重新修正忽视规则,防止clone后项目无法复现
This commit is contained in:
+68
@@ -0,0 +1,68 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated April 5, 2025. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2025, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
import { AssetManagerBase } from "./AssetManagerBase.js";
|
||||
import { TextureFilter, TextureWrap, Texture, TextureRegion } from "./Texture.js";
|
||||
import { Disposable } from "./Utils.js";
|
||||
export declare class TextureAtlas implements Disposable {
|
||||
pages: TextureAtlasPage[];
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(atlasText: string);
|
||||
findRegion(name: string): TextureAtlasRegion | null;
|
||||
setTextures(assetManager: AssetManagerBase, pathPrefix?: string): void;
|
||||
dispose(): void;
|
||||
}
|
||||
export declare class TextureAtlasPage {
|
||||
name: string;
|
||||
minFilter: TextureFilter;
|
||||
magFilter: TextureFilter;
|
||||
uWrap: TextureWrap;
|
||||
vWrap: TextureWrap;
|
||||
texture: Texture | null;
|
||||
width: number;
|
||||
height: number;
|
||||
pma: boolean;
|
||||
regions: TextureAtlasRegion[];
|
||||
constructor(name: string);
|
||||
setTexture(texture: Texture): void;
|
||||
}
|
||||
export declare class TextureAtlasRegion extends TextureRegion {
|
||||
page: TextureAtlasPage;
|
||||
name: string;
|
||||
x: number;
|
||||
y: number;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
index: number;
|
||||
degrees: number;
|
||||
names: string[] | null;
|
||||
values: number[][] | null;
|
||||
constructor(page: TextureAtlasPage, name: string);
|
||||
}
|
||||
Reference in New Issue
Block a user