68 lines
3.0 KiB
TypeScript
68 lines
3.0 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Vector3 } from "./Vector3.js";
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export declare const M00 = 0;
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export declare const M01 = 4;
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export declare const M02 = 8;
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export declare const M03 = 12;
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export declare const M10 = 1;
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export declare const M11 = 5;
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export declare const M12 = 9;
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export declare const M13 = 13;
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export declare const M20 = 2;
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export declare const M21 = 6;
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export declare const M22 = 10;
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export declare const M23 = 14;
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export declare const M30 = 3;
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export declare const M31 = 7;
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export declare const M32 = 11;
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export declare const M33 = 15;
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export declare class Matrix4 {
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temp: Float32Array;
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values: Float32Array;
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private static xAxis;
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private static yAxis;
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private static zAxis;
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private static tmpMatrix;
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constructor();
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set(values: ArrayLike<number>): Matrix4;
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transpose(): Matrix4;
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identity(): Matrix4;
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invert(): Matrix4;
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determinant(): number;
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translate(x: number, y: number, z: number): Matrix4;
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copy(): Matrix4;
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projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4;
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ortho2d(x: number, y: number, width: number, height: number): Matrix4;
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ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4;
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multiply(matrix: Matrix4): Matrix4;
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multiplyLeft(matrix: Matrix4): Matrix4;
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lookAt(position: Vector3, direction: Vector3, up: Vector3): this;
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}
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