44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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public class AddParentToSelected : Editor
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{
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[MenuItem("Tools/Add Parent To Selected Objects")]
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public static void AddParentForSelectedObjects()
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{
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GameObject[] selectedObjects = Selection.gameObjects;
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if (selectedObjects.Length == 0)
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{
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Debug.LogWarning("No objects selected. Please select objects in the Hierarchy.");
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return;
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}
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foreach (GameObject obj in selectedObjects)
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{
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int siblingIndex = obj.transform.GetSiblingIndex();
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Transform parent = obj.transform.parent;
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GameObject newParent = new GameObject($"{obj.name}_Root");
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Undo.RegisterCreatedObjectUndo(newParent, "Create Parent Object");
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if (parent != null)
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{
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newParent.transform.SetParent(parent);
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}
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newParent.transform.position = obj.transform.position;
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newParent.transform.rotation = obj.transform.rotation;
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newParent.transform.localScale = obj.transform.localScale;
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newParent.transform.position = obj.transform.position;
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Undo.SetTransformParent(obj.transform, newParent.transform, "Set New Parent");
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newParent.transform.SetSiblingIndex(siblingIndex);
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obj.transform.localRotation = Quaternion.identity;
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obj.transform.localScale = Vector3.one;
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}
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Debug.Log("New parent objects created for selected objects.");
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}
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}
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