微信小程序-省心预览工具
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Disposable } from "./index.js";
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export declare class Input implements Disposable {
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element: HTMLElement;
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mouseX: number;
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mouseY: number;
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buttonDown: boolean;
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touch0: Touch | null;
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touch1: Touch | null;
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initialPinchDistance: number;
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private listeners;
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private autoPreventDefault;
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private isTouch;
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private callbacks;
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constructor(element: HTMLElement, autoPreventDefault?: boolean);
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private setupCallbacks;
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dispose(): void;
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addListener(listener: InputListener): void;
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removeListener(listener: InputListener): void;
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}
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export declare class Touch {
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identifier: number;
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x: number;
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y: number;
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constructor(identifier: number, x: number, y: number);
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}
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export interface InputListener {
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down?(x: number, y: number, ev?: MouseEvent | TouchEvent): void;
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up?(x: number, y: number, ev?: MouseEvent | TouchEvent): void;
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moved?(x: number, y: number, ev?: MouseEvent | TouchEvent): void;
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dragged?(x: number, y: number, ev?: MouseEvent | TouchEvent): void;
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wheel?(delta: number, ev?: MouseEvent | TouchEvent): void;
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zoom?(initialDistance: number, distance: number, ev?: MouseEvent | TouchEvent): void;
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}
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