- 时间轴:末帧按时长实际覆盖的整数帧计算,修掉 Spine 时长小数舍入多出的一帧,B 端与回放自动停在最后一帧 - 导出:粒子死亡、骨骼池复用、拖尾假死复活处统一写 curve: stepped 硬切,避免死区插值出滑动轨迹 - 导出:循环持续在开始/循环/结束段边界(如 30f/110f)对所有动画通道补关键帧,便于在 Spine 中直接拆分 - 精简器支持阶跃段,阶跃区间内不再补出过渡关键帧 - 补充 test:spine-json 回归用例:骨骼池复用阶跃边界、循环段边界
18 lines
627 B
HTML
18 lines
627 B
HTML
<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Spine粒子编辑器</title>
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<style>
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html, body { margin: 0; padding: 0; background: #111; color: #eee; font-family: system-ui, -apple-system, sans-serif; }
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#app { display: flex; flex-direction: column; height: 100vh; }
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</style>
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<script type="module" crossorigin src="/assets/index-DcKlG1-Y.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/index-BRJ6rx0Q.css">
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</head>
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<body>
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<div id="app"></div>
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</body>
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</html>
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