Files
Vision/.gitignore
2026-10-21 18:11:38 +08:00

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# ============================================================
# Unity 项目 .gitignore
# 原则:只提交「源码 + 工程配置」,机器生成的东西一律忽略
# ============================================================
# --- Unity 生成的缓存与产物(体积大、可随时重建)---
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/
[Mm]emoryCaptures/
[Rr]ecordings/
# 资源对应的 .meta 必须提交,这行是防止上面的规则误伤
!/[Aa]ssets/**/*.meta
# --- IDE / 编辑器生成的工程文件(Unity 会重新生成)---
.vs/
.idea/
.gradle/
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
*.pidb.meta
*.pdb.meta
*.mdb.meta
# --- 构建产物 ---
*.apk
*.aab
*.unitypackage
*.app
# --- 地址资源(Addressables)自动生成 ---
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# --- 签名 / 凭据文件(含密钥,不要进版本库)---
*.keystore
*.jks
*.p12
*.mobileprovision
.env
# --- 崩溃报告与系统垃圾 ---
sysinfo.txt
mono_crash.*.json
crashlytics-build.properties
.DS_Store
*~
# --- 打包中间产物:性能测试包在打包开始时生成到 Assets/Resources,打包结束自动删除 ---
# 只忽略这两个文件本身,目录 Assets/Resources 与其 .meta 必须保留
/Assets/Resources/PerformanceTestRunInfo.json
/Assets/Resources/PerformanceTestRunInfo.json.meta
/Assets/Resources/PerformanceTestRunSettings.json
/Assets/Resources/PerformanceTestRunSettings.json.meta
Vision.slnx
Assets/FR2_Cache.asset