61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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using TMPro;
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public class NumberScrollPlayableBehaviour : PlayableBehaviour
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{
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public TMP_Text textMesh;
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public int startValue;
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public int endValue;
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private double clipDuration;
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public override void OnGraphStart(Playable playable)
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{
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clipDuration = playable.GetDuration();
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}
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public override void OnGraphStop(Playable playable)
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{
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if (textMesh != null)
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{
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textMesh.text = endValue.ToString();
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}
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}
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public override void OnBehaviourPlay(Playable playable, FrameData info)
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{
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if (textMesh != null)
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{
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textMesh.text = startValue.ToString();
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}
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}
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public override void OnBehaviourPause(Playable playable, FrameData info)
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{
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if (textMesh != null && playable.GetTime() >= clipDuration)
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{
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textMesh.text = endValue.ToString();
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}
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}
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public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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{
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if (textMesh == null)
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{
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return;
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}
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double normalizedTime = playable.GetTime() / clipDuration;
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float currentValue = Mathf.Lerp(startValue, endValue, (float)normalizedTime);
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textMesh.text = Mathf.FloorToInt(currentValue).ToString();
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// Ensure the text is set to the end value if the normalized time is 1.0 or more
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if (normalizedTime >= 1.0)
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{
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textMesh.text = endValue.ToString();
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}
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}
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} |