Files
Spine_lab/tools/deobf/names.tsv
T
tianmo 15468829ae 按 setup pose 实测补锚点:Gp.length/worldScale、GU.name/bone/attachment/color、GO 附件的 rotation/scale/width/height
用户用四张 setup pose 截图给出对照:Gp(root/bone)、GU(插槽)、GO(region 附件)。
- Gp:面板 Length 与 float Class 一致 → length;Ljava/java 与 Code/SourceFile 相等 → 世界缩放。
- GU:String D=名字、Gp D=所属骨骼、Gn D=附件、Color D=颜色。
- GO:六个 float 对上 Region 附件的 旋转/缩放XY/宽高。
names.tsv 合并后 222 行,Renamer 重新产出 payload-named.zip。
2026-10-16 15:44:31 +08:00

7.5 KiB

1# 合并后的名字映射表:MapMethods(gdx-1.11.0) 指纹自动 + 手动/实测锚点覆盖
2# ownernamedescnewName
3GOCFwidth
4GOIFscaleY
5GOLFscaleX
6GOSFrotation
7GOZFheight
8GUDLGn;attachment
9GUDLGp;bone
10GUDLcom/badlogic/gdx/graphics/Color;color
11GUDLjava/lang/String;name
12GpBFsetupY
13GpBLcom/badlogic/gdx/graphics/Color;color
14GpCFsetupShear
15GpClassFlength
16GpCodeFscaleX
17GpD(Ljava/lang/String;Z)VsetName
18GpDFsetupX
19GpDLGP;skeleton
20GpDLGp;parent
21GpDLjava/lang/String;name
22GpFFrotation
23GpIFsetupScaleX
24GpLFsetupRotation
25GpLineNumberTableFshearY
26GpLjavaFworldScaleX
27GpSFsetupScaleY
28GpSourceFileFscaleY
29GpStackMapTableFshearX
30GpVFy
31GpZFx
32GpjavaFworldScaleY
33KPB()Ljava/lang/String;getSelected
34KPB(I)VsetSelectedIndex
35KPB(Ljava/lang/String;)VsetSelected
36KPD(Ldt;)VsetStage
37com/badlogic/gdx/scenes/scene2d/ui/ButtonB(ZZ)VsetCheckedAndFire
38com/badlogic/gdx/scenes/scene2d/ui/ButtonI(Z)VsetChecked
39com/badlogic/gdx/scenes/scene2d/ui/ButtonString()ZisChecked
40com/badlogic/gdx/scenes/scene2d/ui/Buttona_(Z)VsetDisabled
41com/badlogic/gdx/scenes/scene2d/ui/LabelD()Ljava/lang/StringBuilder;getTextBuilder
42com/badlogic/gdx/scenes/scene2d/ui/LabelD(II)VsetAlignment
43com/badlogic/gdx/scenes/scene2d/ui/LabelD(Lcom/badlogic/gdx/scenes/scene2d/ui/Label$LabelStyle;)VsetStyle
44com/badlogic/gdx/scenes/scene2d/ui/LabelD(Ljava/lang/CharSequence;)VsetText
45com/badlogic/gdx/scenes/scene2d/ui/LabelD(Ljava/lang/CharSequence;)ZtextEquals
46com/badlogic/gdx/scenes/scene2d/ui/LabelI(Z)VsetEllipsis
47com/badlogic/gdx/scenes/scene2d/ui/LabelL(Z)VsetWrap
48com/badlogic/gdx/scenes/scene2d/ui/LabelSourceFile()Vinvalidate
49com/badlogic/gdx/scenes/scene2d/ui/ScrollPaneB(ZZ)VsetScrollingDisabled
50com/badlogic/gdx/scenes/scene2d/ui/ScrollPaneD(FFZ)Ldl;hit
51com/badlogic/gdx/scenes/scene2d/ui/ScrollPaneD(ILdl;)VaddActorAt
52com/badlogic/gdx/scenes/scene2d/ui/ScrollPaneD(Lcom/badlogic/gdx/scenes/scene2d/ui/ScrollPane$ScrollPaneStyle;)VsetStyle
53com/badlogic/gdx/scenes/scene2d/ui/ScrollPaneD(Ldl;)VaddActor
54com/badlogic/gdx/scenes/scene2d/ui/ScrollPaneD(Ldl;Z)ZremoveActor
55com/badlogic/gdx/scenes/scene2d/ui/ScrollPaneL(FFFF)VscrollTo
56com/badlogic/gdx/scenes/scene2d/ui/ScrollPaneL(Ldl;)ZremoveActor
57com/badlogic/gdx/scenes/scene2d/ui/SliderD()Lcom/badlogic/gdx/scenes/scene2d/ui/Slider$SliderStyle;getStyle
58com/badlogic/gdx/scenes/scene2d/ui/SliderD([FF)VsetSnapToValues
59com/badlogic/gdx/scenes/scene2d/ui/Sliderinit()ZisDragging
60com/badlogic/gdx/scenes/scene2d/ui/TextButtonL(Ljava/lang/String;)VsetText
61com/badlogic/gdx/scenes/scene2d/ui/TextFieldB(I)ZwithinMaxLength
62com/badlogic/gdx/scenes/scene2d/ui/TextFieldD()Ldr;createInputListener
63com/badlogic/gdx/scenes/scene2d/ui/TextFieldD(ILjava/lang/CharSequence;Ljava/lang/String;)Ljava/lang/String;insert
64com/badlogic/gdx/scenes/scene2d/ui/TextFieldLineNumberTable()VselectAll
65com/badlogic/gdx/scenes/scene2d/ui/TextFieldStackMapTable()FgetPrefWidth
66com/badlogic/gdx/scenes/scene2d/ui/TextFieldString()VclearSelection
67com/badlogic/gdx/scenes/scene2d/ui/TextFieldinit()FgetPrefHeight
68com/badlogic/gdx/scenes/scene2d/ui/TextFieldinit()Vcopy
69com/badlogic/gdx/scenes/scene2d/ui/TreeD()LeM;getSelectedNode
70com/badlogic/gdx/scenes/scene2d/ui/TreeD(LfI;)VfindExpandedValues
71com/badlogic/gdx/scenes/scene2d/ui/TreeD(Ljava/lang/Object;)LeM;findNode
72com/badlogic/gdx/scenes/scene2d/ui/TreeI(LfI;)VexpandAll
73com/badlogic/gdx/scenes/scene2d/ui/TreeL(LeM;)VsetOverNode
74com/badlogic/gdx/scenes/scene2d/ui/Treeb_()Vinvalidate
75com/badlogic/gdx/scenes/scene2d/ui/Treejava()FplusMinusWidth
76com/badlogic/gdx/scenes/scene2d/ui/WindowB(I)VsetResizeBorder
77com/badlogic/gdx/scenes/scene2d/ui/WindowD(LJ;FFFFF)VdrawStageBackground
78com/badlogic/gdx/scenes/scene2d/ui/WindowD(Lcom/badlogic/gdx/scenes/scene2d/ui/Window$WindowStyle;)VsetStyle
79com/badlogic/gdx/scenes/scene2d/ui/WindowStackMapTable()FgetPrefWidth
80dRB()Vrow
81dRB(LdR;)Vmerge
82dRB(LeN;)LdR;height
83dRB(Z)LdR;uniform
84dRC()LdR;left
85dRC(LeN;)LdR;prefWidth
86dRCode(LeN;)LdR;spaceRight
87dRD()LdR;fill
88dRD()Vreset
89dRD(LdR;)Vset
90dRD(Ldl;)LdR;setActor
91dRD(LeN;)LdR;width
92dRD(LeN;LeN;)LdR;size
93dRD(Z)LdR;fill
94dRD(ZZ)LdR;uniform
95dRF()LdR;grow
96dRF(LeN;)LdR;spaceBottom
97dRI(LeN;)LdR;minHeight
98dRL()Vclear
99dRL(LeN;)LdR;minWidth
100dRS()LdR;top
101dRSourceFile(LeN;)LdR;padRight
102dRStackMapTable()LdR;expand
103dRString()LdR;uniform
104dRV(LeN;)LdR;space
105dRZ(LeN;)LdR;prefHeight
106dRtoString()Ljava/lang/String;toString
107dlB()VclearListeners
108dlB()ZhasActions
109dlB(FFFF)VsetColor
110dlB(FI)VsetY
111dlB(I)FgetY
112dlB(Lde;)Lde;stageToLocalCoordinates
113dlB(Ldl;Lde;)Lde;localToActorCoordinates
114dlB(Z)VsetDebug
115dlC(FF)VsetOrigin
116dlD()Ldl;debug
117dlD()Ljava/lang/Object;getUserObject
118dlD()Ljava/lang/String;getName
119dlD()VclearActions
120dlD(FFFF)VsetBounds
121dlD(FFI)VsetPosition
122dlD(FFZ)Ldl;hit
123dlD(FI)VsetX
124dlD(I)FgetX
125dlD(LJ;F)Vdraw
126dlD(Lca;)VdrawDebug
127dlD(Lcom/badlogic/gdx/graphics/Color;)VsetColor
128dlD(Ldn;)ZaddListener
129dlD(Ljava/lang/Object;)VsetUserObject
130dlD(Ljava/lang/String;)VsetName
131dlD(Z)VsetVisible
132dlF()VclipEnd
133dlI()ZisTouchable
134dlL()Vclear
135dlL()ZhasParent
136dlL(Ldn;)ZaddCaptureListener
137dlS(FF)VsetOrigin
138dlS(Lde;)Lde;localToStageCoordinates
139dlV()VtoBack
140dlZ()VtoFront
141dlb_()Zremove
142doB()Ldo;debugAll
143doCode()VchildrenChanged
144doD(F)Vact
145doD(I)Ldl;getChild
146doD(II)ZswapActor
147doD(ILdl;)VaddActorAt
148doD(LJ;)VresetTransform
149doD(LJ;F)Vdraw
150doD(LJ;Lcom/badlogic/gdx/math/Matrix4;)VapplyTransform
151doD(Lca;)VdrawDebug
152doD(Ldd;)VsetCullingArea
153doD(Ldl;)VaddActor
154doD(Ldt;)VsetStage
155doI(Lca;)VresetTransform
156doL(Ldl;)ZremoveActor
157doL(Z)VsetTransform
158doLineNumberTable()ZisTransform
159doinit()ZhasChildren
160eMC()VexpandTo
161eMD()FgetHeight
162eMD()ZhasChildren
163eMD(Ljava/lang/Object;)LeM;findNode
164eMI()VcollapseAll
165eMS()VexpandAll
166eXD(LJ;F)Vdraw
167eXObject()ZneedsLayout
168eXStackMapTable()Vlayout
169eXV(Z)VsetFillParent
170eXb_()Vinvalidate
171etB(Lca;)VdrawDebugBounds
172etB(LeN;)Let;padTop
173etB(Z)VsetDebug
174etC()Let;bottom
175etC(Z)VsetClip
176etD(F)Let;pad
177etD(FFFF)Let;pad
178etD(FFZ)Ldl;hit
179etD(I)Let;align
180etD(LJ;F)Vdraw
181etD(LJ;FFF)VdrawBackground
182etD(Lca;)VdrawDebug
183etD(Lcom/badlogic/gdx/scenes/scene2d/ui/Skin;)VsetSkin
184etD(Ldl;)LdR;add
185etD(LeN;)Let;pad
186etD(LeN;LeN;LeN;LeN;)Let;pad
187etD(Lez;)Let;debug
188etD(Lfu;)Let;background
189etD(Ljava/lang/CharSequence;)LdR;addLabel
190etD(Ljava/lang/CharSequence;Ljava/lang/String;)LdR;add
191etD(Ljava/lang/CharSequence;Ljava/lang/String;Lcom/badlogic/gdx/graphics/Color;)LdR;add
192etD(Ljava/lang/CharSequence;Ljava/lang/String;Ljava/lang/String;)LdR;add
193etD(Ljava/lang/String;)Let;background
194etD([Ldl;)LdR;stack
195etD([Ldl;)Let;addAll
196etI()LdR;row
197etI()Let;top
198etI(LeN;)Let;padBottom
199etL()LdR;add
200etL()Let;center
201etL(Ldl;)ZremoveActor
202etL(LeN;)Let;padLeft
203etS()Let;left
204etS(LeN;)Let;padRight
205etSourceFile()VclearChildren
206etZ()Let;right
207etZ(Z)VsetFillParent
208etb_()Vinvalidate
209etlang()ZgetClip
210fIB()Ljava/lang/Object;peek
211fIB()ZisEmpty
212fIB(I)[Ljava/lang/Object;setSize
213fID()Ljava/lang/Object;pop
214fID()ZnotEmpty
215fID(LfI;)VaddAll
216fID(Ljava/lang/Object;)Vadd
217fID(Ljava/lang/Object;Z)Zcontains
218fID(Ljava/util/Comparator;)Vsort
219fID([Ljava/lang/Object;)LfI;with
220fID([Ljava/lang/Object;)VaddAll
221fIL()Ljava/lang/Object;first
222fIL()Vreverse