新增unity的牛逼shader和熊猫超级shader
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.AnimatedValues;
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using System.Reflection;
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#if CINIMACHINE_3_0
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using Unity.Cinemachine;
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#endif
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using NBShader;
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using System;
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// using Unity.Properties;
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namespace NBShaderEditor
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{
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[CustomEditor(typeof(PostProcessingController))]
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public class PostProcessingControllerGUI : Editor
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{
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private SerializedProperty _managerProperty;
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private SerializedProperty _indexProperty;
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private Action delayExcuteReflect = () => { };
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public override void OnInspectorGUI()
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{
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PostProcessingController ppController = (PostProcessingController)target;
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serializedObject.Update();
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_managerProperty = serializedObject.FindProperty("_manager");
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_indexProperty = serializedObject.FindProperty("_index");
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.PropertyField(_managerProperty);
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EditorGUI.EndDisabledGroup();
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EditorGUI.BeginChangeCheck();
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SerializedProperty customScreenCenterPosProp = serializedObject.FindProperty("customScreenCenterPos");
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EditorGUILayout.PropertyField(customScreenCenterPosProp, new GUIContent("自定义屏幕中心"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetScreenCenterPos", ppController);
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}
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SerializedProperty caToggleProp = serializedObject.FindProperty("chromaticAberrationToggle");
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DrawToggleFoldOut(ppController.AnimBools[0], "色散", caToggleProp,
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drawEndChangeCheck: isChangeToggle => { ReflectMethod("InitAllSettings", ppController); }
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, drawBlock: isToggle =>
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{
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EditorGUI.BeginChangeCheck();
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SerializedProperty caFromDistortProp = serializedObject.FindProperty("caFromDistort");
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EditorGUILayout.PropertyField(caFromDistortProp, new GUIContent("色散UV跟随后处理扭曲"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetUVFromDistort", ppController);
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}
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SerializedProperty caIntensityProps = serializedObject.FindProperty("chromaticAberrationIntensity");
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EditorGUILayout.PropertyField(caIntensityProps, new GUIContent("色散强度"));
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if (!ppController.caFromDistort)
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{
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SerializedProperty caPosProp = serializedObject.FindProperty("chromaticAberrationPos");
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EditorGUILayout.PropertyField(caPosProp, new GUIContent("色散位置"));
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SerializedProperty caRangeProp = serializedObject.FindProperty("chromaticAberrationRange");
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EditorGUILayout.PropertyField(caRangeProp, new GUIContent("色散过渡范围"));
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}
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});
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SerializedProperty distortSpeedToggleProp = serializedObject.FindProperty("distortSpeedToggle");
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DrawToggleFoldOut(ppController.AnimBools[1], "扭曲", distortSpeedToggleProp, drawEndChangeCheck:
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isChangeToggle => { ReflectMethod("InitAllSettings", ppController); },
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drawBlock: isToggle =>
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{
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EditorGUI.BeginChangeCheck();
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SerializedProperty distortScreenUVModeProp = serializedObject.FindProperty("distortScreenUVMode");
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EditorGUILayout.PropertyField(distortScreenUVModeProp, new GUIContent("后处理走常规屏幕坐标"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetUVFromDistort", ppController);
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}
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EditorGUI.BeginChangeCheck();
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SerializedProperty distortSpeedTextureProp = serializedObject.FindProperty("distortSpeedTexture");
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EditorGUILayout.PropertyField(distortSpeedTextureProp, new GUIContent("后处理扭曲贴图"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("InitAllSettings", ppController);
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}
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if (ppController.distortScreenUVMode)
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{
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EditorGUI.BeginChangeCheck();
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SerializedProperty distortTextureMidValueProp =
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serializedObject.FindProperty("distortTextureMidValue");
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EditorGUILayout.PropertyField(distortTextureMidValueProp, new GUIContent("扭曲贴图中间值"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetTexture", ppController);
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}
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}
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SerializedProperty distortSpeedTexStProp = serializedObject.FindProperty("distortSpeedTexSt");
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EditorGUILayout.PropertyField(distortSpeedTexStProp, new GUIContent("扭曲贴图缩放平移"));
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SerializedProperty distortSpeedIntensityProp =
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serializedObject.FindProperty("distortSpeedIntensity");
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EditorGUILayout.PropertyField(distortSpeedIntensityProp, new GUIContent("扭曲强度"));
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if (!ppController.distortScreenUVMode)
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{
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SerializedProperty distortSpeedPositionProp =
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serializedObject.FindProperty("distortSpeedPosition");
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EditorGUILayout.PropertyField(distortSpeedPositionProp, new GUIContent("扭曲位置"));
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SerializedProperty distortSpeedRangeProp = serializedObject.FindProperty("distortSpeedRange");
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EditorGUILayout.PropertyField(distortSpeedRangeProp, new GUIContent("扭曲过渡范围"));
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}
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SerializedProperty distortSpeedMoveSpeedXProp =
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serializedObject.FindProperty("distortSpeedMoveSpeedX");
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EditorGUILayout.PropertyField(distortSpeedMoveSpeedXProp, new GUIContent("扭曲纹理流动X"));
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SerializedProperty distortSpeedMoveSpeed = serializedObject.FindProperty("distortSpeedMoveSpeed");
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EditorGUILayout.PropertyField(distortSpeedMoveSpeed, new GUIContent("扭曲纹理流动Y"));
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});
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SerializedProperty radialBlurToggleProp = serializedObject.FindProperty("radialBlurToggle");
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DrawToggleFoldOut(ppController.AnimBools[2], "径向模糊", radialBlurToggleProp, drawEndChangeCheck:
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isChangeToggle => { ReflectMethod("InitAllSettings", ppController); },
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drawBlock: isToggle =>
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{
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EditorGUI.BeginChangeCheck();
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SerializedProperty radialBlurFromDistortProp =
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serializedObject.FindProperty("radialBlurFromDistort");
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EditorGUILayout.PropertyField(radialBlurFromDistortProp, new GUIContent("径向模糊跟随后处理扭曲"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetUVFromDistort", ppController);
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}
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SerializedProperty radialBlurSampleCountProp =
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serializedObject.FindProperty("radialBlurSampleCount");
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EditorGUILayout.PropertyField(radialBlurSampleCountProp, new GUIContent("采样次数"));
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SerializedProperty radialBlurIntensityProp = serializedObject.FindProperty("radialBlurIntensity");
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EditorGUILayout.PropertyField(radialBlurIntensityProp, new GUIContent("强度"));
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if (!ppController.radialBlurFromDistort)
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{
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SerializedProperty radialBlurPosProp = serializedObject.FindProperty("radialBlurPos");
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EditorGUILayout.PropertyField(radialBlurPosProp, new GUIContent("位置"));
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SerializedProperty radialBlurRangeProp = serializedObject.FindProperty("radialBlurRange");
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EditorGUILayout.PropertyField(radialBlurRangeProp, new GUIContent("过渡范围"));
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}
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});
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#if CINIMACHINE_3_0
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SerializedProperty cameraShakeToggleProp = serializedObject.FindProperty("cameraShakeToggle");
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DrawToggleFoldOut(ppController.AnimBools[3], "震屏", cameraShakeToggleProp, drawEndChangeCheck:
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isChangeToggle => { ReflectMethod("InitAllSettings", ppController); },
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drawBlock: isToggle =>
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{
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EditorGUI.BeginChangeCheck();
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SerializedProperty cinemachineCameraProp = serializedObject.FindProperty("cinemachineCamera");
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EditorGUILayout.PropertyField(cinemachineCameraProp, new GUIContent("绑定Cinemachine相机"));
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if (EditorGUI.EndChangeCheck())
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{
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ppController.InitCinemachineCamera();
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}
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SerializedProperty cameraShakeIntensityProp = serializedObject.FindProperty("cameraShakeIntensity");
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EditorGUILayout.PropertyField(cameraShakeIntensityProp, new GUIContent("相机震动强度"));
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});
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#endif
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SerializedProperty overlayTextureToggleProp = serializedObject.FindProperty("overlayTextureToggle");
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DrawToggleFoldOut(ppController.AnimBools[4], "肌理叠加图", overlayTextureToggleProp,
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drawEndChangeCheck: isChangeToggle => { ReflectMethod("InitAllSettings", ppController); },
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drawBlock: isToggle =>
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{
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EditorGUI.BeginChangeCheck();
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SerializedProperty overlayTexturePolarCoordModeProp =
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serializedObject.FindProperty("overlayTexturePolarCoordMode");
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EditorGUILayout.PropertyField(overlayTexturePolarCoordModeProp, new GUIContent("肌理图极坐标模式"));
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SerializedProperty overlayTextureProp = serializedObject.FindProperty("overlayTexture");
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EditorGUILayout.PropertyField(overlayTextureProp, new GUIContent("肌理图"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetTexture", ppController);
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}
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SerializedProperty overlayTextureStProp = serializedObject.FindProperty("overlayTextureSt");
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EditorGUILayout.PropertyField(overlayTextureStProp, new GUIContent("肌理图缩放平移"));
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SerializedProperty overlayTextureAnimProp = serializedObject.FindProperty("overlayTextureAnim");
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EditorGUILayout.PropertyField(overlayTextureAnimProp, new GUIContent("肌理图偏移动画"));
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SerializedProperty overlayTextureIntensityProp =
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serializedObject.FindProperty("overlayTextureIntensity");
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EditorGUILayout.PropertyField(overlayTextureIntensityProp, new GUIContent("肌理图强度"));
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EditorGUI.BeginChangeCheck();
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SerializedProperty overlayMaskTextureProp = serializedObject.FindProperty("overlayMaskTexture");
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EditorGUILayout.PropertyField(overlayMaskTextureProp, new GUIContent("肌理蒙版图"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetTexture", ppController);
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}
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SerializedProperty overlayMaskTextureStProp = serializedObject.FindProperty("overlayMaskTextureSt");
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EditorGUILayout.PropertyField(overlayMaskTextureStProp, new GUIContent("肌理图蒙版缩放平移"));
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});
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SerializedProperty flashToggleProp = serializedObject.FindProperty("flashToggle");
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DrawToggleFoldOut(ppController.AnimBools[5], "反闪", flashToggleProp, drawEndChangeCheck:
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isChangeToggle => { ReflectMethod("InitAllSettings", ppController); },
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drawBlock: isToggle =>
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{
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SerializedProperty flashIntensityProp = serializedObject.FindProperty("flashIntensity");
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EditorGUILayout.PropertyField(flashIntensityProp, new GUIContent("反转效果强度"));
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SerializedProperty flashGradientRangeProp = serializedObject.FindProperty("flashGradientRange");
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EditorGUILayout.PropertyField(flashGradientRangeProp, new GUIContent("过渡起始亮度"));
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SerializedProperty flashContrastProp = serializedObject.FindProperty("flashContrast");
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EditorGUILayout.PropertyField(flashContrastProp, new GUIContent("过渡范围"));
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SerializedProperty flashColorProp = serializedObject.FindProperty("flashColor");
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EditorGUILayout.PropertyField(flashColorProp, new GUIContent("亮部闪颜色"));
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SerializedProperty blackFlashColorProp = serializedObject.FindProperty("blackFlashColor");
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EditorGUILayout.PropertyField(blackFlashColorProp, new GUIContent("暗部闪颜色"));
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SerializedProperty flashInvertIntensityProp = serializedObject.FindProperty("flashInvertIntensity");
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EditorGUILayout.PropertyField(flashInvertIntensityProp, new GUIContent("反转度"));
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EditorGUI.BeginChangeCheck();
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SerializedProperty flashTexture = serializedObject.FindProperty("flashTexture");
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EditorGUILayout.PropertyField(flashTexture, new GUIContent("反闪纹理图"));
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SerializedProperty flashTexturePolarCoordModeProp = serializedObject.FindProperty("flashTexturePolarCoordMode");
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EditorGUILayout.PropertyField(flashTexturePolarCoordModeProp, new GUIContent("反闪纹理图极坐标模式"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetTexture", ppController);
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}
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SerializedProperty flashTextureScaleOffsetProp = serializedObject.FindProperty("flashTextureScaleOffset");
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EditorGUILayout.PropertyField(flashTextureScaleOffsetProp, new GUIContent("反闪纹理图缩放平移"));
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SerializedProperty flashVecProp = serializedObject.FindProperty("flashVec");
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EditorGUILayout.PropertyField(flashVecProp, new GUIContent("反闪纹理图偏移速度"));
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SerializedProperty flashDeSaturateIntensityProp = serializedObject.FindProperty("flashDeSaturateIntensity");
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EditorGUILayout.PropertyField(flashDeSaturateIntensityProp, new GUIContent("纹理图Pow"));
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SerializedProperty flashTextureIntensityProp = serializedObject.FindProperty("flashTextureIntensity");
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EditorGUILayout.PropertyField(flashTextureIntensityProp, new GUIContent("纹理图混合程度"));
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SerializedProperty flashVecZWProp = serializedObject.FindProperty("flashVecZW");
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EditorGUILayout.PropertyField(flashVecZWProp, new GUIContent("反闪纹理图遮罩位置/过渡范围"));
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});
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SerializedProperty vignetteToggleProp = serializedObject.FindProperty("vignetteToggle");
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DrawToggleFoldOut(ppController.AnimBools[6], "暗角", vignetteToggleProp, drawEndChangeCheck:
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isChangeToggle => { ReflectMethod("InitAllSettings", ppController); },
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drawBlock: isToggle =>
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{
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SerializedProperty vignetteColorProp = serializedObject.FindProperty("vignetteColor");
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EditorGUILayout.PropertyField(vignetteColorProp, new GUIContent("暗角颜色"));
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SerializedProperty vignetteIntensityProp = serializedObject.FindProperty("vignetteIntensity");
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EditorGUILayout.PropertyField(vignetteIntensityProp, new GUIContent("暗角强度"));
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SerializedProperty vignetteRoundnessProp = serializedObject.FindProperty("vignetteRoundness");
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EditorGUILayout.PropertyField(vignetteRoundnessProp, new GUIContent("暗角圆度"));
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SerializedProperty vignetteSmothnessProp = serializedObject.FindProperty("vignetteSmothness");
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EditorGUILayout.PropertyField(vignetteSmothnessProp, new GUIContent("暗角平滑度"));
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SerializedProperty vignetteFillProp = serializedObject.FindProperty("vignetteFill");
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EditorGUILayout.PropertyField(vignetteFillProp, new GUIContent("暗角填充度"));
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});
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if (GUILayout.Button("选择当前Manager"))
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{
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ReflectMethod("FindManager", ppController);
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}
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#if CINIMACHINE_3_0
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if (GUILayout.Button("选择当前CinemachineCamera"))
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{
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ppController.FindVirtualCamera();
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}
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#endif
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serializedObject.ApplyModifiedProperties();
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}
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public void DrawToggleFoldOut(AnimBool foldOutAnimBool, string label, SerializedProperty boolProperty,
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bool isIndentBlock = true,
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FontStyle fontStyle = FontStyle.Bold,
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Action<bool> drawBlock = null, Action<bool> drawEndChangeCheck = null)
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{
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if (fontStyle == FontStyle.Bold)
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{
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EditorGUILayout.Space();
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}
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EditorGUILayout.BeginHorizontal();
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var rect = EditorGUILayout.GetControlRect();
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var foldoutRect = new Rect(rect.x, rect.y, rect.width, rect.height);
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var labelRect = new Rect(rect.x + 18f, rect.y, rect.width - 18f, rect.height);
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EditorGUI.BeginChangeCheck();
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EditorGUI.PropertyField(rect, boolProperty, new GUIContent(""));
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if (EditorGUI.EndChangeCheck())
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{
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drawEndChangeCheck?.Invoke(boolProperty.boolValue);
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}
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foldOutAnimBool.target = EditorGUI.Foldout(foldoutRect, foldOutAnimBool.target, string.Empty, true);
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var origFontStyle = EditorStyles.label.fontStyle;
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EditorStyles.label.fontStyle = fontStyle;
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EditorGUI.LabelField(labelRect, label);
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EditorStyles.label.fontStyle = origFontStyle;
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EditorGUILayout.EndHorizontal();
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if (isIndentBlock) EditorGUI.indentLevel++;
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float faded = foldOutAnimBool.faded;
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if (faded == 0) faded = 0.00001f; //用于欺骗FadeGroup,不要让他真的关闭了。这样会藏不住相关的GUI。我们的目的是,GUI藏住,但是逻辑还是在跑。drawBlock要执行。
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EditorGUILayout.BeginFadeGroup(faded);
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{
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EditorGUI.BeginDisabledGroup(!boolProperty.boolValue);
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drawBlock?.Invoke(boolProperty.boolValue);
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EditorGUI.EndDisabledGroup();
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}
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EditorGUILayout.EndFadeGroup();
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if (isIndentBlock) EditorGUI.indentLevel--;
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}
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void ReflectMethod(string methodName, PostProcessingController controller)
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{
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serializedObject.ApplyModifiedProperties();
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MethodInfo privateMethod =
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typeof(PostProcessingController).GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
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if (privateMethod != null)
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{
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privateMethod.Invoke(controller, null);
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}
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else
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{
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Debug.LogError("Private method " + methodName + " not found!");
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}
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}
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}
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}
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+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ed187d8c0d9f5b14aa156ff45e7405c7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,75 @@
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using UnityEngine;
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using UnityEditor;
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using System.Reflection;
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using NBShader;
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namespace NBShaderEditor
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{
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[CustomEditor(typeof(PostProcessingManager))]
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public class PostProcessingManagerGUI : Editor
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{
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private PostProcessingManager _ppManager;
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public override void OnInspectorGUI()
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{
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_ppManager = (PostProcessingManager)target;
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serializedObject.Update();
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DrawToggle("controllerIndexFlags","_controllerIndexFlags");
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DrawToggle("色散开关",PostProcessingManager.chromaticAberrationToggles);
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DrawToggle("径向扭曲开关",PostProcessingManager.distortSpeedToggles);
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DrawToggle("径向模糊开关",PostProcessingManager.radialBlurToggles);
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#if CINIMACHINE_3_0
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DrawToggle("震屏开关",PostProcessingManager.cameraShakeToggles);
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#endif
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DrawToggle("肌理开关",PostProcessingManager.overlayTextureToggles);
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DrawToggle("黑白闪开关",PostProcessingManager.flashToggles);
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DrawToggle("暗角开关",PostProcessingManager.vignetteToggles);
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if (PostProcessingManager.material)
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{
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DrawToggle32("ShaderFlags", PostProcessingManager.material.GetInteger(NBPostProcessFlags.FlagsId));
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}
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}
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void DrawToggle(string label, string propertyName)
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{
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int intValue = ReflectIntValue(propertyName);
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DrawToggle(label,intValue);
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}
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void DrawToggle(string label, int intValue)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(label);
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EditorGUILayout.LabelField(BinaryIntDrawer.DrawBinaryInt(intValue,8));
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EditorGUILayout.EndHorizontal();
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}
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void DrawToggle32(string label, int intValue)
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{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(label);
|
||||
EditorGUILayout.LabelField(BinaryIntDrawer.DrawBinaryInt(intValue,32));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
int ReflectIntValue(string propertyName)
|
||||
{
|
||||
|
||||
FieldInfo privateField = typeof(PostProcessingManager).GetField(propertyName, BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
if (privateField != null)
|
||||
{
|
||||
// 获取私有字段的值
|
||||
int value = (int)privateField.GetValue(_ppManager);
|
||||
return value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("PostProcessingManagerGUI获取变量错误");
|
||||
return -1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bf2aa095c38c4972ba5c008ae40a3f3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+27
@@ -0,0 +1,27 @@
|
||||
{
|
||||
"name": "com.xuanxuan.nb.postprocessing.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:a1f23b61b189bd949adfd0f7a353734f",
|
||||
"GUID:8495541fcd41b0c40b5b6e6e7a7639d1",
|
||||
"GUID:8f9e4d586616f13449cfeb86c5f704c2",
|
||||
"GUID:4307f53044263cf4b835bd812fc161a4"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.cinemachine",
|
||||
"expression": "3.0",
|
||||
"define": "CINIMACHINE_3_0"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12fb0c569d0951c40a3f4013cd8758b5
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in new issue
Block a user