截图脚本更新
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@@ -0,0 +1,12 @@
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using UnityEditor;
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using UnityEngine;
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public class ScreenTest : MonoBehaviour
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{
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[MenuItem("Tools/snapshot")]
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public static void ScreenShot()
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{
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ScreenCapture.CaptureScreenshot("Assets/Editor/snapshot.png");
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}
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}
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+7
-1
@@ -32,4 +32,10 @@ timeline中对TMP文本进行数字滚动
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对当前对象的子Ani节点进行动画脚本
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12.UIParticleSystem.cs
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粒子ui化脚本
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粒子ui化脚本
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13.ScreenShotWindow.cs
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用于3d场景截图
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14.ScreenTest
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用于显示截图
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