增加skill、加入界面基础加载
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using UnityEngine;
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/// <summary>
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/// 开机运行时设置。做成预制体放进场景,进游戏时自动应用。
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/// 参数在 Inspector / 预制体上直接改,不用动代码。
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/// </summary>
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[DisallowMultipleComponent]
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public class RuntimeSettings : MonoBehaviour
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{
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[Header("帧率")]
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[Tooltip("目标帧率:-1 = 不限制(Unity 默认),60 = 常规,120 = 高刷屏 ProMotion")]
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[SerializeField] private int targetFrameRate = 60;
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[Tooltip("垂直同步。iOS 上无效,桌面平台有效;非 0 时会覆盖上面的目标帧率")]
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[SerializeField] private int vSyncCount = 0;
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private void Awake()
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{
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Apply();
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}
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/// <summary>立刻把当前参数应用到运行环境。</summary>
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public void Apply()
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{
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QualitySettings.vSyncCount = vSyncCount;
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Application.targetFrameRate = targetFrameRate;
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}
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}
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