材质修改
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1655261776}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1716129645
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--- !u!1 &1716129645
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -6213,6 +6324,79 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 905259bd26d574ba586c38b5e91d0b7f, type: 3}
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--- !u!1001 &3786016077816348752
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_Modifications:
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
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type: 3}
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propertyPath: m_Name
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value: TrailRoot
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objectReference: {fileID: 0}
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- target: {fileID: 4708354386871929370, guid: 305d0010d8b0944179d12671922ebbdb,
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type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 305d0010d8b0944179d12671922ebbdb, type: 3}
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--- !u!4 &4895367710234614728 stripped
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--- !u!4 &4895367710234614728 stripped
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Transform:
|
Transform:
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m_CorrespondingSourceObject: {fileID: 3405330547492594424, guid: 905259bd26d574ba586c38b5e91d0b7f,
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m_CorrespondingSourceObject: {fileID: 3405330547492594424, guid: 905259bd26d574ba586c38b5e91d0b7f,
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@@ -6234,4 +6418,6 @@ SceneRoots:
|
|||||||
- {fileID: 649210419}
|
- {fileID: 649210419}
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- {fileID: 707194828}
|
- {fileID: 707194828}
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- {fileID: 3270044679103326515}
|
- {fileID: 3270044679103326515}
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- {fileID: 1446505804}
|
- {fileID: 3786016077816348752}
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|
- {fileID: 1231889790}
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||||||
|
- {fileID: 1655261779}
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@@ -19,7 +19,7 @@ MonoBehaviour:
|
|||||||
m_RendererDataList:
|
m_RendererDataList:
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||||||
- {fileID: 11400000, guid: 61a1b88813ced4bde8ed27e3df04ab50, type: 2}
|
- {fileID: 11400000, guid: 61a1b88813ced4bde8ed27e3df04ab50, type: 2}
|
||||||
m_DefaultRendererIndex: 0
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m_DefaultRendererIndex: 0
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m_RequireDepthTexture: 0
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m_RequireDepthTexture: 1
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||||||
m_RequireOpaqueTexture: 0
|
m_RequireOpaqueTexture: 0
|
||||||
m_OpaqueDownsampling: 1
|
m_OpaqueDownsampling: 1
|
||||||
m_SupportsTerrainHoles: 1
|
m_SupportsTerrainHoles: 1
|
||||||
|
|||||||
@@ -50,20 +50,48 @@ public abstract class UIMaskEnumDrawer : MaterialPropertyDrawer
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 混合模式:加色 / 普通混合
|
// 混合模式:Additive / Alpha / Alpha Premultiplied / Opaque
|
||||||
// 数值对应 UnityEngine.Rendering.BlendMode:SrcAlpha=5, One=1, OneMinusSrcAlpha=10
|
// 数值对应 UnityEngine.Rendering.BlendMode:SrcAlpha=5, One=1, OneMinusSrcAlpha=10, Zero=0
|
||||||
|
// Opaque 会同时打开 ZWrite(不透明需要写深度),其余模式 ZWrite = 0
|
||||||
public class UIMaskBlendMode : UIMaskEnumDrawer
|
public class UIMaskBlendMode : UIMaskEnumDrawer
|
||||||
{
|
{
|
||||||
private static readonly string[] Items = { "Additive", "AlphaBlend" };
|
private static readonly string[] Items = { "Additive", "Alpha", "Alpha Premultiplied", "Opaque" };
|
||||||
|
|
||||||
protected override string[] Options => Items;
|
protected override string[] Options => Items;
|
||||||
|
|
||||||
protected override void Apply(MaterialEditor editor, int index)
|
protected override void Apply(MaterialEditor editor, int index)
|
||||||
{
|
{
|
||||||
SetValue(editor, "_SrcBlend", (float)UnityEngine.Rendering.BlendMode.SrcAlpha);
|
const float srcAlpha = (float)UnityEngine.Rendering.BlendMode.SrcAlpha; // 5
|
||||||
SetValue(editor, "_DstBlend", index == 0
|
const float one = (float)UnityEngine.Rendering.BlendMode.One; // 1
|
||||||
? (float)UnityEngine.Rendering.BlendMode.One
|
const float oneMinusSrcAlpha = (float)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha; // 10
|
||||||
: (float)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
|
const float zero = (float)UnityEngine.Rendering.BlendMode.Zero; // 0
|
||||||
|
|
||||||
|
switch (index)
|
||||||
|
{
|
||||||
|
case 1: // Alpha:标准透明混合
|
||||||
|
SetValue(editor, "_SrcBlend", srcAlpha);
|
||||||
|
SetValue(editor, "_DstBlend", oneMinusSrcAlpha);
|
||||||
|
SetValue(editor, "_ZWrite", 0f);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2: // Alpha Premultiplied:颜色已预乘 alpha,源因子用 One
|
||||||
|
SetValue(editor, "_SrcBlend", one);
|
||||||
|
SetValue(editor, "_DstBlend", oneMinusSrcAlpha);
|
||||||
|
SetValue(editor, "_ZWrite", 0f);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3: // Opaque:不混合 + 写深度
|
||||||
|
SetValue(editor, "_SrcBlend", one);
|
||||||
|
SetValue(editor, "_DstBlend", zero);
|
||||||
|
SetValue(editor, "_ZWrite", 1f);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default: // Additive:SrcAlpha + One
|
||||||
|
SetValue(editor, "_SrcBlend", srcAlpha);
|
||||||
|
SetValue(editor, "_DstBlend", one);
|
||||||
|
SetValue(editor, "_ZWrite", 0f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ public class UIMaskShaderGUI : ShaderGUI
|
|||||||
new Group
|
new Group
|
||||||
{
|
{
|
||||||
Label = "基础",
|
Label = "基础",
|
||||||
Props = new[] { "_BlendMode", "_RenderFace", "_TintColor", "_GlowScale|_AlphaScale", "_MainTex" }
|
Props = new[] { "_BlendMode", "_RenderFace", "_TintColor", "_GlowScale|_AlphaScale", "_MainTex", "_SoftParticleFade" }
|
||||||
},
|
},
|
||||||
new Group
|
new Group
|
||||||
{
|
{
|
||||||
|
|||||||
+34
-17
@@ -16,9 +16,11 @@ Properties {
|
|||||||
[HideInInspector] _DstBlend ("Dst Blend", Float) = 1
|
[HideInInspector] _DstBlend ("Dst Blend", Float) = 1
|
||||||
[UIMaskRenderFace] _RenderFace ("渲染面", Float) = 2
|
[UIMaskRenderFace] _RenderFace ("渲染面", Float) = 2
|
||||||
[HideInInspector] _Cull ("Cull", Float) = 0
|
[HideInInspector] _Cull ("Cull", Float) = 0
|
||||||
|
[HideInInspector] _ZWrite ("ZWrite", Float) = 0
|
||||||
[HDR]_TintColor ("着色", Color) = (0.5,0.5,0.5,0.5)
|
[HDR]_TintColor ("着色", Color) = (0.5,0.5,0.5,0.5)
|
||||||
_GlowScale("发光强度", float) = 1
|
_GlowScale("发光强度", float) = 1
|
||||||
_AlphaScale("透明度", float) = 1
|
_AlphaScale("透明度", float) = 1
|
||||||
|
_SoftParticleFade ("软粒子过渡", Range(0, 5)) = 0
|
||||||
_MainTex ("主贴图", 2D) = "white" {}
|
_MainTex ("主贴图", 2D) = "white" {}
|
||||||
[Toggle] _UseUvAni("启用", Float) = 0
|
[Toggle] _UseUvAni("启用", Float) = 0
|
||||||
_SpeedU("U 速度", Float) = 0
|
_SpeedU("U 速度", Float) = 0
|
||||||
@@ -65,7 +67,7 @@ CustomEditor "UIMaskShaderGUI"
|
|||||||
Category {
|
Category {
|
||||||
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
||||||
Blend [_SrcBlend][_DstBlend]
|
Blend [_SrcBlend][_DstBlend]
|
||||||
Cull [_Cull] Lighting Off ZWrite Off
|
Cull [_Cull] Lighting Off ZWrite [_ZWrite]
|
||||||
|
|
||||||
SubShader {
|
SubShader {
|
||||||
Stencil
|
Stencil
|
||||||
@@ -102,6 +104,9 @@ Category {
|
|||||||
|
|
||||||
sampler2D _MainTex;
|
sampler2D _MainTex;
|
||||||
fixed4 _TintColor;
|
fixed4 _TintColor;
|
||||||
|
// 软粒子:拿相机深度图和粒子自身深度比较,贴近其它几何体时淡出(距离=0 时完全不生效)
|
||||||
|
UNITY_DECLARE_DEPTH_TEXTURE(_CameraDepthTexture);
|
||||||
|
float _SoftParticleFade;
|
||||||
|
|
||||||
#if _USEMASK_ON
|
#if _USEMASK_ON
|
||||||
sampler2D _Mask;
|
sampler2D _Mask;
|
||||||
@@ -182,12 +187,9 @@ Category {
|
|||||||
float4 customData : TEXCOORD1; // Custom1.xyzw
|
float4 customData : TEXCOORD1; // Custom1.xyzw
|
||||||
float4 customData2 : TEXCOORD6; // Custom2.xyzw
|
float4 customData2 : TEXCOORD6; // Custom2.xyzw
|
||||||
|
|
||||||
#if _USEMASK_ON
|
#if _USEMASK_ON || _USEUVDISTORTION_ON
|
||||||
fixed2 texcoordMask : TEXCOORD2;
|
// xy = 遮罩 UV,zw = 噪声 UV(合占一个插值器,给软粒子腾位置)
|
||||||
#endif
|
fixed4 uvPack : TEXCOORD2;
|
||||||
|
|
||||||
#if _USEUVDISTORTION_ON
|
|
||||||
fixed2 texcoordNoise : TEXCOORD3;
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if _USEDISSOLVE_ON
|
#if _USEDISSOLVE_ON
|
||||||
@@ -195,11 +197,14 @@ Category {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if _USEUIMASKCLIP_ON
|
#if _USEUIMASKCLIP_ON
|
||||||
fixed4 worldPosition : TEXCOORD5;
|
fixed2 worldPosition : TEXCOORD5;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// 软粒子:xy/w = 屏幕 UV,w = 视空间深度
|
||||||
|
float4 screenPos : TEXCOORD3;
|
||||||
|
|
||||||
#if _USEVERTEXMASK_ON
|
#if _USEVERTEXMASK_ON
|
||||||
fixed4 vertex2 : TEXCOORD7;
|
fixed2 vertex2 : TEXCOORD7;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
@@ -218,17 +223,18 @@ Category {
|
|||||||
o.color = v.color * _TintColor;
|
o.color = v.color * _TintColor;
|
||||||
o.texcoord.xy = TRANSFORM_TEX(v.texcoord,_MainTex);
|
o.texcoord.xy = TRANSFORM_TEX(v.texcoord,_MainTex);
|
||||||
o.texcoord.zw = v.texcoord.zw;
|
o.texcoord.zw = v.texcoord.zw;
|
||||||
|
o.screenPos = ComputeScreenPos(o.vertex);
|
||||||
|
|
||||||
// 把打包在各 texcoord 里的粒子自定义数据还原成 Custom1.xyzw / Custom2.xyzw
|
// 把打包在各 texcoord 里的粒子自定义数据还原成 Custom1.xyzw / Custom2.xyzw
|
||||||
o.customData = float4(v.texcoord.z, v.texcoord.w, v.texcoord1.x, v.texcoord1.y);
|
o.customData = float4(v.texcoord.z, v.texcoord.w, v.texcoord1.x, v.texcoord1.y);
|
||||||
o.customData2 = float4(v.texcoord1.z, v.texcoord1.w, v.texcoord2.x, v.texcoord2.y);
|
o.customData2 = float4(v.texcoord1.z, v.texcoord1.w, v.texcoord2.x, v.texcoord2.y);
|
||||||
|
|
||||||
#if _USEMASK_ON
|
#if _USEMASK_ON
|
||||||
o.texcoordMask = TRANSFORM_TEX(v.texcoord,_Mask);
|
o.uvPack.xy = TRANSFORM_TEX(v.texcoord,_Mask);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if _USEUVDISTORTION_ON
|
#if _USEUVDISTORTION_ON
|
||||||
o.texcoordNoise = TRANSFORM_TEX(v.texcoord,_UVNoiseTex);
|
o.uvPack.zw = TRANSFORM_TEX(v.texcoord,_UVNoiseTex);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if _USEDISSOLVE_ON
|
#if _USEDISSOLVE_ON
|
||||||
@@ -236,11 +242,11 @@ Category {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if _USEUIMASKCLIP_ON
|
#if _USEUIMASKCLIP_ON
|
||||||
o.worldPosition = mul(unity_ObjectToWorld, v.vertex);
|
o.worldPosition = mul(unity_ObjectToWorld, v.vertex).xy;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if _USEVERTEXMASK_ON
|
#if _USEVERTEXMASK_ON
|
||||||
o.vertex2 = v.vertex;
|
o.vertex2 = v.vertex.xy;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return o;
|
return o;
|
||||||
@@ -255,8 +261,8 @@ Category {
|
|||||||
|
|
||||||
#if _USEUVDISTORTION_ON
|
#if _USEUVDISTORTION_ON
|
||||||
float2 noiseScrollXY = _NoiseScroll.xy;
|
float2 noiseScrollXY = _NoiseScroll.xy;
|
||||||
i.texcoordNoise += fixed2(_Time.g * noiseScrollXY);
|
i.uvPack.zw += fixed2(_Time.g * noiseScrollXY);
|
||||||
i.texcoord.xy += tex2D(_UVNoiseTex, i.texcoordNoise).xy*_Distortion*_NoiseScroll.zw;
|
i.texcoord.xy += tex2D(_UVNoiseTex, i.uvPack.zw).xy*_Distortion*_NoiseScroll.zw;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
fixed4 col = 2.0f * i.color * tex2D(_MainTex, i.texcoord.xy);
|
fixed4 col = 2.0f * i.color * tex2D(_MainTex, i.texcoord.xy);
|
||||||
@@ -265,9 +271,9 @@ Category {
|
|||||||
|
|
||||||
#if _USEMASK_ON
|
#if _USEMASK_ON
|
||||||
#if _USEMASKUVANI_ON
|
#if _USEMASKUVANI_ON
|
||||||
i.texcoordMask += _Time.y * float2(_MaskSpeedU, _MaskSpeedV);
|
i.uvPack.xy += _Time.y * float2(_MaskSpeedU, _MaskSpeedV);
|
||||||
#endif
|
#endif
|
||||||
col.a = saturate(col.a * UIMaskSampleChannel(_Mask, i.texcoordMask, _MaskChannel));
|
col.a = saturate(col.a * UIMaskSampleChannel(_Mask, i.uvPack.xy, _MaskChannel));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if _USEDISSOLVE_ON
|
#if _USEDISSOLVE_ON
|
||||||
@@ -298,6 +304,17 @@ Category {
|
|||||||
col.a *= smoothstep(1, 0, ((i.vertex2.x - _VertexOffset.x) * _VertexOffset.z + (i.vertex2.y - _VertexOffset.y) * _VertexOffset.w) * _VertexFlipX);
|
col.a *= smoothstep(1, 0, ((i.vertex2.x - _VertexOffset.x) * _VertexOffset.z + (i.vertex2.y - _VertexOffset.y) * _VertexOffset.w) * _VertexFlipX);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// 软粒子:与相机深度图比较,贴近其它几何体(如地面)时按深度差淡出,消除生硬交线。
|
||||||
|
// _SoftParticleFade = 0(默认)时被 step 门控掉,完全不生效,也不产生分支/变体。
|
||||||
|
// 注意:正交相机下 screenPos.w != 视空间深度,此效果不适用。
|
||||||
|
{
|
||||||
|
float2 screenUV = i.screenPos.xy / i.screenPos.w;
|
||||||
|
float sceneEyeZ = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, screenUV));
|
||||||
|
float partEyeZ = i.screenPos.w;
|
||||||
|
float softFade = saturate((sceneEyeZ - partEyeZ) / max(_SoftParticleFade, 0.0001));
|
||||||
|
col.a *= lerp(1.0, softFade, step(0.0001, _SoftParticleFade));
|
||||||
|
}
|
||||||
|
|
||||||
return col;
|
return col;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+22
-20
@@ -12,7 +12,9 @@ Material:
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_ValidKeywords:
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- _USEDISSOLVE_ON
|
- _USEMASK_ON
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|
- _USEUVANI_ON
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|
- _USEUVDISTORTION_ON
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m_InvalidKeywords:
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m_InvalidKeywords:
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- _USEUVTRAIL_ON
|
- _USEUVTRAIL_ON
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m_LightmapFlags: 4
|
m_LightmapFlags: 4
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@@ -46,7 +48,7 @@ Material:
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _DissolveTex:
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- _DissolveTex:
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m_Texture: {fileID: 2800000, guid: 94c4ffff470a043f68f9d388161c3b2a, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 0.5, y: 0.5}
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m_Scale: {x: 0.5, y: 0.5}
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m_Offset: {x: -2.91, y: 0}
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m_Offset: {x: -2.91, y: 0}
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- _EmissionMap:
|
- _EmissionMap:
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@@ -54,11 +56,11 @@ Material:
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 7ca288cbfc0684bbf876ce03dca16a9a, type: 3}
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m_Texture: {fileID: 2800000, guid: 2bfaefa73861d4610817e7bcbd61868e, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _Mask:
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- _Mask:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: d9727e1906dfa4caa8302f7d2d99c032, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
|
- _MetallicGlossMap:
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@@ -82,7 +84,7 @@ Material:
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _UVNoiseTex:
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- _UVNoiseTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 94c4ffff470a043f68f9d388161c3b2a, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
|
- unity_Lightmaps:
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@@ -113,14 +115,14 @@ Material:
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- _Cutoff: 0.5
|
- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailAlbedoMapScale: 1
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||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
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- _Dissolve: 1
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- _Dissolve: 0
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- _DissolveChannel: 0
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- _DissolveChannel: 3
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- _DissolveCustomChannel: 1
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- _DissolveCustomChannel: 0
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- _DissolveCustomData: 1
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- _DissolveCustomData: 1
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- _DissolveEdgeSharpness: 0.001
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- _DissolveEdgeSharpness: 2
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- _DissolveHighlightWidth: 0.203
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- _DissolveHighlightWidth: 0.08
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- _DissolveWidth: 0.174
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- _DissolveWidth: 0
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- _Distortion: 0
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- _Distortion: 0.5
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- _DstBlend: 10
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- _DstBlend: 10
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- _DstBlendAlpha: 0
|
- _DstBlendAlpha: 0
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||||||
- _EdgeGlow: 1
|
- _EdgeGlow: 1
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@@ -141,7 +143,7 @@ Material:
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- _Smoothness: 0.5
|
- _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SpecularHighlights: 1
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- _SpeedU: 0
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- _SpeedU: -2
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- _SpeedV: 0
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- _SpeedV: 0
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- _SrcBlend: 5
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- _SrcBlend: 5
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- _SrcBlendAlpha: 1
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- _SrcBlendAlpha: 1
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@@ -151,14 +153,14 @@ Material:
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- _StencilReadMask: 255
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _StencilWriteMask: 255
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- _Surface: 0
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- _Surface: 0
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- _UseDissolve: 1
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- _UseDissolve: 0
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- _UseHardEdge: 0
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- _UseHardEdge: 0
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- _UseMask: 0
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- _UseMask: 1
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- _UseMaskUvAni: 0
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- _UseMaskUvAni: 0
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- _UseReceiveFog: 0
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- _UseReceiveFog: 0
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- _UseUIMaskClip: 0
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- _UseUIMaskClip: 0
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- _UseUvAni: 0
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- _UseUvAni: 1
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- _UseUvDistortion: 0
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- _UseUvDistortion: 1
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- _UseUvTrail: 1
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- _UseUvTrail: 1
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- _UseVertexMask: 0
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- _UseVertexMask: 0
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- _VertexFlipX: 1
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- _VertexFlipX: 1
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@@ -168,12 +170,12 @@ Material:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _ClipRect: {r: -1, g: -1, b: 1, a: 1}
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- _ClipRect: {r: -1, g: -1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _DissolveEdgeColor: {r: 1, g: 0.03199675, b: 0, a: 1}
|
- _DissolveEdgeColor: {r: 0, g: 0, b: 0, a: 1}
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||||||
- _DissolveHighlightColor: {r: 4, g: 2.8794167, b: 0, a: 1}
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- _DissolveHighlightColor: {r: 0, g: 0, b: 0, a: 1}
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- _EdgeColor: {r: 1, g: 1, b: 1, a: 1}
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- _EdgeColor: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _MainTexTiling: {r: 1, g: 1, b: 0, a: 0}
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- _MainTexTiling: {r: 1, g: 1, b: 0, a: 0}
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- _NoiseScroll: {r: 0, g: 0, b: 1, a: 1}
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- _NoiseScroll: {r: -1, g: 0, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _VertexOffset: {r: 0, g: 0, b: 1, a: 1}
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- _VertexOffset: {r: 0, g: 0, b: 1, a: 1}
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File diff suppressed because it is too large.
Load diff
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|
fileFormatVersion: 2
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guid: 062443e59e97d4433867343eae0c3cd4
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VisualEffectImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,655 @@
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{
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"m_SGVersion": 3,
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"m_ObjectId": "2e85c96724b24502961d895ef074a773",
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"m_Dropdowns": [],
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"m_Id": "fb8cef7b86834ba598571fc7a675deaf"
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}
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"m_Id": "1022e32c53f84d6fbf47cdb681f90d02"
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"m_Id": "8e2cfe7e36fc4209b4650bef51fb579d"
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"m_Id": "e203572b2c5f43e9b43bac26f4d82925"
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"m_Id": "3c0edffee21d4e8199aa3b59f481e2c7"
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"m_Id": "112a5d14ac8245189e35ec26a19d915b"
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@@ -1,8 +1,8 @@
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{
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@@ -11,6 +11,7 @@
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@@ -177,6 +177,15 @@
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Reference in new issue
Block a user