阶段五完成

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tianmo committed 2026-08-28 17:50:23 +08:00
1 parent 4e2e123269
commit f2fe653c04
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@@ -1,4 +1,4 @@
import { Container, Sprite, Texture, IPointData } from 'pixi.js'
import { Container, Sprite, Texture, IPointData, SimpleMesh, Graphics } from 'pixi.js'
/** 发射模式 */
export type EmitMode = 'stream' | 'burst'
@@ -39,6 +39,32 @@ export interface ParticleImageResource {
alphaCurve: CurvePoint[]
}
export interface TrailImageResource {
id: number
texture: Texture<any> | null
textureName: string
previewUrl: string
weight: number
locked: boolean
/** 图片默认方向,修改后重新生成 UV 并绑定蒙皮 */
rotation: number
colorMode: 'particle' | 'fixed' | 'curve'
color: string
colorGradient: ColorGradientStop[]
blend: Blend
alphaMode: 'particle' | 'fixed' | 'curve'
alpha: number
alphaCurve: CurvePoint[]
boneCount: number
length: number
width: number
widthMode: 'particle' | 'fixed'
lifeLengthEnabled: boolean
lifeLengthCurve: CurvePoint[]
shapeEnabled: boolean
shapeCurve: CurvePoint[]
}
/** 粒子配置(引用保持,面板改字段即实时生效) */
export interface EmitterConfig {
texture: Texture<any>
@@ -196,6 +222,32 @@ export interface EmitterConfig {
attractionPath: 'linear' | 'curve'
/** 开启拖尾 */
trail: boolean
trailConfigVersion: number
trailResources: TrailImageResource[]
trailResourceVersion: number
/** 拖尾使用独立图片和独立网格蒙皮 */
/** @deprecated 旧版单拖尾资源字段,仅用于配置迁移 */
trailTexture: Texture<any> | null
trailTextureName: string
trailPreviewUrl: string
trailColorMode: 'particle' | 'fixed' | 'curve'
trailColor: string
trailColorGradient: ColorGradientStop[]
trailAlphaMode: 'particle' | 'fixed' | 'curve'
trailAlpha: number
trailAlphaCurve: CurvePoint[]
/** 每个粒子的拖尾骨骼链数量 */
trailBoneCount: number
trailLength: number
trailWidth: number
trailWidthMode: 'particle' | 'fixed'
trailLifeLengthEnabled: boolean
trailLifeLengthCurve: CurvePoint[]
trailShapeEnabled: boolean
trailShapeCurve: CurvePoint[]
/** 蒙皮网格拓扑尺寸 */
trailGridRows: number
trailGridCols: number
/** 开启碰撞(预留) */
collision: boolean
/** 开启路径跟随(预留) */
@@ -214,9 +266,26 @@ export interface ParticleState {
alpha: number
colorHex: number
resourceId?: number
/** 拖尾拥有独立骨骼链和蒙皮状态,录制/回放时一并保存。 */
trailState?: TrailState
active: boolean
}
export interface TrailBoneState {
boneName: string
x: number
y: number
rotation: number
}
export interface TrailState {
bones: TrailBoneState[]
width: number
alpha: number
colorHex: number
resourceId?: number
}
export function defaultConfig(): EmitterConfig {
return {
texture: null as unknown as Texture,
@@ -354,6 +423,51 @@ export function defaultConfig(): EmitterConfig {
attractionDelayMode: 'particle',
attractionPath: 'curve',
trail: false,
trailConfigVersion: 3,
trailResources: [{
id: 1,
texture: null,
textureName: 'trail',
previewUrl: '/trails/trail.png',
weight: 100,
locked: false,
rotation: 0,
colorMode: 'particle',
color: '#ffffff',
colorGradient: [{ position: 0, color: '#ffffff' }, { position: 1, color: '#ffffff' }],
blend: 'normal',
alphaMode: 'particle',
alpha: 1,
alphaCurve: [{ x: 0, y: 1 }, { x: 1, y: 1 }],
boneCount: 3,
length: 100,
width: 100,
widthMode: 'particle',
lifeLengthEnabled: false,
lifeLengthCurve: [{ x: 0, y: 1 }, { x: 1, y: 1 }],
shapeEnabled: false,
shapeCurve: [{ x: 0, y: 1 }, { x: 1, y: 1 }],
}],
trailResourceVersion: 5,
trailTexture: null,
trailTextureName: 'trail',
trailPreviewUrl: '/trails/trail.png',
trailColorMode: 'particle',
trailColor: '#ffffff',
trailColorGradient: [{ position: 0, color: '#ffffff' }, { position: 1, color: '#ffffff' }],
trailAlphaMode: 'particle',
trailAlpha: 1,
trailAlphaCurve: [{ x: 0, y: 1 }, { x: 1, y: 1 }],
trailBoneCount: 3,
trailLength: 100,
trailWidth: 100,
trailWidthMode: 'particle',
trailLifeLengthEnabled: false,
trailLifeLengthCurve: [{ x: 0, y: 1 }, { x: 1, y: 1 }],
trailShapeEnabled: false,
trailShapeCurve: [{ x: 0, y: 1 }, { x: 1, y: 1 }],
trailGridRows: 4,
trailGridCols: 4,
collision: false,
pathFollow: false,
}
@@ -371,6 +485,12 @@ export function ensureEmitterConfig(config: EmitterConfig): EmitterConfig {
const legacyWindY = Number(target.windY)
const needsForceFieldMigration = target.forceFalloff == null
const legacyForceStrength = Number(target.forceStrength)
const needsTrailCurveMigration = target.trailConfigVersion !== 3
const needsTrailResourceMigration = !Array.isArray(target.trailResources)
const needsTrailResourceStyleMigration = target.trailResourceVersion !== 5
const legacyTrailTexture = target.trailTexture as Texture<any> | null | undefined
const legacyTrailTextureName = String(target.trailTextureName || 'trail')
const legacyTrailPreviewUrl = String(target.trailPreviewUrl || '/trails/trail.png')
for (const [key, value] of Object.entries(defaults)) {
if (target[key] !== undefined && target[key] !== null) continue
target[key] = Array.isArray(value)
@@ -436,6 +556,80 @@ export function ensureEmitterConfig(config: EmitterConfig): EmitterConfig {
if (needsForceFieldMigration) {
config.forceStrength = Number.isFinite(legacyForceStrength) && legacyForceStrength !== 0 ? legacyForceStrength : 10
}
if (needsTrailCurveMigration) {
config.trailConfigVersion = 3
config.trailAlphaCurve = [{ x: 0, y: 1 }, { x: 1, y: 1 }]
config.trailLifeLengthCurve = [{ x: 0, y: 1 }, { x: 1, y: 1 }]
config.trailShapeCurve = [{ x: 0, y: 1 }, { x: 1, y: 1 }]
config.trailGridRows = 4
config.trailGridCols = 4
}
if (needsTrailResourceMigration || !config.trailResources.length) {
config.trailResources = [{
id: 1,
texture: legacyTrailTexture || null,
textureName: legacyTrailTextureName,
previewUrl: legacyTrailPreviewUrl,
weight: 100,
locked: false,
rotation: 0,
colorMode: config.trailColorMode,
color: config.trailColor,
colorGradient: config.trailColorGradient.map((stop) => ({ ...stop })),
blend: 'normal',
alphaMode: config.trailAlphaMode,
alpha: config.trailAlpha,
alphaCurve: config.trailAlphaCurve.map((point) => ({ ...point })),
boneCount: config.trailBoneCount,
length: config.trailLength,
width: config.trailWidth,
widthMode: config.trailWidthMode,
lifeLengthEnabled: config.trailLifeLengthEnabled,
lifeLengthCurve: config.trailLifeLengthCurve.map((point) => ({ ...point })),
shapeEnabled: config.trailShapeEnabled,
shapeCurve: config.trailShapeCurve.map((point) => ({ ...point })),
}]
}
for (const resource of config.trailResources) {
if (!resource.textureName) resource.textureName = 'trail'
if (!resource.previewUrl) resource.previewUrl = '/trails/trail.png'
if (!Number.isFinite(resource.weight)) resource.weight = 100
if (typeof resource.locked !== 'boolean') resource.locked = false
if (!Number.isFinite(resource.rotation)) resource.rotation = 0
if (!['particle', 'fixed', 'curve'].includes(resource.colorMode)) resource.colorMode = config.trailColorMode || 'particle'
if (!resource.color) resource.color = config.trailColor || '#ffffff'
if (!Array.isArray(resource.colorGradient) || resource.colorGradient.length < 2) {
resource.colorGradient = (config.trailColorGradient || [{ position: 0, color: '#ffffff' }, { position: 1, color: '#ffffff' }]).map((stop) => ({ ...stop }))
}
if (!Object.prototype.hasOwnProperty.call(BLEND_MAP, resource.blend)) resource.blend = 'normal'
if (!['particle', 'fixed', 'curve'].includes(resource.alphaMode)) resource.alphaMode = config.trailAlphaMode || 'particle'
if (!Number.isFinite(resource.alpha)) resource.alpha = Number.isFinite(config.trailAlpha) ? config.trailAlpha : 1
if (!Array.isArray(resource.alphaCurve) || resource.alphaCurve.length < 2) {
resource.alphaCurve = (config.trailAlphaCurve || [{ x: 0, y: 1 }, { x: 1, y: 1 }]).map((point) => ({ ...point }))
}
if (!Number.isFinite(resource.boneCount)) resource.boneCount = Number.isFinite(config.trailBoneCount) ? config.trailBoneCount : 3
if (!Number.isFinite(resource.length)) resource.length = Number.isFinite(config.trailLength) ? config.trailLength : 100
if (!Number.isFinite(resource.width)) resource.width = Number.isFinite(config.trailWidth) ? config.trailWidth : 100
if (!['particle', 'fixed'].includes(resource.widthMode)) resource.widthMode = config.trailWidthMode || 'particle'
if (typeof resource.lifeLengthEnabled !== 'boolean') resource.lifeLengthEnabled = Boolean(config.trailLifeLengthEnabled)
if (!Array.isArray(resource.lifeLengthCurve) || resource.lifeLengthCurve.length < 2) {
resource.lifeLengthCurve = (config.trailLifeLengthCurve || [{ x: 0, y: 1 }, { x: 1, y: 1 }]).map((point) => ({ ...point }))
}
if (typeof resource.shapeEnabled !== 'boolean') resource.shapeEnabled = Boolean(config.trailShapeEnabled)
if (!Array.isArray(resource.shapeCurve) || resource.shapeCurve.length < 2) {
resource.shapeCurve = (config.trailShapeCurve || [{ x: 0, y: 1 }, { x: 1, y: 1 }]).map((point) => ({ ...point }))
}
}
if (config.trailResources.length === 1) {
config.trailResources[0].weight = 100
config.trailResources[0].locked = false
}
if (needsTrailResourceStyleMigration) {
for (const resource of config.trailResources) {
resource.alphaCurve = resource.alphaCurve?.length >= 2 ? resource.alphaCurve : [{ x: 0, y: 1 }, { x: 1, y: 1 }]
}
}
config.trailResourceVersion = 5
return config
}
@@ -461,6 +655,15 @@ interface Particle {
attractionStartWorldX: number
attractionStartWorldY: number
attractionCurveSide: number
trailMesh: SimpleMesh | null
trailMeshSignature: string
trailHistory: { x: number; y: number }[]
trailBones: TrailBoneState[]
trailSkinWeights: { boneA: number; boneB: number; weight: number }[]
trailCurrentWidth: number
trailCurrentAlpha: number
trailCurrentColor: number
trailResourceId: number
resourceId: number
}
@@ -473,6 +676,7 @@ export class ParticleEmitter extends Container {
private cfg: EmitterConfig
private accumulator = 0
private burstTimer = 0
private _spawnSerial = 0
/** 发射器累计运行时间(秒) — 非响应式,避免污染 config */
private _elapsed = 0
/** 用于“统一时间”延迟:记录吸附从关闭切换为开启时的发射器时间。 */
@@ -484,11 +688,13 @@ export class ParticleEmitter extends Container {
/** 确定性随机(种子>0 时可复现) */
private rng: () => number = Math.random
private _lastSeed = -1
private trailDebugGfx = new Graphics()
constructor(config: EmitterConfig, maxParticles = MAX_PARTICLES) {
super()
this.cfg = ensureEmitterConfig(config)
this._ensurePool(maxParticles)
this.addChild(this.trailDebugGfx)
}
/** 仅在种子变化时重建随机源;种子不变时让序列持续推进,保证"确定性随机序列"语义 */
@@ -521,6 +727,15 @@ export class ParticleEmitter extends Container {
attractionStartWorldX: 0,
attractionStartWorldY: 0,
attractionCurveSide: 1,
trailMesh: null,
trailMeshSignature: '',
trailHistory: [],
trailBones: [],
trailSkinWeights: [],
trailCurrentWidth: 0,
trailCurrentAlpha: 0,
trailCurrentColor: 0xffffff,
trailResourceId: 1,
resourceId: 1,
})
}
@@ -536,7 +751,7 @@ export class ParticleEmitter extends Container {
cfg.lifeMode == null || cfg.speedMode == null || cfg.scaleMode == null ||
cfg.initialRotationMode == null || cfg.speedOverLifeEnabled == null ||
cfg.scaleOverLifeEnabled == null || cfg.rotationOverLifeEnabled == null ||
!Array.isArray(cfg.scaleOverLifeCurve) || cfg.attraction == null
!Array.isArray(cfg.scaleOverLifeCurve) || cfg.attraction == null || cfg.trailBoneCount == null
) ensureEmitterConfig(cfg)
this.reseed() // 种子变化即重建随机源
// 累计发射时间
@@ -725,12 +940,254 @@ export class ParticleEmitter extends Container {
: hexToNumber(colorStart)
s.tint = rgb
s.blendMode = BLEND_MAP[resource?.blend || 'normal'] as any
states.push({ boneName: p.boneName, x: renderX, y: renderY, rotation: p.rotation, scaleX: s.scale.x, scaleY: s.scale.y, alpha: s.alpha, colorHex: rgb, resourceId: p.resourceId, active: true })
const trailState = this.updateTrail(p, renderX, renderY, t, s)
states.push({ boneName: p.boneName, x: renderX, y: renderY, rotation: p.rotation, scaleX: s.scale.x, scaleY: s.scale.y, alpha: s.alpha, colorHex: rgb, resourceId: p.resourceId, trailState, active: true })
}
this.states = states
return states
}
/** 根据网格行列生成拓扑,并为每个顶点绑定相邻两根拖尾骨骼。 */
private ensureTrailMesh(p: Particle) {
const cfg = this.cfg
const trailResource = cfg.trailResources.find((resource) => resource.id === p.trailResourceId) || cfg.trailResources[0]
const activeTrailTexture = trailResource?.texture || Texture.EMPTY
const textureRotation = Number(trailResource?.rotation) || 0
const rows = Math.max(2, Math.min(16, Math.round(cfg.trailGridRows)))
const cols = Math.max(2, Math.min(32, Math.round(cfg.trailGridCols)))
const bones = Math.max(2, Math.min(16, Math.round(trailResource?.boneCount ?? 3)))
const signature = `${rows}:${cols}:${bones}:${trailResource?.id ?? 0}:${textureRotation}`
if (p.trailMesh && p.trailMeshSignature === signature) {
if (p.trailMesh.texture !== activeTrailTexture) p.trailMesh.texture = activeTrailTexture
return p.trailMesh
}
if (p.trailMesh) {
this.removeChild(p.trailMesh)
p.trailMesh.destroy()
}
// 拓扑或骨骼数量变化后丢弃旧轨迹,避免新权重继续套用旧骨骼位置产生偏移。
if (p.trailMeshSignature && p.trailMeshSignature !== signature) {
p.trailHistory.length = 0
p.trailBones.length = 0
}
const vertices = new Float32Array(rows * cols * 2)
const uvs = new Float32Array(rows * cols * 2)
const indices: number[] = []
const weights: { boneA: number; boneB: number; weight: number }[] = []
for (let col = 0; col < cols; col++) {
const columnT = col / (cols - 1)
const bonePosition = columnT * (bones - 1)
const boneA = Math.min(bones - 1, Math.floor(bonePosition))
const boneB = Math.min(bones - 1, boneA + 1)
const weight = bonePosition - boneA
for (let row = 0; row < rows; row++) {
const vertex = col * rows + row
// 骨骼链第 0 列是粒子头部;拖尾图片左侧为头。资源旋转绕 UV 中心重新绑定。
const sourceU = columnT
const sourceV = row / (rows - 1)
const angle = textureRotation * Math.PI / 180
const cos = Math.cos(angle), sin = Math.sin(angle)
uvs[vertex * 2] = 0.5 + cos * (sourceU - 0.5) - sin * (sourceV - 0.5)
uvs[vertex * 2 + 1] = 0.5 + sin * (sourceU - 0.5) + cos * (sourceV - 0.5)
weights.push({ boneA, boneB, weight })
}
}
for (let col = 0; col < cols - 1; col++) {
for (let row = 0; row < rows - 1; row++) {
const a = col * rows + row
const b = (col + 1) * rows + row
const c = a + 1
const d = b + 1
indices.push(a, b, c, b, d, c)
}
}
const mesh = new SimpleMesh(activeTrailTexture, vertices as any, uvs as any, new Uint16Array(indices) as any)
mesh.visible = false
mesh.blendMode = BLEND_MAP.normal as any
// 拖尾网格必须在粒子图片下方绘制。
this.addChildAt(mesh, Math.max(0, this.getChildIndex(p.sprite)))
p.trailMesh = mesh
p.trailMeshSignature = signature
p.trailSkinWeights = weights
return mesh
}
private appendTrailPoint(p: Particle, x: number, y: number, configuredLength: number) {
const first = p.trailHistory[0]
if (!first || Math.hypot(first.x - x, first.y - y) > 0.05) p.trailHistory.unshift({ x, y })
else { first.x = x; first.y = y }
// 保留略长于最大配置长度的轨迹,生命周期曲线从短变长时不会突然断裂。
const keepDistance = Math.max(1, configuredLength) * 1.5
let distance = 0
let keepCount = p.trailHistory.length
for (let i = 1; i < p.trailHistory.length; i++) {
distance += Math.hypot(p.trailHistory[i].x - p.trailHistory[i - 1].x, p.trailHistory[i].y - p.trailHistory[i - 1].y)
if (distance >= keepDistance || i >= 239) { keepCount = i + 1; break }
}
if (p.trailHistory.length > keepCount) p.trailHistory.length = keepCount
}
/** 沿历史轨迹等距生成独立骨骼链;第 0 根骨骼位于粒子头部。 */
private sampleTrailBones(p: Particle, length: number, boneCount: number) {
const count = Math.max(2, Math.min(16, Math.round(boneCount)))
const history = p.trailHistory
const result: TrailBoneState[] = []
if (!history.length) return result
for (let boneIndex = 0; boneIndex < count; boneIndex++) {
const targetDistance = length * boneIndex / (count - 1)
let traversed = 0
let point = history[history.length - 1]
for (let i = 1; i < history.length; i++) {
const previous = history[i - 1]
const next = history[i]
const segment = Math.hypot(next.x - previous.x, next.y - previous.y)
if (traversed + segment >= targetDistance && segment > 0.0001) {
const amount = (targetDistance - traversed) / segment
point = { x: lerp(previous.x, next.x, amount), y: lerp(previous.y, next.y, amount) }
break
}
traversed += segment
}
result.push({ boneName: `${p.boneName}_trail_${boneIndex}`, x: point.x, y: point.y, rotation: 0 })
}
for (let i = 0; i < result.length; i++) {
const next = result[Math.min(result.length - 1, i + 1)]
const previous = result[Math.max(0, i - 1)]
const dx = i < result.length - 1 ? next.x - result[i].x : result[i].x - previous.x
const dy = i < result.length - 1 ? next.y - result[i].y : result[i].y - previous.y
result[i].rotation = Math.atan2(dy, dx) * 180 / Math.PI
}
return result
}
/** 由骨骼位置和顶点权重完成 CPU 蒙皮,更新 Pixi 网格。 */
private skinTrailMesh(p: Particle, state: TrailState) {
const mesh = this.ensureTrailMesh(p)
const cfg = this.cfg
const trailResource = cfg.trailResources.find((resource) => resource.id === state.resourceId) || cfg.trailResources[0]
if (!trailResource?.texture || state.bones.length < 2) { mesh.visible = false; return }
p.trailResourceId = trailResource.id
if (mesh.texture !== trailResource.texture) mesh.texture = trailResource.texture
const rows = Math.max(2, Math.min(16, Math.round(cfg.trailGridRows)))
const cols = Math.max(2, Math.min(32, Math.round(cfg.trailGridCols)))
const vertices = mesh.vertices as unknown as Float32Array
const centers: { x: number; y: number }[] = []
for (let col = 0; col < cols; col++) {
const skin = p.trailSkinWeights[col * rows]
const a = state.bones[Math.min(state.bones.length - 1, skin.boneA)]
const b = state.bones[Math.min(state.bones.length - 1, skin.boneB)]
centers.push({ x: lerp(a.x, b.x, skin.weight), y: lerp(a.y, b.y, skin.weight) })
}
for (let col = 0; col < cols; col++) {
const before = centers[Math.max(0, col - 1)]
const after = centers[Math.min(cols - 1, col + 1)]
const dx = after.x - before.x
const dy = after.y - before.y
const tangentLength = Math.max(0.0001, Math.hypot(dx, dy))
const normalX = -dy / tangentLength
const normalY = dx / tangentLength
const columnT = col / (cols - 1)
const shape = trailResource.shapeEnabled ? Math.max(0, curveAt(trailResource.shapeCurve, columnT)) : 1
for (let row = 0; row < rows; row++) {
const rowT = row / (rows - 1) - 0.5
const offset = rowT * state.width * shape
const vertex = (col * rows + row) * 2
vertices[vertex] = centers[col].x + normalX * offset
vertices[vertex + 1] = centers[col].y + normalY * offset
}
}
mesh.tint = state.colorHex
mesh.alpha = state.alpha
mesh.blendMode = BLEND_MAP[trailResource.blend] as any
mesh.visible = Math.hypot(centers[0].x - centers[cols - 1].x, centers[0].y - centers[cols - 1].y) > 0.5 && state.alpha > 0
}
private updateTrail(p: Particle, renderX: number, renderY: number, lifeT: number, sprite: Sprite): TrailState | undefined {
const cfg = this.cfg
if (!cfg.trail) {
p.trailHistory.length = 0
p.trailBones.length = 0
if (p.trailMesh) p.trailMesh.visible = false
return undefined
}
// 先确认骨骼/网格签名;发生结构变化时会在记录新轨迹前完成清理和重新绑定。
this.ensureTrailMesh(p)
const trailResource = cfg.trailResources.find((resource) => resource.id === p.trailResourceId) || cfg.trailResources[0]
this.appendTrailPoint(p, renderX, renderY, trailResource?.length ?? 100)
const lengthMultiplier = trailResource?.lifeLengthEnabled ? Math.max(0, curveAt(trailResource.lifeLengthCurve, lifeT)) : 1
const length = Math.max(0, trailResource?.length ?? 100) * lengthMultiplier
p.trailBones = this.sampleTrailBones(p, length, trailResource?.boneCount ?? 3)
// 首骨骼必须与粒子最终渲染位置完全一致,避免采样/重绑时出现亚像素脱节。
if (p.trailBones[0]) {
p.trailBones[0].x = renderX
p.trailBones[0].y = renderY
}
const particleWidthScale = trailResource?.widthMode === 'particle'
? (Math.abs(sprite.scale.x) + Math.abs(sprite.scale.y)) * 0.5
: 1
p.trailCurrentWidth = Math.max(0, trailResource?.width ?? 100) * particleWidthScale
p.trailCurrentAlpha = trailResource?.alphaMode === 'particle'
? sprite.alpha
: trailResource?.alphaMode === 'curve'
? curveAt(trailResource.alphaCurve, lifeT)
: trailResource?.alpha ?? 1
p.trailCurrentColor = trailResource?.colorMode === 'particle'
? sprite.tint as number
: trailResource?.colorMode === 'curve'
? gradientColorAt(trailResource.colorGradient, lifeT)
: hexToNumber(trailResource?.color || '#ffffff')
const state: TrailState = {
bones: p.trailBones.map((bone) => ({ ...bone })),
width: p.trailCurrentWidth,
alpha: Math.min(1, Math.max(0, p.trailCurrentAlpha)),
colorHex: p.trailCurrentColor,
resourceId: p.trailResourceId,
}
this.skinTrailMesh(p, state)
return state
}
/** 在画布上绘制实际蒙皮网格;仅用于编辑器调试显示,不参与录制或导出。 */
drawTrailMeshDebug(visible: boolean) {
const g = this.trailDebugGfx
g.clear()
if (!visible || !this.cfg.trail) return
const rows = Math.max(2, Math.min(16, Math.round(this.cfg.trailGridRows)))
const cols = Math.max(2, Math.min(32, Math.round(this.cfg.trailGridCols)))
g.lineStyle(1, 0x39d7ff, 0.72)
for (const p of this.pool) {
const mesh = p.trailMesh
if (!mesh?.visible) continue
const vertices = mesh.vertices as unknown as Float32Array
const point = (col: number, row: number) => {
const index = (col * rows + row) * 2
return { x: vertices[index], y: vertices[index + 1] }
}
for (let row = 0; row < rows; row++) {
for (let col = 0; col < cols; col++) {
const current = point(col, row)
if (col === 0) g.moveTo(current.x, current.y)
else g.lineTo(current.x, current.y)
}
}
for (let col = 0; col < cols; col++) {
for (let row = 0; row < rows; row++) {
const current = point(col, row)
if (row === 0) g.moveTo(current.x, current.y)
else g.lineTo(current.x, current.y)
}
}
g.beginFill(0x8cecff, 0.9)
for (let col = 0; col < cols; col++) {
for (let row = 0; row < rows; row++) {
const current = point(col, row)
g.drawCircle(current.x, current.y, 1.6)
}
}
g.endFill()
}
}
private emitBurst() {
for (let i = 0; i < this.cfg.burstCount; i++) this.spawnOne()
}
@@ -770,6 +1227,8 @@ export class ParticleEmitter extends Container {
}
const p = this.pool[idx]
const resource = this.pickImageResource()
// 拖尾资源使用独立的确定性采样,不改变粒子属性原有随机序列。
const trailResource = this.pickTrailResource(seededUnit(cfg.seed, this._spawnSerial++, 0x5bd1e995))
// 噪声相位由全局随机种子和粒子池编号确定,同一配置重复录制得到相同轨迹。
p.noisePhaseX = seededUnit(cfg.seed, idx, 0x68bc21eb) * Math.PI * 2
p.noisePhaseY = seededUnit(cfg.seed, idx, 0x02e5be93) * Math.PI * 2
@@ -782,6 +1241,13 @@ export class ParticleEmitter extends Container {
p.attractionActive = false
p.attractionElapsed = 0
p.attractionCurveSide = seededUnit(cfg.seed, idx, 0xa341316c) < 0.5 ? -1 : 1
p.trailHistory.length = 0
p.trailBones.length = 0
p.trailCurrentWidth = 0
p.trailCurrentAlpha = 0
p.trailCurrentColor = 0xffffff
p.trailResourceId = trailResource.id
if (p.trailMesh) p.trailMesh.visible = false
p.active = true; p.life = life; p.maxLife = life
p.x = ox; p.y = oy
p.vx = Math.cos(dirAng) * speed
@@ -835,14 +1301,45 @@ export class ParticleEmitter extends Container {
return resources[resources.length - 1]
}
private pickTrailResource(sample: number): TrailImageResource {
const resources = this.cfg.trailResources.filter((resource) => resource.texture)
if (!resources.length) return this.cfg.trailResources[0] || {
id: 1, texture: null, textureName: 'trail', previewUrl: '/trails/trail.png', weight: 100, locked: false,
rotation: 0, colorMode: 'particle', color: '#ffffff',
colorGradient: [{ position: 0, color: '#ffffff' }, { position: 1, color: '#ffffff' }],
blend: 'normal',
alphaMode: 'particle', alpha: 1, alphaCurve: [{ x: 0, y: 1 }, { x: 1, y: 1 }],
boneCount: 3, length: 100, width: 100, widthMode: 'particle',
lifeLengthEnabled: false, lifeLengthCurve: [{ x: 0, y: 1 }, { x: 1, y: 1 }],
shapeEnabled: false, shapeCurve: [{ x: 0, y: 1 }, { x: 1, y: 1 }],
}
const total = resources.reduce((sum, resource) => sum + Math.max(0, resource.weight), 0)
if (total <= 0) return resources[Math.min(resources.length - 1, Math.floor(sample * resources.length))]
let cursor = sample * total
for (const resource of resources) {
cursor -= Math.max(0, resource.weight)
if (cursor <= 0) return resource
}
return resources[resources.length - 1]
}
private kill(i: number) {
const p = this.pool[i]
p.active = false
p.sprite.visible = false
p.trailHistory.length = 0
p.trailBones.length = 0
if (p.trailMesh) p.trailMesh.visible = false
}
clear() {
for (const p of this.pool) { p.active = false; p.sprite.visible = false }
for (const p of this.pool) {
p.active = false
p.sprite.visible = false
p.trailHistory.length = 0
p.trailBones.length = 0
if (p.trailMesh) p.trailMesh.visible = false
}
}
get activeCount() {
@@ -857,9 +1354,19 @@ export class ParticleEmitter extends Container {
for (const p of this.pool) {
if (!p.active) continue
out.push({
boneName: p.boneName, x: p.x, y: p.y, rotation: p.rotation,
// 拖尾记录的是最终渲染轨迹,因此粒子本体也必须记录 sprite 坐标(包含移动噪声等渲染偏移)。
boneName: p.boneName, x: p.sprite.x, y: p.sprite.y, rotation: p.rotation,
scaleX: p.sprite.scale.x, scaleY: p.sprite.scale.y,
alpha: p.sprite.alpha, colorHex: p.sprite.tint as number, resourceId: p.resourceId, active: true,
trailState: this.cfg.trail && p.trailBones.length
? {
bones: p.trailBones.map((bone) => ({ ...bone })),
width: p.trailCurrentWidth,
alpha: p.trailCurrentAlpha,
colorHex: p.trailCurrentColor,
resourceId: p.trailResourceId,
}
: undefined,
})
}
return out
@@ -871,7 +1378,11 @@ export class ParticleEmitter extends Container {
for (const s of states) byName.set(s.boneName, s)
for (const p of this.pool) {
const st = byName.get(p.boneName)
if (!st) { p.sprite.visible = false; continue }
if (!st) {
p.sprite.visible = false
if (p.trailMesh) p.trailMesh.visible = false
continue
}
const s = p.sprite
s.visible = true
s.x = st.x; s.y = st.y
@@ -887,14 +1398,28 @@ export class ParticleEmitter extends Container {
s.blendMode = BLEND_MAP[resource.blend] as any
}
}
if (this.cfg.trail && st.trailState) {
p.trailResourceId = st.trailState.resourceId ?? this.cfg.trailResources[0]?.id ?? 1
p.trailBones = st.trailState.bones.map((bone) => ({ ...bone }))
p.trailCurrentWidth = st.trailState.width
p.trailCurrentAlpha = st.trailState.alpha
this.skinTrailMesh(p, st.trailState)
} else if (p.trailMesh) p.trailMesh.visible = false
}
}
/** 清空所有粒子并重置发射计时 */
reset() {
for (const p of this.pool) { p.active = false; p.sprite.visible = false }
for (const p of this.pool) {
p.active = false
p.sprite.visible = false
p.trailHistory.length = 0
p.trailBones.length = 0
if (p.trailMesh) p.trailMesh.visible = false
}
this.accumulator = 0
this.burstTimer = 0
this._spawnSerial = 0
this._elapsed = 0
this._attractionEnabledAt = 0
this._attractionWasEnabled = false