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m_RenderingLayersMask: + serializedVersion: 0 + m_Bits: 1 + m_ShadowRenderingLayersMask: + serializedVersion: 0 + m_Bits: 1 + m_Version: 4 + m_LightLayerMask: 1 + m_ShadowLayerMask: 1 + m_RenderingLayers: 1 + m_ShadowRenderingLayers: 1 --- !u!108 &203844588 Light: m_ObjectHideFlags: 0 @@ -171,15 +176,14 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 203844586} m_Enabled: 1 - serializedVersion: 10 + serializedVersion: 12 m_Type: 1 - m_Shape: 0 - m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 1} m_Intensity: 0.5 m_Range: 10 m_SpotAngle: 30 m_InnerSpotAngle: 21.80208 - m_CookieSize: 10 + m_CookieSize2D: {x: 10, y: 10} m_Shadows: m_Type: 2 m_Resolution: -1 @@ -223,8 +227,12 @@ Light: m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_UseBoundingSphereOverride: 0 m_UseViewFrustumForShadowCasterCull: 1 + m_ForceVisible: 0 m_ShadowRadius: 0 m_ShadowAngle: 0 + m_LightUnit: 1 + m_LuxAtDistance: 1 + m_EnableSpotReflector: 1 --- !u!4 &203844589 Transform: m_ObjectHideFlags: 0 @@ -504,6 +512,11 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -525,9 +538,11 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &707194826 MeshCollider: @@ -766,7 +781,6 @@ MonoBehaviour: m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 - m_Version: 2 m_TaaSettings: m_Quality: 3 m_FrameInfluence: 0.1 @@ -774,6 +788,7 @@ MonoBehaviour: m_MipBias: 0 m_VarianceClampScale: 0.9 m_ContrastAdaptiveSharpening: 0 + m_Version: 2 --- !u!81 &961739751 AudioListener: m_ObjectHideFlags: 0 @@ -1104,6 +1119,11 @@ PrefabInstance: propertyPath: m_Name value: TrailRoot (2) objectReference: {fileID: 0} + - target: {fileID: 8132815969298277413, guid: 305d0010d8b0944179d12671922ebbdb, + type: 3} + propertyPath: looping + value: 1 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] @@ -1234,6 +1254,11 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1255,9 +1280,11 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1542954237 MeshFilter: @@ -1345,6 +1372,11 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1366,9 +1398,11 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1630184426 MeshFilter: @@ -1429,6 +1463,11 @@ VFXRenderer: m_ReflectionProbeUsage: 0 m_RayTracingMode: 0 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_StaticBatchInfo: @@ -1448,9 +1487,11 @@ VFXRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 --- !u!2083052967 &1655261778 VisualEffect: m_ObjectHideFlags: 0 @@ -1561,6 +1602,11 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1582,9 +1628,11 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1716129648 MeshFilter: @@ -1666,6 +1714,11 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1687,9 +1740,11 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1836106129 MeshFilter: @@ -1771,6 +1826,11 @@ MeshRenderer: m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1792,9 +1852,11 @@ MeshRenderer: m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &2061794340 MeshFilter: diff --git a/Assets/Scenes/Start/LightingData.asset b/Assets/Scenes/Start/LightingData.asset new file mode 100644 index 0000000..f9d276b Binary files /dev/null and b/Assets/Scenes/Start/LightingData.asset differ diff --git a/Assets/Scenes/Start/LightingData.asset.meta b/Assets/Scenes/Start/LightingData.asset.meta new file mode 100644 index 0000000..39af4b4 --- /dev/null +++ b/Assets/Scenes/Start/LightingData.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e306318372738144f867f76e7a41cfc7 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 112000000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Start/ReflectionProbe-0.exr b/Assets/Scenes/Start/ReflectionProbe-0.exr new file mode 100644 index 0000000..eeab923 Binary files /dev/null and b/Assets/Scenes/Start/ReflectionProbe-0.exr differ diff --git a/Assets/Scenes/Start/ReflectionProbe-0.exr.meta b/Assets/Scenes/Start/ReflectionProbe-0.exr.meta new file mode 100644 index 0000000..15e0573 --- /dev/null +++ b/Assets/Scenes/Start/ReflectionProbe-0.exr.meta @@ -0,0 +1,130 @@ +fileFormatVersion: 2 +guid: 7b4f05ddea5533c4f94894045d405cd7 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 1 + seamlessCubemap: 1 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 2 + aniso: 0 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 2 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 4 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 100 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + customData: + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Gameplay/PlayerMoveController.cs b/Assets/Scripts/Gameplay/PlayerMoveController.cs index 601acef..3cbd5e9 100644 --- a/Assets/Scripts/Gameplay/PlayerMoveController.cs +++ b/Assets/Scripts/Gameplay/PlayerMoveController.cs @@ -43,7 +43,7 @@ public class PlayerMoveController : MonoBehaviour { // 场景里只有一个轮盘时自动接管,省得手动拖引用 if (joystick == null) - joystick = FindObjectOfType(true); + joystick = FindFirstObjectByType(FindObjectsInactive.Include); if (joystick == null) Debug.LogWarning("[PlayerMoveController] 场景里没找到 VirtualJoystick(移动轮盘),角色不会移动。"); diff --git a/Assets/Settings/UniversalRenderPipelineAsset.asset b/Assets/Settings/UniversalRenderPipelineAsset.asset index 4379be2..f31d254 100644 --- a/Assets/Settings/UniversalRenderPipelineAsset.asset +++ b/Assets/Settings/UniversalRenderPipelineAsset.asset @@ -110,7 +110,7 @@ MonoBehaviour: m_PrefilterDebugKeywords: 1 m_PrefilterWriteRenderingLayers: 1 m_PrefilterHDROutput: 1 - m_PrefilterAlphaOutput: 0 + m_PrefilterAlphaOutput: 1 m_PrefilterSSAODepthNormals: 1 m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthMedium: 1 @@ -128,14 +128,14 @@ MonoBehaviour: m_PrefilterSoftShadowsQualityHigh: 1 m_PrefilterSoftShadows: 0 m_PrefilterScreenCoord: 1 - m_PrefilterScreenSpaceIrradiance: 0 + m_PrefilterScreenSpaceIrradiance: 1 m_PrefilterNativeRenderPass: 1 m_PrefilterUseLegacyLightmaps: 0 - m_PrefilterBicubicLightmapSampling: 0 - m_PrefilterReflectionProbeRotation: 0 - m_PrefilterReflectionProbeBlending: 0 - m_PrefilterReflectionProbeBoxProjection: 0 - m_PrefilterReflectionProbeAtlas: 0 + m_PrefilterBicubicLightmapSampling: 1 + m_PrefilterReflectionProbeRotation: 1 + m_PrefilterReflectionProbeBlending: 1 + m_PrefilterReflectionProbeBoxProjection: 1 + m_PrefilterReflectionProbeAtlas: 1 m_ShaderVariantLogLevel: 0 m_ShadowCascades: 0 m_Textures: diff --git a/Assets/Shaders/Editor/UIMaskDrawers.cs b/Assets/Shaders/Editor/UIMaskDrawers.cs index 8972e14..41fee2c 100644 --- a/Assets/Shaders/Editor/UIMaskDrawers.cs +++ b/Assets/Shaders/Editor/UIMaskDrawers.cs @@ -199,12 +199,12 @@ public class CustomDataChannel : MaterialPropertyDrawer } Shader shader = material.shader; - int count = ShaderUtil.GetPropertyCount(shader); + int count = shader.GetPropertyCount(); var owners = new System.Collections.Generic.List(); for (int i = 0; i < count; i++) { - string name = ShaderUtil.GetPropertyName(shader, i); + string name = shader.GetPropertyName(i); if (name == prop.name || !name.Contains("CustomChannel")) { continue; @@ -214,7 +214,7 @@ public class CustomDataChannel : MaterialPropertyDrawer continue; } - string description = ShaderUtil.GetPropertyDescription(shader, i); + string description = shader.GetPropertyDescription(i); owners.Add(string.IsNullOrEmpty(description) ? name : description); } diff --git a/Assets/Shaders/Editor/UIMaskShaderGUI.cs b/Assets/Shaders/Editor/UIMaskShaderGUI.cs index 2bec065..69396c3 100644 --- a/Assets/Shaders/Editor/UIMaskShaderGUI.cs +++ b/Assets/Shaders/Editor/UIMaskShaderGUI.cs @@ -159,17 +159,17 @@ public class UIMaskShaderGUI : ShaderGUI continue; } - switch (prop.type) + switch (prop.propertyType) { - case MaterialProperty.PropType.Color: + case UnityEngine.Rendering.ShaderPropertyType.Color: prop.colorValue = defaultsMaterial.GetColor(name); break; - case MaterialProperty.PropType.Vector: + case UnityEngine.Rendering.ShaderPropertyType.Vector: prop.vectorValue = defaultsMaterial.GetVector(name); break; - case MaterialProperty.PropType.Texture: + case UnityEngine.Rendering.ShaderPropertyType.Texture: prop.textureValue = defaultsMaterial.GetTexture(name); break; @@ -275,15 +275,15 @@ public class UIMaskShaderGUI : ShaderGUI return; } - if (prop.type == MaterialProperty.PropType.Texture) + if (prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Texture) { // Unity 原生贴图选择器(缩略图 + 平铺/偏移都由它画) - bool scaleOffset = (prop.flags & MaterialProperty.PropFlags.NoScaleOffset) == 0; + bool scaleOffset = (prop.propertyFlags & UnityEngine.Rendering.ShaderPropertyFlags.NoScaleOffset) == 0; editor.TextureProperty(prop, prop.displayName, scaleOffset); return; } - if (prop.type == MaterialProperty.PropType.Vector) + if (prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Vector) { DrawVectorTwoLines(prop); return; @@ -294,8 +294,8 @@ public class UIMaskShaderGUI : ShaderGUI private static bool IsSingleValue(MaterialProperty prop) { - return prop.type == MaterialProperty.PropType.Float - || prop.type == MaterialProperty.PropType.Int; + return prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Float + || prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Int; } // 两个单值属性并排一行;半行放不下默认标签宽度,所以临时收窄标签 diff --git a/Assets/Textures/New Lighting Settings.lighting b/Assets/Textures/New Lighting Settings.lighting new file mode 100644 index 0000000..9dd03c7 --- /dev/null +++ b/Assets/Textures/New Lighting Settings.lighting @@ -0,0 +1,69 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!850595691 &4890085278179872738 +LightingSettings: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: New Lighting Settings + serializedVersion: 10 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_RealtimeEnvironmentLighting: 1 + m_BounceScale: 1 + m_AlbedoBoost: 1 + m_IndirectOutputScale: 1 + m_UsingShadowmask: 1 + m_BakeBackend: 2 + m_LightmapMaxSize: 1024 + m_LightmapSizeFixed: 0 + m_UseMipmapLimits: 1 + m_BakeResolution: 40 + m_Padding: 2 + m_LightmapCompression: 3 + m_LightmapPackingMode: 0 + m_LightmapPackingMethod: 1 + m_XAtlasPackingAttempts: 16384 + m_XAtlasBruteForce: 0 + m_XAtlasBlockAlign: 0 + m_XAtlasRepackUnderutilizedLightmaps: 1 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAO: 0 + m_MixedBakeMode: 2 + m_LightmapsBakeMode: 1 + m_FilterMode: 1 + m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0} + m_ExportTrainingData: 0 + m_EnableWorkerProcessBaking: 1 + m_TrainingDataDestination: TrainingData + m_RealtimeResolution: 2 + m_ForceWhiteAlbedo: 0 + m_ForceUpdates: 0 + m_PVRCulling: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_LightProbeSampleCountMultiplier: 4 + m_PVRBounces: 2 + m_PVRMinBounces: 2 + m_PVREnvironmentImportanceSampling: 1 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 1 + m_PVRFilteringGaussRadiusAO: 1 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_RespectSceneVisibilityWhenBakingGI: 0 diff --git a/Assets/Textures/New Lighting Settings.lighting.meta b/Assets/Textures/New Lighting Settings.lighting.meta new file mode 100644 index 0000000..3a0e26f --- /dev/null +++ b/Assets/Textures/New Lighting Settings.lighting.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9cb4ff88d6632204ea780cb8304287a5 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 4890085278179872738 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UniversalRenderPipelineGlobalSettings.asset b/Assets/UniversalRenderPipelineGlobalSettings.asset index 6ff80f1..9986a94 100644 --- a/Assets/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/UniversalRenderPipelineGlobalSettings.asset @@ -29,7 +29,7 @@ MonoBehaviour: m_StripUnusedVariants: 1 m_StripScreenCoordOverrideVariants: 1 supportRuntimeDebugDisplay: 0 - m_EnableRenderGraph: 0 + m_EnableRenderGraph: 1 m_Settings: m_SettingsList: m_List: @@ -68,7 +68,21 @@ MonoBehaviour: - rid: 8091514184302329890 - rid: 8091514184302329891 m_RuntimeSettings: - m_List: [] + m_List: + - rid: 8091514184302329859 + - rid: 8091514184302329860 + - rid: 8091514184302329863 + - rid: 8091514184302329864 + - rid: 8091514184302329869 + - rid: 8091514184302329870 + - rid: 8091514184302329871 + - rid: 8091514184302329875 + - rid: 8091514184302329876 + - rid: 8091514184302329880 + - rid: 8091514184302329881 + - rid: 8091514184302329882 + - rid: 8091514184302329887 + - rid: 8091514184302329891 m_AssetVersion: 10 m_ObsoleteDefaultVolumeProfile: {fileID: 0} m_RenderingLayerNames: @@ -276,7 +290,7 @@ MonoBehaviour: type: {class: RenderGraphSettings, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime} data: m_Version: 0 - m_EnableRenderCompatibilityMode: 1 + m_EnableRenderCompatibilityMode: 0 - rid: 8091514184302329870 type: {class: UniversalRenderPipelineRuntimeTextures, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime} diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index ceac9eb..a1ea96a 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -66,7 +66,7 @@ GraphicsSettings: keywordDeclarationOverrides: [] m_LightsUseLinearIntensity: 1 m_LightsUseColorTemperature: 1 - m_LogWhenShaderIsCompiled: 0 + m_LogWhenShaderIsCompiled: 1 m_LightProbeOutsideHullStrategy: 0 m_CameraRelativeLightCulling: 0 m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 27b9174..b07e946 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -17,8 +17,8 @@ PlayerSettings: defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} - m_ShowUnitySplashScreen: 1 - m_ShowUnitySplashLogo: 1 + m_ShowUnitySplashScreen: 0 + m_ShowUnitySplashLogo: 0 m_SplashScreenOverlayOpacity: 1 m_SplashScreenAnimation: 1 m_SplashScreenLogoStyle: 1 @@ -528,7 +528,10 @@ PlayerSettings: m_Height: 720 m_Kind: 1 m_SubKind: - m_BuildTargetBatching: [] + m_BuildTargetBatching: + - m_BuildTarget: Android + m_StaticBatching: 1 + m_DynamicBatching: 0 m_BuildTargetShaderSettings: [] m_BuildTargetGraphicsJobs: [] m_BuildTargetGraphicsJobMode: [] @@ -948,7 +951,7 @@ PlayerSettings: captureStartupLogs: {} activeInputHandler: 0 windowsGamepadBackendHint: 0 - cloudProjectId: f8040c55-99fa-4e9a-87ef-e77404315157 + cloudProjectId: framebufferDepthMemorylessMode: 0 qualitySettingsNames: [] projectName: Vision diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json index 6f3e60f..6ed312a 100644 --- a/ProjectSettings/SceneTemplateSettings.json +++ b/ProjectSettings/SceneTemplateSettings.json @@ -4,164 +4,123 @@ { "userAdded": false, "type": "UnityEngine.AnimationClip", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEditor.Animations.AnimatorController", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEngine.AnimatorOverrideController", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEditor.Audio.AudioMixerController", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEngine.ComputeShader", - "ignore": true, - "defaultInstantiationMode": 1, - "supportsModification": true + "defaultInstantiationMode": 1 }, { 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"defaultInstantiationMode": 0 }, { "userAdded": false, "type": "UnityEngine.Timeline.TimelineAsset", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true + "defaultInstantiationMode": 0 } ], "defaultDependencyTypeInfo": { "userAdded": false, "type": "", - "ignore": false, - "defaultInstantiationMode": 1, - "supportsModification": true + "defaultInstantiationMode": 1 }, "newSceneOverride": 0 } \ No newline at end of file diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index a4b74d6..ea96132 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -10,12 +10,14 @@ UnityConnectSettings: m_EventUrl: https://cdp.cloud.unity3d.com/v1/events m_ConfigUrl: https://config.uca.cloud.unity3d.com m_DashboardUrl: https://dashboard.unity3d.com - m_CNEventUrl: https://cdp.cloud.unity.cn/v1/events - m_CNConfigUrl: https://cdp.cloud.unity.cn/config m_TestInitMode: 0 - CrashReportingSettings: - m_EventUrl: https://perf-events.cloud.unity3d.com + InsightsSettings: + m_EngineDiagnosticsEnabled: 0 m_Enabled: 0 + CrashReportingSettings: + serializedVersion: 2 + m_EventUrl: https://perf-events.cloud.unity3d.com + m_EnableCloudDiagnosticsReporting: 0 m_LogBufferSize: 10 m_CaptureEditorExceptions: 1 UnityPurchasingSettings: