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Yeomai committed 2026-10-13 23:40:53 +08:00
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@@ -13,7 +13,7 @@ OcclusionCullingSettings:
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serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@@ -42,8 +42,8 @@ RenderSettings:
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
serializedVersion: 13
m_BakeOnSceneLoad: 0
m_GISettings:
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m_BounceScale: 1
@@ -66,9 +66,6 @@ LightmapSettings:
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m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
@@ -96,8 +93,10 @@ LightmapSettings:
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type: 2}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
@@ -152,17 +151,23 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_UsePipelineSettings: 1
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m_ShadowLayerMask: 1
m_ShadowRenderingLayers: 1
m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 1
m_RenderingLayersMask:
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m_Bits: 1
m_ShadowRenderingLayersMask:
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m_Bits: 1
m_Version: 4
m_LightLayerMask: 1
m_ShadowLayerMask: 1
m_RenderingLayers: 1
m_ShadowRenderingLayers: 1
--- !u!108 &203844588
Light:
m_ObjectHideFlags: 0
@@ -171,15 +176,14 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 203844586}
m_Enabled: 1
serializedVersion: 10
serializedVersion: 12
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 0.5
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_CookieSize2D: {x: 10, y: 10}
m_Shadows:
m_Type: 2
m_Resolution: -1
@@ -223,8 +227,12 @@ Light:
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ForceVisible: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
m_LightUnit: 1
m_LuxAtDistance: 1
m_EnableSpotReflector: 1
--- !u!4 &203844589
Transform:
m_ObjectHideFlags: 0
@@ -504,6 +512,11 @@ MeshRenderer:
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -525,9 +538,11 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &707194826
MeshCollider:
@@ -766,7 +781,6 @@ MonoBehaviour:
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
@@ -774,6 +788,7 @@ MonoBehaviour:
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
m_Version: 2
--- !u!81 &961739751
AudioListener:
m_ObjectHideFlags: 0
@@ -1104,6 +1119,11 @@ PrefabInstance:
propertyPath: m_Name
value: TrailRoot (2)
objectReference: {fileID: 0}
- target: {fileID: 8132815969298277413, guid: 305d0010d8b0944179d12671922ebbdb,
type: 3}
propertyPath: looping
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -1234,6 +1254,11 @@ MeshRenderer:
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m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1255,9 +1280,11 @@ MeshRenderer:
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m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1542954237
MeshFilter:
@@ -1345,6 +1372,11 @@ MeshRenderer:
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m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1366,9 +1398,11 @@ MeshRenderer:
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m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1630184426
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@@ -1429,6 +1463,11 @@ VFXRenderer:
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m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_StaticBatchInfo:
@@ -1448,9 +1487,11 @@ VFXRenderer:
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m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
--- !u!2083052967 &1655261778
VisualEffect:
m_ObjectHideFlags: 0
@@ -1561,6 +1602,11 @@ MeshRenderer:
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m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -1582,9 +1628,11 @@ MeshRenderer:
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m_AutoUVMaxAngle: 89
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m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
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m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
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m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
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m_Materials:
@@ -1687,9 +1740,11 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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@@ -1792,9 +1852,11 @@ MeshRenderer:
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@@ -43,7 +43,7 @@ public class PlayerMoveController : MonoBehaviour
{
// 场景里只有一个轮盘时自动接管,省得手动拖引用
if (joystick == null)
joystick = FindObjectOfType<VirtualJoystick>(true);
joystick = FindFirstObjectByType<VirtualJoystick>(FindObjectsInactive.Include);
if (joystick == null)
Debug.LogWarning("[PlayerMoveController] 场景里没找到 VirtualJoystick(移动轮盘),角色不会移动。");
@@ -110,7 +110,7 @@ MonoBehaviour:
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
m_PrefilterAlphaOutput: 0
m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 1
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
@@ -128,14 +128,14 @@ MonoBehaviour:
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
m_PrefilterScreenSpaceIrradiance: 0
m_PrefilterScreenSpaceIrradiance: 1
m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 0
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m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0
m_PrefilterReflectionProbeAtlas: 0
m_PrefilterBicubicLightmapSampling: 1
m_PrefilterReflectionProbeRotation: 1
m_PrefilterReflectionProbeBlending: 1
m_PrefilterReflectionProbeBoxProjection: 1
m_PrefilterReflectionProbeAtlas: 1
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
m_Textures:
+3 -3
View File
@@ -199,12 +199,12 @@ public class CustomDataChannel : MaterialPropertyDrawer
}
Shader shader = material.shader;
int count = ShaderUtil.GetPropertyCount(shader);
int count = shader.GetPropertyCount();
var owners = new System.Collections.Generic.List<string>();
for (int i = 0; i < count; i++)
{
string name = ShaderUtil.GetPropertyName(shader, i);
string name = shader.GetPropertyName(i);
if (name == prop.name || !name.Contains("CustomChannel"))
{
continue;
@@ -214,7 +214,7 @@ public class CustomDataChannel : MaterialPropertyDrawer
continue;
}
string description = ShaderUtil.GetPropertyDescription(shader, i);
string description = shader.GetPropertyDescription(i);
owners.Add(string.IsNullOrEmpty(description) ? name : description);
}
+9 -9
View File
@@ -159,17 +159,17 @@ public class UIMaskShaderGUI : ShaderGUI
continue;
}
switch (prop.type)
switch (prop.propertyType)
{
case MaterialProperty.PropType.Color:
case UnityEngine.Rendering.ShaderPropertyType.Color:
prop.colorValue = defaultsMaterial.GetColor(name);
break;
case MaterialProperty.PropType.Vector:
case UnityEngine.Rendering.ShaderPropertyType.Vector:
prop.vectorValue = defaultsMaterial.GetVector(name);
break;
case MaterialProperty.PropType.Texture:
case UnityEngine.Rendering.ShaderPropertyType.Texture:
prop.textureValue = defaultsMaterial.GetTexture(name);
break;
@@ -275,15 +275,15 @@ public class UIMaskShaderGUI : ShaderGUI
return;
}
if (prop.type == MaterialProperty.PropType.Texture)
if (prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Texture)
{
// Unity 原生贴图选择器(缩略图 + 平铺/偏移都由它画)
bool scaleOffset = (prop.flags & MaterialProperty.PropFlags.NoScaleOffset) == 0;
bool scaleOffset = (prop.propertyFlags & UnityEngine.Rendering.ShaderPropertyFlags.NoScaleOffset) == 0;
editor.TextureProperty(prop, prop.displayName, scaleOffset);
return;
}
if (prop.type == MaterialProperty.PropType.Vector)
if (prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Vector)
{
DrawVectorTwoLines(prop);
return;
@@ -294,8 +294,8 @@ public class UIMaskShaderGUI : ShaderGUI
private static bool IsSingleValue(MaterialProperty prop)
{
return prop.type == MaterialProperty.PropType.Float
|| prop.type == MaterialProperty.PropType.Int;
return prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Float
|| prop.propertyType == UnityEngine.Rendering.ShaderPropertyType.Int;
}
// 两个单值属性并排一行;半行放不下默认标签宽度,所以临时收窄标签
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_RespectSceneVisibilityWhenBakingGI: 0
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@@ -29,7 +29,7 @@ MonoBehaviour:
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m_StripScreenCoordOverrideVariants: 1
supportRuntimeDebugDisplay: 0
m_EnableRenderGraph: 0
m_EnableRenderGraph: 1
m_Settings:
m_SettingsList:
m_List:
@@ -68,7 +68,21 @@ MonoBehaviour:
- rid: 8091514184302329890
- rid: 8091514184302329891
m_RuntimeSettings:
m_List: []
m_List:
- rid: 8091514184302329859
- rid: 8091514184302329860
- rid: 8091514184302329863
- rid: 8091514184302329864
- rid: 8091514184302329869
- rid: 8091514184302329870
- rid: 8091514184302329871
- rid: 8091514184302329875
- rid: 8091514184302329876
- rid: 8091514184302329880
- rid: 8091514184302329881
- rid: 8091514184302329882
- rid: 8091514184302329887
- rid: 8091514184302329891
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m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames:
@@ -276,7 +290,7 @@ MonoBehaviour:
type: {class: RenderGraphSettings, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
m_EnableRenderCompatibilityMode: 1
m_EnableRenderCompatibilityMode: 0
- rid: 8091514184302329870
type: {class: UniversalRenderPipelineRuntimeTextures, ns: UnityEngine.Rendering.Universal,
asm: Unity.RenderPipelines.Universal.Runtime}
+1 -1
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@@ -66,7 +66,7 @@ GraphicsSettings:
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m_LightsUseColorTemperature: 1
m_LogWhenShaderIsCompiled: 0
m_LogWhenShaderIsCompiled: 1
m_LightProbeOutsideHullStrategy: 0
m_CameraRelativeLightCulling: 0
m_CameraRelativeShadowCulling: 0
+7 -4
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@@ -17,8 +17,8 @@ PlayerSettings:
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_ShowUnitySplashLogo: 1
m_ShowUnitySplashScreen: 0
m_ShowUnitySplashLogo: 0
m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1
@@ -528,7 +528,10 @@ PlayerSettings:
m_Height: 720
m_Kind: 1
m_SubKind:
m_BuildTargetBatching: []
m_BuildTargetBatching:
- m_BuildTarget: Android
m_StaticBatching: 1
m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs: []
m_BuildTargetGraphicsJobMode: []
@@ -948,7 +951,7 @@ PlayerSettings:
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activeInputHandler: 0
windowsGamepadBackendHint: 0
cloudProjectId: f8040c55-99fa-4e9a-87ef-e77404315157
cloudProjectId:
framebufferDepthMemorylessMode: 0
qualitySettingsNames: []
projectName: Vision
+28 -69
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"type": "UnityEditor.Animations.AnimatorController",
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"supportsModification": true
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"type": "UnityEngine.AnimatorOverrideController",
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"type": "UnityEditor.Audio.AudioMixerController",
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"type": "UnityEngine.ComputeShader",
"ignore": true,
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+6 -4
View File
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UnityPurchasingSettings: