP_INSTANCE_ID(v); UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
OUT.worldPosition = v.vertex; float4 vPosition = UnityObjectToClipPos(v.vertex);
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); OUT.worldPosition = v.vertex;
OUT.vertex = vPosition;
float2 pixelSize = vPosition.w;
pixelSize /= abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
OUT.mask = half4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
{
v.color.rgb = UIGammaToLinear(v.color.rgb);
}
OUT.color = v.color * _Color; OUT.color = v.color * _Color;
return OUT; return OUT;
} }
@@ -99,9 +113,10 @@ Shader "TextMeshPro/Sprite"
fixed4 frag(v2f IN) : SV_Target fixed4 frag(v2f IN) : SV_Target
{ {
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
#ifdef UNITY_UI_CLIP_RECT #if UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color *= m.x * m.y;
#endif #endif
#ifdef UNITY_UI_ALPHACLIP #ifdef UNITY_UI_ALPHACLIP
@@ -110,7 +125,7 @@ Shader "TextMeshPro/Sprite"
return color; return color;
} }
ENDCG ENDCG
} }
} }
} }
+1 -1
View File
@@ -4,6 +4,6 @@ ShaderImporter:
externalObjects: {} externalObjects: {}
defaultTextures: [] defaultTextures: []
nonModifiableTextures: [] nonModifiableTextures: []
userData: userData: Version 2.0
assetBundleName: assetBundleName:
assetBundleVariant: assetBundleVariant:
+20 -12
View File
@@ -1,20 +1,22 @@
struct vertex_t { struct vertex_t
{
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
float4 position : POSITION; float4 position : POSITION;
float3 normal : NORMAL; float3 normal : NORMAL;
float4 color : COLOR; float4 color : COLOR;
float2 texcoord0 : TEXCOORD0; float4 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1; float2 texcoord1 : TEXCOORD1;
}; };
struct pixel_t { struct pixel_t
{
UNITY_VERTEX_INPUT_INSTANCE_ID UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO UNITY_VERTEX_OUTPUT_STEREO
float4 position : SV_POSITION; float4 position : SV_POSITION;
float4 faceColor : COLOR; float4 faceColor : COLOR;
float4 outlineColor : COLOR1; float4 outlineColor : COLOR1;
float4 texcoord0 : TEXCOORD0; float4 texcoord0 : TEXCOORD0;
float4 param : TEXCOORD1; // weight, scaleRatio float4 param : TEXCOORD1; // x = weight, y = no longer used
float2 mask : TEXCOORD2; float2 mask : TEXCOORD2;
#if (UNDERLAY_ON || UNDERLAY_INNER) #if (UNDERLAY_ON || UNDERLAY_INNER)
float4 texcoord2 : TEXCOORD3; float4 texcoord2 : TEXCOORD3;
@@ -22,10 +24,14 @@ struct pixel_t {
#endif #endif
}; };
float4 SRGBToLinear(float4 rgba) { float4 SRGBToLinear(float4 rgba)
{
return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a);
} }
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
pixel_t VertShader(vertex_t input) pixel_t VertShader(vertex_t input)
{ {
pixel_t output; pixel_t output;
@@ -35,7 +41,7 @@ pixel_t VertShader(vertex_t input)
UNITY_TRANSFER_INSTANCE_ID(input, output); UNITY_TRANSFER_INSTANCE_ID(input, output);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
float bold = step(input.texcoord1.y, 0); float bold = step(input.texcoord0.w, 0);
float4 vert = input.position; float4 vert = input.position;
vert.x += _VertexOffsetX; vert.x += _VertexOffsetX;
@@ -71,7 +77,7 @@ pixel_t VertShader(vertex_t input)
output.faceColor = faceColor; output.faceColor = faceColor;
output.outlineColor = outlineColor; output.outlineColor = outlineColor;
output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy); output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy);
output.param = float4(0.5 - weight, 1.3333 * _GradientScale * (_Sharpness + 1) / _TextureWidth, _OutlineWidth * _ScaleRatioA * 0.5, 0); output.param = float4(0.5 - weight, 0, _OutlineWidth * _ScaleRatioA * 0.5, 0);
float2 mask = float2(0, 0); float2 mask = float2(0, 0);
#if UNITY_UI_CLIP_RECT #if UNITY_UI_CLIP_RECT
@@ -99,8 +105,9 @@ float4 PixShader(pixel_t input) : SV_Target
float d = tex2D(_MainTex, input.texcoord0.xy).a; float d = tex2D(_MainTex, input.texcoord0.xy).a;
float2 UV = input.texcoord0.xy; float pixelSize = abs(ddx(input.texcoord0.y)) + abs(ddy(input.texcoord0.y));
float scale = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))) * input.param.y; pixelSize *= _TextureHeight * 0.75;
float scale = 1 / pixelSize * _GradientScale * (_Sharpness + 1);
#if (UNDERLAY_ON | UNDERLAY_INNER) #if (UNDERLAY_ON | UNDERLAY_INNER)
float layerScale = scale; float layerScale = scale;
@@ -112,7 +119,7 @@ float4 PixShader(pixel_t input) : SV_Target
float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5); float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5);
#ifdef OUTLINE_ON #if OUTLINE_ON
float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2))); float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2)));
faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5)); faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5));
faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5); faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5);
@@ -130,7 +137,7 @@ float4 PixShader(pixel_t input) : SV_Target
faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a); faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a);
#endif #endif
#ifdef MASKING #if MASKING
float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a);
float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl;
a = saturate(t / _MaskEdgeSoftness); a = saturate(t / _MaskEdgeSoftness);
@@ -140,7 +147,8 @@ float4 PixShader(pixel_t input) : SV_Target
// Alternative implementation to UnityGet2DClipping with support for softness // Alternative implementation to UnityGet2DClipping with support for softness
#if UNITY_UI_CLIP_RECT #if UNITY_UI_CLIP_RECT
float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
float2 maskZW = 0.25 / (0.25 * maskSoftness + 1 / scale);
float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW);
faceColor *= m.x * m.y; faceColor *= m.x * m.y;
#endif #endif
@@ -66,11 +66,6 @@ uniform float _MaskID;
uniform sampler2D _MaskTex; uniform sampler2D _MaskTex;
uniform float4 _MaskCoord; uniform float4 _MaskCoord;
uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w)
//uniform float _MaskWipeControl;
//uniform float _MaskEdgeSoftness;
//uniform fixed4 _MaskEdgeColor;
//uniform bool _MaskInverse;
uniform float _MaskSoftnessX; uniform float _MaskSoftnessX;
uniform float _MaskSoftnessY; uniform float _MaskSoftnessY;
@@ -5,7 +5,7 @@ void VertShader(inout appdata_full v, out Input data)
UNITY_INITIALIZE_OUTPUT(Input, data); UNITY_INITIALIZE_OUTPUT(Input, data);
float bold = step(v.texcoord1.y, 0); float bold = step(v.texcoord.w, 0);
// Generate normal for backface // Generate normal for backface
float3 view = ObjSpaceViewDir(v.vertex); float3 view = ObjSpaceViewDir(v.vertex);
@@ -20,14 +20,12 @@ void VertShader(inout appdata_full v, out Input data)
pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy);
float scale = rsqrt(dot(pixelSize, pixelSize)); float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); scale *= abs(v.texcoord.w) * _GradientScale * (_Sharpness + 1);
scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
data.param.y = scale; data.param.y = scale;
#endif #endif
data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; //
v.texcoord1.xy = UnpackUV(v.texcoord1.x);
data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex));
} }
@@ -82,7 +80,7 @@ void PixShader(Input input, inout SurfaceOutput o)
float3 n = float3(0, 0, -1); float3 n = float3(0, 0, -1);
float3 emission = float3(0, 0, 0); float3 emission = float3(0, 0, 0);
#endif #endif
#if GLOW_ON #if GLOW_ON
float4 glowColor = GetGlowColor(sd, scale); float4 glowColor = GetGlowColor(sd, scale);
glowColor.a *= input.color.a; glowColor.a *= input.color.a;
+62 -36
View File
@@ -44,9 +44,10 @@ MonoBehaviour:
m_UICollapsed: 1 m_UICollapsed: 1
m_UISuperCollapsed: 0 m_UISuperCollapsed: 0
m_UIInfos: {fileID: 114340500867371532} m_UIInfos: {fileID: 114340500867371532}
m_CustomAttributes: []
m_ParameterInfo: [] m_ParameterInfo: []
m_ImportDependencies: [] m_ImportDependencies: []
m_GraphVersion: 12 m_GraphVersion: 19
m_ResourceVersion: 1 m_ResourceVersion: 1
m_SubgraphDependencies: [] m_SubgraphDependencies: []
m_CategoryPath: m_CategoryPath:
@@ -62,9 +63,6 @@ VisualEffectResource:
m_RendererSettings: m_RendererSettings:
motionVectorGenerationMode: 0 motionVectorGenerationMode: 0
shadowCastingMode: 0 shadowCastingMode: 0
receiveShadows: 0
reflectionProbeUsage: 0
lightProbeUsage: 0
m_CullingFlags: 3 m_CullingFlags: 3
m_UpdateMode: 0 m_UpdateMode: 0
m_PreWarmDeltaTime: 0.05 m_PreWarmDeltaTime: 0.05
@@ -155,7 +153,7 @@ MonoBehaviour:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_SerializableObject: 16 m_SerializableObject: 16
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: Rate name: Rate
m_serializedType: m_serializedType:
@@ -261,7 +259,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: center name: center
m_serializedType: m_serializedType:
@@ -294,7 +292,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: x name: x
m_serializedType: m_serializedType:
@@ -327,7 +325,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: y name: y
m_serializedType: m_serializedType:
@@ -360,7 +358,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: z name: z
m_serializedType: m_serializedType:
@@ -396,7 +394,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: size name: size
m_serializedType: m_serializedType:
@@ -429,7 +427,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: x name: x
m_serializedType: m_serializedType:
@@ -462,7 +460,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: y name: y
m_serializedType: m_serializedType:
@@ -495,7 +493,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: z name: z
m_serializedType: m_serializedType:
@@ -625,7 +623,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: vector name: vector
m_serializedType: m_serializedType:
@@ -658,7 +656,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: x name: x
m_serializedType: m_serializedType:
@@ -691,7 +689,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: y name: y
m_serializedType: m_serializedType:
@@ -724,7 +722,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: z name: z
m_serializedType: m_serializedType:
@@ -795,7 +793,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: vector name: vector
m_serializedType: m_serializedType:
@@ -828,7 +826,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: x name: x
m_serializedType: m_serializedType:
@@ -861,7 +859,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: y name: y
m_serializedType: m_serializedType:
@@ -894,7 +892,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: z name: z
m_serializedType: m_serializedType:
@@ -957,7 +955,7 @@ MonoBehaviour:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_SerializableObject: 1 m_SerializableObject: 1
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: A name: A
m_serializedType: m_serializedType:
@@ -991,7 +989,7 @@ MonoBehaviour:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_SerializableObject: 3 m_SerializableObject: 3
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: B name: B
m_serializedType: m_serializedType:
@@ -1076,9 +1074,13 @@ MonoBehaviour:
sortingPriority: 0 sortingPriority: 0
m_SubOutputs: m_SubOutputs:
- {fileID: 8926484042661614590} - {fileID: 8926484042661614590}
- {fileID: 8926484042661614606}
useBaseColorMap: 3
colorMapping: 0 colorMapping: 0
uvMode: 0 uvMode: 0
flipbookLayout: 0 flipbookLayout: 0
flipbookBlendFrames: 0
flipbookMotionVectors: 0
useSoftParticle: 0 useSoftParticle: 0
vfxSystemSortPriority: 0 vfxSystemSortPriority: 0
sort: 0 sort: 0
@@ -1089,11 +1091,16 @@ MonoBehaviour:
frustumCulling: 0 frustumCulling: 0
castShadows: 0 castShadows: 0
useExposureWeight: 0 useExposureWeight: 0
enableRayTracing: 0
decimationFactor: 1
raytracedScaleMode: 0
needsOwnSort: 0 needsOwnSort: 0
needsOwnAabbBuffer: 0
shaderGraph: {fileID: 0} shaderGraph: {fileID: 0}
materialSettings: materialSettings:
m_PropertyNames: [] m_PropertyNames: []
m_PropertyValues: [] m_PropertyValues: []
renderQueue: -1
primitiveType: 1 primitiveType: 1
useGeometryShader: 0 useGeometryShader: 0
--- !u!114 &8926484042661614586 --- !u!114 &8926484042661614586
@@ -1122,7 +1129,7 @@ MonoBehaviour:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"276d9e395ae18fe40a9b4988549f2349","type":3}}' m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"276d9e395ae18fe40a9b4988549f2349","type":3}}'
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: mainTexture name: mainTexture
m_serializedType: m_serializedType:
@@ -1154,6 +1161,7 @@ MonoBehaviour:
m_ActivationSlot: {fileID: 8926484042661614603} m_ActivationSlot: {fileID: 8926484042661614603}
mode: 0 mode: 0
axes: 4 axes: 4
faceRay: 1
--- !u!114 &8926484042661614590 --- !u!114 &8926484042661614590
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1222,7 +1230,7 @@ MonoBehaviour:
m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"frames":[{"time":0.0,"value":0.08673095703125,"inTangent":0.402862548828125,"outTangent":0.402862548828125,"tangentMode":0,"leftTangentMode":1,"rightTangentMode":1,"broken":false},{"time":1.0,"value":0.489593505859375,"inTangent":0.402862548828125,"outTangent":0.402862548828125,"tangentMode":0,"leftTangentMode":1,"rightTangentMode":1,"broken":false}],"preWrapMode":8,"postWrapMode":8,"version":1}' m_SerializableObject: '{"frames":[{"time":0.0,"value":0.08673095703125,"inTangent":0.402862548828125,"outTangent":0.402862548828125,"tangentMode":0,"leftTangentMode":1,"rightTangentMode":1,"broken":false},{"time":1.0,"value":0.489593505859375,"inTangent":0.402862548828125,"outTangent":0.402862548828125,"tangentMode":0,"leftTangentMode":1,"rightTangentMode":1,"broken":false}],"preWrapMode":8,"postWrapMode":8,"version":1}'
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: Size name: Size
m_serializedType: m_serializedType:
@@ -1286,7 +1294,7 @@ MonoBehaviour:
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"colorKeys":[{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":0.0},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":0.0,"time":0.0},{"alpha":1.0,"time":0.10000763088464737},{"alpha":1.0,"time":0.800000011920929},{"alpha":0.0,"time":1.0}],"gradientMode":0}' m_SerializableObject: '{"colorKeys":[{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":0.0},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":0.0,"time":0.0},{"alpha":1.0,"time":0.10000763088464737},{"alpha":1.0,"time":0.800000011920929},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: Color name: Color
m_serializedType: m_serializedType:
@@ -1344,7 +1352,7 @@ MonoBehaviour:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.5,"y":0.5,"z":0.5}' m_SerializableObject: '{"x":0.5,"y":0.5,"z":0.5}'
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: boundsPadding name: boundsPadding
m_serializedType: m_serializedType:
@@ -1377,7 +1385,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: x name: x
m_serializedType: m_serializedType:
@@ -1410,7 +1418,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: y name: y
m_serializedType: m_serializedType:
@@ -1443,7 +1451,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: m_SerializableType:
m_SerializableObject: m_SerializableObject:
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: z name: z
m_serializedType: m_serializedType:
@@ -1477,7 +1485,7 @@ MonoBehaviour:
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_SerializableObject: True m_SerializableObject: True
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: _vfx_enabled name: _vfx_enabled
m_serializedType: m_serializedType:
@@ -1511,7 +1519,7 @@ MonoBehaviour:
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_SerializableObject: True m_SerializableObject: True
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: _vfx_enabled name: _vfx_enabled
m_serializedType: m_serializedType:
@@ -1545,7 +1553,7 @@ MonoBehaviour:
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_SerializableObject: True m_SerializableObject: True
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: _vfx_enabled name: _vfx_enabled
m_serializedType: m_serializedType:
@@ -1579,7 +1587,7 @@ MonoBehaviour:
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_SerializableObject: True m_SerializableObject: True
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: _vfx_enabled name: _vfx_enabled
m_serializedType: m_serializedType:
@@ -1613,7 +1621,7 @@ MonoBehaviour:
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_SerializableObject: True m_SerializableObject: True
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: _vfx_enabled name: _vfx_enabled
m_serializedType: m_serializedType:
@@ -1647,7 +1655,7 @@ MonoBehaviour:
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_SerializableObject: True m_SerializableObject: True
m_Space: 2147483647 m_Space: -1
m_Property: m_Property:
name: _vfx_enabled name: _vfx_enabled
m_serializedType: m_serializedType:
@@ -1655,3 +1663,21 @@ MonoBehaviour:
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_Direction: 0 m_Direction: 0
m_LinkedSlots: [] m_LinkedSlots: []
--- !u!114 &8926484042661614606
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 388ad3b1dc9c6ae45b630f914fab638f, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.VFX.URP.VFXURPSubOutput
m_UIIgnoredErrors: []
m_Parent: {fileID: 0}
m_Children: []
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
+32 -4
View File
@@ -1,7 +1,10 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: d9727e1906dfa4caa8302f7d2d99c032 guid: d9727e1906dfa4caa8302f7d2d99c032
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable:
- first:
213: 5988276385878164123
second: Square1_0
externalObjects: {} externalObjects: {}
serializedVersion: 13 serializedVersion: 13
mipmaps: mipmaps:
@@ -67,7 +70,7 @@ TextureImporter:
swizzle: 50462976 swizzle: 50462976
cookieLightType: 0 cookieLightType: 0
platformSettings: platformSettings:
- serializedVersion: 3 - serializedVersion: 4
buildTarget: DefaultTexturePlatform buildTarget: DefaultTexturePlatform
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -80,7 +83,7 @@ TextureImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3 - serializedVersion: 4
buildTarget: Standalone buildTarget: Standalone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -95,8 +98,31 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites:
- serializedVersion: 2
name: Square1_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 512
height: 512
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: b92c02d45a1aa1350800000000000000
internalID: 5988276385878164123
vertices: []
indices:
edges: []
weights: []
outline: [] outline: []
customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: 5e97eb03825dee720800000000000000 spriteID: 5e97eb03825dee720800000000000000
@@ -106,6 +132,8 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {} nameFileIdTable: {}
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
+32 -4
View File
@@ -1,7 +1,10 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 9568a99d360954274bc36564e1889835 guid: 9568a99d360954274bc36564e1889835
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable:
- first:
213: -6871173373112402808
second: spark_tail_material_0
externalObjects: {} externalObjects: {}
serializedVersion: 13 serializedVersion: 13
mipmaps: mipmaps:
@@ -67,7 +70,7 @@ TextureImporter:
swizzle: 50462976 swizzle: 50462976
cookieLightType: 0 cookieLightType: 0
platformSettings: platformSettings:
- serializedVersion: 3 - serializedVersion: 4
buildTarget: DefaultTexturePlatform buildTarget: DefaultTexturePlatform
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -80,7 +83,7 @@ TextureImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3 - serializedVersion: 4
buildTarget: Standalone buildTarget: Standalone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -95,8 +98,31 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites:
- serializedVersion: 2
name: spark_tail_material_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 122
height: 97
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: 88c3381e830b4a0a0800000000000000
internalID: -6871173373112402808
vertices: []
indices:
edges: []
weights: []
outline: [] outline: []
customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: 5e97eb03825dee720800000000000000 spriteID: 5e97eb03825dee720800000000000000
@@ -106,6 +132,8 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {} nameFileIdTable: {}
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
+32 -4
View File
@@ -1,7 +1,10 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: cde973ea4d56745398ef34e708bf7dd4 guid: cde973ea4d56745398ef34e708bf7dd4
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable:
- first:
213: 379649719640433398
second: texture2_0
externalObjects: {} externalObjects: {}
serializedVersion: 13 serializedVersion: 13
mipmaps: mipmaps:
@@ -67,7 +70,7 @@ TextureImporter:
swizzle: 50462976 swizzle: 50462976
cookieLightType: 0 cookieLightType: 0
platformSettings: platformSettings:
- serializedVersion: 3 - serializedVersion: 4
buildTarget: DefaultTexturePlatform buildTarget: DefaultTexturePlatform
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -80,7 +83,7 @@ TextureImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3 - serializedVersion: 4
buildTarget: Standalone buildTarget: Standalone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -95,8 +98,31 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites:
- serializedVersion: 2
name: texture2_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 600
height: 600
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: 6f2ae369869c44500800000000000000
internalID: 379649719640433398
vertices: []
indices:
edges: []
weights: []
outline: [] outline: []
customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: 5e97eb03825dee720800000000000000 spriteID: 5e97eb03825dee720800000000000000
@@ -106,6 +132,8 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {} nameFileIdTable: {}
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
+32 -4
View File
@@ -1,7 +1,10 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 4435e022686124b819f62ea7eb956405 guid: 4435e022686124b819f62ea7eb956405
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable:
- first:
213: -2159988890527900122
second: texture3_0
externalObjects: {} externalObjects: {}
serializedVersion: 13 serializedVersion: 13
mipmaps: mipmaps:
@@ -67,7 +70,7 @@ TextureImporter:
swizzle: 50462976 swizzle: 50462976
cookieLightType: 0 cookieLightType: 0
platformSettings: platformSettings:
- serializedVersion: 3 - serializedVersion: 4
buildTarget: DefaultTexturePlatform buildTarget: DefaultTexturePlatform
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -80,7 +83,7 @@ TextureImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3 - serializedVersion: 4
buildTarget: Standalone buildTarget: Standalone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -95,8 +98,31 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites:
- serializedVersion: 2
name: texture3_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 600
height: 600
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: 62e5b455c8d2602e0800000000000000
internalID: -2159988890527900122
vertices: []
indices:
edges: []
weights: []
outline: [] outline: []
customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: 5e97eb03825dee720800000000000000 spriteID: 5e97eb03825dee720800000000000000
@@ -106,6 +132,8 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {} nameFileIdTable: {}
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
+32 -4
View File
@@ -1,7 +1,10 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 8904d3b152a964bc98dbf9e83f98cc31 guid: 8904d3b152a964bc98dbf9e83f98cc31
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable:
- first:
213: 4531421633079013050
second: water2_0
externalObjects: {} externalObjects: {}
serializedVersion: 13 serializedVersion: 13
mipmaps: mipmaps:
@@ -67,7 +70,7 @@ TextureImporter:
swizzle: 50462976 swizzle: 50462976
cookieLightType: 0 cookieLightType: 0
platformSettings: platformSettings:
- serializedVersion: 3 - serializedVersion: 4
buildTarget: DefaultTexturePlatform buildTarget: DefaultTexturePlatform
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -80,7 +83,7 @@ TextureImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3 - serializedVersion: 4
buildTarget: Standalone buildTarget: Standalone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -95,8 +98,31 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites:
- serializedVersion: 2
name: water2_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 512
height: 512
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: abee13f77f7d2ee30800000000000000
internalID: 4531421633079013050
vertices: []
indices:
edges: []
weights: []
outline: [] outline: []
customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: 5e97eb03825dee720800000000000000 spriteID: 5e97eb03825dee720800000000000000
@@ -106,6 +132,8 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {} nameFileIdTable: {}
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
+32 -4
View File
@@ -1,7 +1,10 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: ee03eb04f7ff6431e889e81770a6c769 guid: ee03eb04f7ff6431e889e81770a6c769
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable:
- first:
213: -6861194934982526548
second: Glow_00015_0
externalObjects: {} externalObjects: {}
serializedVersion: 13 serializedVersion: 13
mipmaps: mipmaps:
@@ -67,7 +70,7 @@ TextureImporter:
swizzle: 50462976 swizzle: 50462976
cookieLightType: 0 cookieLightType: 0
platformSettings: platformSettings:
- serializedVersion: 3 - serializedVersion: 4
buildTarget: DefaultTexturePlatform buildTarget: DefaultTexturePlatform
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -80,7 +83,7 @@ TextureImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3 - serializedVersion: 4
buildTarget: Standalone buildTarget: Standalone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -95,8 +98,31 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites:
- serializedVersion: 2
name: Glow_00015_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 64
height: 64
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: ca938ad0f8328c0a0800000000000000
internalID: -6861194934982526548
vertices: []
indices:
edges: []
weights: []
outline: [] outline: []
customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: 5e97eb03825dee720800000000000000 spriteID: 5e97eb03825dee720800000000000000
@@ -106,6 +132,8 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {} nameFileIdTable: {}
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
+32 -4
View File
@@ -1,7 +1,10 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: de0d2fb6639df4224bb4b918aa636968 guid: de0d2fb6639df4224bb4b918aa636968
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable:
- first:
213: -6231044458718751821
second: circle_0
externalObjects: {} externalObjects: {}
serializedVersion: 13 serializedVersion: 13
mipmaps: mipmaps:
@@ -67,7 +70,7 @@ TextureImporter:
swizzle: 50462976 swizzle: 50462976
cookieLightType: 0 cookieLightType: 0
platformSettings: platformSettings:
- serializedVersion: 3 - serializedVersion: 4
buildTarget: DefaultTexturePlatform buildTarget: DefaultTexturePlatform
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -80,7 +83,7 @@ TextureImporter:
ignorePlatformSupport: 0 ignorePlatformSupport: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3 - serializedVersion: 4
buildTarget: Standalone buildTarget: Standalone
maxTextureSize: 2048 maxTextureSize: 2048
resizeAlgorithm: 0 resizeAlgorithm: 0
@@ -95,8 +98,31 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites:
- serializedVersion: 2
name: circle_0
rect:
serializedVersion: 2
x: 0
y: 0
width: 512
height: 512
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: -1
bones: []
spriteID: 3b3176a0412e689a0800000000000000
internalID: -6231044458718751821
vertices: []
indices:
edges: []
weights: []
outline: [] outline: []
customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: 5e97eb03825dee720800000000000000 spriteID: 5e97eb03825dee720800000000000000
@@ -106,6 +132,8 @@ TextureImporter:
edges: [] edges: []
weights: [] weights: []
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {} nameFileIdTable: {}
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
@@ -12,7 +12,65 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3} m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3}
m_Name: UniversalRenderPipelineGlobalSettings m_Name: UniversalRenderPipelineGlobalSettings
m_EditorClassIdentifier: m_EditorClassIdentifier:
k_AssetVersion: 3 m_ShaderStrippingSetting:
m_Version: 0
m_ExportShaderVariants: 1
m_ShaderVariantLogLevel: 0
m_StripRuntimeDebugShaders: 1
m_URPShaderStrippingSetting:
m_Version: 0
m_StripUnusedPostProcessingVariants: 1
m_StripUnusedVariants: 1
m_StripScreenCoordOverrideVariants: 1
m_ShaderVariantLogLevel: 0
m_ExportShaderVariants: 1
m_StripDebugVariants: 1
m_StripUnusedPostProcessingVariants: 1
m_StripUnusedVariants: 1
m_StripScreenCoordOverrideVariants: 1
supportRuntimeDebugDisplay: 0
m_EnableRenderGraph: 0
m_Settings:
m_SettingsList:
m_List:
- rid: 8091514184302329858
- rid: 8091514184302329859
- rid: 8091514184302329860
- rid: 8091514184302329861
- rid: 8091514184302329862
- rid: 8091514184302329863
- rid: 8091514184302329864
- rid: 8091514184302329865
- rid: 8091514184302329866
- rid: 8091514184302329867
- rid: 8091514184302329868
- rid: 8091514184302329869
- rid: 8091514184302329870
- rid: 8091514184302329871
- rid: 8091514184302329872
- rid: 8091514184302329873
- rid: 8091514184302329874
- rid: 8091514184302329875
- rid: 8091514184302329876
- rid: 8091514184302329877
- rid: 8091514184302329878
- rid: 8091514184302329879
- rid: 8091514184302329880
- rid: 8091514184302329881
- rid: 8091514184302329882
- rid: 8091514184302329883
- rid: 8091514184302329884
- rid: 8091514184302329885
- rid: 8091514184302329886
- rid: 8091514184302329887
- rid: 8091514184302329888
- rid: 8091514184302329889
- rid: 8091514184302329890
- rid: 8091514184302329891
m_RuntimeSettings:
m_List: []
m_AssetVersion: 10
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames: m_RenderingLayerNames:
- Light Layer default - Light Layer default
- Light Layer 1 - Light Layer 1
@@ -31,11 +89,456 @@ MonoBehaviour:
lightLayerName5: Light Layer 5 lightLayerName5: Light Layer 5
lightLayerName6: Light Layer 6 lightLayerName6: Light Layer 6
lightLayerName7: Light Layer 7 lightLayerName7: Light Layer 7
m_StripDebugVariants: 1 apvScenesData:
m_StripUnusedPostProcessingVariants: 1 obsoleteSceneBounds:
m_StripUnusedVariants: 1 m_Keys: []
m_StripUnusedLODCrossFadeVariants: 1 m_Values: []
m_StripScreenCoordOverrideVariants: 1 obsoleteHasProbeVolumes:
supportRuntimeDebugDisplay: 0 m_Keys: []
m_ShaderVariantLogLevel: 0 m_Values:
m_ExportShaderVariants: 1 references:
version: 2
RefIds:
- rid: 8091514184302329858
type: {class: RayTracingRenderPipelineResources, ns: UnityEngine.Rendering.UnifiedRayTracing,
asm: Unity.UnifiedRayTracing.Runtime}
data:
m_Version: 1
m_GeometryPoolKernels: {fileID: 7200000, guid: 98e3d58cae7210c4786f67f504c9e899,
type: 3}
m_CopyBuffer: {fileID: 7200000, guid: 1b95b5dcf48d1914c9e1e7405c7660e3, type: 3}
m_CopyPositions: {fileID: 7200000, guid: 1ad53a96b58d3c3488dde4f14db1aaeb,
type: 3}
m_BitHistogram: {fileID: 7200000, guid: 8670f7ce4b60cef43bed36148aa1b0a2,
type: 3}
m_BlockReducePart: {fileID: 7200000, guid: 4e034cc8ea2635c4e9f063e5ddc7ea7a,
type: 3}
m_BlockScan: {fileID: 7200000, guid: 4d6d5de35fa45ef4a92119397a045cc9, type: 3}
m_BuildHlbvh: {fileID: 7200000, guid: 2d70cd6be91bd7843a39a54b51c15b13, type: 3}
m_RestructureBvh: {fileID: 7200000, guid: 56641cb88dcb31a4398a4997ef7a7a8c,
type: 3}
m_Scatter: {fileID: 7200000, guid: a2eaeefdac4637a44b734e85b7be9186, type: 3}
- rid: 8091514184302329859
type: {class: UniversalRenderPipelineRuntimeShaders, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_FallbackErrorShader: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd,
type: 3}
m_BlitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959,
type: 3}
m_CoreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
m_CoreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b,
type: 3}
m_SamplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
m_TerrainDetailLit: {fileID: 0}
m_TerrainDetailGrassBillboard: {fileID: 0}
m_TerrainDetailGrass: {fileID: 0}
- rid: 8091514184302329860
type: {class: UniversalRendererResources, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_CopyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
m_CameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf,
type: 3}
m_StencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304,
type: 3}
m_ClusterDeferred: {fileID: 4800000, guid: 222cce62363a44a380c36bf03b392608,
type: 3}
m_StencilDitherMaskSeedPS: {fileID: 4800000, guid: 8c3ee818f2efa514c889881ccb2e95a2,
type: 3}
m_DBufferClear: {fileID: 4800000, guid: f056d8bd2a1c7e44e9729144b4c70395,
type: 3}
- rid: 8091514184302329861
type: {class: UniversalRenderPipelineEditorShaders, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_AutodeskInteractive: {fileID: 4800000, guid: 0e9d5a909a1f7e84882a534d0d11e49f,
type: 3}
m_AutodeskInteractiveTransparent: {fileID: 4800000, guid: 5c81372d981403744adbdda4433c9c11,
type: 3}
m_AutodeskInteractiveMasked: {fileID: 4800000, guid: 80aa867ac363ac043847b06ad71604cd,
type: 3}
m_DefaultSpeedTree7Shader: {fileID: 4800000, guid: 0f4122b9a743b744abe2fb6a0a88868b,
type: 3}
m_DefaultSpeedTree8Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec,
type: 3}
m_DefaultSpeedTree9Shader: {fileID: -6465566751694194690, guid: cbd3e1cc4ae141c42a30e33b4d666a61,
type: 3}
- rid: 8091514184302329862
type: {class: UniversalRenderPipelineEditorAssets, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_DefaultSettingsVolumeProfile: {fileID: 11400000, guid: eda47df5b85f4f249abf7abd73db2cb2,
type: 2}
- rid: 8091514184302329863
type: {class: UniversalRenderPipelineRuntimeTerrainShaders, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_TerrainDetailLit: {fileID: 4800000, guid: f6783ab646d374f94b199774402a5144,
type: 3}
m_TerrainDetailGrassBillboard: {fileID: 4800000, guid: 29868e73b638e48ca99a19ea58c48d90,
type: 3}
m_TerrainDetailGrass: {fileID: 4800000, guid: e507fdfead5ca47e8b9a768b51c291a1,
type: 3}
- rid: 8091514184302329864
type: {class: UniversalRenderPipelineDebugShaders, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_DebugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
type: 3}
m_HdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587,
type: 3}
m_ProbeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959,
type: 3}
- rid: 8091514184302329865
type: {class: UniversalRenderPipelineEditorMaterials, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_DefaultMaterial: {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d,
type: 2}
m_DefaultParticleMaterial: {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d,
type: 2}
m_DefaultLineMaterial: {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d,
type: 2}
m_DefaultTerrainMaterial: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e,
type: 2}
m_DefaultDecalMaterial: {fileID: 2100000, guid: 31d0dcc6f2dd4e4408d18036a2c93862,
type: 2}
m_DefaultSpriteMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40,
type: 2}
- rid: 8091514184302329866
type: {class: URPTerrainShaderSetting, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_IncludeTerrainShaders: 1
- rid: 8091514184302329867
type: {class: Renderer2DResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_LightShader: {fileID: 4800000, guid: 3f6c848ca3d7bca4bbe846546ac701a1, type: 3}
m_ProjectedShadowShader: {fileID: 4800000, guid: ce09d4a80b88c5a4eb9768fab4f1ee00,
type: 3}
m_SpriteShadowShader: {fileID: 4800000, guid: 44fc62292b65ab04eabcf310e799ccf6,
type: 3}
m_SpriteUnshadowShader: {fileID: 4800000, guid: de02b375720b5c445afe83cd483bedf3,
type: 3}
m_GeometryShadowShader: {fileID: 4800000, guid: 19349a0f9a7ed4c48a27445bcf92e5e1,
type: 3}
m_GeometryUnshadowShader: {fileID: 4800000, guid: 77774d9009bb81447b048c907d4c6273,
type: 3}
m_CopyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
m_DefaultLitMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3,
type: 2}
m_DefaultUnlitMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40,
type: 2}
m_DefaultMaskMaterial: {fileID: 2100000, guid: 15d0c3709176029428a0da2f8cecf0b5,
type: 2}
m_DefaultMesh2DLitMaterial: {fileID: 2100000, guid: 9452ae1262a74094f8a68013fbcd1834,
type: 2}
- rid: 8091514184302329868
type: {class: PostProcessData/ShaderResources, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
stopNanPS: {fileID: 4800000, guid: 1121bb4e615ca3c48b214e79e841e823, type: 3}
subpixelMorphologicalAntialiasingPS: {fileID: 4800000, guid: 63eaba0ebfb82cc43bde059b4a8c65f6,
type: 3}
gaussianDepthOfFieldPS: {fileID: 4800000, guid: 5e7134d6e63e0bc47a1dd2669cedb379,
type: 3}
bokehDepthOfFieldPS: {fileID: 4800000, guid: 2aed67ad60045d54ba3a00c91e2d2631,
type: 3}
cameraMotionBlurPS: {fileID: 4800000, guid: 1edcd131364091c46a17cbff0b1de97a,
type: 3}
paniniProjectionPS: {fileID: 4800000, guid: a15b78cf8ca26ca4fb2090293153c62c,
type: 3}
lutBuilderLdrPS: {fileID: 4800000, guid: 65df88701913c224d95fc554db28381a,
type: 3}
lutBuilderHdrPS: {fileID: 4800000, guid: ec9fec698a3456d4fb18cf8bacb7a2bc,
type: 3}
bloomPS: {fileID: 4800000, guid: 5f1864addb451f54bae8c86d230f736e, type: 3}
temporalAntialiasingPS: {fileID: 4800000, guid: 9c70c1a35ff15f340b38ea84842358bf,
type: 3}
LensFlareDataDrivenPS: {fileID: 4800000, guid: 6cda457ac28612740adb23da5d39ea92,
type: 3}
LensFlareScreenSpacePS: {fileID: 4800000, guid: 701880fecb344ea4c9cd0db3407ab287,
type: 3}
scalingSetupPS: {fileID: 4800000, guid: e8ee25143a34b8c4388709ea947055d1,
type: 3}
easuPS: {fileID: 4800000, guid: 562b7ae4f629f144aa97780546fce7c6, type: 3}
uberPostPS: {fileID: 4800000, guid: e7857e9d0c934dc4f83f270f8447b006, type: 3}
finalPostPassPS: {fileID: 4800000, guid: c49e63ed1bbcb334780a3bd19dfed403,
type: 3}
m_ShaderResourcesVersion: 0
- rid: 8091514184302329869
type: {class: RenderGraphSettings, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_EnableRenderCompatibilityMode: 1
- rid: 8091514184302329870
type: {class: UniversalRenderPipelineRuntimeTextures, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 1
m_BlueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837,
type: 3}
m_BayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44,
type: 3}
m_DebugFontTex: {fileID: 2800000, guid: 26a413214480ef144b2915d6ff4d0beb,
type: 3}
- rid: 8091514184302329871
type: {class: URPDefaultVolumeProfileSettings, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_VolumeProfile: {fileID: 11400000, guid: cb34ed36b46c82a4887c5b4404cea828,
type: 2}
- rid: 8091514184302329872
type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_StripUnusedPostProcessingVariants: 1
m_StripUnusedVariants: 1
m_StripScreenCoordOverrideVariants: 1
- rid: 8091514184302329873
type: {class: ScreenSpaceAmbientOcclusionDynamicResources, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_BlueNoise256Textures:
- {fileID: 2800000, guid: 36f118343fc974119bee3d09e2111500, type: 3}
- {fileID: 2800000, guid: 4b7b083e6b6734e8bb2838b0b50a0bc8, type: 3}
- {fileID: 2800000, guid: c06cc21c692f94f5fb5206247191eeee, type: 3}
- {fileID: 2800000, guid: cb76dd40fa7654f9587f6a344f125c9a, type: 3}
- {fileID: 2800000, guid: e32226222ff144b24bf3a5a451de54bc, type: 3}
- {fileID: 2800000, guid: 3302065f671a8450b82c9ddf07426f3a, type: 3}
- {fileID: 2800000, guid: 56a77a3e8d64f47b6afe9e3c95cb57d5, type: 3}
m_Version: 0
- rid: 8091514184302329874
type: {class: OnTilePostProcessResource, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_UberPostShader: {fileID: 4800000, guid: fe4f13c1004a07d4ea1e30bfd0326d9e,
type: 3}
- rid: 8091514184302329875
type: {class: URPReflectionProbeSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Universal.Runtime}
data:
version: 1
useReflectionProbeRotation: 0
- rid: 8091514184302329876
type: {class: UniversalRenderPipelineRuntimeXRResources, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_xrOcclusionMeshPS: {fileID: 4800000, guid: 4431b1f1f743fbf4eb310a967890cbea,
type: 3}
m_xrMirrorViewPS: {fileID: 4800000, guid: d5a307c014552314b9f560906d708772,
type: 3}
m_xrMotionVector: {fileID: 4800000, guid: f89aac1e4f84468418fe30e611dff395,
type: 3}
- rid: 8091514184302329877
type: {class: ScreenSpaceAmbientOcclusionPersistentResources, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
m_Version: 0
- rid: 8091514184302329878
type: {class: PostProcessData/TextureResources, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
data:
blueNoise16LTex:
- {fileID: 2800000, guid: 81200413a40918d4d8702e94db29911c, type: 3}
- {fileID: 2800000, guid: d50c5e07c9911a74982bddf7f3075e7b, type: 3}
- {fileID: 2800000, guid: 1134690bf9216164dbc75050e35b7900, type: 3}
- {fileID: 2800000, guid: 7ce2118f74614a94aa8a0cdf2e6062c3, type: 3}
- {fileID: 2800000, guid: 2ca97df9d1801e84a8a8f2c53cb744f0, type: 3}
- {fileID: 2800000, guid: e63eef8f54aa9dc4da9a5ac094b503b5, type: 3}
- {fileID: 2800000, guid: 39451254daebd6d40b52899c1f1c0c1b, type: 3}
- {fileID: 2800000, guid: c94ad916058dff743b0f1c969ddbe660, type: 3}
- {fileID: 2800000, guid: ed5ea7ce59ca8ec4f9f14bf470a30f35, type: 3}
- {fileID: 2800000, guid: 071e954febf155243a6c81e48f452644, type: 3}
- {fileID: 2800000, guid: 96aaab9cc247d0b4c98132159688c1af, type: 3}
- {fileID: 2800000, guid: fc3fa8f108657e14486697c9a84ccfc5, type: 3}
- {fileID: 2800000, guid: bfed3e498947fcb4890b7f40f54d85b9, type: 3}
- {fileID: 2800000, guid: d512512f4af60a442ab3458489412954, type: 3}
- {fileID: 2800000, guid: 47a45908f6db0cb44a0d5e961143afec, type: 3}
- {fileID: 2800000, guid: 4dcc0502f8586f941b5c4a66717205e8, type: 3}
- {fileID: 2800000, guid: 9d92991794bb5864c8085468b97aa067, type: 3}
- {fileID: 2800000, guid: 14381521ff11cb74abe3fe65401c23be, type: 3}
- {fileID: 2800000, guid: d36f0fe53425e08499a2333cf423634c, type: 3}
- {fileID: 2800000, guid: d4044ea2490d63b43aa1765f8efbf8a9, type: 3}
- {fileID: 2800000, guid: c9bd74624d8070f429e3f46d161f9204, type: 3}
- {fileID: 2800000, guid: d5c9b274310e5524ebe32a4e4da3df1f, type: 3}
- {fileID: 2800000, guid: f69770e54f2823f43badf77916acad83, type: 3}
- {fileID: 2800000, guid: 10b6c6d22e73dea46a8ab36b6eebd629, type: 3}
- {fileID: 2800000, guid: a2ec5cbf5a9b64345ad3fab0912ddf7b, type: 3}
- {fileID: 2800000, guid: 1c3c6d69a645b804fa232004b96b7ad3, type: 3}
- {fileID: 2800000, guid: d18a24d7b4ed50f4387993566d9d3ae2, type: 3}
- {fileID: 2800000, guid: c989e1ed85cf7154caa922fec53e6af6, type: 3}
- {fileID: 2800000, guid: ff47e5a0f105eb34883b973e51f4db62, type: 3}
- {fileID: 2800000, guid: fa042edbfc40fbd4bad0ab9d505b1223, type: 3}
- {fileID: 2800000, guid: 896d9004736809c4fb5973b7c12eb8b9, type: 3}
- {fileID: 2800000, guid: 179f794063d2a66478e6e726f84a65bc, type: 3}
filmGrainTex:
- {fileID: 2800000, guid: 654c582f7f8a5a14dbd7d119cbde215d, type: 3}
- {fileID: 2800000, guid: dd77ffd079630404e879388999033049, type: 3}
- {fileID: 2800000, guid: 1097e90e1306e26439701489f391a6c0, type: 3}
- {fileID: 2800000, guid: f0b67500f7fad3b4c9f2b13e8f41ba6e, type: 3}
- {fileID: 2800000, guid: 9930fb4528622b34687b00bbe6883de7, type: 3}
- {fileID: 2800000, guid: bd9e8c758250ef449a4b4bfaad7a2133, type: 3}
- {fileID: 2800000, guid: 510a2f57334933e4a8dbabe4c30204e4, type: 3}
- {fileID: 2800000, guid: b4db8180660810945bf8d55ab44352ad, type: 3}
- {fileID: 2800000, guid: fd2fd78b392986e42a12df2177d3b89c, type: 3}
- {fileID: 2800000, guid: 5cdee82a77d13994f83b8fdabed7c301, type: 3}
smaaAreaTex: {fileID: 2800000, guid: d1f1048909d55cd4fa1126ab998f617e, type: 3}
smaaSearchTex: {fileID: 2800000, guid: 51eee22c2a633ef4aada830eed57c3fd, type: 3}
m_TexturesResourcesVersion: 0
- rid: 8091514184302329879
type: {class: GPUResidentDrawerResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.GPUDriven.Runtime}
data:
m_Version: 0
m_InstanceDataBufferCopyKernels: {fileID: 7200000, guid: f984aeb540ded8b4fbb8a2047ab5b2e2,
type: 3}
m_InstanceDataBufferUploadKernels: {fileID: 7200000, guid: 53864816eb00f2343b60e1a2c5a262ef,
type: 3}
m_TransformUpdaterKernels: {fileID: 7200000, guid: 2a567b9b2733f8d47a700c3c85bed75b,
type: 3}
m_WindDataUpdaterKernels: {fileID: 7200000, guid: fde76746e4fd0ed418c224f6b4084114,
type: 3}
m_OccluderDepthPyramidKernels: {fileID: 7200000, guid: 08b2b5fb307b0d249860612774a987da,
type: 3}
m_InstanceOcclusionCullingKernels: {fileID: 7200000, guid: f6d223acabc2f974795a5a7864b50e6c,
type: 3}
m_OcclusionCullingDebugKernels: {fileID: 7200000, guid: b23e766bcf50ca4438ef186b174557df,
type: 3}
m_DebugOcclusionTestPS: {fileID: 4800000, guid: d3f0849180c2d0944bc71060693df100,
type: 3}
m_DebugOccluderPS: {fileID: 4800000, guid: b3c92426a88625841ab15ca6a7917248,
type: 3}
- rid: 8091514184302329880
type: {class: RenderGraphGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_version: 0
m_EnableCompilationCaching: 1
m_EnableValidityChecks: 1
- rid: 8091514184302329881
type: {class: VrsRenderPipelineRuntimeResources, ns: UnityEngine.Rendering,
asm: Unity.RenderPipelines.Core.Runtime}
data:
m_TextureComputeShader: {fileID: 7200000, guid: cacb30de6c40c7444bbc78cb0a81fd2a,
type: 3}
m_VisualizationShader: {fileID: 4800000, guid: 620b55b8040a88d468e94abe55bed5ba,
type: 3}
m_VisualizationLookupTable:
m_Data:
- {r: 0.785, g: 0.23, b: 0.2, a: 1}
- {r: 1, g: 0.8, b: 0.8, a: 1}
- {r: 0.4, g: 0.2, b: 0.2, a: 1}
- {r: 0.51, g: 0.8, b: 0.6, a: 1}
- {r: 0.6, g: 0.8, b: 1, a: 1}
- {r: 0.2, g: 0.4, b: 0.6, a: 1}
- {r: 0.8, g: 1, b: 0.8, a: 1}
- {r: 0.2, g: 0.4, b: 0.2, a: 1}
- {r: 0.125, g: 0.22, b: 0.36, a: 1}
m_ConversionLookupTable:
m_Data:
- {r: 0.785, g: 0.23, b: 0.2, a: 1}
- {r: 1, g: 0.8, b: 0.8, a: 1}
- {r: 0.4, g: 0.2, b: 0.2, a: 1}
- {r: 0.51, g: 0.8, b: 0.6, a: 1}
- {r: 0.6, g: 0.8, b: 1, a: 1}
- {r: 0.2, g: 0.4, b: 0.6, a: 1}
- {r: 0.8, g: 1, b: 0.8, a: 1}
- {r: 0.2, g: 0.4, b: 0.2, a: 1}
- {r: 0.125, g: 0.22, b: 0.36, a: 1}
- rid: 8091514184302329882
type: {class: ShaderStrippingSetting, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 0
m_ExportShaderVariants: 1
m_ShaderVariantLogLevel: 0
m_StripRuntimeDebugShaders: 1
- rid: 8091514184302329883
type: {class: ProbeVolumeGlobalSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
m_ProbeVolumeDisableStreamingAssets: 0
- rid: 8091514184302329884
type: {class: IncludeAdditionalRPAssets, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_version: 0
m_IncludeReferencedInScenes: 0
m_IncludeAssetsByLabel: 0
m_LabelToInclude:
- rid: 8091514184302329885
type: {class: STP/RuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_setupCS: {fileID: 7200000, guid: 33be2e9a5506b2843bdb2bdff9cad5e1, type: 3}
m_preTaaCS: {fileID: 7200000, guid: a679dba8ec4d9ce45884a270b0e22dda, type: 3}
m_taaCS: {fileID: 7200000, guid: 3923900e2b41b5e47bc25bfdcbcdc9e6, type: 3}
- rid: 8091514184302329886
type: {class: RenderingDebuggerRuntimeResources, ns: UnityEngine.Rendering,
asm: Unity.RenderPipelines.Core.Runtime}
data:
m_version: 0
- rid: 8091514184302329887
type: {class: LightmapSamplingSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
m_UseBicubicLightmapSampling: 0
- rid: 8091514184302329888
type: {class: ProbeVolumeBakingResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
dilationShader: {fileID: 7200000, guid: 6bb382f7de370af41b775f54182e491d,
type: 3}
subdivideSceneCS: {fileID: 7200000, guid: bb86f1f0af829fd45b2ebddda1245c22,
type: 3}
voxelizeSceneShader: {fileID: 4800000, guid: c8b6a681c7b4e2e4785ffab093907f9e,
type: 3}
traceVirtualOffsetCS: {fileID: -6772857160820960102, guid: ff2cbab5da58bf04d82c5f34037ed123,
type: 3}
traceVirtualOffsetRT: {fileID: -5126288278712620388, guid: ff2cbab5da58bf04d82c5f34037ed123,
type: 3}
skyOcclusionCS: {fileID: -6772857160820960102, guid: 5a2a534753fbdb44e96c3c78b5a6999d,
type: 3}
skyOcclusionRT: {fileID: -5126288278712620388, guid: 5a2a534753fbdb44e96c3c78b5a6999d,
type: 3}
renderingLayerCS: {fileID: -6772857160820960102, guid: 94a070d33e408384bafc1dea4a565df9,
type: 3}
renderingLayerRT: {fileID: -5126288278712620388, guid: 94a070d33e408384bafc1dea4a565df9,
type: 3}
- rid: 8091514184302329889
type: {class: ProbeVolumeRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
probeVolumeBlendStatesCS: {fileID: 7200000, guid: a3f7b8c99de28a94684cb1daebeccf5d,
type: 3}
probeVolumeUploadDataCS: {fileID: 7200000, guid: 0951de5992461754fa73650732c4954c,
type: 3}
probeVolumeUploadDataL2CS: {fileID: 7200000, guid: 6196f34ed825db14b81fb3eb0ea8d931,
type: 3}
- rid: 8091514184302329890
type: {class: ProbeVolumeDebugResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 1
probeVolumeDebugShader: {fileID: 4800000, guid: 3b21275fd12d65f49babb5286f040f2d,
type: 3}
probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 3a80877c579b9144ebdcc6d923bca303,
type: 3}
probeVolumeSamplingDebugShader: {fileID: 4800000, guid: bf54e6528c79a224e96346799064c393,
type: 3}
probeVolumeOffsetDebugShader: {fileID: 4800000, guid: db8bd7436dc2c5f4c92655307d198381,
type: 3}
probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 20be25aac4e22ee49a7db76fb3df6de2,
type: 3}
numbersDisplayTex: {fileID: 2800000, guid: 73fe53b428c5b3440b7e87ee830b608a,
type: 3}
- rid: 8091514184302329891
type: {class: RenderGraphUtilsResources, ns: UnityEngine.Rendering.RenderGraphModule.Util,
asm: Unity.RenderPipelines.Core.Runtime}
data:
m_Version: 0
m_CoreCopyPS: {fileID: 4800000, guid: 12dc59547ea167a4ab435097dd0f9add, type: 3}
+14 -11
View File
@@ -5,18 +5,20 @@
"com.esotericsoftware.spine.spine-unity": "https://github.com/EsotericSoftware/spine-runtimes.git?path=spine-unity/Assets/Spine#4.2", "com.esotericsoftware.spine.spine-unity": "https://github.com/EsotericSoftware/spine-runtimes.git?path=spine-unity/Assets/Spine#4.2",
"com.esotericsoftware.spine.timeline": "https://github.com/EsotericSoftware/spine-runtimes.git?path=spine-unity/Modules/com.esotericsoftware.spine.timeline#4.2", "com.esotericsoftware.spine.timeline": "https://github.com/EsotericSoftware/spine-runtimes.git?path=spine-unity/Modules/com.esotericsoftware.spine.timeline#4.2",
"com.esotericsoftware.spine.urp-shaders": "https://github.com/EsotericSoftware/spine-runtimes.git?path=spine-unity/Modules/com.esotericsoftware.spine.urp-shaders#4.2", "com.esotericsoftware.spine.urp-shaders": "https://github.com/EsotericSoftware/spine-runtimes.git?path=spine-unity/Modules/com.esotericsoftware.spine.urp-shaders#4.2",
"com.unity.cinemachine": "2.9.7", "com.unity.cinemachine": "2.10.7",
"com.unity.collab-proxy": "2.12.4", "com.unity.collab-proxy": "2.13.6",
"com.unity.ide.rider": "3.0.31", "com.unity.ide.rider": "3.0.40",
"com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.visualstudio": "2.0.26",
"com.unity.ide.vscode": "1.2.5", "com.unity.ide.vscode": "1.2.5",
"com.unity.render-pipelines.universal": "14.0.11", "com.unity.multiplayer.center": "1.0.1",
"com.unity.test-framework": "1.1.33", "com.unity.render-pipelines.universal": "17.3.0",
"com.unity.textmeshpro": "3.0.6", "com.unity.test-framework": "1.6.0",
"com.unity.timeline": "1.7.6", "com.unity.timeline": "1.8.13",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "2.0.0",
"com.unity.visualeffectgraph": "14.0.11", "com.unity.visualeffectgraph": "17.3.0",
"com.unity.visualscripting": "1.9.4", "com.unity.visualscripting": "1.9.12",
"com.unity.modules.accessibility": "1.0.0",
"com.unity.modules.adaptiveperformance": "1.0.0",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0", "com.unity.modules.animation": "1.0.0",
@@ -43,6 +45,7 @@
"com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vectorgraphics": "1.0.0",
"com.unity.modules.vehicles": "1.0.0", "com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0", "com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0", "com.unity.modules.vr": "1.0.0",
+118 -58
View File
@@ -57,158 +57,186 @@
"hash": "e7dc1435fa4a0083ab431f1b28e083c14a1f5c68" "hash": "e7dc1435fa4a0083ab431f1b28e083c14a1f5c68"
}, },
"com.unity.burst": { "com.unity.burst": {
"version": "1.8.16", "version": "1.8.30",
"depth": 1, "depth": 2,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.mathematics": "1.2.1", "com.unity.mathematics": "1.2.1",
"com.unity.modules.jsonserialize": "1.0.0" "com.unity.modules.jsonserialize": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.cinemachine": { "com.unity.cinemachine": {
"version": "2.9.7", "version": "2.10.7",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.test-framework": "1.1.31" "com.unity.test-framework": "1.1.31"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.collab-proxy": { "com.unity.collab-proxy": {
"version": "2.12.4", "version": "2.13.6",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
},
"com.unity.collections": {
"version": "2.6.8",
"depth": 2,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.8.29",
"com.unity.mathematics": "1.3.2",
"com.unity.test-framework": "1.4.6",
"com.unity.nuget.mono-cecil": "1.11.6",
"com.unity.test-framework.performance": "3.0.3"
},
"url": "https://packages.unity.com"
}, },
"com.unity.ext.nunit": { "com.unity.ext.nunit": {
"version": "1.0.6", "version": "2.0.5",
"depth": 1, "depth": 1,
"source": "registry", "source": "builtin",
"dependencies": {}, "dependencies": {}
"url": "https://packages.unity.cn"
}, },
"com.unity.ide.rider": { "com.unity.ide.rider": {
"version": "3.0.31", "version": "3.0.40",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.ext.nunit": "1.0.6" "com.unity.ext.nunit": "1.0.6"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.ide.visualstudio": { "com.unity.ide.visualstudio": {
"version": "2.0.22", "version": "2.0.26",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.test-framework": "1.1.9" "com.unity.test-framework": "1.1.33"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.ide.vscode": { "com.unity.ide.vscode": {
"version": "1.2.5", "version": "1.2.5",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.mathematics": { "com.unity.mathematics": {
"version": "1.2.6", "version": "1.3.3",
"depth": 1, "depth": 2,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
},
"com.unity.multiplayer.center": {
"version": "1.0.1",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.uielements": "1.0.0"
}
},
"com.unity.nuget.mono-cecil": {
"version": "1.11.6",
"depth": 3,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
}, },
"com.unity.nuget.newtonsoft-json": { "com.unity.nuget.newtonsoft-json": {
"version": "3.2.1", "version": "3.2.2",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.render-pipelines.core": { "com.unity.render-pipelines.core": {
"version": "14.0.11", "version": "17.3.0",
"depth": 1, "depth": 1,
"source": "builtin", "source": "builtin",
"dependencies": { "dependencies": {
"com.unity.ugui": "1.0.0", "com.unity.burst": "1.8.14",
"com.unity.mathematics": "1.3.2",
"com.unity.ugui": "2.0.0",
"com.unity.collections": "2.4.3",
"com.unity.modules.physics": "1.0.0", "com.unity.modules.physics": "1.0.0",
"com.unity.modules.terrain": "1.0.0", "com.unity.modules.terrain": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0" "com.unity.modules.jsonserialize": "1.0.0"
} }
}, },
"com.unity.render-pipelines.universal": { "com.unity.render-pipelines.universal": {
"version": "14.0.11", "version": "17.3.0",
"depth": 0, "depth": 0,
"source": "builtin", "source": "builtin",
"dependencies": { "dependencies": {
"com.unity.mathematics": "1.2.1", "com.unity.render-pipelines.core": "17.3.0",
"com.unity.burst": "1.8.9", "com.unity.shadergraph": "17.3.0",
"com.unity.render-pipelines.core": "14.0.11", "com.unity.render-pipelines.universal-config": "17.0.3"
"com.unity.shadergraph": "14.0.11",
"com.unity.render-pipelines.universal-config": "14.0.9"
} }
}, },
"com.unity.render-pipelines.universal-config": { "com.unity.render-pipelines.universal-config": {
"version": "14.0.10", "version": "17.0.3",
"depth": 1, "depth": 1,
"source": "builtin", "source": "builtin",
"dependencies": { "dependencies": {
"com.unity.render-pipelines.core": "14.0.10" "com.unity.render-pipelines.core": "17.0.3"
} }
}, },
"com.unity.searcher": { "com.unity.searcher": {
"version": "4.9.2", "version": "4.9.5",
"depth": 2, "depth": 2,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.shadergraph": { "com.unity.shadergraph": {
"version": "14.0.11", "version": "17.3.0",
"depth": 1, "depth": 1,
"source": "builtin", "source": "builtin",
"dependencies": { "dependencies": {
"com.unity.render-pipelines.core": "14.0.11", "com.unity.render-pipelines.core": "17.3.0",
"com.unity.searcher": "4.9.2" "com.unity.searcher": "4.9.5"
} }
}, },
"com.unity.test-framework": { "com.unity.test-framework": {
"version": "1.1.33", "version": "1.6.0",
"depth": 0, "depth": 0,
"source": "registry", "source": "builtin",
"dependencies": { "dependencies": {
"com.unity.ext.nunit": "1.0.6", "com.unity.ext.nunit": "2.0.3",
"com.unity.modules.imgui": "1.0.0", "com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0" "com.unity.modules.jsonserialize": "1.0.0"
}, }
"url": "https://packages.unity.cn"
}, },
"com.unity.textmeshpro": { "com.unity.test-framework.performance": {
"version": "3.0.6", "version": "3.5.0",
"depth": 0, "depth": 3,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.ugui": "1.0.0" "com.unity.test-framework": "1.1.33",
"com.unity.modules.jsonserialize": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.timeline": { "com.unity.timeline": {
"version": "1.7.6", "version": "1.8.13",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.director": "1.0.0", "com.unity.modules.director": "1.0.0",
"com.unity.modules.animation": "1.0.0", "com.unity.modules.animation": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0" "com.unity.modules.particlesystem": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
}, },
"com.unity.ugui": { "com.unity.ugui": {
"version": "1.0.0", "version": "2.0.0",
"depth": 0, "depth": 0,
"source": "builtin", "source": "builtin",
"dependencies": { "dependencies": {
@@ -217,23 +245,37 @@
} }
}, },
"com.unity.visualeffectgraph": { "com.unity.visualeffectgraph": {
"version": "14.0.11", "version": "17.3.0",
"depth": 0, "depth": 0,
"source": "builtin", "source": "builtin",
"dependencies": { "dependencies": {
"com.unity.shadergraph": "14.0.11", "com.unity.shadergraph": "17.3.0",
"com.unity.render-pipelines.core": "14.0.11" "com.unity.render-pipelines.core": "17.3.0"
} }
}, },
"com.unity.visualscripting": { "com.unity.visualscripting": {
"version": "1.9.4", "version": "1.9.12",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.ugui": "1.0.0", "com.unity.ugui": "2.0.0",
"com.unity.modules.jsonserialize": "1.0.0" "com.unity.modules.jsonserialize": "1.0.0"
}, },
"url": "https://packages.unity.cn" "url": "https://packages.unity.com"
},
"com.unity.modules.accessibility": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.adaptiveperformance": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.subsystems": "1.0.0"
}
}, },
"com.unity.modules.ai": { "com.unity.modules.ai": {
"version": "1.0.0", "version": "1.0.0",
@@ -282,6 +324,12 @@
"com.unity.modules.animation": "1.0.0" "com.unity.modules.animation": "1.0.0"
} }
}, },
"com.unity.modules.hierarchycore": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.imageconversion": { "com.unity.modules.imageconversion": {
"version": "1.0.0", "version": "1.0.0",
"depth": 0, "depth": 0,
@@ -370,7 +418,9 @@
"dependencies": { "dependencies": {
"com.unity.modules.ui": "1.0.0", "com.unity.modules.ui": "1.0.0",
"com.unity.modules.imgui": "1.0.0", "com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0" "com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.hierarchycore": "1.0.0",
"com.unity.modules.physics": "1.0.0"
} }
}, },
"com.unity.modules.umbra": { "com.unity.modules.umbra": {
@@ -434,6 +484,16 @@
"com.unity.modules.imageconversion": "1.0.0" "com.unity.modules.imageconversion": "1.0.0"
} }
}, },
"com.unity.modules.vectorgraphics": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0"
}
},
"com.unity.modules.vehicles": { "com.unity.modules.vehicles": {
"version": "1.0.0", "version": "1.0.0",
"depth": 0, "depth": 0,
+7 -6
View File
@@ -3,7 +3,7 @@
--- !u!30 &1 --- !u!30 &1
GraphicsSettings: GraphicsSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 15 serializedVersion: 16
m_Deferred: m_Deferred:
m_Mode: 1 m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -59,13 +59,14 @@ GraphicsSettings:
m_FogKeepExp: 1 m_FogKeepExp: 1
m_FogKeepExp2: 1 m_FogKeepExp2: 1
m_AlbedoSwatchInfos: [] m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 1 m_RenderPipelineGlobalSettingsMap:
m_LightsUseColorTemperature: 1
m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0
m_SRPDefaultSettings:
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa,
type: 2} type: 2}
m_ShaderBuildSettings:
keywordDeclarationOverrides: []
m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1
m_LogWhenShaderIsCompiled: 0
m_LightProbeOutsideHullStrategy: 0 m_LightProbeOutsideHullStrategy: 0
m_CameraRelativeLightCulling: 0 m_CameraRelativeLightCulling: 0
m_CameraRelativeShadowCulling: 0 m_CameraRelativeShadowCulling: 0
+9
View File
@@ -0,0 +1,9 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!655991488 &1
MultiplayerManager:
m_ObjectHideFlags: 0
m_EnableMultiplayerRoles: 0
m_EnablePlayModeLocalDeployment: 0
m_EnablePlayModeRemoteDeployment: 0
m_StrippingTypes: {}
+7 -3
View File
@@ -18,19 +18,23 @@ MonoBehaviour:
m_SeeAllPackageVersions: 0 m_SeeAllPackageVersions: 0
m_DismissPreviewPackagesInUse: 0 m_DismissPreviewPackagesInUse: 0
oneTimeWarningShown: 0 oneTimeWarningShown: 0
oneTimePackageErrorsPopUpShown: 0
m_Registries: m_Registries:
- m_Id: main - m_Id: main
m_Name: m_Name:
m_Url: https://packages.unity.cn m_Url: https://packages.unity.com
m_Scopes: [] m_Scopes: []
m_IsDefault: 1 m_IsDefault: 1
m_Capabilities: 7 m_Capabilities: 7
m_ConfigSource: 0 m_ConfigSource: 0
m_Compliance:
m_Status: 0
m_Violations: []
m_UserSelectedRegistryName: m_UserSelectedRegistryName:
m_UserAddingNewScopedRegistry: 0 m_UserAddingNewScopedRegistry: 0
m_RegistryInfoDraft: m_RegistryInfoDraft:
m_Modified: 0 m_Modified: 0
m_ErrorMessage: m_ErrorMessage:
m_UserModificationsInstanceId: -854 m_UserModificationsInstanceId: -896
m_OriginalInstanceId: -856 m_OriginalInstanceId: -898
m_LoadAssets: 0 m_LoadAssets: 0
+58 -20
View File
@@ -3,7 +3,7 @@
--- !u!129 &1 --- !u!129 &1
PlayerSettings: PlayerSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 26 serializedVersion: 28
productGUID: fda327fcbe8954c91ad4481c183288b1 productGUID: fda327fcbe8954c91ad4481c183288b1
AndroidProfiler: 0 AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0 AndroidFilterTouchesWhenObscured: 0
@@ -49,6 +49,7 @@ PlayerSettings:
m_StereoRenderingPath: 0 m_StereoRenderingPath: 0
m_ActiveColorSpace: 1 m_ActiveColorSpace: 1
unsupportedMSAAFallback: 0 unsupportedMSAAFallback: 0
m_SpriteBatchMaxVertexCount: 65535
m_SpriteBatchVertexThreshold: 300 m_SpriteBatchVertexThreshold: 300
m_MTRendering: 1 m_MTRendering: 1
mipStripping: 0 mipStripping: 0
@@ -65,25 +66,31 @@ PlayerSettings:
useOSAutorotation: 1 useOSAutorotation: 1
use32BitDisplayBuffer: 1 use32BitDisplayBuffer: 1
preserveFramebufferAlpha: 0 preserveFramebufferAlpha: 0
adjustIOSFPSUsingThermalState: 1
thermalStateSeriousIOSFPS: 30
thermalStateCriticalIOSFPS: 15
disableDepthAndStencilBuffers: 0 disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1 androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 1 androidRenderOutsideSafeArea: 1
androidUseSwappy: 0 androidUseSwappy: 0
androidDisplayOptions: 1
androidBlitType: 0 androidBlitType: 0
androidResizableWindow: 0 androidResizeableActivity: 0
androidDefaultWindowWidth: 1920 androidDefaultWindowWidth: 1920
androidDefaultWindowHeight: 1080 androidDefaultWindowHeight: 1080
androidMinimumWindowWidth: 400 androidMinimumWindowWidth: 400
androidMinimumWindowHeight: 300 androidMinimumWindowHeight: 300
androidFullscreenMode: 1 androidFullscreenMode: 1
androidAutoRotationBehavior: 1 androidAutoRotationBehavior: 1
androidPredictiveBackSupport: 1
androidApplicationEntry: 1
defaultIsNativeResolution: 1 defaultIsNativeResolution: 1
macRetinaSupport: 1 macRetinaSupport: 1
runInBackground: 0 runInBackground: 0
captureSingleScreen: 0
muteOtherAudioSources: 0 muteOtherAudioSources: 0
Prepare IOS For Recording: 0 Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0 Force IOS Speakers When Recording: 0
audioSpatialExperience: 0
deferSystemGesturesMode: 0 deferSystemGesturesMode: 0
hideHomeButton: 0 hideHomeButton: 0
submitAnalytics: 1 submitAnalytics: 1
@@ -96,6 +103,7 @@ PlayerSettings:
useMacAppStoreValidation: 0 useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games macAppStoreCategory: public.app-category.games
gpuSkinning: 1 gpuSkinning: 1
meshDeformation: 2
xboxPIXTextureCapture: 0 xboxPIXTextureCapture: 0
xboxEnableAvatar: 0 xboxEnableAvatar: 0
xboxEnableKinect: 0 xboxEnableKinect: 0
@@ -109,6 +117,7 @@ PlayerSettings:
xboxEnableGuest: 0 xboxEnableGuest: 0
xboxEnablePIXSampling: 0 xboxEnablePIXSampling: 0
metalFramebufferOnly: 0 metalFramebufferOnly: 0
metalUseMetalDisplayLink: 0
xboxOneResolution: 0 xboxOneResolution: 0
xboxOneSResolution: 0 xboxOneSResolution: 0
xboxOneXResolution: 3 xboxOneXResolution: 3
@@ -127,10 +136,9 @@ PlayerSettings:
switchAllowGpuScratchShrinking: 0 switchAllowGpuScratchShrinking: 0
switchNVNMaxPublicTextureIDCount: 0 switchNVNMaxPublicTextureIDCount: 0
switchNVNMaxPublicSamplerIDCount: 0 switchNVNMaxPublicSamplerIDCount: 0
switchNVNGraphicsFirmwareMemory: 32
switchMaxWorkerMultiple: 8 switchMaxWorkerMultiple: 8
stadiaPresentMode: 0 switchNVNGraphicsFirmwareMemory: 32
stadiaTargetFramerate: 0 switchGraphicsJobsSyncAfterKick: 1
vulkanNumSwapchainBuffers: 3 vulkanNumSwapchainBuffers: 3
vulkanEnableSetSRGBWrite: 0 vulkanEnableSetSRGBWrite: 0
vulkanEnablePreTransform: 1 vulkanEnablePreTransform: 1
@@ -160,6 +168,7 @@ PlayerSettings:
resetResolutionOnWindowResize: 0 resetResolutionOnWindowResize: 0
androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
androidMinAspectRatio: 1
applicationIdentifier: applicationIdentifier:
Android: com.UnityTechnologies.com.unity.template.urpblank Android: com.UnityTechnologies.com.unity.template.urpblank
Standalone: com.Unity-Technologies.com.unity.template.urp-blank Standalone: com.Unity-Technologies.com.unity.template.urp-blank
@@ -171,9 +180,10 @@ PlayerSettings:
tvOS: 0 tvOS: 0
overrideDefaultApplicationIdentifier: 1 overrideDefaultApplicationIdentifier: 1
AndroidBundleVersionCode: 1 AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 22 AndroidMinSdkVersion: 25
AndroidTargetSdkVersion: 0 AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1 AndroidPreferredInstallLocation: 1
AndroidPreferredDataLocation: 1
aotOptions: aotOptions:
stripEngineCode: 1 stripEngineCode: 1
iPhoneStrippingLevel: 0 iPhoneStrippingLevel: 0
@@ -181,16 +191,18 @@ PlayerSettings:
ForceInternetPermission: 0 ForceInternetPermission: 0
ForceSDCardPermission: 0 ForceSDCardPermission: 0
CreateWallpaper: 0 CreateWallpaper: 0
APKExpansionFiles: 0 androidSplitApplicationBinary: 0
keepLoadedShadersAlive: 0 keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 0 StripUnusedMeshComponents: 0
strictShaderVariantMatching: 0 strictShaderVariantMatching: 0
VertexChannelCompressionMask: 4054 VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988 iPhoneSdkVersion: 988
iOSTargetOSVersionString: 12.0 iOSSimulatorArchitecture: 0
iOSTargetOSVersionString: 15.0
tvOSSdkVersion: 0 tvOSSdkVersion: 0
tvOSSimulatorArchitecture: 0
tvOSRequireExtendedGameController: 0 tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 12.0 tvOSTargetOSVersionString: 15.0
VisionOSSdkVersion: 0 VisionOSSdkVersion: 0
VisionOSTargetOSVersionString: 1.0 VisionOSTargetOSVersionString: 1.0
uIPrerenderedIcon: 0 uIPrerenderedIcon: 0
@@ -217,7 +229,6 @@ PlayerSettings:
rgba: 0 rgba: 0
iOSLaunchScreenFillPct: 100 iOSLaunchScreenFillPct: 100
iOSLaunchScreenSize: 100 iOSLaunchScreenSize: 100
iOSLaunchScreenCustomXibPath:
iOSLaunchScreeniPadType: 0 iOSLaunchScreeniPadType: 0
iOSLaunchScreeniPadImage: {fileID: 0} iOSLaunchScreeniPadImage: {fileID: 0}
iOSLaunchScreeniPadBackgroundColor: iOSLaunchScreeniPadBackgroundColor:
@@ -225,7 +236,6 @@ PlayerSettings:
rgba: 0 rgba: 0
iOSLaunchScreeniPadFillPct: 100 iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100 iOSLaunchScreeniPadSize: 100
iOSLaunchScreeniPadCustomXibPath:
iOSLaunchScreenCustomStoryboardPath: iOSLaunchScreenCustomStoryboardPath:
iOSLaunchScreeniPadCustomStoryboardPath: iOSLaunchScreeniPadCustomStoryboardPath:
iOSDeviceRequirements: [] iOSDeviceRequirements: []
@@ -262,15 +272,19 @@ PlayerSettings:
useCustomGradleSettingsTemplate: 0 useCustomGradleSettingsTemplate: 0
useCustomProguardFile: 0 useCustomProguardFile: 0
AndroidTargetArchitectures: 1 AndroidTargetArchitectures: 1
AndroidTargetDevices: 0 AndroidAllowedArchitectures: -1
AndroidSplashScreenScale: 0 AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0} androidSplashScreen: {fileID: 0}
AndroidKeystoreName: AndroidKeystoreName:
AndroidKeyaliasName: AndroidKeyaliasName:
AndroidEnableArmv9SecurityFeatures: 0 AndroidEnableArmv9SecurityFeatures: 0
AndroidEnableArm64MTE: 0
AndroidBuildApkPerCpuArchitecture: 0 AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0 AndroidTVCompatibility: 0
AndroidIsGame: 1 AndroidIsGame: 1
androidAppCategory: 3
useAndroidAppCategory: 1
androidAppCategoryOther:
AndroidEnableTango: 0 AndroidEnableTango: 0
androidEnableBanner: 1 androidEnableBanner: 1
androidUseLowAccuracyLocation: 0 androidUseLowAccuracyLocation: 0
@@ -280,11 +294,12 @@ PlayerSettings:
height: 180 height: 180
banner: {fileID: 0} banner: {fileID: 0}
androidGamepadSupportLevel: 0 androidGamepadSupportLevel: 0
chromeosInputEmulation: 1
AndroidMinifyRelease: 0 AndroidMinifyRelease: 0
AndroidMinifyDebug: 0 AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1 AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150 AndroidAppBundleSizeToValidate: 150
AndroidReportGooglePlayAppDependencies: 1
androidSymbolsSizeThreshold: 800
m_BuildTargetIcons: [] m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: m_BuildTargetPlatformIcons:
- m_BuildTarget: iPhone - m_BuildTarget: iPhone
@@ -524,6 +539,9 @@ PlayerSettings:
- m_BuildTarget: AndroidPlayer - m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000 m_APIs: 150000000b000000
m_Automatic: 0 m_Automatic: 0
- m_BuildTarget: WindowsStandaloneSupport
m_APIs: 0200000012000000
m_Automatic: 0
m_BuildTargetVRSettings: [] m_BuildTargetVRSettings: []
m_DefaultShaderChunkSizeInMB: 16 m_DefaultShaderChunkSizeInMB: 16
m_DefaultShaderChunkCount: 0 m_DefaultShaderChunkCount: 0
@@ -536,10 +554,12 @@ PlayerSettings:
iPhone: 1 iPhone: 1
tvOS: 1 tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: m_BuildTargetGroupLightmapEncodingQuality:
- m_BuildTarget: Android - serializedVersion: 2
m_BuildTarget: Android
m_EncodingQuality: 1 m_EncodingQuality: 1
m_BuildTargetGroupHDRCubemapEncodingQuality: m_BuildTargetGroupHDRCubemapEncodingQuality:
- m_BuildTarget: Android - serializedVersion: 2
m_BuildTarget: Android
m_EncodingQuality: 1 m_EncodingQuality: 1
m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLightmapSettings: []
m_BuildTargetGroupLoadStoreDebugModeSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: []
@@ -547,11 +567,13 @@ PlayerSettings:
- m_BuildTarget: Android - m_BuildTarget: Android
m_Encoding: 1 m_Encoding: 1
m_BuildTargetDefaultTextureCompressionFormat: m_BuildTargetDefaultTextureCompressionFormat:
- m_BuildTarget: Android - serializedVersion: 3
m_Format: 3 m_BuildTarget: Android
m_Formats: 03000000
playModeTestRunnerEnabled: 0 playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0 runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1 actionOnDotNetUnhandledException: 1
editorGfxJobOverride: 1
enableInternalProfiler: 0 enableInternalProfiler: 0
logObjCUncaughtExceptions: 1 logObjCUncaughtExceptions: 1
enableCrashReportAPI: 0 enableCrashReportAPI: 0
@@ -559,7 +581,7 @@ PlayerSettings:
locationUsageDescription: locationUsageDescription:
microphoneUsageDescription: microphoneUsageDescription:
bluetoothUsageDescription: bluetoothUsageDescription:
macOSTargetOSVersion: 10.13.0 macOSTargetOSVersion: 12.0
switchNMETAOverride: switchNMETAOverride:
switchNetLibKey: switchNetLibKey:
switchSocketMemoryPoolSize: 6144 switchSocketMemoryPoolSize: 6144
@@ -697,12 +719,14 @@ PlayerSettings:
switchSocketBufferEfficiency: 4 switchSocketBufferEfficiency: 4
switchSocketInitializeEnabled: 1 switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1 switchNetworkInterfaceManagerInitializeEnabled: 1
switchDisableHTCSPlayerConnection: 0
switchUseNewStyleFilepaths: 0 switchUseNewStyleFilepaths: 0
switchUseLegacyFmodPriorities: 0 switchUseLegacyFmodPriorities: 0
switchUseMicroSleepForYield: 1 switchUseMicroSleepForYield: 1
switchEnableRamDiskSupport: 0 switchEnableRamDiskSupport: 0
switchMicroSleepForYieldTime: 25 switchMicroSleepForYieldTime: 25
switchRamDiskSpaceSize: 12 switchRamDiskSpaceSize: 12
switchUpgradedPlayerSettingsToNMETA: 0
ps4NPAgeRating: 12 ps4NPAgeRating: 12
ps4NPTitleSecret: ps4NPTitleSecret:
ps4NPTrophyPackPath: ps4NPTrophyPackPath:
@@ -806,12 +830,18 @@ PlayerSettings:
webGLMemoryGeometricGrowthStep: 0.2 webGLMemoryGeometricGrowthStep: 0.2
webGLMemoryGeometricGrowthCap: 96 webGLMemoryGeometricGrowthCap: 96
webGLPowerPreference: 2 webGLPowerPreference: 2
webGLWebAssemblyTable: 0
webGLWebAssemblyBigInt: 0
webGLCloseOnQuit: 0
webWasm2023: 0
webEnableSubmoduleStrippingCompatibility: 0
scriptingDefineSymbols: {} scriptingDefineSymbols: {}
additionalCompilerArguments: {} additionalCompilerArguments: {}
platformArchitecture: {} platformArchitecture: {}
scriptingBackend: {} scriptingBackend: {}
il2cppCompilerConfiguration: {} il2cppCompilerConfiguration: {}
il2cppCodeGeneration: {} il2cppCodeGeneration: {}
il2cppStacktraceInformation: {}
managedStrippingLevel: managedStrippingLevel:
EmbeddedLinux: 1 EmbeddedLinux: 1
GameCoreScarlett: 1 GameCoreScarlett: 1
@@ -836,6 +866,7 @@ PlayerSettings:
gcIncremental: 1 gcIncremental: 1
gcWBarrierValidation: 0 gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {} apiCompatibilityLevelPerPlatform: {}
editorAssembliesCompatibilityLevel: 1
m_RenderingPath: 1 m_RenderingPath: 1
m_MobileRenderingPath: 1 m_MobileRenderingPath: 1
metroPackageName: Vision metroPackageName: Vision
@@ -910,9 +941,11 @@ PlayerSettings:
hmiPlayerDataPath: hmiPlayerDataPath:
hmiForceSRGBBlit: 1 hmiForceSRGBBlit: 1
embeddedLinuxEnableGamepadInput: 1 embeddedLinuxEnableGamepadInput: 1
hmiLogStartupTiming: 0
hmiCpuConfiguration: hmiCpuConfiguration:
hmiLogStartupTiming: 0
qnxGraphicConfPath:
apiCompatibilityLevel: 6 apiCompatibilityLevel: 6
captureStartupLogs: {}
activeInputHandler: 0 activeInputHandler: 0
windowsGamepadBackendHint: 0 windowsGamepadBackendHint: 0
cloudProjectId: f8040c55-99fa-4e9a-87ef-e77404315157 cloudProjectId: f8040c55-99fa-4e9a-87ef-e77404315157
@@ -926,3 +959,8 @@ PlayerSettings:
platformRequiresReadableAssets: 0 platformRequiresReadableAssets: 0
virtualTexturingSupportEnabled: 0 virtualTexturingSupportEnabled: 0
insecureHttpOption: 0 insecureHttpOption: 0
androidVulkanDenyFilterList: []
androidVulkanAllowFilterList: []
androidVulkanDeviceFilterListAsset: {fileID: 0}
d3d12DeviceFilterListAsset: {fileID: 0}
allowedHttpConnections: 3
+2 -2
View File
@@ -1,2 +1,2 @@
m_EditorVersion: 2022.3.38f1c1 m_EditorVersion: 6000.3.26f1
m_EditorVersionWithRevision: 2022.3.38f1c1 (b17906c7b2b6) m_EditorVersionWithRevision: 6000.3.26f1 (de8167e7440c)
@@ -13,5 +13,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
shaderVariantLimit: 128 shaderVariantLimit: 128
overrideShaderVariantLimit: 0
customInterpolatorErrorThreshold: 32 customInterpolatorErrorThreshold: 32
customInterpolatorWarningThreshold: 16 customInterpolatorWarningThreshold: 16
customHeatmapValues: {fileID: 0}
+10 -1
View File
@@ -2,7 +2,7 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!78 &1 --- !u!78 &1
TagManager: TagManager:
serializedVersion: 2 serializedVersion: 3
tags: [] tags: []
layers: layers:
- Default - Default
@@ -41,3 +41,12 @@ TagManager:
- name: Default - name: Default
uniqueID: 0 uniqueID: 0
locked: 0 locked: 0
m_RenderingLayers:
- Default
- Light Layer 1
- Light Layer 2
- Light Layer 3
- Light Layer 4
- Light Layer 5
- Light Layer 6
- Light Layer 7
+2 -1
View File
@@ -12,4 +12,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_LastMaterialVersion: 7 m_LastMaterialVersion: 10
m_ProjectSettingFolderPath: URPDefaultResources
+3 -1
View File
@@ -5,6 +5,7 @@ VFXManager:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_IndirectShader: {fileID: 7200000, guid: 84a17cfa13e40ae4082ef42714f0a81c, type: 3} m_IndirectShader: {fileID: 7200000, guid: 84a17cfa13e40ae4082ef42714f0a81c, type: 3}
m_CopyBufferShader: {fileID: 7200000, guid: 23c51f21a3503f6428b527b01f8a2f4e, type: 3} m_CopyBufferShader: {fileID: 7200000, guid: 23c51f21a3503f6428b527b01f8a2f4e, type: 3}
m_PrefixSumShader: {fileID: 7200000, guid: 783e0fdc1a277f54bb851fd2ceab1e7f, type: 3}
m_SortShader: {fileID: 7200000, guid: ea257ca3cfb12a642a5025e612af6b2a, type: 3} m_SortShader: {fileID: 7200000, guid: ea257ca3cfb12a642a5025e612af6b2a, type: 3}
m_StripUpdateShader: {fileID: 7200000, guid: 8fa6c4009fe2a4d4486c62736fc30ad8, type: 3} m_StripUpdateShader: {fileID: 7200000, guid: 8fa6c4009fe2a4d4486c62736fc30ad8, type: 3}
m_EmptyShader: {fileID: 4800000, guid: 33a2079f6a2db4c4eb2e44b33f4ddf6b, type: 3} m_EmptyShader: {fileID: 4800000, guid: 33a2079f6a2db4c4eb2e44b33f4ddf6b, type: 3}
@@ -12,7 +13,8 @@ VFXManager:
m_FixedTimeStep: 0.016666668 m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05 m_MaxDeltaTime: 0.05
m_MaxScrubTime: 30 m_MaxScrubTime: 30
m_MaxCapacity: 100000000
m_CompiledVersion: 7 m_CompiledVersion: 7
m_RuntimeVersion: 35 m_RuntimeVersion: 39
m_RuntimeResources: {fileID: 11400000, guid: bc10b42afe3813544bffd38ae2cd893d, type: 2} m_RuntimeResources: {fileID: 11400000, guid: bc10b42afe3813544bffd38ae2cd893d, type: 2}
m_BatchEmptyLifetime: 300 m_BatchEmptyLifetime: 300