资源整理,开始开发
This commit is contained in:
1 parent
b50318ad8b
commit
55707a3d08
315 files changed
+208668
-2358
No files matched your search
@@ -0,0 +1,279 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Vector2 = UnityEngine.Vector2;
|
||||
|
||||
namespace vietlabs.fr2
|
||||
{
|
||||
public interface IDrawer
|
||||
{
|
||||
bool Draw(Rect rect);
|
||||
bool DrawLayout();
|
||||
}
|
||||
|
||||
public static class GUI2
|
||||
{
|
||||
public static void Color(Action a, Color c, float? alpha = null)
|
||||
{
|
||||
if (a == null) return;
|
||||
|
||||
var cColor = GUI.color;
|
||||
if (alpha != null) c.a = alpha.Value;
|
||||
|
||||
GUI.color = c;
|
||||
a();
|
||||
GUI.color = cColor;
|
||||
}
|
||||
|
||||
public static void ContentColor(Action a, Color c, float? alpha = null)
|
||||
{
|
||||
if (a == null) return;
|
||||
|
||||
var cColor = GUI.contentColor;
|
||||
if (alpha != null) c.a = alpha.Value;
|
||||
|
||||
GUI.contentColor = c;
|
||||
a();
|
||||
GUI.contentColor = cColor;
|
||||
}
|
||||
|
||||
public static void BackgroundColor(Action a, Color c, float? alpha = null)
|
||||
{
|
||||
if (a == null) return;
|
||||
|
||||
var cColor = GUI.backgroundColor;
|
||||
if (alpha != null) c.a = alpha.Value;
|
||||
|
||||
GUI.backgroundColor = c;
|
||||
a();
|
||||
GUI.backgroundColor = cColor;
|
||||
}
|
||||
|
||||
public static Color Theme(Color proColor, Color indieColor)
|
||||
{
|
||||
return EditorGUIUtility.isProSkin ? proColor : indieColor;
|
||||
}
|
||||
|
||||
public static Color Alpha(Color c, float a)
|
||||
{
|
||||
c.a = a;
|
||||
return c;
|
||||
}
|
||||
|
||||
public static void Rect(Rect r, Color c, float? alpha = null)
|
||||
{
|
||||
var cColor = GUI.color;
|
||||
if (alpha != null) c.a = alpha.Value;
|
||||
|
||||
GUI.color = c;
|
||||
GUI.DrawTexture(r, Texture2D.whiteTexture);
|
||||
GUI.color = cColor;
|
||||
}
|
||||
|
||||
public static UnityEngine.Object[] DropZone(string title, float w, float h)
|
||||
{
|
||||
var rect = GUILayoutUtility.GetRect(w, h);
|
||||
GUI.Box(rect, GUIContent.none, EditorStyles.textArea);
|
||||
|
||||
var cx = rect.x + w / 2f;
|
||||
var cy = rect.y + h / 2f;
|
||||
var pz = w / 3f; // plus size
|
||||
|
||||
var plusRect = new Rect(cx - pz / 2f, (cy - pz / 2f), pz, pz);
|
||||
GUI2.Color(() => { GUI.DrawTexture(plusRect, FR2_Icon.Plus.image, ScaleMode.ScaleToFit); }, UnityEngine.Color.white, 0.1f);
|
||||
|
||||
GUI.Label(rect, title, EditorStyles.wordWrappedMiniLabel);
|
||||
|
||||
EventType eventType = Event.current.type;
|
||||
bool isAccepted = false;
|
||||
|
||||
if (eventType == EventType.DragUpdated || eventType == EventType.DragPerform)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
|
||||
|
||||
if (eventType == EventType.DragPerform)
|
||||
{
|
||||
DragAndDrop.AcceptDrag();
|
||||
isAccepted = true;
|
||||
}
|
||||
Event.current.Use();
|
||||
}
|
||||
|
||||
return isAccepted ? DragAndDrop.objectReferences : null;
|
||||
}
|
||||
|
||||
// public static bool ColorIconButton(Rect r, Texture icon, Vector2? iconOffset, Color? c)
|
||||
// {
|
||||
// if (c != null) Rect(r, c.Value);
|
||||
//
|
||||
// // align center
|
||||
// if (iconOffset != null)
|
||||
// {
|
||||
// r.x += iconOffset.Value.x;
|
||||
// r.y += iconOffset.Value.y;
|
||||
// }
|
||||
//
|
||||
// return GUI.Button(r, icon, GUIStyle.none);
|
||||
// }
|
||||
|
||||
public static bool ColorIconButton(Rect r, Texture icon, Color? c)
|
||||
{
|
||||
var oColor = GUI.color;
|
||||
if (c != null) GUI.color = c.Value;
|
||||
var result = GUI.Button(r, icon, GUIStyle.none);
|
||||
GUI.color = oColor;
|
||||
return result;
|
||||
}
|
||||
|
||||
public static bool Toggle(ref bool value, string label, GUIStyle style, params GUILayoutOption[] options)
|
||||
{
|
||||
var vv = GUILayout.Toggle(value, label, style, options);
|
||||
if (vv == value) return false;
|
||||
value = vv;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Toggle(ref bool value, Texture2D tex, GUIStyle style, params GUILayoutOption[] options)
|
||||
{
|
||||
var vv = GUILayout.Toggle(value, tex, style, options);
|
||||
if (vv == value) return false;
|
||||
value = vv;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Toggle(ref bool value, GUIContent tex, GUIStyle style, params GUILayoutOption[] options)
|
||||
{
|
||||
var vv = GUILayout.Toggle(value, tex, style, options);
|
||||
if (vv == value) return false;
|
||||
value = vv;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Toggle(Rect rect, ref bool value, GUIContent tex)
|
||||
{
|
||||
var vv = GUI.Toggle(rect, value, tex, GUIStyle.none);
|
||||
if (vv == value) return false;
|
||||
value = vv;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Toggle(Rect rect, ref bool value)
|
||||
{
|
||||
var vv = GUI.Toggle(rect, value, GUIContent.none);
|
||||
if (vv == value) return false;
|
||||
value = vv;
|
||||
return true;
|
||||
}
|
||||
|
||||
internal static bool Toggle(bool v, string label, Action<bool> setter)
|
||||
{
|
||||
var v1 = GUILayout.Toggle(v, label);
|
||||
if (v1 == v) return false;
|
||||
if (setter != null) setter(v1);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal static Dictionary<string, GUIContent> tooltipCache = new Dictionary<string, GUIContent>();
|
||||
internal static GUIContent GetTooltip(string tooltip)
|
||||
{
|
||||
if (string.IsNullOrEmpty(tooltip)) return GUIContent.none;
|
||||
|
||||
GUIContent result;
|
||||
if (tooltipCache.TryGetValue(tooltip, out result)) return result;
|
||||
result = new GUIContent(string.Empty, tooltip);
|
||||
tooltipCache.Add(tooltip, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
internal static bool ToolbarToggle(ref bool value, Texture icon, Vector2 padding, string tooltip = null)
|
||||
{
|
||||
var vv = GUILayout.Toggle(value, GetTooltip(tooltip), EditorStyles.toolbarButton, GUILayout.Width(22f));
|
||||
|
||||
if (icon != null)
|
||||
{
|
||||
var rect = GUILayoutUtility.GetLastRect();
|
||||
rect = Padding(rect, padding.x, padding.y);
|
||||
GUI.DrawTexture(rect, icon, ScaleMode.ScaleToFit);
|
||||
}
|
||||
|
||||
if (vv == value) return false;
|
||||
value = vv;
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO : optimize for performance
|
||||
public static bool EnumPopup<T>(ref T mode, string label, float labelWidth, GUIStyle style, params GUILayoutOption[] options)
|
||||
{
|
||||
var sz = EditorGUIUtility.labelWidth;
|
||||
EditorGUIUtility.labelWidth = labelWidth;
|
||||
{
|
||||
var obj = (Enum)(object)mode;
|
||||
var vv = EditorGUILayout.EnumPopup(label, obj, style, options);
|
||||
if (Equals(vv, obj))
|
||||
{
|
||||
EditorGUIUtility.labelWidth = sz;
|
||||
return false;
|
||||
}
|
||||
|
||||
mode = (T)(object)vv;
|
||||
}
|
||||
EditorGUIUtility.labelWidth = sz;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool EnumPopup<T>(ref T mode, GUIContent icon, GUIStyle style, params GUILayoutOption[] options)
|
||||
{
|
||||
var obj = (Enum)(object)mode;
|
||||
var cRect = GUILayoutUtility.GetRect(16f, 16f);
|
||||
cRect.xMin -= 2f;
|
||||
cRect.yMin += 2f;
|
||||
GUI.Label(cRect, icon);
|
||||
|
||||
var vv = EditorGUILayout.EnumPopup(obj, style, options);
|
||||
if (Equals(vv, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
mode = (T)(object)vv;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static Rect Padding(Rect r, float x, float y)
|
||||
{
|
||||
return new Rect(r.x + x, r.y + y, r.width - 2 * x, r.height - 2 * y);
|
||||
}
|
||||
|
||||
public static Rect LeftRect(float w, ref Rect rect)
|
||||
{
|
||||
rect.x += w;
|
||||
rect.width -= w;
|
||||
return new Rect(rect.x - w, rect.y, w, rect.height);
|
||||
}
|
||||
|
||||
public static Rect RightRect(float w, ref Rect rect)
|
||||
{
|
||||
rect.width -= w;
|
||||
return new Rect(rect.x + rect.width, rect.y, w, rect.height);
|
||||
}
|
||||
|
||||
// -----------------------
|
||||
|
||||
private static GUIStyle _miniLabelAlignRight;
|
||||
public static GUIStyle miniLabelAlignRight
|
||||
{
|
||||
get
|
||||
{
|
||||
return _miniLabelAlignRight ?? (
|
||||
_miniLabelAlignRight = new GUIStyle(EditorStyles.miniLabel) { alignment = TextAnchor.MiddleRight }
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public static Color darkRed = new Color(0.5f, .0f, 0f, 1f);
|
||||
public static Color darkGreen = new Color(0, .5f, 0f, 1f);
|
||||
public static Color darkBlue = new Color(0, .0f, 0.5f, 1f);
|
||||
public static Color lightRed = new Color(1f, 0.5f, 0.5f, 1f);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user