using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [TrackColor(0.1f, 0.2f, 0.8f)] [TrackClipType(typeof(NumberScrollPlayableAsset))] [TrackBindingType(typeof(TextMesh))] public class NumberScrollTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create(graph, inputCount); } }