资源整理,开始开发
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace vietlabs.fr2
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{
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public interface IWindow
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{
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bool WillRepaint { get; set; }
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void Repaint();
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void OnSelectionChange();
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}
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internal interface IRefDraw
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{
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IWindow window { get; }
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int ElementCount();
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bool DrawLayout();
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bool Draw(Rect rect);
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}
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public abstract class FR2_WindowBase : EditorWindow, IWindow
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{
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public bool WillRepaint { get; set; }
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protected bool showFilter, showIgnore;
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//[NonSerialized] protected bool lockSelection;
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//[NonSerialized] internal List<FR2_Asset> Selected;
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public static bool isNoticeIgnore;
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public void AddItemsToMenu(GenericMenu menu)
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{
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FR2_Cache api = FR2_Cache.Api;
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if (api == null)
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{
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return;
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}
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menu.AddDisabledItem(new GUIContent("FR2 - v2.5.2"));
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menu.AddSeparator(string.Empty);
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menu.AddItem(new GUIContent("Enable"), !api.disabled, () => { api.disabled = !api.disabled; });
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menu.AddItem(new GUIContent("Refresh"), false, () =>
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{
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//FR2_Asset.lastRefreshTS = Time.realtimeSinceStartup;
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Resources.UnloadUnusedAssets();
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EditorUtility.UnloadUnusedAssetsImmediate();
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FR2_Cache.Api.Check4Changes(true);
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FR2_SceneCache.Api.SetDirty();
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});
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#if FR2_DEV
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menu.AddItem(new GUIContent("Refresh Usage"), false, () => FR2_Cache.Api.Check4Usage());
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menu.AddItem(new GUIContent("Refresh Selected"), false, ()=> FR2_Cache.Api.RefreshSelection());
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menu.AddItem(new GUIContent("Clear Cache"), false, () => FR2_Cache.Api.Clear());
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#endif
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}
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public abstract void OnSelectionChange();
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protected abstract void OnGUI();
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#if UNITY_2018_OR_NEWER
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protected void OnSceneChanged(Scene arg0, Scene arg1)
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{
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if (IsFocusingFindInScene || IsFocusingSceneToAsset || IsFocusingSceneInScene)
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{
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OnSelectionChange();
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}
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}
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#endif
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protected bool DrawEnable()
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{
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FR2_Cache api = FR2_Cache.Api;
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if (api == null)
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{
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return false;
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}
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bool v = api.disabled;
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if (v)
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{
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EditorGUILayout.HelpBox("Find References 2 is disabled!", MessageType.Warning);
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if (GUILayout.Button("Enable"))
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{
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api.disabled = !api.disabled;
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Repaint();
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}
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return !api.disabled;
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}
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return !api.disabled;
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}
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}
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}
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