Files
tools/Unity C++脚本/NumberScrollTrack.cs
2025-08-01 10:50:57 +08:00

14 lines
441 B
C#

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[TrackColor(0.1f, 0.2f, 0.8f)]
[TrackClipType(typeof(NumberScrollPlayableAsset))]
[TrackBindingType(typeof(TextMesh))]
public class NumberScrollTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<NumberScrollPlayableBehaviour>.Create(graph, inputCount);
}
}